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author | marha <marha@users.sourceforge.net> | 2011-04-07 07:41:54 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-04-07 07:41:54 +0000 |
commit | de1c6801fc854692d39fb2f8d53bf54ab25a1287 (patch) | |
tree | 884c4234434a8da73bd62ef44799b49c752ecd66 /mesalib/src/mesa/main/state.c | |
parent | 704e01fc69ebf6302aa1876906805147248abdaa (diff) | |
download | vcxsrv-de1c6801fc854692d39fb2f8d53bf54ab25a1287.tar.gz vcxsrv-de1c6801fc854692d39fb2f8d53bf54ab25a1287.tar.bz2 vcxsrv-de1c6801fc854692d39fb2f8d53bf54ab25a1287.zip |
xserver pixman mesa git update 7 Apr 2011
Diffstat (limited to 'mesalib/src/mesa/main/state.c')
-rw-r--r-- | mesalib/src/mesa/main/state.c | 33 |
1 files changed, 2 insertions, 31 deletions
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 1d1ae4737..4696dbb52 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -48,6 +48,7 @@ #include "texenvprogram.h" #include "texobj.h" #include "texstate.h" +#include "varray.h" static void @@ -61,43 +62,13 @@ update_separate_specular(struct gl_context *ctx) /** - * Compute the index of the last array element that can be safely accessed - * in a vertex array. We can really only do this when the array lives in - * a VBO. - * The array->_MaxElement field will be updated. - * Later in glDrawArrays/Elements/etc we can do some bounds checking. - */ -static void -compute_max_element(struct gl_client_array *array) -{ - assert(array->Enabled); - if (array->BufferObj->Name) { - GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr; - GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size; - - if (offset < obj_size) { - array->_MaxElement = (obj_size - offset + - array->StrideB - - array->_ElementSize) / array->StrideB; - } else { - array->_MaxElement = 0; - } - } - else { - /* user-space array, no idea how big it is */ - array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ - } -} - - -/** * Helper for update_arrays(). * \return min(current min, array->_MaxElement). */ static GLuint update_min(GLuint min, struct gl_client_array *array) { - compute_max_element(array); + _mesa_update_array_max_element(array); return MIN2(min, array->_MaxElement); } |