diff options
author | marha <marha@users.sourceforge.net> | 2011-09-15 15:01:30 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-09-15 15:01:30 +0200 |
commit | 4420369d700d9db1563f8647e1889c6a0972ea2c (patch) | |
tree | 91e4c4e8503de8472048662e1e0b2ac7caa82e09 /mesalib/src/mesa/main | |
parent | e066f54c99aecce620158fe7f31589242df55677 (diff) | |
download | vcxsrv-4420369d700d9db1563f8647e1889c6a0972ea2c.tar.gz vcxsrv-4420369d700d9db1563f8647e1889c6a0972ea2c.tar.bz2 vcxsrv-4420369d700d9db1563f8647e1889c6a0972ea2c.zip |
libxtrans libXmu libXext mesa pixman git update 15 sept 2011
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/attrib.c | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/blend.c | 1665 | ||||
-rw-r--r-- | mesalib/src/mesa/main/clear.c | 82 | ||||
-rw-r--r-- | mesalib/src/mesa/main/colormac.h | 11 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dd.h | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/get.c | 11 | ||||
-rw-r--r-- | mesalib/src/mesa/main/image.c | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 32 | ||||
-rw-r--r-- | mesalib/src/mesa/main/uniforms.c | 22 |
9 files changed, 932 insertions, 910 deletions
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 573100402..9767740a3 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -884,10 +884,10 @@ _mesa_PopAttrib(void) color = (const struct gl_colorbuffer_attrib *) attr->data; _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColorUnclamped[0], - color->ClearColorUnclamped[1], - color->ClearColorUnclamped[2], - color->ClearColorUnclamped[3]); + _mesa_ClearColor(color->ClearColor.f[0], + color->ClearColor.f[1], + color->ClearColor.f[2], + color->ClearColor.f[3]); _mesa_IndexMask(color->IndexMask); if (!ctx->Extensions.EXT_draw_buffers2) { _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index 94a457f58..4214a661b 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -1,833 +1,832 @@ -/**
- * \file blend.c
- * Blending operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "blend.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-
-/**
- * Check if given blend source factor is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_src_factor(const struct gl_context *ctx, GLenum factor)
-{
- switch (factor) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- return ctx->Extensions.NV_blend_square;
- case GL_ZERO:
- case GL_ONE:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if given blend destination factor is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_dst_factor(const struct gl_context *ctx, GLenum factor)
-{
- switch (factor) {
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- return ctx->Extensions.NV_blend_square;
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if src/dest RGB/A blend factors are legal. If not generate
- * a GL error.
- * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
- */
-static GLboolean
-validate_blend_factors(struct gl_context *ctx, const char *func,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- if (!legal_src_factor(ctx, sfactorRGB)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(sfactorRGB = %s)", func,
- _mesa_lookup_enum_by_nr(sfactorRGB));
- return GL_FALSE;
- }
-
- if (!legal_dst_factor(ctx, dfactorRGB)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(dfactorRGB = %s)", func,
- _mesa_lookup_enum_by_nr(dfactorRGB));
- return GL_FALSE;
- }
-
- if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(sfactorA = %s)", func,
- _mesa_lookup_enum_by_nr(sfactorA));
- return GL_FALSE;
- }
-
- if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(dfactorA = %s)", func,
- _mesa_lookup_enum_by_nr(dfactorA));
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Specify the blending operation.
- *
- * \param sfactor source factor operator.
- * \param dfactor destination factor operator.
- *
- * \sa glBlendFunc, glBlendFuncSeparateEXT
- */
-void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
-{
- _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
-}
-
-
-/**
- * Set the separate blend source/dest factors for all draw buffers.
- *
- * \param sfactorRGB RGB source factor operator.
- * \param dfactorRGB RGB destination factor operator.
- * \param sfactorA alpha source factor operator.
- * \param dfactorA alpha destination factor operator.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
- _mesa_lookup_enum_by_nr(sfactorRGB),
- _mesa_lookup_enum_by_nr(dfactorRGB),
- _mesa_lookup_enum_by_nr(sfactorA),
- _mesa_lookup_enum_by_nr(dfactorA));
-
- if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
- ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
- ctx->Color.Blend[buf].SrcA != sfactorA ||
- ctx->Color.Blend[buf].DstA != dfactorA) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
- ctx->Color.Blend[buf].DstRGB = dfactorRGB;
- ctx->Color.Blend[buf].SrcA = sfactorA;
- ctx->Color.Blend[buf].DstA = dfactorA;
- }
- ctx->Color._BlendFuncPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendFuncSeparate) {
- ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
- }
-}
-
-
-#if _HAVE_FULL_GL
-
-
-/**
- * Set blend source/dest factors for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
-}
-
-
-/**
- * Set separate blend source/dest factors for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ARB_draw_buffers_blend) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
- return;
- }
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
-
- if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
- ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
- ctx->Color.Blend[buf].SrcA == sfactorA &&
- ctx->Color.Blend[buf].DstA == dfactorA)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
- ctx->Color.Blend[buf].DstRGB = dfactorRGB;
- ctx->Color.Blend[buf].SrcA = sfactorA;
- ctx->Color.Blend[buf].DstA = dfactorA;
- ctx->Color._BlendFuncPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendFuncSeparatei) {
- ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
- }
-}
-
-
-/**
- * Check if given blend equation is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_blend_equation(const struct gl_context *ctx,
- GLenum mode, GLboolean is_separate)
-{
- switch (mode) {
- case GL_FUNC_ADD:
- return GL_TRUE;
- case GL_MIN:
- case GL_MAX:
- return ctx->Extensions.EXT_blend_minmax;
- case GL_LOGIC_OP:
- /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
- */
- return ctx->Extensions.EXT_blend_logic_op && !is_separate;
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- return ctx->Extensions.EXT_blend_subtract;
- default:
- return GL_FALSE;
- }
-}
-
-
-/* This is really an extension function! */
-void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquation(%s)\n",
- _mesa_lookup_enum_by_nr(mode));
-
- if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].EquationRGB != mode ||
- ctx->Color.Blend[buf].EquationA != mode) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].EquationRGB = mode;
- ctx->Color.Blend[buf].EquationA = mode;
- }
- ctx->Color._BlendEquationPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
-}
-
-
-/**
- * Set blend equation for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendEquationi(GLuint buf, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
- buf, _mesa_lookup_enum_by_nr(mode));
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
- return;
- }
-
- if (ctx->Color.Blend[buf].EquationRGB == mode &&
- ctx->Color.Blend[buf].EquationA == mode)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.Blend[buf].EquationRGB = mode;
- ctx->Color.Blend[buf].EquationA = mode;
- ctx->Color._BlendEquationPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendEquationSeparatei)
- ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
-}
-
-
-void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlendEquationSeparateEXT not supported by driver");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
- ctx->Color.Blend[buf].EquationA != modeA) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].EquationRGB = modeRGB;
- ctx->Color.Blend[buf].EquationA = modeA;
- }
- ctx->Color._BlendEquationPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendEquationSeparate)
- ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
-}
-
-
-/**
- * Set separate blend equations for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
- return;
- }
-
- if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
- ctx->Color.Blend[buf].EquationA == modeA)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.Blend[buf].EquationRGB = modeRGB;
- ctx->Color.Blend[buf].EquationA = modeA;
- ctx->Color._BlendEquationPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendEquationSeparatei)
- ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
-}
-
-
-
-#endif /* _HAVE_FULL_GL */
-
-
-/**
- * Set the blending color.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha color component.
- *
- * \sa glBlendColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
- * change, flushes the vertices and notifies the driver via
- * dd_function_table::BlendColor callback.
- */
-void GLAPIENTRY
-_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = red;
- tmp[1] = green;
- tmp[2] = blue;
- tmp[3] = alpha;
-
- if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );
-
- ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
- ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
- ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
- ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
-
- if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor);
-}
-
-
-/**
- * Specify the alpha test function.
- *
- * \param func alpha comparison function.
- * \param ref reference value.
- *
- * Verifies the parameters and updates gl_colorbuffer_attrib.
- * On a change, flushes the vertices and notifies the driver via
- * dd_function_table::AlphaFunc callback.
- */
-void GLAPIENTRY
-_mesa_AlphaFunc( GLenum func, GLclampf ref )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
- _mesa_lookup_enum_by_nr(func), ref);
-
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_EQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_GEQUAL:
- case GL_ALWAYS:
- if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.AlphaFunc = func;
- ctx->Color.AlphaRefUnclamped = ref;
- ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F);
-
- if (ctx->Driver.AlphaFunc)
- ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
- return;
-
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
- return;
- }
-}
-
-
-/**
- * Specify a logic pixel operation for color index rendering.
- *
- * \param opcode operation.
- *
- * Verifies that \p opcode is a valid enum and updates
-gl_colorbuffer_attrib::LogicOp.
- * On a change, flushes the vertices and notifies the driver via the
- * dd_function_table::LogicOpcode callback.
- */
-void GLAPIENTRY
-_mesa_LogicOp( GLenum opcode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
-
- switch (opcode) {
- case GL_CLEAR:
- case GL_SET:
- case GL_COPY:
- case GL_COPY_INVERTED:
- case GL_NOOP:
- case GL_INVERT:
- case GL_AND:
- case GL_NAND:
- case GL_OR:
- case GL_NOR:
- case GL_XOR:
- case GL_EQUIV:
- case GL_AND_REVERSE:
- case GL_AND_INVERTED:
- case GL_OR_REVERSE:
- case GL_OR_INVERTED:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
- return;
- }
-
- if (ctx->Color.LogicOp == opcode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.LogicOp = opcode;
-
- if (ctx->Driver.LogicOpcode)
- ctx->Driver.LogicOpcode( ctx, opcode );
-}
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_IndexMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.IndexMask == mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.IndexMask = mask;
-}
-#endif
-
-
-/**
- * Enable or disable writing of frame buffer color components.
- *
- * \param red whether to mask writing of the red color component.
- * \param green whether to mask writing of the green color component.
- * \param blue whether to mask writing of the blue color component.
- * \param alpha whether to mask writing of the alpha color component.
- *
- * \sa glColorMask().
- *
- * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ColorMask callback.
- */
-void GLAPIENTRY
-_mesa_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte tmp[4];
- GLuint i;
- GLboolean flushed;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
- red, green, blue, alpha);
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- flushed = GL_FALSE;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
- if (!flushed) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- }
- flushed = GL_TRUE;
- COPY_4UBV(ctx->Color.ColorMask[i], tmp);
- }
- }
-
- if (ctx->Driver.ColorMask)
- ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
-}
-
-
-/**
- * For GL_EXT_draw_buffers2 and GL3
- */
-void GLAPIENTRY
-_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GLubyte tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
- buf, red, green, blue, alpha);
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
- return;
- }
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
-
- if (ctx->Driver.ColorMaskIndexed)
- ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
-}
-
-
-void GLAPIENTRY
-_mesa_ClampColorARB(GLenum target, GLenum clamp)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
- return;
- }
-
- switch (target) {
- case GL_CLAMP_VERTEX_COLOR_ARB:
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ClampVertexColor = clamp;
- break;
- case GL_CLAMP_FRAGMENT_COLOR_ARB:
- FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
- ctx->Color.ClampFragmentColor = clamp;
- break;
- case GL_CLAMP_READ_COLOR_ARB:
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ClampReadColor = clamp;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
- return;
- }
-}
-
-
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialization of the context's Color attribute group.
- *
- * \param ctx GL context.
- *
- * Initializes the related fields in the context color attribute group,
- * __struct gl_contextRec::Color.
- */
-void _mesa_init_color( struct gl_context * ctx )
-{
- GLuint i;
-
- /* Color buffer group */
- ctx->Color.IndexMask = ~0u;
- memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
- ctx->Color.ClearIndex = 0;
- ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
- ctx->Color.AlphaEnabled = GL_FALSE;
- ctx->Color.AlphaFunc = GL_ALWAYS;
- ctx->Color.AlphaRef = 0;
- ctx->Color.BlendEnabled = 0x0;
- for (i = 0; i < Elements(ctx->Color.Blend); i++) {
- ctx->Color.Blend[i].SrcRGB = GL_ONE;
- ctx->Color.Blend[i].DstRGB = GL_ZERO;
- ctx->Color.Blend[i].SrcA = GL_ONE;
- ctx->Color.Blend[i].DstA = GL_ZERO;
- ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
- ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
- }
- ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
- ctx->Color.IndexLogicOpEnabled = GL_FALSE;
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- ctx->Color._LogicOpEnabled = GL_FALSE;
- ctx->Color.LogicOp = GL_COPY;
- ctx->Color.DitherFlag = GL_TRUE;
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Color.DrawBuffer[0] = GL_BACK;
- }
- else {
- ctx->Color.DrawBuffer[0] = GL_FRONT;
- }
-
- ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
- ctx->Color._ClampFragmentColor = GL_TRUE;
- ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
- ctx->Color._ClampReadColor = GL_TRUE;
-}
-
-/*@}*/
+/** + * \file blend.c + * Blending operations. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#include "glheader.h" +#include "blend.h" +#include "context.h" +#include "enums.h" +#include "macros.h" +#include "mtypes.h" + + + +/** + * Check if given blend source factor is legal. + * \return GL_TRUE if legal, GL_FALSE otherwise. + */ +static GLboolean +legal_src_factor(const struct gl_context *ctx, GLenum factor) +{ + switch (factor) { + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + return ctx->Extensions.NV_blend_square; + case GL_ZERO: + case GL_ONE: + case GL_DST_COLOR: + case GL_ONE_MINUS_DST_COLOR: + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + case GL_DST_ALPHA: + case GL_ONE_MINUS_DST_ALPHA: + case GL_SRC_ALPHA_SATURATE: + case GL_CONSTANT_COLOR: + case GL_ONE_MINUS_CONSTANT_COLOR: + case GL_CONSTANT_ALPHA: + case GL_ONE_MINUS_CONSTANT_ALPHA: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Check if given blend destination factor is legal. + * \return GL_TRUE if legal, GL_FALSE otherwise. + */ +static GLboolean +legal_dst_factor(const struct gl_context *ctx, GLenum factor) +{ + switch (factor) { + case GL_DST_COLOR: + case GL_ONE_MINUS_DST_COLOR: + return ctx->Extensions.NV_blend_square; + case GL_ZERO: + case GL_ONE: + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + case GL_DST_ALPHA: + case GL_ONE_MINUS_DST_ALPHA: + case GL_CONSTANT_COLOR: + case GL_ONE_MINUS_CONSTANT_COLOR: + case GL_CONSTANT_ALPHA: + case GL_ONE_MINUS_CONSTANT_ALPHA: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Check if src/dest RGB/A blend factors are legal. If not generate + * a GL error. + * \return GL_TRUE if factors are legal, GL_FALSE otherwise. + */ +static GLboolean +validate_blend_factors(struct gl_context *ctx, const char *func, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + if (!legal_src_factor(ctx, sfactorRGB)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(sfactorRGB = %s)", func, + _mesa_lookup_enum_by_nr(sfactorRGB)); + return GL_FALSE; + } + + if (!legal_dst_factor(ctx, dfactorRGB)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(dfactorRGB = %s)", func, + _mesa_lookup_enum_by_nr(dfactorRGB)); + return GL_FALSE; + } + + if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(sfactorA = %s)", func, + _mesa_lookup_enum_by_nr(sfactorA)); + return GL_FALSE; + } + + if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(dfactorA = %s)", func, + _mesa_lookup_enum_by_nr(dfactorA)); + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Specify the blending operation. + * + * \param sfactor source factor operator. + * \param dfactor destination factor operator. + * + * \sa glBlendFunc, glBlendFuncSeparateEXT + */ +void GLAPIENTRY +_mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) +{ + _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor); +} + + +/** + * Set the separate blend source/dest factors for all draw buffers. + * + * \param sfactorRGB RGB source factor operator. + * \param dfactorRGB RGB destination factor operator. + * \param sfactorA alpha source factor operator. + * \param dfactorA alpha destination factor operator. + */ +void GLAPIENTRY +_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA ) +{ + GLuint buf, numBuffers; + GLboolean changed; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", + _mesa_lookup_enum_by_nr(sfactorRGB), + _mesa_lookup_enum_by_nr(dfactorRGB), + _mesa_lookup_enum_by_nr(sfactorA), + _mesa_lookup_enum_by_nr(dfactorA)); + + if (!validate_blend_factors(ctx, "glBlendFuncSeparate", + sfactorRGB, dfactorRGB, + sfactorA, dfactorA)) { + return; + } + + numBuffers = ctx->Extensions.ARB_draw_buffers_blend + ? ctx->Const.MaxDrawBuffers : 1; + + changed = GL_FALSE; + for (buf = 0; buf < numBuffers; buf++) { + if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB || + ctx->Color.Blend[buf].DstRGB != dfactorRGB || + ctx->Color.Blend[buf].SrcA != sfactorA || + ctx->Color.Blend[buf].DstA != dfactorA) { + changed = GL_TRUE; + break; + } + } + if (!changed) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + for (buf = 0; buf < numBuffers; buf++) { + ctx->Color.Blend[buf].SrcRGB = sfactorRGB; + ctx->Color.Blend[buf].DstRGB = dfactorRGB; + ctx->Color.Blend[buf].SrcA = sfactorA; + ctx->Color.Blend[buf].DstA = dfactorA; + } + ctx->Color._BlendFuncPerBuffer = GL_FALSE; + + if (ctx->Driver.BlendFuncSeparate) { + ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB, + sfactorA, dfactorA); + } +} + + +#if _HAVE_FULL_GL + + +/** + * Set blend source/dest factors for one color buffer/target. + */ +void GLAPIENTRY +_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) +{ + _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor); +} + + +/** + * Set separate blend source/dest factors for one color buffer/target. + */ +void GLAPIENTRY +_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ARB_draw_buffers_blend) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()"); + return; + } + + if (buf >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", + buf); + return; + } + + if (!validate_blend_factors(ctx, "glBlendFuncSeparatei", + sfactorRGB, dfactorRGB, + sfactorA, dfactorA)) { + return; + } + + if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB && + ctx->Color.Blend[buf].DstRGB == dfactorRGB && + ctx->Color.Blend[buf].SrcA == sfactorA && + ctx->Color.Blend[buf].DstA == dfactorA) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + ctx->Color.Blend[buf].SrcRGB = sfactorRGB; + ctx->Color.Blend[buf].DstRGB = dfactorRGB; + ctx->Color.Blend[buf].SrcA = sfactorA; + ctx->Color.Blend[buf].DstA = dfactorA; + ctx->Color._BlendFuncPerBuffer = GL_TRUE; + + if (ctx->Driver.BlendFuncSeparatei) { + ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB, + sfactorA, dfactorA); + } +} + + +/** + * Check if given blend equation is legal. + * \return GL_TRUE if legal, GL_FALSE otherwise. + */ +static GLboolean +legal_blend_equation(const struct gl_context *ctx, + GLenum mode, GLboolean is_separate) +{ + switch (mode) { + case GL_FUNC_ADD: + return GL_TRUE; + case GL_MIN: + case GL_MAX: + return ctx->Extensions.EXT_blend_minmax; + case GL_LOGIC_OP: + /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter. + */ + return ctx->Extensions.EXT_blend_logic_op && !is_separate; + case GL_FUNC_SUBTRACT: + case GL_FUNC_REVERSE_SUBTRACT: + return ctx->Extensions.EXT_blend_subtract; + default: + return GL_FALSE; + } +} + + +/* This is really an extension function! */ +void GLAPIENTRY +_mesa_BlendEquation( GLenum mode ) +{ + GLuint buf, numBuffers; + GLboolean changed; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glBlendEquation(%s)\n", + _mesa_lookup_enum_by_nr(mode)); + + if (!legal_blend_equation(ctx, mode, GL_FALSE)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation"); + return; + } + + numBuffers = ctx->Extensions.ARB_draw_buffers_blend + ? ctx->Const.MaxDrawBuffers : 1; + + changed = GL_FALSE; + for (buf = 0; buf < numBuffers; buf++) { + if (ctx->Color.Blend[buf].EquationRGB != mode || + ctx->Color.Blend[buf].EquationA != mode) { + changed = GL_TRUE; + break; + } + } + if (!changed) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + for (buf = 0; buf < numBuffers; buf++) { + ctx->Color.Blend[buf].EquationRGB = mode; + ctx->Color.Blend[buf].EquationA = mode; + } + ctx->Color._BlendEquationPerBuffer = GL_FALSE; + + if (ctx->Driver.BlendEquationSeparate) + (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode ); +} + + +/** + * Set blend equation for one color buffer/target. + */ +void GLAPIENTRY +_mesa_BlendEquationi(GLuint buf, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n", + buf, _mesa_lookup_enum_by_nr(mode)); + + if (buf >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", + buf); + return; + } + + if (!legal_blend_equation(ctx, mode, GL_FALSE)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi"); + return; + } + + if (ctx->Color.Blend[buf].EquationRGB == mode && + ctx->Color.Blend[buf].EquationA == mode) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.Blend[buf].EquationRGB = mode; + ctx->Color.Blend[buf].EquationA = mode; + ctx->Color._BlendEquationPerBuffer = GL_TRUE; + + if (ctx->Driver.BlendEquationSeparatei) + ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode); +} + + +void GLAPIENTRY +_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) +{ + GLuint buf, numBuffers; + GLboolean changed; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n", + _mesa_lookup_enum_by_nr(modeRGB), + _mesa_lookup_enum_by_nr(modeA)); + + if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlendEquationSeparateEXT not supported by driver"); + return; + } + + if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)"); + return; + } + + if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)"); + return; + } + + numBuffers = ctx->Extensions.ARB_draw_buffers_blend + ? ctx->Const.MaxDrawBuffers : 1; + + changed = GL_FALSE; + for (buf = 0; buf < numBuffers; buf++) { + if (ctx->Color.Blend[buf].EquationRGB != modeRGB || + ctx->Color.Blend[buf].EquationA != modeA) { + changed = GL_TRUE; + break; + } + } + if (!changed) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + for (buf = 0; buf < numBuffers; buf++) { + ctx->Color.Blend[buf].EquationRGB = modeRGB; + ctx->Color.Blend[buf].EquationA = modeA; + } + ctx->Color._BlendEquationPerBuffer = GL_FALSE; + + if (ctx->Driver.BlendEquationSeparate) + ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA); +} + + +/** + * Set separate blend equations for one color buffer/target. + */ +void GLAPIENTRY +_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf, + _mesa_lookup_enum_by_nr(modeRGB), + _mesa_lookup_enum_by_nr(modeA)); + + if (buf >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)", + buf); + return; + } + + if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)"); + return; + } + + if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)"); + return; + } + + if (ctx->Color.Blend[buf].EquationRGB == modeRGB && + ctx->Color.Blend[buf].EquationA == modeA) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.Blend[buf].EquationRGB = modeRGB; + ctx->Color.Blend[buf].EquationA = modeA; + ctx->Color._BlendEquationPerBuffer = GL_TRUE; + + if (ctx->Driver.BlendEquationSeparatei) + ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA); +} + + + +#endif /* _HAVE_FULL_GL */ + + +/** + * Set the blending color. + * + * \param red red color component. + * \param green green color component. + * \param blue blue color component. + * \param alpha alpha color component. + * + * \sa glBlendColor(). + * + * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a + * change, flushes the vertices and notifies the driver via + * dd_function_table::BlendColor callback. + */ +void GLAPIENTRY +_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = red; + tmp[1] = green; + tmp[2] = blue; + tmp[3] = alpha; + + if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped)) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4FV( ctx->Color.BlendColorUnclamped, tmp ); + + ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F); + ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); + ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); + ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); + + if (ctx->Driver.BlendColor) + (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor); +} + + +/** + * Specify the alpha test function. + * + * \param func alpha comparison function. + * \param ref reference value. + * + * Verifies the parameters and updates gl_colorbuffer_attrib. + * On a change, flushes the vertices and notifies the driver via + * dd_function_table::AlphaFunc callback. + */ +void GLAPIENTRY +_mesa_AlphaFunc( GLenum func, GLclampf ref ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n", + _mesa_lookup_enum_by_nr(func), ref); + + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_EQUAL: + case GL_LEQUAL: + case GL_GREATER: + case GL_NOTEQUAL: + case GL_GEQUAL: + case GL_ALWAYS: + if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.AlphaFunc = func; + ctx->Color.AlphaRefUnclamped = ref; + ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F); + + if (ctx->Driver.AlphaFunc) + ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef); + return; + + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" ); + return; + } +} + + +/** + * Specify a logic pixel operation for color index rendering. + * + * \param opcode operation. + * + * Verifies that \p opcode is a valid enum and updates +gl_colorbuffer_attrib::LogicOp. + * On a change, flushes the vertices and notifies the driver via the + * dd_function_table::LogicOpcode callback. + */ +void GLAPIENTRY +_mesa_LogicOp( GLenum opcode ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode)); + + switch (opcode) { + case GL_CLEAR: + case GL_SET: + case GL_COPY: + case GL_COPY_INVERTED: + case GL_NOOP: + case GL_INVERT: + case GL_AND: + case GL_NAND: + case GL_OR: + case GL_NOR: + case GL_XOR: + case GL_EQUIV: + case GL_AND_REVERSE: + case GL_AND_INVERTED: + case GL_OR_REVERSE: + case GL_OR_INVERTED: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" ); + return; + } + + if (ctx->Color.LogicOp == opcode) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.LogicOp = opcode; + + if (ctx->Driver.LogicOpcode) + ctx->Driver.LogicOpcode( ctx, opcode ); +} + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_IndexMask( GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Color.IndexMask == mask) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.IndexMask = mask; +} +#endif + + +/** + * Enable or disable writing of frame buffer color components. + * + * \param red whether to mask writing of the red color component. + * \param green whether to mask writing of the green color component. + * \param blue whether to mask writing of the blue color component. + * \param alpha whether to mask writing of the alpha color component. + * + * \sa glColorMask(). + * + * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a + * change, flushes the vertices and notifies the driver via the + * dd_function_table::ColorMask callback. + */ +void GLAPIENTRY +_mesa_ColorMask( GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + GLubyte tmp[4]; + GLuint i; + GLboolean flushed; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", + red, green, blue, alpha); + + /* Shouldn't have any information about channel depth in core mesa + * -- should probably store these as the native booleans: + */ + tmp[RCOMP] = red ? 0xff : 0x0; + tmp[GCOMP] = green ? 0xff : 0x0; + tmp[BCOMP] = blue ? 0xff : 0x0; + tmp[ACOMP] = alpha ? 0xff : 0x0; + + flushed = GL_FALSE; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) { + if (!flushed) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + } + flushed = GL_TRUE; + COPY_4UBV(ctx->Color.ColorMask[i], tmp); + } + } + + if (ctx->Driver.ColorMask) + ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); +} + + +/** + * For GL_EXT_draw_buffers2 and GL3 + */ +void GLAPIENTRY +_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ) +{ + GLubyte tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n", + buf, red, green, blue, alpha); + + if (buf >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf); + return; + } + + /* Shouldn't have any information about channel depth in core mesa + * -- should probably store these as the native booleans: + */ + tmp[RCOMP] = red ? 0xff : 0x0; + tmp[GCOMP] = green ? 0xff : 0x0; + tmp[BCOMP] = blue ? 0xff : 0x0; + tmp[ACOMP] = alpha ? 0xff : 0x0; + + if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf])) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4UBV(ctx->Color.ColorMask[buf], tmp); + + if (ctx->Driver.ColorMaskIndexed) + ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha); +} + + +void GLAPIENTRY +_mesa_ClampColorARB(GLenum target, GLenum clamp) +{ + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)"); + return; + } + + switch (target) { + case GL_CLAMP_VERTEX_COLOR_ARB: + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.ClampVertexColor = clamp; + break; + case GL_CLAMP_FRAGMENT_COLOR_ARB: + FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP); + ctx->Color.ClampFragmentColor = clamp; + break; + case GL_CLAMP_READ_COLOR_ARB: + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ClampReadColor = clamp; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)"); + return; + } +} + + + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialization of the context's Color attribute group. + * + * \param ctx GL context. + * + * Initializes the related fields in the context color attribute group, + * __struct gl_contextRec::Color. + */ +void _mesa_init_color( struct gl_context * ctx ) +{ + GLuint i; + + /* Color buffer group */ + ctx->Color.IndexMask = ~0u; + memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); + ctx->Color.ClearIndex = 0; + ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 ); + ctx->Color.AlphaEnabled = GL_FALSE; + ctx->Color.AlphaFunc = GL_ALWAYS; + ctx->Color.AlphaRef = 0; + ctx->Color.BlendEnabled = 0x0; + for (i = 0; i < Elements(ctx->Color.Blend); i++) { + ctx->Color.Blend[i].SrcRGB = GL_ONE; + ctx->Color.Blend[i].DstRGB = GL_ZERO; + ctx->Color.Blend[i].SrcA = GL_ONE; + ctx->Color.Blend[i].DstA = GL_ZERO; + ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD; + ctx->Color.Blend[i].EquationA = GL_FUNC_ADD; + } + ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 ); + ctx->Color.IndexLogicOpEnabled = GL_FALSE; + ctx->Color.ColorLogicOpEnabled = GL_FALSE; + ctx->Color._LogicOpEnabled = GL_FALSE; + ctx->Color.LogicOp = GL_COPY; + ctx->Color.DitherFlag = GL_TRUE; + + if (ctx->Visual.doubleBufferMode) { + ctx->Color.DrawBuffer[0] = GL_BACK; + } + else { + ctx->Color.DrawBuffer[0] = GL_FRONT; + } + + ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; + ctx->Color._ClampFragmentColor = GL_TRUE; + ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; + ctx->Color._ClampReadColor = GL_TRUE; +} + +/*@}*/ diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index fa95e4522..301fe694c 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -83,16 +83,11 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) tmp[2] = blue; tmp[3] = alpha; - if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped)) + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f)) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4V(ctx->Color.ClearColorUnclamped, tmp); - - ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F); - ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); - ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); - ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); + COPY_4V(ctx->Color.ClearColor.f, tmp); if (ctx->Driver.ClearColor) { /* it's OK to call glClearColor in CI mode but it should be a NOP */ @@ -110,25 +105,22 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) void GLAPIENTRY _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) { - GLfloat tmp[4]; + GLint tmp[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - tmp[0] = (GLfloat) r; - tmp[1] = (GLfloat) g; - tmp[2] = (GLfloat) b; - tmp[3] = (GLfloat) a; + tmp[0] = r; + tmp[1] = g; + tmp[2] = b; + tmp[3] = a; - if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i)) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColor.i, tmp); - /* XXX we should eventually have a float/int/uint union for - * the ctx->Color.ClearColor state. - */ - COPY_4V(ctx->Color.ClearColor, tmp); - + /* these should be NOP calls for drivers supporting EXT_texture_integer */ if (ctx->Driver.ClearColor) { ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); } @@ -141,25 +133,22 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) void GLAPIENTRY _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) { - GLfloat tmp[4]; + GLuint tmp[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - tmp[0] = (GLfloat) r; - tmp[1] = (GLfloat) g; - tmp[2] = (GLfloat) b; - tmp[3] = (GLfloat) a; + tmp[0] = r; + tmp[1] = g; + tmp[2] = b; + tmp[3] = a; - if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui)) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColor.ui, tmp); - /* XXX we should eventually have a float/int/uint union for - * the ctx->Color.ClearColor state. - */ - COPY_4V(ctx->Color.ClearColor, tmp); - + /* these should be NOP calls for drivers supporting EXT_texture_integer */ if (ctx->Driver.ClearColor) { ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); } @@ -364,21 +353,18 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) return; } else if (mask) { - /* XXX note: we're putting the integer clear values into the - * floating point state var. This will not always work. We'll - * need a new ctx->Driver.ClearBuffer() hook.... - */ - GLclampf clearSave[4]; + union gl_color_union clearSave; + /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); + clearSave = ctx->Color.ClearColor; /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + COPY_4V(ctx->Color.ClearColor.i, value); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); + ctx->Color.ClearColor = clearSave; if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, clearSave); } @@ -418,21 +404,18 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) return; } else if (mask) { - /* XXX note: we're putting the uint clear values into the - * floating point state var. This will not always work. We'll - * need a new ctx->Driver.ClearBuffer() hook.... - */ - GLclampf clearSave[4]; + union gl_color_union clearSave; + /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); + clearSave = ctx->Color.ClearColor; /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + COPY_4V(ctx->Color.ClearColor.ui, value); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); + ctx->Color.ClearColor = clearSave; if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, clearSave); } @@ -495,17 +478,18 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) return; } else if (mask) { - GLclampf clearSave[4]; + union gl_color_union clearSave; + /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); + clearSave = ctx->Color.ClearColor; /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); + ctx->Color.ClearColor = clearSave; if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, clearSave); } diff --git a/mesalib/src/mesa/main/colormac.h b/mesalib/src/mesa/main/colormac.h index d308c48b6..4b7c3b4a0 100644 --- a/mesalib/src/mesa/main/colormac.h +++ b/mesalib/src/mesa/main/colormac.h @@ -169,6 +169,17 @@ do { \ } while (0) +/** + * Convert four float values in [0,1] to ubytes in [0,255] with clamping. + */ +static inline void +_mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4]) +{ + int i; + for (i = 0; i < 4; i++) + UNCLAMPED_FLOAT_TO_UBYTE(dst[i], src[i]); +} + /** * \name Generic color packing macros. All inputs should be GLubytes. diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index b77e4f092..d6cc0196d 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -589,7 +589,8 @@ struct dd_function_table { GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); /** Specify clear values for the color buffers */ - void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); + void (*ClearColor)(struct gl_context *ctx, + const union gl_color_union color); /** Specify the clear value for the depth buffer */ void (*ClearDepth)(struct gl_context *ctx, GLclampd d); /** Specify the clear value for the stencil buffer */ diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 069254b18..a777bd8c4 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -1673,10 +1673,13 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); break; case GL_COLOR_CLEAR_VALUE: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Color.ClearColor); - else - COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); + if(ctx->Color._ClampFragmentColor) { + v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); + v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); + v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); + v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); + } else + COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); break; case GL_BLEND_COLOR_EXT: if(ctx->Color._ClampFragmentColor) diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index 3e75e7c6b..66d7eec65 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -1513,12 +1513,8 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]); - } + if (!mask || mask[i]) + _mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]); } if (useTemp) memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index ae500b4c2..8671ecda9 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -721,16 +721,26 @@ struct gl_accum_attrib /** + * Used for storing clear color, texture border color, etc. + * The float values are typically unclamped. + */ +union gl_color_union +{ + GLfloat f[4]; + GLint i[4]; + GLuint ui[4]; +}; + + +/** * Color buffer attribute group (GL_COLOR_BUFFER_BIT). */ struct gl_colorbuffer_attrib { - GLuint ClearIndex; /**< Index to use for glClear */ - GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ - GLclampf ClearColor[4]; /**< Color to use for glClear */ - - GLuint IndexMask; /**< Color index write mask */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ + GLuint ClearIndex; /**< Index for glClear */ + union gl_color_union ClearColor; /**< Color for glClear, unclamped */ + GLuint IndexMask; /**< Color index write mask */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; /**< Each flag is 0xff or 0x0 */ GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ @@ -750,8 +760,8 @@ struct gl_colorbuffer_attrib /*@{*/ GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ - /* NOTE: this does _not_ depend on fragment clamping or any other clamping control, - * only on the fixed-pointness of the render target. + /* NOTE: this does _not_ depend on fragment clamping or any other clamping + * control, only on the fixed-pointness of the render target. * The query does however depend on fragment color clamping. */ GLfloat BlendColorUnclamped[4]; /**< Blending color */ @@ -1356,11 +1366,7 @@ struct gl_sampler_object GLenum WrapR; /**< R-axis texture image wrap mode */ GLenum MinFilter; /**< minification filter */ GLenum MagFilter; /**< magnification filter */ - union { - GLfloat f[4]; - GLuint ui[4]; - GLint i[4]; - } BorderColor; /**< Interpreted according to texture format */ + union gl_color_union BorderColor; /**< Interpreted according to texture format */ GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ GLfloat LodBias; /**< OpenGL 1.4 */ diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index b0f9c33b8..2323819aa 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -111,21 +111,43 @@ is_sampler_type(GLenum type) { switch (type) { case GL_SAMPLER_1D: + case GL_INT_SAMPLER_1D: + case GL_UNSIGNED_INT_SAMPLER_1D: case GL_SAMPLER_2D: + case GL_INT_SAMPLER_2D: + case GL_UNSIGNED_INT_SAMPLER_2D: case GL_SAMPLER_3D: + case GL_INT_SAMPLER_3D: + case GL_UNSIGNED_INT_SAMPLER_3D: case GL_SAMPLER_CUBE: + case GL_INT_SAMPLER_CUBE: + case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_SAMPLER_1D_SHADOW: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_2D_RECT_ARB: + case GL_INT_SAMPLER_2D_RECT: + case GL_UNSIGNED_INT_SAMPLER_2D_RECT: case GL_SAMPLER_2D_RECT_SHADOW_ARB: case GL_SAMPLER_1D_ARRAY_EXT: + case GL_INT_SAMPLER_1D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: case GL_SAMPLER_2D_ARRAY_EXT: + case GL_INT_SAMPLER_2D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: case GL_SAMPLER_CUBE_MAP_ARRAY: case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: case GL_SAMPLER_BUFFER: + case GL_INT_SAMPLER_BUFFER: + case GL_UNSIGNED_INT_SAMPLER_BUFFER: + case GL_SAMPLER_2D_MULTISAMPLE: + case GL_INT_SAMPLER_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: + case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: return GL_TRUE; default: return GL_FALSE; |