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authormarha <marha@users.sourceforge.net>2014-01-15 21:23:25 +0100
committermarha <marha@users.sourceforge.net>2014-01-15 21:23:25 +0100
commit1b0fcca503ae9cf2d462b60770f96c794dfbb27a (patch)
treed08c81de02b94da202195d84c99e192bc24ae69e /mesalib/src/mesa/main/texobj.c
parentaaeb8bf497c82efabc4f9b27c319042c0e72d816 (diff)
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mesa xkeyboard-config xserver git update 15 jan 2014
xserver commit 2d2d49dab5c5718989de97d7227aac793479745e xkeyboard-config commit 78af7aa79c6552924295644b911e45d07a0fcdad mesa commit a05c596a00916ce6a9c9d35ff36cd1e401fddd43
Diffstat (limited to 'mesalib/src/mesa/main/texobj.c')
-rw-r--r--mesalib/src/mesa/main/texobj.c26
1 files changed, 26 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index d6510fefd..3c64c4376 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -157,6 +157,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->Sampler.sRGBDecode = GL_DECODE_EXT;
obj->BufferObjectFormat = GL_R8;
obj->_BufferObjectFormat = MESA_FORMAT_R8;
+ obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
}
@@ -1099,6 +1100,25 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
/**
+ * Check if the given texture object is bound to any shader image unit
+ * and unbind it if that's the case.
+ */
+static void
+unbind_texobj_from_imgunits(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ int i;
+
+ for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
+ struct gl_image_unit *unit = &ctx->ImageUnits[i];
+
+ if (texObj == unit->TexObj)
+ _mesa_reference_texobj(&unit->TexObj, NULL);
+ }
+}
+
+
+/**
* Delete named textures.
*
* \param n number of textures to be deleted.
@@ -1145,6 +1165,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
*/
unbind_texobj_from_texunits(ctx, delObj);
+ /* Check if this texture is currently bound to any shader
+ * image unit. If so, unbind it.
+ * See section 3.9.X of GL_ARB_shader_image_load_store.
+ */
+ unbind_texobj_from_imgunits(ctx, delObj);
+
_mesa_unlock_texture(ctx, delObj);
ctx->NewState |= _NEW_TEXTURE;