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author | marha <marha@users.sourceforge.net> | 2012-09-06 08:48:23 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-09-06 08:48:23 +0200 |
commit | aa10a08696cae93799fcddae3f0245ceee905e01 (patch) | |
tree | 950730c362229584b5e60fc1fe309325b7ba66b1 /mesalib/src/mesa/main/texgetimage.c | |
parent | af1e359cc622a0c53d5632fb03ef9bd4c17de897 (diff) | |
download | vcxsrv-aa10a08696cae93799fcddae3f0245ceee905e01.tar.gz vcxsrv-aa10a08696cae93799fcddae3f0245ceee905e01.tar.bz2 vcxsrv-aa10a08696cae93799fcddae3f0245ceee905e01.zip |
xserver mesa git update 6 sep 2012
Diffstat (limited to 'mesalib/src/mesa/main/texgetimage.c')
-rw-r--r-- | mesalib/src/mesa/main/texgetimage.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index ee43d0d89..a3720699d 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -80,7 +80,7 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, const GLint height = texImage->Height; const GLint depth = texImage->Depth; GLint img, row; - GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); + GLfloat *depthRow = malloc(width * sizeof(GLfloat)); if (!depthRow) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); @@ -236,7 +236,7 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, GLuint row; /* Decompress into temp float buffer, then pack into user buffer */ - tempImage = (GLfloat *) malloc(width * height * depth + tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat)); if (!tempImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); @@ -310,7 +310,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, GLboolean tex_is_uint = _mesa_is_format_unsigned(texImage->TexFormat); /* Allocate buffer for one row of texels */ - rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); + rgba = malloc(4 * width * sizeof(GLfloat)); rgba_uint = (GLuint (*)[4]) rgba; if (!rgba) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); |