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author | marha <marha@users.sourceforge.net> | 2011-09-08 10:54:11 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-09-08 10:54:11 +0200 |
commit | 23a7aebae0a742d94ffe2304357dcc1234a99155 (patch) | |
tree | 08dbd7956bbd1c5717967a4f904f8383139bbe1e /mesalib/src/mesa/main/texstate.c | |
parent | 53da0b7e7c183ea15692234332b3e337b3fb0cc0 (diff) | |
download | vcxsrv-23a7aebae0a742d94ffe2304357dcc1234a99155.tar.gz vcxsrv-23a7aebae0a742d94ffe2304357dcc1234a99155.tar.bz2 vcxsrv-23a7aebae0a742d94ffe2304357dcc1234a99155.zip |
mesa git update 8 sep 2011
Diffstat (limited to 'mesalib/src/mesa/main/texstate.c')
-rw-r--r-- | mesalib/src/mesa/main/texstate.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 1810b88b2..e02f16240 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -75,7 +75,6 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) dst->Texture._GenFlags = src->Texture._GenFlags; dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; - dst->Texture.SharedPalette = src->Texture.SharedPalette; /* per-unit state */ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { @@ -402,11 +401,8 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) else { const struct gl_texture_object *texObj = texUnit->_Current; GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; - if (format == GL_COLOR_INDEX) { - format = GL_RGBA; /* a bit of a hack */ - } - else if (format == GL_DEPTH_COMPONENT || - format == GL_DEPTH_STENCIL_EXT) { + + if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { format = texObj->Sampler.DepthMode; } calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); @@ -778,8 +774,6 @@ _mesa_init_texture(struct gl_context *ctx) /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0x0; - ctx->Texture.SharedPalette = GL_FALSE; - _mesa_init_colortable(&ctx->Texture.Palette); for (u = 0; u < Elements(ctx->Texture.Unit); u++) init_texture_unit(ctx, u); |