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author | marha <marha@users.sourceforge.net> | 2012-01-13 16:54:57 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-01-13 16:54:57 +0100 |
commit | 5cfbe97cd797d8f78ece208bb5114704b83d8aab (patch) | |
tree | 5c88c73ee39367742bb5547ef6fb5a3d25d656e0 /mesalib/src/mesa/main/state.c | |
parent | 39324211d7a79ef8115fd1e39771a2e400b31993 (diff) | |
download | vcxsrv-5cfbe97cd797d8f78ece208bb5114704b83d8aab.tar.gz vcxsrv-5cfbe97cd797d8f78ece208bb5114704b83d8aab.tar.bz2 vcxsrv-5cfbe97cd797d8f78ece208bb5114704b83d8aab.zip |
libxtrans libXdmcp libxcb mesa xserver git update 13 jan 2012
Diffstat (limited to 'mesalib/src/mesa/main/state.c')
-rw-r--r-- | mesalib/src/mesa/main/state.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 7e43563bd..b910543e2 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -43,6 +43,7 @@ #include "pixel.h" #include "program/program.h" #include "program/prog_parameter.h" +#include "shaderobj.h" #include "state.h" #include "stencil.h" #include "texenvprogram.h" @@ -227,7 +228,7 @@ update_program(struct gl_context *ctx) { const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; - const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; + struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; @@ -252,12 +253,18 @@ update_program(struct gl_context *ctx) if (fsProg && fsProg->LinkStatus && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* Use GLSL fragment shader */ + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + fsProg); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, (struct gl_fragment_program *) fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); } else if (ctx->FragmentProgram._Enabled) { /* Use user-defined fragment program */ + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); } @@ -265,6 +272,9 @@ update_program(struct gl_context *ctx) /* Use fragment program generated from fixed-function state */ struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx); + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + f); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, (struct gl_fragment_program *) f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); |