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author | marha <marha@users.sourceforge.net> | 2010-07-28 18:31:42 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-07-28 18:31:42 +0000 |
commit | 0c0b98ae72397aeed280ffc146b16eb13065f332 (patch) | |
tree | 4a34d9ba1cc396e912aa5b473bc0a5bba968d656 /mesalib/src/mesa/main/texfetch_tmp.h | |
parent | ddf3c86d1414ac4d95e352b195ac30188f024429 (diff) | |
parent | 022d9c6cf6a67385d84ff33ce095f5c7f9f6d0cc (diff) | |
download | vcxsrv-0c0b98ae72397aeed280ffc146b16eb13065f332.tar.gz vcxsrv-0c0b98ae72397aeed280ffc146b16eb13065f332.tar.bz2 vcxsrv-0c0b98ae72397aeed280ffc146b16eb13065f332.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/main/texfetch_tmp.h')
-rw-r--r-- | mesalib/src/mesa/main/texfetch_tmp.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h index e6772c89f..b11ed5c39 100644 --- a/mesalib/src/mesa/main/texfetch_tmp.h +++ b/mesalib/src/mesa/main/texfetch_tmp.h @@ -1215,10 +1215,10 @@ static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); } #if DIM == 3 @@ -1235,10 +1235,10 @@ static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); } #if DIM == 3 |