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author | marha <marha@users.sourceforge.net> | 2010-03-07 16:00:29 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-03-07 16:00:29 +0000 |
commit | b40894093babb10f3cd155f11ff2d6c710372395 (patch) | |
tree | e6e94e5aa39ca9d5a653af567145e4b5dda25d61 /mesalib/src/mesa/main/shaders.c | |
parent | d27419efcdaaccb40e0f10c549a6b732a2f29e81 (diff) | |
parent | 14b1cb8d5a27ec9716d3f790fce95f0469e35605 (diff) | |
download | vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.tar.gz vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.tar.bz2 vcxsrv-b40894093babb10f3cd155f11ff2d6c710372395.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/main/shaders.c')
-rw-r--r-- | mesalib/src/mesa/main/shaders.c | 41 |
1 files changed, 27 insertions, 14 deletions
diff --git a/mesalib/src/mesa/main/shaders.c b/mesalib/src/mesa/main/shaders.c index bc76b9129..d0dc7e551 100644 --- a/mesalib/src/mesa/main/shaders.c +++ b/mesalib/src/mesa/main/shaders.c @@ -26,6 +26,12 @@ #include "glheader.h" #include "context.h" #include "shaders.h" +#include "shader/shader_api.h" + + +/** Define this to enable shader substitution (see below) */ +#define SHADER_SUBST 0 + /** @@ -388,7 +394,6 @@ _mesa_read_shader(const char *fname) int len; if (!f) { - _mesa_fprintf(stderr, "Unable to open shader file %s\n", fname); return NULL; } @@ -401,16 +406,10 @@ _mesa_read_shader(const char *fname) shader = _mesa_strdup(buffer); free(buffer); - if (0) { - _mesa_fprintf(stderr, "Read shader %s:\n", fname); - _mesa_fprintf(stderr, "%s\n", shader); - } - return shader; } - /** * Called via glShaderSource() and glShaderSourceARB() API functions. * Basically, concatenate the source code strings into one long string @@ -424,6 +423,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLint *offsets; GLsizei i, totalLength; GLcharARB *source; + GLuint checksum; if (!shaderObj || string == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); @@ -475,22 +475,35 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, source[totalLength - 1] = '\0'; source[totalLength - 2] = '\0'; -#if 0 - if (0) { + if (SHADER_SUBST) { + /* Compute the shader's source code checksum then try to open a file + * named newshader_<CHECKSUM>. If it exists, use it in place of the + * original shader source code. For debugging. + */ + char filename[100]; GLcharARB *newSource; - newSource = _mesa_read_shader("newshader.frag"); + checksum = _mesa_str_checksum(source); + + sprintf(filename, "newshader_%d", checksum); + + newSource = _mesa_read_shader(filename); if (newSource) { + _mesa_fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", + shaderObj, checksum, filename); _mesa_free(source); source = newSource; } - } -#else - (void) _mesa_read_shader; -#endif + } ctx->Driver.ShaderSource(ctx, shaderObj, source); + if (SHADER_SUBST) { + struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + if (sh) + sh->SourceChecksum = checksum; /* save original checksum */ + } + _mesa_free(offsets); } |