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author | marha <marha@users.sourceforge.net> | 2011-12-23 10:01:52 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-12-23 10:01:52 +0100 |
commit | e22891346b85a7db40dec7260a100f90b451cbc8 (patch) | |
tree | a7dd2d6757253947bcc821abbf68fd24d3301e89 /mesalib/src/mesa/main/teximage.c | |
parent | abacebe06d9f3d2fe1b7d256bd86cddbfa592a85 (diff) | |
download | vcxsrv-e22891346b85a7db40dec7260a100f90b451cbc8.tar.gz vcxsrv-e22891346b85a7db40dec7260a100f90b451cbc8.tar.bz2 vcxsrv-e22891346b85a7db40dec7260a100f90b451cbc8.zip |
git mesa pixman xserver xkeyboard-config update 24 dec 2011
Diffstat (limited to 'mesalib/src/mesa/main/teximage.c')
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index eccc0fd39..18a7b87c0 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -541,18 +541,18 @@ _mesa_tex_target_to_face(GLenum target) /** - * Store a gl_texture_image pointer in a gl_texture_object structure - * according to the target and level parameters. + * Install gl_texture_image in a gl_texture_object according to the target + * and level parameters. * * \param tObj texture object. * \param target texture target. * \param level image level. * \param texImage texture image. */ -void -_mesa_set_tex_image(struct gl_texture_object *tObj, - GLenum target, GLint level, - struct gl_texture_image *texImage) +static void +set_tex_image(struct gl_texture_object *tObj, + GLenum target, GLint level, + struct gl_texture_image *texImage) { const GLuint face = _mesa_tex_target_to_face(target); @@ -604,6 +604,7 @@ _mesa_delete_texture_image(struct gl_context *ctx, */ ASSERT(ctx->Driver.FreeTextureImageBuffer); ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); + free(texImage); } @@ -804,7 +805,7 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, return NULL; } - _mesa_set_tex_image(texObj, target, level, texImage); + set_tex_image(texObj, target, level, texImage); } return texImage; |