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author | marha <marha@users.sourceforge.net> | 2013-12-22 13:12:15 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2013-12-22 13:16:58 +0100 |
commit | 1d03b6f684ab1ea6772f00058605a9ebb2910628 (patch) | |
tree | 8b393bd59900eba6aa9010cab9e714922cac2536 /mesalib/src/mesa/main/teximage.c | |
parent | 5567cf1befbda64f2dc6fae1d337567cd984b46e (diff) | |
parent | c81020559f329a516191927222b3698ba7370aca (diff) | |
download | vcxsrv-1d03b6f684ab1ea6772f00058605a9ebb2910628.tar.gz vcxsrv-1d03b6f684ab1ea6772f00058605a9ebb2910628.tar.bz2 vcxsrv-1d03b6f684ab1ea6772f00058605a9ebb2910628.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
libxtrans fontconfig glproto libX11 libxcb xcbproto mesa xserver pixman xkeyboard-config git update 22 Dec 2013
Conflicts:
mesalib/include/GL/glext.h
mesalib/src/mesa/drivers/dri/common/dri_util.c
mesalib/src/mesa/drivers/dri/swrast/swrast.c
xorg-server/damageext/damageext.c
xorg-server/dix/dispatch.c
xorg-server/glx/glxdriswrast.c
xorg-server/glx/indirect_dispatch.c
xorg-server/glx/indirect_dispatch_swap.c
xorg-server/glx/indirect_program.c
xorg-server/glx/render2.c
xorg-server/glx/render2swap.c
xorg-server/hw/xwin/glx/gen_gl_wrappers.py
xorg-server/hw/xwin/glx/glthunk.c
xorg-server/hw/xwin/glx/indirect.c
xorg-server/include/os.h
xorg-server/present/present_request.c
Diffstat (limited to 'mesalib/src/mesa/main/teximage.c')
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 255 |
1 files changed, 128 insertions, 127 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 793c5d382..9c3f1e86e 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -48,6 +48,7 @@ #include "texobj.h" #include "texstate.h" #include "texstorage.h" +#include "textureview.h" #include "mtypes.h" #include "glformats.h" @@ -300,14 +301,12 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) } } - if (ctx->Extensions.EXT_packed_depth_stencil) { - switch (internalFormat) { - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return GL_DEPTH_STENCIL_EXT; - default: - ; /* fallthrough */ - } + switch (internalFormat) { + case GL_DEPTH_STENCIL: + case GL_DEPTH24_STENCIL8: + return GL_DEPTH_STENCIL; + default: + ; /* fallthrough */ } if (ctx->Extensions.EXT_texture_sRGB) { @@ -752,8 +751,7 @@ _mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit, GLenum target) { - const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + const GLboolean arrayTex = ctx->Extensions.EXT_texture_array; switch (target) { case GL_TEXTURE_1D: @@ -1018,8 +1016,7 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) + return ctx->Extensions.EXT_texture_array ? ctx->Const.MaxTextureLevels : 0; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: @@ -1726,8 +1723,7 @@ target_can_be_compressed(const struct gl_context *ctx, GLenum target, return ctx->Extensions.ARB_texture_cube_map; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return ctx->Extensions.EXT_texture_array; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; @@ -1775,9 +1771,7 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) && ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; default: return GL_FALSE; } @@ -1788,14 +1782,10 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_PROXY_TEXTURE_3D: return _mesa_is_desktop_gl(ctx); case GL_TEXTURE_2D_ARRAY_EXT: - return (_mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array)) + return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx); case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; @@ -1836,9 +1826,7 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; default: return GL_FALSE; } @@ -1847,9 +1835,7 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_TEXTURE_3D: return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: - return (_mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array)) + return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx); case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: @@ -2870,7 +2856,7 @@ _mesa_choose_texture_format(struct gl_context *ctx, } /* If the application requested compression to an S3TC format but we don't - * have the DTXn library, force a generic compressed format instead. + * have the DXTn library, force a generic compressed format instead. */ if (internalFormat != format && format != GL_NONE) { const GLenum before = internalFormat; @@ -3892,87 +3878,108 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, static gl_format get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) { + if (ctx->API != API_OPENGL_CORE) { + switch (internalFormat) { + case GL_ALPHA8: + return MESA_FORMAT_A8; + case GL_ALPHA16: + return MESA_FORMAT_A16; + case GL_ALPHA16F_ARB: + return MESA_FORMAT_ALPHA_FLOAT16; + case GL_ALPHA32F_ARB: + return MESA_FORMAT_ALPHA_FLOAT32; + case GL_ALPHA8I_EXT: + return MESA_FORMAT_ALPHA_INT8; + case GL_ALPHA16I_EXT: + return MESA_FORMAT_ALPHA_INT16; + case GL_ALPHA32I_EXT: + return MESA_FORMAT_ALPHA_INT32; + case GL_ALPHA8UI_EXT: + return MESA_FORMAT_ALPHA_UINT8; + case GL_ALPHA16UI_EXT: + return MESA_FORMAT_ALPHA_UINT16; + case GL_ALPHA32UI_EXT: + return MESA_FORMAT_ALPHA_UINT32; + case GL_LUMINANCE8: + return MESA_FORMAT_L8; + case GL_LUMINANCE16: + return MESA_FORMAT_L16; + case GL_LUMINANCE16F_ARB: + return MESA_FORMAT_LUMINANCE_FLOAT16; + case GL_LUMINANCE32F_ARB: + return MESA_FORMAT_LUMINANCE_FLOAT32; + case GL_LUMINANCE8I_EXT: + return MESA_FORMAT_LUMINANCE_INT8; + case GL_LUMINANCE16I_EXT: + return MESA_FORMAT_LUMINANCE_INT16; + case GL_LUMINANCE32I_EXT: + return MESA_FORMAT_LUMINANCE_INT32; + case GL_LUMINANCE8UI_EXT: + return MESA_FORMAT_LUMINANCE_UINT8; + case GL_LUMINANCE16UI_EXT: + return MESA_FORMAT_LUMINANCE_UINT16; + case GL_LUMINANCE32UI_EXT: + return MESA_FORMAT_LUMINANCE_UINT32; + case GL_LUMINANCE8_ALPHA8: + return MESA_FORMAT_AL88; + case GL_LUMINANCE16_ALPHA16: + return MESA_FORMAT_AL1616; + case GL_LUMINANCE_ALPHA16F_ARB: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; + case GL_LUMINANCE_ALPHA32F_ARB: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; + case GL_LUMINANCE_ALPHA8I_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT8; + case GL_LUMINANCE_ALPHA16I_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT8; + case GL_LUMINANCE_ALPHA32I_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT16; + case GL_LUMINANCE_ALPHA8UI_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; + case GL_LUMINANCE_ALPHA16UI_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; + case GL_LUMINANCE_ALPHA32UI_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; + case GL_INTENSITY8: + return MESA_FORMAT_I8; + case GL_INTENSITY16: + return MESA_FORMAT_I16; + case GL_INTENSITY16F_ARB: + return MESA_FORMAT_INTENSITY_FLOAT16; + case GL_INTENSITY32F_ARB: + return MESA_FORMAT_INTENSITY_FLOAT32; + case GL_INTENSITY8I_EXT: + return MESA_FORMAT_INTENSITY_INT8; + case GL_INTENSITY16I_EXT: + return MESA_FORMAT_INTENSITY_INT16; + case GL_INTENSITY32I_EXT: + return MESA_FORMAT_INTENSITY_INT32; + case GL_INTENSITY8UI_EXT: + return MESA_FORMAT_INTENSITY_UINT8; + case GL_INTENSITY16UI_EXT: + return MESA_FORMAT_INTENSITY_UINT16; + case GL_INTENSITY32UI_EXT: + return MESA_FORMAT_INTENSITY_UINT32; + default: + break; + } + } + + if (ctx->API == API_OPENGL_CORE && + ctx->Extensions.ARB_texture_buffer_object_rgb32) { + switch (internalFormat) { + case GL_RGB32F: + return MESA_FORMAT_RGB_FLOAT32; + case GL_RGB32UI: + return MESA_FORMAT_RGB_UINT32; + case GL_RGB32I: + return MESA_FORMAT_RGB_INT32; + default: + break; + } + } + switch (internalFormat) { - case GL_ALPHA8: - return MESA_FORMAT_A8; - case GL_ALPHA16: - return MESA_FORMAT_A16; - case GL_ALPHA16F_ARB: - return MESA_FORMAT_ALPHA_FLOAT16; - case GL_ALPHA32F_ARB: - return MESA_FORMAT_ALPHA_FLOAT32; - case GL_ALPHA8I_EXT: - return MESA_FORMAT_ALPHA_INT8; - case GL_ALPHA16I_EXT: - return MESA_FORMAT_ALPHA_INT16; - case GL_ALPHA32I_EXT: - return MESA_FORMAT_ALPHA_INT32; - case GL_ALPHA8UI_EXT: - return MESA_FORMAT_ALPHA_UINT8; - case GL_ALPHA16UI_EXT: - return MESA_FORMAT_ALPHA_UINT16; - case GL_ALPHA32UI_EXT: - return MESA_FORMAT_ALPHA_UINT32; - case GL_LUMINANCE8: - return MESA_FORMAT_L8; - case GL_LUMINANCE16: - return MESA_FORMAT_L16; - case GL_LUMINANCE16F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT16; - case GL_LUMINANCE32F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT32; - case GL_LUMINANCE8I_EXT: - return MESA_FORMAT_LUMINANCE_INT8; - case GL_LUMINANCE16I_EXT: - return MESA_FORMAT_LUMINANCE_INT16; - case GL_LUMINANCE32I_EXT: - return MESA_FORMAT_LUMINANCE_INT32; - case GL_LUMINANCE8UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT8; - case GL_LUMINANCE16UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT16; - case GL_LUMINANCE32UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT32; - case GL_LUMINANCE8_ALPHA8: - return MESA_FORMAT_AL88; - case GL_LUMINANCE16_ALPHA16: - return MESA_FORMAT_AL1616; - case GL_LUMINANCE_ALPHA16F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; - case GL_LUMINANCE_ALPHA32F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; - case GL_LUMINANCE_ALPHA8I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT8; - case GL_LUMINANCE_ALPHA16I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT8; - case GL_LUMINANCE_ALPHA32I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT16; - case GL_LUMINANCE_ALPHA8UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; - case GL_LUMINANCE_ALPHA16UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; - case GL_LUMINANCE_ALPHA32UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; - case GL_INTENSITY8: - return MESA_FORMAT_I8; - case GL_INTENSITY16: - return MESA_FORMAT_I16; - case GL_INTENSITY16F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT16; - case GL_INTENSITY32F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT32; - case GL_INTENSITY8I_EXT: - return MESA_FORMAT_INTENSITY_INT8; - case GL_INTENSITY16I_EXT: - return MESA_FORMAT_INTENSITY_INT16; - case GL_INTENSITY32I_EXT: - return MESA_FORMAT_INTENSITY_INT32; - case GL_INTENSITY8UI_EXT: - return MESA_FORMAT_INTENSITY_UINT8; - case GL_INTENSITY16UI_EXT: - return MESA_FORMAT_INTENSITY_UINT16; - case GL_INTENSITY32UI_EXT: - return MESA_FORMAT_INTENSITY_UINT32; case GL_RGBA8: return MESA_FORMAT_RGBA8888_REV; case GL_RGBA16: @@ -4036,21 +4043,15 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) case GL_R32UI: return MESA_FORMAT_R_UINT32; - case GL_RGB32F: - return MESA_FORMAT_RGB_FLOAT32; - case GL_RGB32UI: - return MESA_FORMAT_RGB_UINT32; - case GL_RGB32I: - return MESA_FORMAT_RGB_INT32; - default: return MESA_FORMAT_NONE; } } -static gl_format -validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) +gl_format +_mesa_validate_texbuffer_format(const struct gl_context *ctx, + GLenum internalFormat) { gl_format format = get_texbuffer_format(ctx, internalFormat); GLenum datatype; @@ -4065,15 +4066,10 @@ validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) return MESA_FORMAT_NONE; - /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make - * any mention of R/RG formats, but they appear in the GL 3.1 core - * specification. - */ - if (ctx->Version <= 30) { + if (!ctx->Extensions.ARB_texture_rg) { GLenum base_format = _mesa_get_format_base_format(format); - if (base_format == GL_R || base_format == GL_RG) - return MESA_FORMAT_NONE; + return MESA_FORMAT_NONE; } if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) { @@ -4100,7 +4096,7 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat, return; } - format = validate_texbuffer_format(ctx, internalFormat); + format = _mesa_validate_texbuffer_format(ctx, internalFormat); if (format == MESA_FORMAT_NONE) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", internalFormat); @@ -4348,6 +4344,11 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, } texObj->Immutable = immutable; + + if (immutable) { + _mesa_set_texture_view_state(ctx, texObj, target, 1); + } + _mesa_update_fbo_texture(ctx, texObj, 0, 0); } } |