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author | marha <marha@users.sourceforge.net> | 2011-09-19 13:23:24 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-09-19 13:23:24 +0200 |
commit | b2c925e360e2c366526de15b44603f855f94139c (patch) | |
tree | 2a963073645913b7c6d43fa04dc0aa13bda57b80 /mesalib/src/mesa/main/texstore.c | |
parent | 18ae1470a8dbcfe369ddf0d7e17e0ea665251ccd (diff) | |
download | vcxsrv-b2c925e360e2c366526de15b44603f855f94139c.tar.gz vcxsrv-b2c925e360e2c366526de15b44603f855f94139c.tar.bz2 vcxsrv-b2c925e360e2c366526de15b44603f855f94139c.zip |
xtrans libX11 libXext libXdmcp libXau libXft libXinerama libXmu libfontenc
mesa git update 19 sept 2011
Diffstat (limited to 'mesalib/src/mesa/main/texstore.c')
-rw-r--r-- | mesalib/src/mesa/main/texstore.c | 46 |
1 files changed, 14 insertions, 32 deletions
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 2cdc8ed67..b958615b5 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -4508,16 +4508,6 @@ _mesa_texstore(TEXSTORE_PARAMS) } -/** Return texture size in bytes */ -static GLuint -texture_size(const struct gl_texture_image *texImage) -{ - GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, - texImage->Height, texImage->Depth); - return sz; -} - - /** * Normally, we'll only _write_ texel data to a texture when we map it. * But if the user is providing depth or stencil values and the texture @@ -4549,7 +4539,6 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLuint sizeInBytes; const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); const GLuint zeroImageOffset = 0; GLubyte *dstMap; @@ -4558,10 +4547,9 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, (void) border; - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { + /* allocate storage for texture data */ + if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat, + width, 1, 1)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); return; } @@ -4614,7 +4602,6 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLuint sizeInBytes; const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); const GLuint zeroImageOffset = 0; GLubyte *dstMap; @@ -4623,10 +4610,9 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, (void) border; - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { + /* allocate storage for texture data */ + if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat, + width, height, 1)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } @@ -4678,7 +4664,6 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLuint sizeInBytes; const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); GLboolean success; GLint slice; @@ -4689,13 +4674,10 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, (void) border; - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ + /* allocate storage for texture data */ + if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat, + width, height, depth)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); return; } @@ -4966,10 +4948,10 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, ASSERT(texImage->Depth == 1); ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - /* allocate storage */ - texImage->Data = _mesa_alloc_texmemory(imageSize); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + /* allocate storage for texture data */ + if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat, + width, height, 1)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); return; } |