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author | marha <marha@users.sourceforge.net> | 2011-10-27 08:32:52 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-10-27 08:32:52 +0200 |
commit | d662d461634660f5c0f3998b5eb7d7ed3bd5a25f (patch) | |
tree | acb25086e94250ff8edf746705bdffb5551c00d8 /mesalib/src/mesa/main/teximage.c | |
parent | 4f005bade376d15ee60e90ca45a831aff9725087 (diff) | |
download | vcxsrv-d662d461634660f5c0f3998b5eb7d7ed3bd5a25f.tar.gz vcxsrv-d662d461634660f5c0f3998b5eb7d7ed3bd5a25f.tar.bz2 vcxsrv-d662d461634660f5c0f3998b5eb7d7ed3bd5a25f.zip |
mesa git update 27 okt 2011
Diffstat (limited to 'mesalib/src/mesa/main/teximage.c')
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 67 |
1 files changed, 64 insertions, 3 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 798201a60..acf7187fd 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -2246,6 +2246,45 @@ _mesa_choose_texture_format(struct gl_context *ctx, return f; } +/** + * Adjust pixel unpack params and image dimensions to strip off the + * texture border. + * + * Gallium and intel don't support texture borders. They've seldem been used + * and seldom been implemented correctly anyway. + * + * \param unpackNew returns the new pixel unpack parameters + */ +static void +strip_texture_border(GLint *border, + GLint *width, GLint *height, GLint *depth, + const struct gl_pixelstore_attrib *unpack, + struct gl_pixelstore_attrib *unpackNew) +{ + assert(*border > 0); /* sanity check */ + + *unpackNew = *unpack; + + if (unpackNew->RowLength == 0) + unpackNew->RowLength = *width; + + if (depth && unpackNew->ImageHeight == 0) + unpackNew->ImageHeight = *height; + + unpackNew->SkipPixels += *border; + if (height) + unpackNew->SkipRows += *border; + if (depth) + unpackNew->SkipImages += *border; + + assert(*width >= 3); + *width = *width - 2 * *border; + if (height && *height >= 3) + *height = *height - 2 * *border; + if (depth && *depth >= 3) + *depth = *depth - 2 * *border; + *border = 0; +} /** * Common code to implement all the glTexImage1D/2D/3D functions. @@ -2258,6 +2297,8 @@ teximage(struct gl_context *ctx, GLuint dims, const GLvoid *pixels) { GLboolean error; + struct gl_pixelstore_attrib unpack_no_border; + const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -2322,6 +2363,16 @@ teximage(struct gl_context *ctx, GLuint dims, return; /* error was recorded */ } + /* Allow a hardware driver to just strip out the border, to provide + * reliable but slightly incorrect hardware rendering instead of + * rarely-tested software fallback rendering. + */ + if (border && ctx->Const.StripTextureBorder) { + strip_texture_border(&border, &width, &height, &depth, unpack, + &unpack_no_border); + unpack = &unpack_no_border; + } + if (ctx->NewState & _NEW_PIXEL) _mesa_update_state(ctx); @@ -2354,19 +2405,19 @@ teximage(struct gl_context *ctx, GLuint dims, case 1: ctx->Driver.TexImage1D(ctx, target, level, internalFormat, width, border, format, - type, pixels, &ctx->Unpack, texObj, + type, pixels, unpack, texObj, texImage); break; case 2: ctx->Driver.TexImage2D(ctx, target, level, internalFormat, width, height, border, format, - type, pixels, &ctx->Unpack, texObj, + type, pixels, unpack, texObj, texImage); break; case 3: ctx->Driver.TexImage3D(ctx, target, level, internalFormat, width, height, depth, border, format, - type, pixels, &ctx->Unpack, texObj, + type, pixels, unpack, texObj, texImage); break; default: @@ -2662,6 +2713,16 @@ copyteximage(struct gl_context *ctx, GLuint dims, texObj = _mesa_get_current_tex_object(ctx, target); + if (border && ctx->Const.StripTextureBorder) { + x += border; + width -= border * 2; + if (dims == 2) { + y += border; + height -= border * 2; + } + border = 0; + } + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); |