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authormarha <marha@users.sourceforge.net>2015-03-05 23:40:39 +0100
committermarha <marha@users.sourceforge.net>2015-03-05 23:42:09 +0100
commitc646056120fe14e4c4ccf81bac5d78d61225a8e8 (patch)
treeba0af42750f0ab6dc4724342a7063835636222b5 /mesalib/src/mesa/main/texstate.c
parent87e58a93f7248171e736656080069cb65ff56aae (diff)
parent8574eba804031f6b19713f0b02952280730bf62e (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: mesalib/src/mesa/drivers/dri/swrast/swrast.c mesalib/src/mesa/main/.gitignore mesalib/src/mesa/main/queryobj.c
Diffstat (limited to 'mesalib/src/mesa/main/texstate.c')
-rw-r--r--mesalib/src/mesa/main/texstate.c32
1 files changed, 21 insertions, 11 deletions
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c
index 99c7c8178..0a7f983fb 100644
--- a/mesalib/src/mesa/main/texstate.c
+++ b/mesalib/src/mesa/main/texstate.c
@@ -28,6 +28,7 @@
* Texture state handling.
*/
+#include <stdio.h>
#include "glheader.h"
#include "bufferobj.h"
#include "colormac.h"
@@ -68,8 +69,8 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
{
GLuint u, tex;
- ASSERT(src);
- ASSERT(dst);
+ assert(src);
+ assert(dst);
dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
dst->Texture._GenFlags = src->Texture._GenFlags;
@@ -292,7 +293,7 @@ _mesa_ActiveTexture(GLenum texture)
k = _mesa_max_tex_unit(ctx);
- ASSERT(k <= Elements(ctx->Texture.Unit));
+ assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glActiveTexture %s\n",
@@ -363,7 +364,7 @@ update_texture_matrices( struct gl_context *ctx )
ctx->Texture._TexMatEnabled = 0x0;
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
- ASSERT(u < Elements(ctx->TextureMatrixStack));
+ assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
_math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
@@ -501,7 +502,7 @@ update_texgen(struct gl_context *ctx)
ctx->Texture._GenFlags |= texUnit->_GenFlags;
}
- ASSERT(unit < Elements(ctx->TextureMatrixStack));
+ assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
}
@@ -797,7 +798,7 @@ alloc_proxy_textures( struct gl_context *ctx )
};
GLint tgt;
- STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
+ STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
@@ -882,10 +883,19 @@ _mesa_init_texture(struct gl_context *ctx)
* "OpenGL ES 3.0 requires that all cube map filtering be
* seamless. OpenGL ES 2.0 specified that a single cube map face be
* selected and used for filtering."
+ *
+ * Unfortunatley, a call to _mesa_is_gles3 below will only work if
+ * the driver has already computed and set ctx->Version, however drivers
+ * seem to call _mesa_initialize_context (which calls this) early
+ * in the CreateContext hook and _mesa_compute_version much later (since
+ * it needs information about available extensions). So, we will
+ * enable seamless cubemaps by default since GLES2. This should work
+ * for most implementations and drivers that don't support seamless
+ * cubemaps for GLES2 can still disable it.
*/
- ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx);
+ ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
- for (u = 0; u < Elements(ctx->Texture.Unit); u++)
+ for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
init_texture_unit(ctx, u);
/* After we're done initializing the context's texture state the default
@@ -918,7 +928,7 @@ _mesa_free_texture_data(struct gl_context *ctx)
GLuint u, tgt;
/* unreference current textures */
- for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
/* The _Current texture could account for another reference */
_mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
@@ -934,7 +944,7 @@ _mesa_free_texture_data(struct gl_context *ctx)
/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
- for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
_mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
}
}
@@ -950,7 +960,7 @@ _mesa_update_default_objects_texture(struct gl_context *ctx)
{
GLuint u, tex;
- for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&texUnit->CurrentTex[tex],