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author | marha <marha@users.sourceforge.net> | 2012-08-01 08:02:35 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-08-01 08:02:35 +0200 |
commit | 49838240b7d4cff1ffed1bd91e495f6919061f90 (patch) | |
tree | 70bd36783cafbf991721b06134bafdd360ccbe06 /mesalib/src/mesa/main/uniforms.c | |
parent | bd27b3d008b0abf9ae2edcb127302728808533e4 (diff) | |
download | vcxsrv-49838240b7d4cff1ffed1bd91e495f6919061f90.tar.gz vcxsrv-49838240b7d4cff1ffed1bd91e495f6919061f90.tar.bz2 vcxsrv-49838240b7d4cff1ffed1bd91e495f6919061f90.zip |
git mesa update 1 Aug 2012
Diffstat (limited to 'mesalib/src/mesa/main/uniforms.c')
-rw-r--r-- | mesalib/src/mesa/main/uniforms.c | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index ccbd753db..f43d0fbee 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -41,6 +41,7 @@ #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" +#include "main/enums.h" #include "ir_uniform.h" #include "glsl_types.h" @@ -521,6 +522,16 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) if (index == GL_INVALID_INDEX) return -1; + /* From the GL_ARB_uniform_buffer_object spec: + * + * "The value -1 will be returned if <name> does not correspond to an + * active uniform variable name in <program>, if <name> is associated + * with a named uniform block, or if <name> starts with the reserved + * prefix "gl_"." + */ + if (shProg->UniformStorage[index].block_index != -1) + return -1; + return _mesa_uniform_merge_location_offset(index, offset); } @@ -583,6 +594,212 @@ _mesa_GetUniformIndices(GLuint program, } } +static void GLAPIENTRY +_mesa_UniformBlockBinding(GLuint program, + GLuint uniformBlockIndex, + GLuint uniformBlockBinding) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding"); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glUniformBlockBinding"); + if (!shProg) + return; + + if (uniformBlockIndex >= shProg->NumUniformBlocks) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniformBlockBinding(block index %d >= %d)", + uniformBlockIndex, shProg->NumUniformBlocks); + return; + } + + if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniformBlockBinding(block binding %d >= %d)", + uniformBlockBinding, ctx->Const.MaxUniformBufferBindings); + return; + } + + if (shProg->UniformBlocks[uniformBlockIndex].Binding != + uniformBlockBinding) { + int i; + + FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); + shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; + + for (i = 0; i < MESA_SHADER_TYPES; i++) { + int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; + + if (stage_index != -1) { + struct gl_shader *sh = shProg->_LinkedShaders[i]; + sh->UniformBlocks[stage_index].Binding = uniformBlockBinding; + } + } + } +} + +static void GLAPIENTRY +_mesa_GetActiveUniformBlockiv(GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + struct gl_uniform_block *block; + unsigned i; + + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glGetActiveUniformBlockiv"); + if (!shProg) + return; + + if (uniformBlockIndex >= shProg->NumUniformBlocks) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetActiveUniformBlockiv(block index %d >= %d)", + uniformBlockIndex, shProg->NumUniformBlocks); + return; + } + + block = &shProg->UniformBlocks[uniformBlockIndex]; + + switch (pname) { + case GL_UNIFORM_BLOCK_BINDING: + params[0] = block->Binding; + return; + + case GL_UNIFORM_BLOCK_DATA_SIZE: + params[0] = block->UniformBufferSize; + return; + + case GL_UNIFORM_BLOCK_NAME_LENGTH: + params[0] = strlen(block->Name) + 1; + return; + + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: + params[0] = block->NumUniforms; + return; + + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: + for (i = 0; i < block->NumUniforms; i++) { + unsigned offset; + params[i] = _mesa_get_uniform_location(ctx, shProg, + block->Uniforms[i].Name, + &offset); + } + return; + + case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: + params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_VERTEX][uniformBlockIndex] != -1; + return; + + case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: + params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_GEOMETRY][uniformBlockIndex] != -1; + return; + + case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: + params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_FRAGMENT][uniformBlockIndex] != -1; + return; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetActiveUniformBlockiv(pname 0x%x (%s))", + pname, _mesa_lookup_enum_by_nr(pname)); + return; + } +} + +static void GLAPIENTRY +_mesa_GetActiveUniformBlockName(GLuint program, + GLuint uniformBlockIndex, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + struct gl_uniform_block *block; + + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); + return; + } + + if (bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetActiveUniformBlockName(bufSize %d < 0)", + bufSize); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glGetActiveUniformBlockiv"); + if (!shProg) + return; + + if (uniformBlockIndex >= shProg->NumUniformBlocks) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetActiveUniformBlockiv(block index %d >= %d)", + uniformBlockIndex, shProg->NumUniformBlocks); + return; + } + + block = &shProg->UniformBlocks[uniformBlockIndex]; + + if (uniformBlockName) { + _mesa_copy_string(uniformBlockName, bufSize, length, block->Name); + } +} + +static void GLAPIENTRY +_mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, + GLsizei bufSize, GLsizei *length, + GLchar *uniformName) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); + return; + } + + if (bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetActiveUniformName(bufSize %d < 0)", + bufSize); + return; + } + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName"); + + if (!shProg) + return; + + if (uniformIndex >= shProg->NumUserUniformStorage) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + return; + } + + if (uniformName) { + _mesa_copy_string(uniformName, bufSize, length, + shProg->UniformStorage[uniformIndex].name); + } +} + /** * Plug in shader uniform-related functions into API dispatch table. */ @@ -644,6 +861,10 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) SET_GetUniformBlockIndex(exec, _mesa_GetUniformBlockIndex); SET_GetUniformIndices(exec, _mesa_GetUniformIndices); SET_GetActiveUniformsiv(exec, _mesa_GetActiveUniformsiv); + SET_GetActiveUniformBlockiv(exec, _mesa_GetActiveUniformBlockiv); + SET_GetActiveUniformBlockName(exec, _mesa_GetActiveUniformBlockName); + SET_GetActiveUniformName(exec, _mesa_GetActiveUniformName); + SET_UniformBlockBinding(exec, _mesa_UniformBlockBinding); #endif /* FEATURE_GL */ } |