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authormarha <marha@users.sourceforge.net>2012-06-08 14:29:46 +0200
committermarha <marha@users.sourceforge.net>2012-06-08 14:50:37 +0200
commit72ec0e3bb2d7fc6b77b2a75873792f781679da6a (patch)
tree0a736ab9a8c26276929ab077dc661e3625b54884 /mesalib/src/mesa/main/texstore.c
parent5e865910f0ce672295bd60460631339be5e311a0 (diff)
parent990bc3f015a4f8fce2eb918375defcd44980a845 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: fontconfig/.gitignore libX11/src/ConvSel.c libX11/src/CrGlCur.c libX11/src/CrWindow.c libX11/src/GetDflt.c libX11/src/Window.c libX11/src/xlibi18n/XimProto.h libX11/src/xlibi18n/lcDynamic.c libxcb/src/.gitignore libxcb/src/xcb_ext.c libxcb/src/xcb_xid.c mesalib/src/glsl/.gitignore mesalib/src/glsl/glcpp/.gitignore mesalib/src/mapi/glapi/gen/glX_API.xml mesalib/src/mapi/glapi/glapi_getproc.c mesalib/src/mesa/main/.gitignore mesalib/src/mesa/main/syncobj.c mesalib/src/mesa/program/.gitignore xkbcomp/listing.c xkbcomp/xkbpath.c xorg-server/.gitignore xorg-server/Xext/xvmain.c xorg-server/dix/dispatch.c xorg-server/hw/xwin/glx/winpriv.h xorg-server/hw/xwin/winprefsyacc.y xorg-server/hw/xwin/winscrinit.c xorg-server/xkeyboard-config/rules/bin/ml1_s.sh xorg-server/xkeyboard-config/rules/bin/ml1v1_s.sh xorg-server/xkeyboard-config/rules/bin/ml1v_s.sh xorg-server/xkeyboard-config/rules/bin/ml_s.sh xorg-server/xkeyboard-config/rules/bin/mlv_s.sh xorg-server/xkeyboard-config/rules/compat/.gitignore
Diffstat (limited to 'mesalib/src/mesa/main/texstore.c')
-rw-r--r--mesalib/src/mesa/main/texstore.c259
1 files changed, 51 insertions, 208 deletions
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index d368b1868..1ced8aac9 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -4261,170 +4261,71 @@ store_texsubimage(struct gl_context *ctx,
/**
- * This is the fallback for Driver.TexImage1D().
+ * Fallback code for ctx->Driver.TexImage().
+ * Basically, allocate storage for the texture image, then copy the
+ * user's image into it.
*/
void
-_mesa_store_teximage1d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing)
+_mesa_store_teximage(struct gl_context *ctx,
+ GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing)
{
- if (width == 0)
- return;
-
- /* allocate storage for texture data */
- if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
- width, 1, 1)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
-
- store_texsubimage(ctx, texImage,
- 0, 0, 0, width, 1, 1,
- format, type, pixels, packing, "glTexImage1D");
-}
-
-
-/**
- * This is the fallback for Driver.TexImage2D().
- */
-void
-_mesa_store_teximage2d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing)
-{
- if (width == 0 || height == 0)
- return;
-
- /* allocate storage for texture data */
- if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
- width, height, 1)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
-
- store_texsubimage(ctx, texImage,
- 0, 0, 0, width, height, 1,
- format, type, pixels, packing, "glTexImage2D");
-}
-
+ assert(dims == 1 || dims == 2 || dims == 3);
-
-/**
- * This is the fallback for Driver.TexImage3D().
- */
-void
-_mesa_store_teximage3d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing)
-{
if (width == 0 || height == 0 || depth == 0)
return;
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
width, height, depth)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
return;
}
store_texsubimage(ctx, texImage,
0, 0, 0, width, height, depth,
- format, type, pixels, packing, "glTexImage3D");
+ format, type, pixels, packing, "glTexImage");
}
-
-
/*
- * This is the fallback for Driver.TexSubImage1D().
+ * Fallback for Driver.TexSubImage().
*/
void
-_mesa_store_texsubimage1d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing)
-{
- store_texsubimage(ctx, texImage,
- xoffset, 0, 0, width, 1, 1,
- format, type, pixels, packing, "glTexSubImage1D");
-}
-
-
-
-/**
- * This is the fallback for Driver.TexSubImage2D().
- */
-void
-_mesa_store_texsubimage2d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing)
-{
- store_texsubimage(ctx, texImage,
- xoffset, yoffset, 0, width, height, 1,
- format, type, pixels, packing, "glTexSubImage2D");
-}
-
-
-/*
- * This is the fallback for Driver.TexSubImage3D().
- */
-void
-_mesa_store_texsubimage3d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing)
+_mesa_store_texsubimage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing)
{
store_texsubimage(ctx, texImage,
xoffset, yoffset, zoffset, width, height, depth,
- format, type, pixels, packing, "glTexSubImage3D");
-}
-
-
-/*
- * Fallback for Driver.CompressedTexImage1D()
- */
-void
-_mesa_store_compressed_teximage1d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- /* no compressed 1D image formats at this time */
- (void) ctx;
- (void) internalFormat;
- (void) width; (void) border;
- (void) imageSize; (void) data;
- (void) texImage;
+ format, type, pixels, packing, "glTexSubImage");
}
-
/**
- * Fallback for Driver.CompressedTexImage2D()
+ * Fallback for Driver.CompressedTexImage()
*/
void
-_mesa_store_compressed_teximage2d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data)
+_mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data)
{
+ /* only 2D compressed images are supported at this time */
+ if (dims != 2) {
+ _mesa_problem(ctx, "Unexpected glCompressedTexImage1D/3D call");
+ return;
+ }
+
/* This is pretty simple, because unlike the general texstore path we don't
* have to worry about the usual image unpacking or image transfer
* operations.
@@ -4441,66 +4342,24 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx,
return;
}
- _mesa_store_compressed_texsubimage2d(ctx, texImage,
- 0, 0,
- width, height,
- texImage->TexFormat,
- imageSize, data);
-}
-
-
-
-/*
- * Fallback for Driver.CompressedTexImage3D()
- */
-void
-_mesa_store_compressed_teximage3d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) internalFormat;
- (void) width; (void) height; (void) depth;
- (void) border;
- (void) imageSize; (void) data;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage1D()
- */
-void
-_mesa_store_compressed_texsubimage1d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- /* there are no compressed 1D texture formats yet */
- (void) ctx;
- (void) xoffset; (void) width;
- (void) format;
- (void) imageSize; (void) data;
- (void) texImage;
+ _mesa_store_compressed_texsubimage(ctx, dims, texImage,
+ 0, 0, 0,
+ width, height, depth,
+ texImage->TexFormat,
+ imageSize, data);
}
/**
- * Fallback for Driver.CompressedTexSubImage2D()
+ * Fallback for Driver.CompressedTexSubImage()
*/
void
-_mesa_store_compressed_texsubimage2d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data)
+_mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data)
{
GLint bytesPerRow, dstRowStride, srcRowStride;
GLint i, rows;
@@ -4509,6 +4368,11 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx,
const gl_format texFormat = texImage->TexFormat;
GLuint bw, bh;
+ if (dims != 2) {
+ _mesa_problem(ctx, "Unexpected 1D/3D compressed texsubimage call");
+ return;
+ }
+
_mesa_get_format_block_size(texFormat, &bw, &bh);
/* these should have been caught sooner */
@@ -4552,24 +4416,3 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx,
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage3D()
- */
-void
-_mesa_store_compressed_texsubimage3d(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- /* there are no compressed 3D texture formats yet */
- (void) ctx;
- (void) xoffset; (void) yoffset; (void) zoffset;
- (void) width; (void) height; (void) depth;
- (void) format;
- (void) imageSize; (void) data;
- (void) texImage;
-}