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authormarha <marha@users.sourceforge.net>2013-08-01 13:22:08 +0200
committermarha <marha@users.sourceforge.net>2013-08-01 13:22:08 +0200
commit0659c77949b38440a2a9ba67e1ee9cacef1f3a7f (patch)
tree891077ab7001a45e0e37ff2e554db0c56671acdc /mesalib/src/mesa/main/texstate.c
parent4c8cee9b5a37db30af50aafcbf54b36b9fd9e03a (diff)
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libX11 mesa xserver xkeyboard-config git update 1 aug 2013
xserver commit b6e5c4669e0db391966deb397e8c975ec7f0124d xkeyboard-config commit abaf14335dc6504e59d91e77babc8e034df5beb7 libX11 commit 44f84223f5e2dd46883fcbd352af2798bfa9aeb6 mesa commit 3eef7fec677f40eef1674e44e7ebd836bc7f8612
Diffstat (limited to 'mesalib/src/mesa/main/texstate.c')
-rw-r--r--mesalib/src/mesa/main/texstate.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c
index 741985c46..afff01359 100644
--- a/mesalib/src/mesa/main/texstate.c
+++ b/mesalib/src/mesa/main/texstate.c
@@ -594,8 +594,8 @@ update_texture_state( struct gl_context *ctx )
/* Look for the highest priority texture target that's enabled (or used
* by the vert/frag shaders) and "complete". That's the one we'll use
- * for texturing. If we're using vert/frag program we're guaranteed
- * that bitcount(enabledBits) <= 1.
+ * for texturing.
+ *
* Note that the TEXTURE_x_INDEX values are in high to low priority.
*/
for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
@@ -624,8 +624,6 @@ update_texture_state( struct gl_context *ctx )
struct gl_texture_object *texObj;
gl_texture_index texTarget;
- assert(_mesa_bitcount(enabledTargets) == 1);
-
texTarget = (gl_texture_index) (ffs(enabledTargets) - 1);
texObj = _mesa_get_fallback_texture(ctx, texTarget);