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author | marha <marha@users.sourceforge.net> | 2014-03-28 17:35:36 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-03-28 17:35:36 +0100 |
commit | cbfb19790917d271b8ca6156554b16acc802719f (patch) | |
tree | 830af0dc6e08b5d0c7124fec143e90255f3feee3 /mesalib/src/mesa/main/uniforms.c | |
parent | d02e6760412c7a96abbc4d0add5dd8d5e83bbe27 (diff) | |
download | vcxsrv-cbfb19790917d271b8ca6156554b16acc802719f.tar.gz vcxsrv-cbfb19790917d271b8ca6156554b16acc802719f.tar.bz2 vcxsrv-cbfb19790917d271b8ca6156554b16acc802719f.zip |
libxtrans fontconfig mesa xserver git update 28 Mar 2014
xserver commit a2880699e8f1f576e1a48ebf25e8982463323f84
libxtrans commit 68f60238c4224f954ff6556ae778c72e420175f0
fontconfig commit fcba9ef01c978323fc71c17e455d3cd6ae35edcc
mesa commit 029ccd773d01a5f801c809c499516d7b0c4cc3f8
Diffstat (limited to 'mesalib/src/mesa/main/uniforms.c')
-rw-r--r-- | mesalib/src/mesa/main/uniforms.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index e9b374b0d..1daade428 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -137,7 +137,7 @@ void GLAPIENTRY _mesa_Uniform1f(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_FLOAT); } void GLAPIENTRY @@ -147,7 +147,7 @@ _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) GLfloat v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC2); } void GLAPIENTRY @@ -158,7 +158,7 @@ _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC3); } void GLAPIENTRY @@ -171,14 +171,14 @@ _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC4); } void GLAPIENTRY _mesa_Uniform1i(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_INT); } void GLAPIENTRY @@ -188,7 +188,7 @@ _mesa_Uniform2i(GLint location, GLint v0, GLint v1) GLint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC2); } void GLAPIENTRY @@ -199,7 +199,7 @@ _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC3); } void GLAPIENTRY @@ -211,63 +211,63 @@ _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC4); } void GLAPIENTRY _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT); } void GLAPIENTRY _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC2); } void GLAPIENTRY _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC3); } void GLAPIENTRY _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC4); } void GLAPIENTRY _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT); } void GLAPIENTRY _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC2); } void GLAPIENTRY _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC3); } void GLAPIENTRY _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC4); } /** Same as above with direct state access **/ @@ -467,7 +467,7 @@ void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); } void GLAPIENTRY @@ -477,7 +477,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) GLuint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); } void GLAPIENTRY @@ -488,7 +488,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); } void GLAPIENTRY @@ -500,35 +500,35 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); } void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT); } void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); } void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); } void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); } @@ -538,7 +538,7 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 2, 2, location, count, transpose, value); } @@ -547,7 +547,7 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 3, 3, location, count, transpose, value); } @@ -556,7 +556,7 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 4, 4, location, count, transpose, value); } @@ -703,7 +703,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 2, 3, location, count, transpose, value); } @@ -712,7 +712,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 3, 2, location, count, transpose, value); } @@ -721,7 +721,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 2, 4, location, count, transpose, value); } @@ -730,7 +730,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 4, 2, location, count, transpose, value); } @@ -739,7 +739,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 3, 4, location, count, transpose, value); } @@ -748,7 +748,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, 4, 3, location, count, transpose, value); } |