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author | marha <marha@users.sourceforge.net> | 2014-11-29 12:44:10 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-11-29 12:44:10 +0100 |
commit | 0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6 (patch) | |
tree | 4fc0c706447f18bc522bb503273ec9e10f6c2ba5 /mesalib/src/mesa/main/viewport.c | |
parent | d17578910169acabae7e67a3da8f26b5ed608ce6 (diff) | |
parent | d6d5581d5fba846c8476ad4d593da662306765d7 (diff) | |
download | vcxsrv-0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6.tar.gz vcxsrv-0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6.tar.bz2 vcxsrv-0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
xorg-server/hw/xwin/winclip.c
xorg-server/hw/xwin/winengine.c
xorg-server/hw/xwin/winfont.c
xorg-server/hw/xwin/wingc.c
xorg-server/hw/xwin/wingetsp.c
xorg-server/hw/xwin/winmisc.c
xorg-server/hw/xwin/winnativegdi.c
xorg-server/hw/xwin/winpfbdd.c
xorg-server/hw/xwin/winpixmap.c
xorg-server/hw/xwin/winpolyline.c
xorg-server/hw/xwin/winscrinit.c
xorg-server/hw/xwin/winsetsp.c
xorg-server/hw/xwin/winwindow.c
Diffstat (limited to 'mesalib/src/mesa/main/viewport.c')
-rw-r--r-- | mesalib/src/mesa/main/viewport.c | 122 |
1 files changed, 106 insertions, 16 deletions
diff --git a/mesalib/src/mesa/main/viewport.c b/mesalib/src/mesa/main/viewport.c index 222ae307b..d6a9e290a 100644 --- a/mesalib/src/mesa/main/viewport.c +++ b/mesalib/src/mesa/main/viewport.c @@ -30,6 +30,7 @@ #include "context.h" +#include "enums.h" #include "macros.h" #include "mtypes.h" #include "viewport.h" @@ -39,6 +40,8 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, GLfloat width, GLfloat height) { + double scale[3], translate[3]; + /* clamp width and height to the implementation dependent range */ width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth); height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight); @@ -75,14 +78,9 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ + _mesa_get_viewport_xform(ctx, idx, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); + scale, translate, ctx->DrawBuffer->_DepthMaxF); #endif } @@ -248,6 +246,8 @@ static void set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) { + double scale[3], translate[3]; + if (ctx->ViewportArray[idx].Near == nearval && ctx->ViewportArray[idx].Far == farval) return; @@ -261,14 +261,9 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ + _mesa_get_viewport_xform(ctx, idx, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); + scale, translate, ctx->DrawBuffer->_DepthMaxF); #endif } @@ -396,10 +391,15 @@ void _mesa_init_viewport(struct gl_context *ctx) GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ unsigned i; + ctx->Transform.ClipOrigin = GL_LOWER_LEFT; + ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE; + /* Note: ctx->Const.MaxViewports may not have been set by the driver yet, * so just initialize all of them. */ for (i = 0; i < MAX_VIEWPORTS; i++) { + double scale[3], translate[3]; + /* Viewport group */ ctx->ViewportArray[i].X = 0; ctx->ViewportArray[i].Y = 0; @@ -409,8 +409,9 @@ void _mesa_init_viewport(struct gl_context *ctx) ctx->ViewportArray[i].Far = 1.0; _math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap); - _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, 0, 0, 0, 0, - 0.0F, 1.0F, depthMax); + _mesa_get_viewport_xform(ctx, i, scale, translate); + _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, + scale, translate, depthMax); } } @@ -427,3 +428,92 @@ void _mesa_free_viewport_data(struct gl_context *ctx) _math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap); } +extern void GLAPIENTRY +_mesa_ClipControl(GLenum origin, GLenum depth) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glClipControl(%s, %s)\n", + _mesa_lookup_enum_by_nr(origin), + _mesa_lookup_enum_by_nr(depth)); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ARB_clip_control) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl"); + return; + } + + if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl"); + return; + } + + if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl"); + return; + } + + if (ctx->Transform.ClipOrigin == origin && + ctx->Transform.ClipDepthMode == depth) + return; + + FLUSH_VERTICES(ctx, 0); + + if (ctx->Transform.ClipOrigin != origin) { + ctx->Transform.ClipOrigin = origin; + + /* Affects the winding order of the front face. */ + ctx->NewState |= _NEW_POLYGON; + /* Affects the y component of the viewport transform. */ + ctx->NewState |= _NEW_VIEWPORT; + + if (ctx->Driver.FrontFace) + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + } + + if (ctx->Transform.ClipDepthMode != depth) { + ctx->Transform.ClipDepthMode = depth; + + /* Affects the z part of the viewpoint transform. */ + ctx->NewState |= _NEW_VIEWPORT; + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); + } +} + +/** + * Computes the scaling and the translation part of the + * viewport transform matrix of the \param i-th viewport + * and writes that into \param scale and \param translate. + */ +void +_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, + double scale[3], double translate[3]) +{ + double x = ctx->ViewportArray[i].X; + double y = ctx->ViewportArray[i].Y; + double half_width = 0.5*ctx->ViewportArray[i].Width; + double half_height = 0.5*ctx->ViewportArray[i].Height; + double n = ctx->ViewportArray[i].Near; + double f = ctx->ViewportArray[i].Far; + + scale[0] = half_width; + translate[0] = half_width + x; + if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { + scale[1] = -half_height; + translate[1] = half_height - y; + } else { + scale[1] = half_height; + translate[1] = half_height + y; + } + if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) { + scale[2] = 0.5*(f - n); + translate[2] = 0.5*(n + f); + } else { + scale[2] = f - n; + translate[2] = n; + } +} |