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author | marha <marha@users.sourceforge.net> | 2011-08-30 08:04:44 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-08-30 08:08:15 +0200 |
commit | 82ce0534a7bc89f1ed93b4b952b30ceb3d94210d (patch) | |
tree | a2b73894a436b1158cf0e8e2f2ea946478529d12 /mesalib/src/mesa/main/texstore.c | |
parent | 01df5d59e56a1b060568f8cad2e89f7eea22fc70 (diff) | |
download | vcxsrv-82ce0534a7bc89f1ed93b4b952b30ceb3d94210d.tar.gz vcxsrv-82ce0534a7bc89f1ed93b4b952b30ceb3d94210d.tar.bz2 vcxsrv-82ce0534a7bc89f1ed93b4b952b30ceb3d94210d.zip |
mesa git update 30 aug 2011
Diffstat (limited to 'mesalib/src/mesa/main/texstore.c')
-rw-r--r-- | mesalib/src/mesa/main/texstore.c | 383 |
1 files changed, 231 insertions, 152 deletions
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index c4aeaa8f1..e9915a7f0 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -2724,50 +2724,6 @@ _mesa_texstore_unorm8(TEXSTORE_PARAMS) -static GLboolean -_mesa_texstore_ci8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == MESA_FORMAT_CI8); - ASSERT(texelBytes == 1); - ASSERT(baseInternalFormat == GL_COLOR_INDEX); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_COLOR_INDEX && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, - srcType, src, srcPacking, - ctx->_ImageTransferState); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - /** * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. */ @@ -4392,7 +4348,6 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, { MESA_FORMAT_I8, _mesa_texstore_unorm8 }, { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, { MESA_FORMAT_R8, _mesa_texstore_unorm8 }, @@ -4565,17 +4520,24 @@ texture_size(const struct gl_texture_image *texImage) } -/** Return row stride in bytes */ -static GLuint -texture_row_stride(const struct gl_texture_image *texImage) +/** + * Normally, we'll only _write_ texel data to a texture when we map it. + * But if the user is providing depth or stencil values and the texture + * image is a combined depth/stencil format, we'll actually read from + * the texture buffer too (in order to insert the depth or stencil values. + * \param userFormat the user-provided image format + * \param texFormat the destination texture format + */ +static GLbitfield +get_read_write_mode(GLenum userFormat, gl_format texFormat) { - GLuint stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - return stride; + if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT) + && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) + return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; + else + return GL_MAP_WRITE_BIT; } - - /** * This is the software fallback for Driver.TexImage1D(). * \sa _mesa_store_teximage2d() @@ -4590,6 +4552,12 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLuint sizeInBytes; + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + (void) border; /* allocate memory */ @@ -4608,20 +4576,26 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, */ return; } - else { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - } - } + + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, 1, + rwMode, + &dstMap, &dstRowStride); + + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + 0, /* dstRowStride */ + &zeroImageOffset, + width, 1, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4643,6 +4617,12 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLuint sizeInBytes; + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + (void) border; /* allocate memory */ @@ -4661,20 +4641,26 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, */ return; } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - } - } + + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, height, + rwMode, + &dstMap, &dstRowStride); + assert(dstMap); + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &zeroImageOffset, + width, height, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4695,40 +4681,72 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLuint sizeInBytes; + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + GLboolean success; + GLint slice; + GLubyte **sliceMaps; + GLuint *dstImageOffsets; + GLint dstRowStride; + GLuint texelSize = _mesa_get_format_bytes(texImage->TexFormat); + (void) border; /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ return; } - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, "glTexImage3D"); + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, + format, type, + pixels, packing, "glTexImage3D"); if (!pixels) { /* Note: we check for a NULL image pointer here, _after_ we allocated * memory for the texture. That's what the GL spec calls for. */ return; } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - } + + sliceMaps = (GLubyte **) malloc(depth * sizeof(GLubyte *)); + dstImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); + + /* Map dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.MapTextureImage(ctx, texImage, slice, + 0, 0, width, height, + rwMode, + &sliceMaps[slice], &dstRowStride); + } + /* Compute image slice offsets */ + for (slice = 0; slice < depth; slice++) { + dstImageOffsets[slice] = (sliceMaps[slice] - sliceMaps[0]) / texelSize; + } + + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + sliceMaps[0], + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + dstImageOffsets, + width, height, depth, + format, type, pixels, packing); + + /* Unmap dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.UnmapTextureImage(ctx, texImage, slice); } + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + _mesa_unmap_teximage_pbo(ctx, packing); + + free(sliceMaps); + free(dstImageOffsets); } @@ -4746,26 +4764,37 @@ _mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + /* get pointer to src pixels (may be in a pbo which we'll map here) */ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, pixels, packing, "glTexSubImage1D"); if (!pixels) return; - { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - } - } + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + xoffset, 0, width, 1, + rwMode, + &dstMap, &dstRowStride); + + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &zeroImageOffset, + width, 1, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4785,26 +4814,37 @@ _mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + /* get pointer to src pixels (may be in a pbo which we'll map here) */ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, pixels, packing, "glTexSubImage2D"); if (!pixels) return; - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - } - } + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + xoffset, yoffset, width, height, + rwMode, + &dstMap, &dstRowStride); + + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &zeroImageOffset, + width, height, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4823,6 +4863,14 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + GLboolean success; + GLint slice; + GLubyte **sliceMaps; + GLuint *dstImageOffsets; + GLint dstRowStride; + GLuint texelSize = _mesa_get_format_bytes(texImage->TexFormat); + /* get pointer to src pixels (may be in a pbo which we'll map here) */ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, type, pixels, packing, @@ -4830,22 +4878,44 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, if (!pixels) return; - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); - } + sliceMaps = (GLubyte **) malloc((zoffset + depth) * sizeof(GLubyte *)); + dstImageOffsets = (GLuint *) malloc((zoffset + depth) * sizeof(GLuint)); + + /* Map dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice, + xoffset, yoffset, width, height, + rwMode, + &sliceMaps[zoffset + slice], &dstRowStride); + } + + /* Compute image slice offsets */ + for (slice = 0; slice < depth; slice++) { + dstImageOffsets[slice] = + (sliceMaps[zoffset + slice] - sliceMaps[zoffset]) / texelSize; } + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + sliceMaps[zoffset], + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + dstImageOffsets, + width, height, depth, + format, type, pixels, packing); + + /* Unmap dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice); + } + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); + _mesa_unmap_teximage_pbo(ctx, packing); + + free(sliceMaps); + free(dstImageOffsets); } @@ -4885,7 +4955,8 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - (void) width; (void) height; (void) border; + GLubyte *dstMap; + GLint dstRowStride; /* This is pretty simple, basically just do a memcpy without worrying * about the usual image unpacking or image transfer operations. @@ -4910,8 +4981,17 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, if (!data) return; + + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, height, + GL_MAP_WRITE_BIT, + &dstMap, &dstRowStride); + /* copy the data */ - memcpy(texImage->Data, data, imageSize); + memcpy(dstMap, data, imageSize); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } @@ -4980,19 +5060,15 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint bytesPerRow, destRowStride, srcRowStride; + GLint bytesPerRow, dstRowStride, srcRowStride; GLint i, rows; - GLubyte *dest; + GLubyte *dstMap; const GLubyte *src; const gl_format texFormat = texImage->TexFormat; - const GLint destWidth = texImage->Width; GLuint bw, bh; _mesa_get_format_block_size(texFormat, &bw, &bh); - (void) level; - (void) format; - /* these should have been caught sooner */ ASSERT((width % bw) == 0 || width == 2 || width == 1); ASSERT((height % bh) == 0 || height == 2 || height == 1); @@ -5009,21 +5085,24 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, srcRowStride = _mesa_format_row_stride(texFormat, width); src = (const GLubyte *) data; - destRowStride = _mesa_format_row_stride(texFormat, destWidth); - dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texFormat, destWidth, - (GLubyte *) texImage->Data); + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + xoffset, yoffset, width, height, + GL_MAP_WRITE_BIT, + &dstMap, &dstRowStride); bytesPerRow = srcRowStride; /* bytes per row of blocks */ rows = height / bh; /* rows in blocks */ /* copy rows of blocks */ for (i = 0; i < rows; i++) { - memcpy(dest, src, bytesPerRow); - dest += destRowStride; + memcpy(dstMap, src, bytesPerRow); + dstMap += dstRowStride; src += srcRowStride; } + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } |