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authormarha <marha@users.sourceforge.net>2012-03-23 10:05:55 +0100
committermarha <marha@users.sourceforge.net>2012-03-23 10:05:55 +0100
commit0f834b91a4768673833ab4917e87d86c237bb1a6 (patch)
tree363489504ed4b2d360259b8de4c9e392918e5d02 /mesalib/src/mesa/main/teximage.c
parentfc72edebf875378459368c5383d9023730cbca54 (diff)
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libX11 xserver fontconfig mesa pixman xkbcomp xkeyboard-config git update
23 Mar 2012
Diffstat (limited to 'mesalib/src/mesa/main/teximage.c')
-rw-r--r--mesalib/src/mesa/main/teximage.c17
1 files changed, 5 insertions, 12 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index cf0a0cb2a..c54118212 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -43,6 +43,7 @@
#include "state.h"
#include "texcompress.h"
#include "teximage.h"
+#include "texobj.h"
#include "texstate.h"
#include "texpal.h"
#include "mtypes.h"
@@ -2602,9 +2603,7 @@ teximage(struct gl_context *ctx, GLuint dims,
_mesa_update_fbo_texture(ctx, texObj, face, level);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
@@ -2702,9 +2701,7 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
ctx->Driver.EGLImageTargetTexture2D(ctx, target,
texObj, texImage, image);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}
_mesa_unlock_texture(ctx, texObj);
@@ -2965,9 +2962,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
_mesa_update_fbo_texture(ctx, texObj, face, level);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}
else {
/* probably too large of image */
@@ -3598,9 +3593,7 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY,