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authormarha <marha@users.sourceforge.net>2010-03-07 13:28:57 +0000
committermarha <marha@users.sourceforge.net>2010-03-07 13:28:57 +0000
commit14b1cb8d5a27ec9716d3f790fce95f0469e35605 (patch)
tree6c94dc9f37b19b995bec603141442b1b93e8c9d2 /mesalib/src/mesa/main/texenvprogram.c
parent93c85587c691f9b91e7c2d8bda50f453e0f6674d (diff)
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Updated to Mesa 7.7
Diffstat (limited to 'mesalib/src/mesa/main/texenvprogram.c')
-rw-r--r--mesalib/src/mesa/main/texenvprogram.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/mesalib/src/mesa/main/texenvprogram.c b/mesalib/src/mesa/main/texenvprogram.c
index d7e77e759..f439d4add 100644
--- a/mesalib/src/mesa/main/texenvprogram.c
+++ b/mesalib/src/mesa/main/texenvprogram.c
@@ -367,7 +367,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
else {
/* calculate from vp->outputs */
struct gl_vertex_program *vprog;
- GLbitfield vp_outputs;
+ GLbitfield64 vp_outputs;
/* Choose GLSL vertex shader over ARB vertex program. Need this
* since vertex shader state validation comes after fragment state