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author | marha <marha@users.sourceforge.net> | 2011-07-11 09:02:33 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-07-11 09:02:33 +0200 |
commit | 4611d27b8966b26b8ac63514a461f31c3172c31c (patch) | |
tree | 5de36cfa4517b997cb703cb1eced374c9db1f2b1 /mesalib/src/mesa/main/texformat.c | |
parent | dbe01a4f78f09723b327d1d8522bfa5026c4f6e0 (diff) | |
parent | 0b43e0b4ddbd9fdac70658164f3dbf653067a4de (diff) | |
download | vcxsrv-4611d27b8966b26b8ac63514a461f31c3172c31c.tar.gz vcxsrv-4611d27b8966b26b8ac63514a461f31c3172c31c.tar.bz2 vcxsrv-4611d27b8966b26b8ac63514a461f31c3172c31c.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/docs/GL3.txt
mesalib/src/glsl/linker.cpp
mesalib/src/mesa/main/depthstencil.c
mesalib/src/mesa/main/fbobject.c
mesalib/src/mesa/main/formats.c
mesalib/src/mesa/main/formats.h
mesalib/src/mesa/main/framebuffer.c
mesalib/src/mesa/main/mtypes.h
mesalib/src/mesa/main/pack.c
mesalib/src/mesa/main/readpix.c
mesalib/src/mesa/main/renderbuffer.c
mesalib/src/mesa/main/samplerobj.c
mesalib/src/mesa/main/shaderapi.c
mesalib/src/mesa/main/texenv.c
mesalib/src/mesa/main/texobj.c
mesalib/src/mesa/main/uniforms.c
mesalib/src/mesa/state_tracker/st_cb_clear.c
mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
mesalib/src/mesa/state_tracker/st_cb_readpixels.c
mesalib/src/mesa/state_tracker/st_extensions.c
mesalib/src/mesa/state_tracker/st_format.c
mesalib/src/mesa/swrast/s_readpix.c
Diffstat (limited to 'mesalib/src/mesa/main/texformat.c')
-rw-r--r-- | mesalib/src/mesa/main/texformat.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 8cbb021d8..c919a74e0 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -416,6 +416,19 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, } } + if (ctx->Extensions.ARB_depth_buffer_float) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT32F: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT]); + return MESA_FORMAT_Z32_FLOAT; + case GL_DEPTH32F_STENCIL8: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8]); + return MESA_FORMAT_Z32_FLOAT_X24S8; + default: + ; /* fallthrough */ + } + } + if (ctx->Extensions.ATI_envmap_bumpmap) { switch (internalFormat) { case GL_DUDV_ATI: |