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author | marha <marha@users.sourceforge.net> | 2012-09-17 16:10:59 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-09-17 16:10:59 +0200 |
commit | e3c4aa34268f99562e66b43a7d9efcd16ca072e6 (patch) | |
tree | 8c827f3f78e2c2093734b68045f2a13045ca15d0 /mesalib/src/mesa/main/shared.c | |
parent | b08ba56019b146786e1cde553c036dd0c4fd02e5 (diff) | |
download | vcxsrv-e3c4aa34268f99562e66b43a7d9efcd16ca072e6.tar.gz vcxsrv-e3c4aa34268f99562e66b43a7d9efcd16ca072e6.tar.bz2 vcxsrv-e3c4aa34268f99562e66b43a7d9efcd16ca072e6.zip |
mesa xserver pixman git update 17 sep 2012
Diffstat (limited to 'mesalib/src/mesa/main/shared.c')
-rw-r--r-- | mesalib/src/mesa/main/shared.c | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index 58cbc5250..fab2995a4 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -31,16 +31,12 @@ #include "mfeatures.h" #include "mtypes.h" #include "hash.h" -#if FEATURE_ATI_fragment_shader #include "atifragshader.h" -#endif #include "bufferobj.h" #include "shared.h" #include "program/program.h" #include "dlist.h" -#if FEATURE_ARB_sampler_objects #include "samplerobj.h" -#endif #include "shaderobj.h" #include "syncobj.h" @@ -70,33 +66,22 @@ _mesa_alloc_shared_state(struct gl_context *ctx) shared->TexObjects = _mesa_NewHashTable(); shared->Programs = _mesa_NewHashTable(); -#if FEATURE_ARB_vertex_program shared->DefaultVertexProgram = gl_vertex_program(ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0)); -#endif - -#if FEATURE_ARB_fragment_program shared->DefaultFragmentProgram = gl_fragment_program(ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0)); -#endif -#if FEATURE_ATI_fragment_shader shared->ATIShaders = _mesa_NewHashTable(); shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); -#endif -#if FEATURE_ARB_shader_objects shared->ShaderObjects = _mesa_NewHashTable(); -#endif shared->BufferObjects = _mesa_NewHashTable(); -#if FEATURE_ARB_sampler_objects /* GL_ARB_sampler_objects */ shared->SamplerObjects = _mesa_NewHashTable(); -#endif /* Allocate the default buffer object */ shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); @@ -126,10 +111,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx) _glthread_INIT_MUTEX(shared->TexMutex); shared->TextureStateStamp = 0; -#if FEATURE_EXT_framebuffer_object shared->FrameBuffers = _mesa_NewHashTable(); shared->RenderBuffers = _mesa_NewHashTable(); -#endif make_empty_list(& shared->SyncObjects); @@ -177,7 +160,6 @@ delete_program_cb(GLuint id, void *data, void *userData) } -#if FEATURE_ATI_fragment_shader /** * Callback for deleting an ATI fragment shader object. * Called by _mesa_HashDeleteAll(). @@ -189,7 +171,6 @@ delete_fragshader_cb(GLuint id, void *data, void *userData) struct gl_context *ctx = (struct gl_context *) userData; _mesa_delete_ati_fragment_shader(ctx, shader); } -#endif /** @@ -278,7 +259,6 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData) } -#if FEATURE_ARB_sampler_objects /** * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() */ @@ -289,7 +269,6 @@ delete_sampler_object_cb(GLuint id, void *data, void *userData) struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; _mesa_reference_sampler_object(ctx, &sampObj, NULL); } -#endif /** @@ -321,38 +300,27 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(shared->DisplayList); -#if FEATURE_ARB_shader_objects _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); _mesa_DeleteHashTable(shared->ShaderObjects); -#endif _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(shared->Programs); -#if FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); -#endif - -#if FEATURE_ARB_fragment_program _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); -#endif -#if FEATURE_ATI_fragment_shader _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); _mesa_DeleteHashTable(shared->ATIShaders); _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); -#endif _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); _mesa_DeleteHashTable(shared->BufferObjects); -#if FEATURE_EXT_framebuffer_object _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); _mesa_DeleteHashTable(shared->FrameBuffers); _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); _mesa_DeleteHashTable(shared->RenderBuffers); -#endif _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); @@ -365,10 +333,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) } } -#if FEATURE_ARB_sampler_objects _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); _mesa_DeleteHashTable(shared->SamplerObjects); -#endif /* * Free texture objects (after FBOs since some textures might have |