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author | marha <marha@users.sourceforge.net> | 2011-11-29 12:25:28 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-29 12:25:28 +0100 |
commit | 2cfebffb491807a465a8e5f7daca582d8aefb829 (patch) | |
tree | 1e17cf480a441bc4b941008005fcd0cc6c3d09a6 /mesalib/src/mesa/main | |
parent | 7417e9a171736b5279881cd4381fb58c617a23d9 (diff) | |
download | vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.tar.gz vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.tar.bz2 vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.zip |
mesa git update 29 nov 2011
Diffstat (limited to 'mesalib/src/mesa/main')
30 files changed, 959 insertions, 827 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index b93a057e6..7bf55f319 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1474,44 +1474,44 @@ static void _ae_update_state( struct gl_context *ctx ) actx->nr_vbos = 0; /* conventional vertex arrays */ - if (arrayObj->Index.Enabled) { - aa->array = &arrayObj->Index; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->EdgeFlag.Enabled) { - aa->array = &arrayObj->EdgeFlag; + if (arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]; aa->offset = _gloffset_EdgeFlagv; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->Normal.Enabled) { - aa->array = &arrayObj->Normal; + if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]; aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->Color.Enabled) { - aa->array = &arrayObj->Color; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]; aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->SecondaryColor.Enabled) { - aa->array = &arrayObj->SecondaryColor; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]; aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->FogCoord.Enabled) { - aa->array = &arrayObj->FogCoord; + if (arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]; aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]; if (attribArray->Enabled) { /* NOTE: we use generic glVertexAttribNV functions here. * If we ever remove GL_NV_vertex_program this will have to change. @@ -1528,8 +1528,8 @@ static void _ae_update_state( struct gl_context *ctx ) } /* generic vertex attribute arrays */ - for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ - struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; + for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */ + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]; if (attribArray->Enabled) { at->array = attribArray; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV @@ -1563,24 +1563,24 @@ static void _ae_update_state( struct gl_context *ctx ) } /* finally, vertex position */ - if (arrayObj->VertexAttrib[0].Enabled) { + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's * issued as the last (provoking) attribute). */ - aa->array = &arrayObj->VertexAttrib[0]; + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - else if (arrayObj->Vertex.Enabled) { - aa->array = &arrayObj->Vertex; + else if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_POS]; aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - check_vbo(actx, ctx->Array.ElementArrayBufferObj); + check_vbo(actx, arrayObj->ElementArrayBufferObj); ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); ASSERT(aa - actx->arrays < 32); diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index 1fcf5cd68..efdecb212 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -120,7 +120,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function) case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled) + if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) return GL_FALSE; break; #endif @@ -142,8 +142,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function) /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic * array [0]). */ - return (ctx->Array.ArrayObj->Vertex.Enabled || - ctx->Array.ArrayObj->VertexAttrib[0].Enabled); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled || + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); } } break; @@ -182,7 +182,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type, memset(&ib, 0, sizeof(ib)); ib.type = type; ib.ptr = indices; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); @@ -254,10 +254,10 @@ _mesa_validate_DrawElements(struct gl_context *ctx, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } @@ -315,10 +315,10 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); return GL_FALSE; } @@ -454,10 +454,10 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElementsInstanced index out of buffer bounds"); return GL_FALSE; diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c index 1283940f7..0439063b1 100644 --- a/mesalib/src/mesa/main/arrayobj.c +++ b/mesalib/src/mesa/main/arrayobj.c @@ -85,24 +85,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) { GLuint i; - _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL); - - for (i = 0; i < Elements(obj->TexCoord); i++) - _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL); - for (i = 0; i < Elements(obj->VertexAttrib); i++) - _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL); - -#if FEATURE_point_size_array - _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL); -#endif + _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj, NULL); } @@ -133,6 +117,7 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj ) { (void) ctx; unbind_array_object_vbos(ctx, obj); + _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, NULL); _glthread_DESTROY_MUTEX(obj->Mutex); free(obj); } @@ -234,24 +219,39 @@ _mesa_initialize_array_object( struct gl_context *ctx, obj->RefCount = 1; /* Init the individual arrays */ - init_array(ctx, &obj->Vertex, 4, GL_FLOAT); - init_array(ctx, &obj->Weight, 1, GL_FLOAT); - init_array(ctx, &obj->Normal, 3, GL_FLOAT); - init_array(ctx, &obj->Color, 4, GL_FLOAT); - init_array(ctx, &obj->SecondaryColor, 3, GL_FLOAT); - init_array(ctx, &obj->FogCoord, 1, GL_FLOAT); - init_array(ctx, &obj->Index, 1, GL_FLOAT); - for (i = 0; i < Elements(obj->TexCoord); i++) { - init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT); - } - init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); for (i = 0; i < Elements(obj->VertexAttrib); i++) { - init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); - } - + switch (i) { + case VERT_ATTRIB_WEIGHT: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_WEIGHT], 1, GL_FLOAT); + break; + case VERT_ATTRIB_NORMAL: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_NORMAL], 3, GL_FLOAT); + break; + case VERT_ATTRIB_COLOR1: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR1], 3, GL_FLOAT); + break; + case VERT_ATTRIB_FOG: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_FOG], 1, GL_FLOAT); + break; + case VERT_ATTRIB_COLOR_INDEX: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX], 1, GL_FLOAT); + break; + case VERT_ATTRIB_EDGEFLAG: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_EDGEFLAG], 1, GL_BOOL); + break; #if FEATURE_point_size_array - init_array(ctx, &obj->PointSize, 1, GL_FLOAT); + case VERT_ATTRIB_POINT_SIZE: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_POINT_SIZE], 1, GL_FLOAT); + break; #endif + default: + init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); + break; + } + } + + _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, + ctx->Shared->NullBufferObj); } @@ -290,12 +290,9 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) static GLuint update_min(GLuint min, struct gl_client_array *array) { - if (array->Enabled) { - _mesa_update_array_max_element(array); - return MIN2(min, array->_MaxElement); - } - else - return min; + assert(array->Enabled); + _mesa_update_array_max_element(array); + return MIN2(min, array->_MaxElement); } @@ -306,23 +303,14 @@ void _mesa_update_array_object_max_element(struct gl_context *ctx, struct gl_array_object *arrayObj) { - GLuint i, min = ~0; - - min = update_min(min, &arrayObj->Vertex); - min = update_min(min, &arrayObj->Weight); - min = update_min(min, &arrayObj->Normal); - min = update_min(min, &arrayObj->Color); - min = update_min(min, &arrayObj->SecondaryColor); - min = update_min(min, &arrayObj->FogCoord); - min = update_min(min, &arrayObj->Index); - min = update_min(min, &arrayObj->EdgeFlag); -#if FEATURE_point_size_array - min = update_min(min, &arrayObj->PointSize); -#endif - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) - min = update_min(min, &arrayObj->TexCoord[i]); - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - min = update_min(min, &arrayObj->VertexAttrib[i]); + GLbitfield64 enabled = arrayObj->_Enabled; + GLuint min = ~0u; + + while (enabled) { + GLint attrib = _mesa_ffsll(enabled) - 1; + enabled &= ~BITFIELD64_BIT(attrib); + min = update_min(min, &arrayObj->VertexAttrib[attrib]); + } /* _MaxElement is one past the last legal array element */ arrayObj->_MaxElement = min; @@ -380,7 +368,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) } ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_ALL; + ctx->Array.NewState |= VERT_BIT_ALL; _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj); /* Pass BindVertexArray call to device driver */ diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index f368eecc1..6f4a91b1f 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1322,19 +1322,6 @@ copy_array_object(struct gl_context *ctx, /* In theory must be the same anyway, but on recreate make sure it matches */ dest->VBOonly = src->VBOonly; - _mesa_copy_client_array(ctx, &dest->Vertex, &src->Vertex); - _mesa_copy_client_array(ctx, &dest->Weight, &src->Weight); - _mesa_copy_client_array(ctx, &dest->Normal, &src->Normal); - _mesa_copy_client_array(ctx, &dest->Color, &src->Color); - _mesa_copy_client_array(ctx, &dest->SecondaryColor, &src->SecondaryColor); - _mesa_copy_client_array(ctx, &dest->FogCoord, &src->FogCoord); - _mesa_copy_client_array(ctx, &dest->Index, &src->Index); - _mesa_copy_client_array(ctx, &dest->EdgeFlag, &src->EdgeFlag); -#if FEATURE_point_size_array - _mesa_copy_client_array(ctx, &dest->PointSize, &src->PointSize); -#endif - for (i = 0; i < Elements(src->TexCoord); i++) - _mesa_copy_client_array(ctx, &dest->TexCoord[i], &src->TexCoord[i]); for (i = 0; i < Elements(src->VertexAttrib); i++) _mesa_copy_client_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]); @@ -1385,8 +1372,8 @@ save_array_attrib(struct gl_context *ctx, /* Just reference them here */ _mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj, src->ArrayBufferObj); - _mesa_reference_buffer_object(ctx, &dest->ElementArrayBufferObj, - src->ElementArrayBufferObj); + _mesa_reference_buffer_object(ctx, &dest->ArrayObj->ElementArrayBufferObj, + src->ArrayObj->ElementArrayBufferObj); } /** @@ -1407,7 +1394,7 @@ restore_array_attrib(struct gl_context *ctx, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, src->ArrayBufferObj->Name); _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, - src->ElementArrayBufferObj->Name); + src->ArrayObj->ElementArrayBufferObj->Name); /* Better safe than sorry?! */ dest->RebindArrays = GL_TRUE; @@ -1447,7 +1434,6 @@ free_array_attrib_data(struct gl_context *ctx, _mesa_delete_array_object(ctx, attrib->ArrayObj); attrib->ArrayObj = 0; _mesa_reference_buffer_object(ctx, &attrib->ArrayBufferObj, NULL); - _mesa_reference_buffer_object(ctx, &attrib->ElementArrayBufferObj, NULL); } diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 4c77397d9..cc6f6753d 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -77,7 +77,7 @@ get_buffer_target(struct gl_context *ctx, GLenum target) case GL_ARRAY_BUFFER_ARB: return &ctx->Array.ArrayBufferObj; case GL_ELEMENT_ARRAY_BUFFER_ARB: - return &ctx->Array.ElementArrayBufferObj; + return &ctx->Array.ArrayObj->ElementArrayBufferObj; case GL_PIXEL_PACK_BUFFER_EXT: return &ctx->Pack.BufferObj; case GL_PIXEL_UNPACK_BUFFER_EXT: @@ -270,7 +270,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, #if 0 /* unfortunately, these tests are invalid during context tear-down */ ASSERT(ctx->Array.ArrayBufferObj != bufObj); - ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); + ASSERT(ctx->Array.ArrayObj->ElementArrayBufferObj != bufObj); ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj); #endif @@ -531,8 +531,6 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, ctx->Shared->NullBufferObj); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, - ctx->Shared->NullBufferObj); _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, ctx->Shared->NullBufferObj); @@ -545,7 +543,6 @@ void _mesa_free_buffer_objects( struct gl_context *ctx ) { _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL); _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL); @@ -741,17 +738,6 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) } /* unbind any vertex pointers bound to this buffer */ - unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj); - unbind(ctx, &arrayObj->Weight.BufferObj, bufObj); - unbind(ctx, &arrayObj->Normal.BufferObj, bufObj); - unbind(ctx, &arrayObj->Color.BufferObj, bufObj); - unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj); - unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj); - unbind(ctx, &arrayObj->Index.BufferObj, bufObj); - unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj); - for (j = 0; j < Elements(arrayObj->TexCoord); j++) { - unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj); - } for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) { unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj); } @@ -759,7 +745,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) if (ctx->Array.ArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); } - if (ctx->Array.ElementArrayBufferObj == bufObj) { + if (arrayObj->ElementArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } @@ -1286,14 +1272,14 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, ASSERT_OUTSIDE_BEGIN_END(ctx); src = get_buffer(ctx, readTarget); - if (!src || !_mesa_is_bufferobj(src)) { + if (!_mesa_is_bufferobj(src)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyBuffserSubData(readTarget = 0x%x)", readTarget); return; } dst = get_buffer(ctx, writeTarget); - if (!dst || !_mesa_is_bufferobj(dst)) { + if (!_mesa_is_bufferobj(dst)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget); return; @@ -1421,7 +1407,7 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, } bufObj = get_buffer(ctx, target); - if (!bufObj || !_mesa_is_bufferobj(bufObj)) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferRange(target = 0x%x)", target); return NULL; diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index b4e70f2f0..c0d5a641a 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -53,7 +53,7 @@ _mesa_bufferobj_mapped(const struct gl_buffer_object *obj) static inline GLboolean _mesa_is_bufferobj(const struct gl_buffer_object *obj) { - return obj->Name != 0; + return obj != NULL && obj->Name != 0; } diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index e0af6ee67..009048170 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -798,7 +798,7 @@ init_attrib_groups(struct gl_context *ctx) ctx->NewState = _NEW_ALL; ctx->ErrorValue = (GLenum) GL_NO_ERROR; ctx->ResetStatus = (GLenum) GL_NO_ERROR; - ctx->varying_vp_inputs = ~0; + ctx->varying_vp_inputs = VERT_BIT_ALL; return GL_TRUE; } @@ -1135,7 +1135,6 @@ _mesa_free_context_data( struct gl_context *ctx ) #if FEATURE_ARB_vertex_buffer_object _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); #endif /* free dispatch tables */ diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index b2c77243b..6461ac1b3 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -54,47 +54,47 @@ static void client_state(struct gl_context *ctx, GLenum cap, GLboolean state) { struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint flag; + GLbitfield64 flag; GLboolean *var; switch (cap) { case GL_VERTEX_ARRAY: - var = &arrayObj->Vertex.Enabled; - flag = _NEW_ARRAY_VERTEX; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled; + flag = VERT_BIT_POS; break; case GL_NORMAL_ARRAY: - var = &arrayObj->Normal.Enabled; - flag = _NEW_ARRAY_NORMAL; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled; + flag = VERT_BIT_NORMAL; break; case GL_COLOR_ARRAY: - var = &arrayObj->Color.Enabled; - flag = _NEW_ARRAY_COLOR0; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled; + flag = VERT_BIT_COLOR0; break; case GL_INDEX_ARRAY: - var = &arrayObj->Index.Enabled; - flag = _NEW_ARRAY_INDEX; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled; + flag = VERT_BIT_COLOR_INDEX; break; case GL_TEXTURE_COORD_ARRAY: - var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; - flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); + var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; + flag = VERT_BIT_TEX(ctx->Array.ActiveTexture); break; case GL_EDGE_FLAG_ARRAY: - var = &arrayObj->EdgeFlag.Enabled; - flag = _NEW_ARRAY_EDGEFLAG; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled; + flag = VERT_BIT_EDGEFLAG; break; case GL_FOG_COORDINATE_ARRAY_EXT: - var = &arrayObj->FogCoord.Enabled; - flag = _NEW_ARRAY_FOGCOORD; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled; + flag = VERT_BIT_FOG; break; case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &arrayObj->SecondaryColor.Enabled; - flag = _NEW_ARRAY_COLOR1; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled; + flag = VERT_BIT_COLOR1; break; #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: - var = &arrayObj->PointSize.Enabled; - flag = _NEW_ARRAY_POINT_SIZE; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled; + flag = VERT_BIT_POINT_SIZE; break; #endif @@ -118,9 +118,9 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state) CHECK_EXTENSION(NV_vertex_program, cap); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - var = &arrayObj->VertexAttrib[n].Enabled; - flag = _NEW_ARRAY_ATTRIB(n); + ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled; + flag = VERT_BIT_GENERIC(n); } break; #endif /* FEATURE_NV_vertex_program */ @@ -1226,27 +1226,27 @@ _mesa_IsEnabled( GLenum cap ) /* client-side state */ case GL_VERTEX_ARRAY: - return (ctx->Array.ArrayObj->Vertex.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0); case GL_NORMAL_ARRAY: - return (ctx->Array.ArrayObj->Normal.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0); case GL_COLOR_ARRAY: - return (ctx->Array.ArrayObj->Color.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0); case GL_INDEX_ARRAY: - return (ctx->Array.ArrayObj->Index.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0); case GL_TEXTURE_COORD_ARRAY: - return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture] + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)] .Enabled != 0); case GL_EDGE_FLAG_ARRAY: - return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0); case GL_FOG_COORDINATE_ARRAY_EXT: CHECK_EXTENSION(EXT_fog_coord); - return (ctx->Array.ArrayObj->FogCoord.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0); case GL_SECONDARY_COLOR_ARRAY_EXT: CHECK_EXTENSION(EXT_secondary_color); - return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0); #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: - return (ctx->Array.ArrayObj->PointSize.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0); #endif /* GL_ARB_texture_cube_map */ @@ -1312,8 +1312,8 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(NV_vertex_program); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); + ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled != 0); } case GL_MAP1_VERTEX_ATTRIB0_4_NV: case GL_MAP1_VERTEX_ATTRIB1_4_NV: diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 5b329f5c3..9111caa1b 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -39,6 +39,7 @@ #include "formats.h" #include "framebuffer.h" #include "hash.h" +#include "image.h" #include "macros.h" #include "mfeatures.h" #include "mtypes.h" @@ -1299,6 +1300,9 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_LUMINANCE_ALPHA32UI_EXT: return ctx->Extensions.EXT_texture_integer && ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + + case GL_RGB10_A2UI: + return ctx->Extensions.ARB_texture_rgb10_a2ui ? GL_RGBA : 0; default: return 0; } @@ -1474,48 +1478,10 @@ _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) static GLint get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) { - switch (pname) { - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || - baseFormat == GL_RG || baseFormat == GL_RED) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA || - baseFormat == GL_LUMINANCE_ALPHA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - default: + if (_mesa_base_format_has_channel(baseFormat, pname)) + return _mesa_get_format_bits(format, pname); + else return 0; - } } diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 2ce81fef6..008da0d0e 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -334,7 +334,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) else if (!(vertexProgram || vertexShader)) { /* Fixed function vertex logic */ /* _NEW_ARRAY */ - GLbitfield varying_inputs = ctx->varying_vp_inputs; + GLbitfield64 varying_inputs = ctx->varying_vp_inputs; /* These get generated in the setup routine regardless of the * vertex program: @@ -489,6 +489,12 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) /* _NEW_BUFFERS */ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + /* _NEW_COLOR */ + if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) { + /* if alpha test is enabled we need to emit at least one color */ + key->num_draw_buffers = 1; + } + key->inputs_available = (inputs_available & inputs_referenced); /* compute size of state key, ignoring unused texture units */ diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index 2c937386a..19d319a56 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -68,7 +68,7 @@ struct state_key { unsigned texture_enabled_global:1; unsigned fragprog_inputs_read:12; - unsigned varying_vp_inputs; + GLbitfield64 varying_vp_inputs; struct { unsigned light_enabled:1; @@ -130,16 +130,16 @@ static GLboolean check_active_shininess( struct gl_context *ctx, const struct state_key *key, GLuint side ) { - GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side); + GLuint attr = MAT_ATTRIB_FRONT_SHININESS + side; if ((key->varying_vp_inputs & VERT_BIT_COLOR0) && - (key->light_color_material_mask & bit)) + (key->light_color_material_mask & (1 << attr))) return GL_TRUE; - if (key->varying_vp_inputs & (bit << 16)) + if (key->varying_vp_inputs & VERT_ATTRIB_GENERIC(attr)) return GL_TRUE; - if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F) + if (ctx->Light.Material.Attrib[attr][0] != 0.0F) return GL_TRUE; return GL_FALSE; @@ -230,7 +230,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) key->point_attenuated = 1; #if FEATURE_point_size_array - if (ctx->Array.ArrayObj->PointSize.Enabled) + if (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled) key->point_array = 1; #endif @@ -445,10 +445,10 @@ static struct ureg register_param5(struct tnl_program *p, */ static struct ureg register_input( struct tnl_program *p, GLuint input ) { - assert(input < 32); + assert(input < VERT_ATTRIB_MAX); - if (p->state->varying_vp_inputs & (1<<input)) { - p->program->Base.InputsRead |= (1<<input); + if (p->state->varying_vp_inputs & VERT_BIT(input)) { + p->program->Base.InputsRead |= VERT_BIT(input); return make_ureg(PROGRAM_INPUT, input); } else { @@ -871,7 +871,7 @@ static void set_material_flags( struct tnl_program *p ) p->color_materials = p->state->light_color_material_mask; } - p->materials |= (p->state->varying_vp_inputs >> 16); + p->materials |= (p->state->varying_vp_inputs >> VERT_ATTRIB_GENERIC0); } diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index 2f051dfa4..0ab694014 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -661,7 +661,7 @@ unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n) for (i = 0; i < n; i++) { dst[i][0] = dst[i][1] = - dst[i][2] = s[i]; + dst[i][2] = s[i * 2]; dst[i][3] = 1.0F; } } @@ -1642,6 +1642,20 @@ unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } } +static void +unpack_int_rgba_ARGB2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + GLuint tmp = src[i]; + dst[i][0] = (tmp >> 20) & 0x3ff; + dst[i][1] = (tmp >> 10) & 0x3ff; + dst[i][2] = (tmp >> 0) & 0x3ff; + dst[i][3] = (tmp >> 30) & 0x3; + } +} + void _mesa_unpack_int_rgba_row(gl_format format, GLuint n, const void *src, GLuint dst[][4]) @@ -1680,6 +1694,9 @@ _mesa_unpack_int_rgba_row(gl_format format, GLuint n, unpack_int_rgba_INTENSITY_UINT32(src, dst, n); break; + case MESA_FORMAT_ARGB2101010_UINT: + unpack_int_rgba_ARGB2101010_UINT(src, dst, n); + break; default: _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__, _mesa_get_format_name(format)); diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index b9871aec8..d3b12d008 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -1496,6 +1496,15 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 8 /* BlockWidth/Height,Bytes */ }, + { + MESA_FORMAT_ARGB2101010_UINT, + "MESA_FORMAT_ARGB2101010_UINT", + GL_RGBA, + GL_UNSIGNED_INT, + 10, 10, 10, 2, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, }; @@ -2449,6 +2458,11 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 3; return; + case MESA_FORMAT_ARGB2101010_UINT: + *datatype = GL_UNSIGNED_INT_2_10_10_10_REV; + *comps = 4; + return; + case MESA_FORMAT_COUNT: assert(0); return; @@ -2466,11 +2480,12 @@ _mesa_format_to_type_and_comps(gl_format format, } /** - * Returns a MESA_FORMAT describing pixels with the given format/type if - * available, or MESA_FORMAT_NONE. + * Check if a gl_format exactly matches a GL formaat/type combination + * such that we can use memcpy() from one to the other. + * + * Note: this matching assumes that GL_PACK/UNPACK_SWAP_BYTES is unset. * - * If a format is returned, it should be suitable to memcpy - * _mesa_get_format_bytes() at a time to move the pixel data. + * \return GL_TRUE if the formats match, GL_FALSE otherwise. */ GLboolean _mesa_format_matches_format_and_type(gl_format gl_format, @@ -2480,13 +2495,11 @@ _mesa_format_matches_format_and_type(gl_format gl_format, /* Note: When reading a GL format/type combination, the format lists channel * assignments from most significant channel in the type to least - * significant. A type with _REV indicates that the assignments are swapped, - * so they are listed from least significant to most significant. + * significant. A type with _REV indicates that the assignments are + * swapped, so they are listed from least significant to most significant. * - * For sanity, please keep this switch statement ordered the same as the enum - * in formats.h. - * - * This matching assumes that GL_PACK/UNPACK_SWAP_BYTES is unset. + * For sanity, please keep this switch statement ordered the same as the + * enums in formats.h. */ switch (gl_format) { @@ -2772,6 +2785,9 @@ _mesa_format_matches_format_and_type(gl_format gl_format, /* FINISHME: SNORM */ return GL_FALSE; + case MESA_FORMAT_ARGB2101010_UINT: + return GL_FALSE; + case MESA_FORMAT_RGB9_E5_FLOAT: return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV; case MESA_FORMAT_R11_G11_B10_FLOAT: diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 5f601862b..b22b07338 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -91,11 +91,11 @@ typedef enum MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ MESA_FORMAT_R8, /* RRRR RRRR */ - MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */ + MESA_FORMAT_RG88, /* GGGG GGGG RRRR RRRR */ + MESA_FORMAT_RG88_REV, /* RRRR RRRR GGGG GGGG */ MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */ - MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ - MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ + MESA_FORMAT_RG1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ + MESA_FORMAT_RG1616_REV, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ @@ -110,11 +110,11 @@ typedef enum * \name 8-bit/channel sRGB formats */ /*@{*/ - MESA_FORMAT_SRGB8, - MESA_FORMAT_SRGBA8, - MESA_FORMAT_SARGB8, - MESA_FORMAT_SL8, - MESA_FORMAT_SLA8, + MESA_FORMAT_SRGB8, /* RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_SRGBA8, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_SARGB8, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_SL8, /* LLLL LLLL */ + MESA_FORMAT_SLA8, /* AAAA AAAA LLLL LLLL */ MESA_FORMAT_SRGB_DXT1, MESA_FORMAT_SRGBA_DXT1, MESA_FORMAT_SRGBA_DXT3, @@ -265,6 +265,8 @@ typedef enum MESA_FORMAT_Z32_FLOAT, MESA_FORMAT_Z32_FLOAT_X24S8, + MESA_FORMAT_ARGB2101010_UINT, + MESA_FORMAT_COUNT } gl_format; diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index d8a063876..4df6afe36 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -589,17 +589,17 @@ static const struct value_desc values[] = { { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit }, - { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, - { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, - { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, - { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, - { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, - { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, - { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, + { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA }, + { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA }, + { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA }, + { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA }, + { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA }, + { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA }, + { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA }, + { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA }, + { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA }, + { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA }, + { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_SIZE, @@ -634,11 +634,11 @@ static const struct value_desc values[] = { /* GL_ARB_vertex_buffer_object */ { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA }, { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA }, { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, /* GL_OES_point_sprite */ @@ -676,9 +676,9 @@ static const struct value_desc values[] = { { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, /* OES_point_size_array */ - { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, - { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, - { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, + { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) }, + { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) }, + { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) }, { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, #endif /* FEATURE_ES1 */ @@ -927,13 +927,13 @@ static const struct value_desc values[] = { { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, - { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, - { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, + { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA }, + { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA }, + { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA }, { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, /* GL_ARB_texture_compression */ @@ -958,24 +958,24 @@ static const struct value_desc values[] = { { GL_CURRENT_SECONDARY_COLOR_EXT, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_EXT_secondary_color_flush_current }, - { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), + { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), + { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), + { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), + { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), extra_EXT_secondary_color }, /* GL_EXT_fog_coord */ { GL_CURRENT_FOG_COORDINATE_EXT, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_EXT_fog_coord_flush_current }, - { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), + { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), + { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), + { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), extra_EXT_fog_coord }, { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), extra_EXT_fog_coord }, @@ -998,37 +998,37 @@ static const struct value_desc values[] = { /* GL_NV_vertex_program */ { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), + { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), + { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), + { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), + { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), + { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), + { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), + { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), + { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), + { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), + { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), + { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), + { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), + { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), + { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), + { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), + { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled), extra_NV_vertex_program }, { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), extra_NV_vertex_program }, @@ -1099,13 +1099,13 @@ static const struct value_desc values[] = { /* GL_ARB_vertex_buffer_object */ { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA }, /* GL_EXT_pixel_buffer_object */ { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, @@ -1487,7 +1487,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu case GL_TEXTURE_COORD_ARRAY_SIZE: case GL_TEXTURE_COORD_ARRAY_TYPE: case GL_TEXTURE_COORD_ARRAY_STRIDE: - array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; v->value_int = *(GLuint *) ((char *) array + d->offset); break; @@ -1627,10 +1627,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: v->value_int = - ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ElementArrayBufferObj->Name; + v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name; break; /* ARB_copy_buffer */ @@ -1679,7 +1679,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; break; case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: - v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; + v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name; break; case GL_FOG_COLOR: diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c index c381fb2df..dbf6c3f5e 100644 --- a/mesalib/src/mesa/main/getstring.c +++ b/mesalib/src/mesa/main/getstring.c @@ -190,28 +190,28 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params ) switch (pname) { case GL_VERTEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr; break; case GL_NORMAL_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr; break; case GL_COLOR_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr; break; case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr; break; case GL_FOG_COORDINATE_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr; break; case GL_INDEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr; break; case GL_TEXTURE_COORD_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; break; case GL_EDGE_FLAG_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr; break; case GL_FEEDBACK_BUFFER_POINTER: *params = ctx->Feedback.Buffer; @@ -221,7 +221,7 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params ) break; #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_POINTER_OES: - *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr; break; #endif default: diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index ca31e53a8..9b9e83802 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -243,12 +243,14 @@ _mesa_components_in_format( GLenum format ) case GL_RGB: case GL_BGR: case GL_RGB_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: return 3; case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: case GL_RGBA_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: return 4; default: @@ -814,6 +816,7 @@ _mesa_is_color_format(GLenum format) case GL_INTENSITY16_SNORM: case GL_RGB9_E5: case GL_R11F_G11F_B10F: + case GL_RGB10_A2UI: return GL_TRUE; case GL_YCBCR_MESA: /* not considered to be RGB */ /* fall-through */ @@ -1000,6 +1003,7 @@ _mesa_is_integer_format(GLenum format) case GL_INTENSITY8I_EXT: case GL_LUMINANCE8I_EXT: case GL_LUMINANCE_ALPHA8I_EXT: + case GL_RGB10_A2UI: return GL_TRUE; default: return GL_FALSE; @@ -1067,6 +1071,93 @@ _mesa_is_compressed_format(struct gl_context *ctx, GLenum format) /** + * Does the given base texture/renderbuffer format have the channel + * named by 'pname'? + */ +GLboolean +_mesa_base_format_has_channel(GLenum base_format, GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_RED_SIZE: + case GL_TEXTURE_RED_TYPE: + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + if (base_format == GL_RED || + base_format == GL_RG || + base_format == GL_RGB || + base_format == GL_RGBA) { + return GL_TRUE; + } + return GL_FALSE; + case GL_TEXTURE_GREEN_SIZE: + case GL_TEXTURE_GREEN_TYPE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + if (base_format == GL_RG || + base_format == GL_RGB || + base_format == GL_RGBA) { + return GL_TRUE; + } + return GL_FALSE; + case GL_TEXTURE_BLUE_SIZE: + case GL_TEXTURE_BLUE_TYPE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + if (base_format == GL_RGB || + base_format == GL_RGBA) { + return GL_TRUE; + } + return GL_FALSE; + case GL_TEXTURE_ALPHA_SIZE: + case GL_TEXTURE_ALPHA_TYPE: + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + if (base_format == GL_RGBA || + base_format == GL_ALPHA || + base_format == GL_LUMINANCE_ALPHA) { + return GL_TRUE; + } + return GL_FALSE; + case GL_TEXTURE_LUMINANCE_SIZE: + case GL_TEXTURE_LUMINANCE_TYPE: + if (base_format == GL_LUMINANCE || + base_format == GL_LUMINANCE_ALPHA) { + return GL_TRUE; + } + return GL_FALSE; + case GL_TEXTURE_INTENSITY_SIZE: + case GL_TEXTURE_INTENSITY_TYPE: + if (base_format == GL_INTENSITY) { + return GL_TRUE; + } + return GL_FALSE; + case GL_TEXTURE_DEPTH_SIZE: + case GL_TEXTURE_DEPTH_TYPE: + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + if (base_format == GL_DEPTH_STENCIL || + base_format == GL_DEPTH_COMPONENT) { + return GL_TRUE; + } + return GL_FALSE; + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (base_format == GL_DEPTH_STENCIL || + base_format == GL_STENCIL_INDEX) { + return GL_TRUE; + } + return GL_FALSE; + default: + _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n", + __FUNCTION__, pname); + return GL_FALSE; + } + + return GL_FALSE; +} + + +/** * Return the address of a specific pixel in an image (1D, 2D or 3D). * * Pixel unpacking/packing parameters are observed according to \p packing. diff --git a/mesalib/src/mesa/main/image.h b/mesalib/src/mesa/main/image.h index 46adaec41..b606545b7 100644 --- a/mesalib/src/mesa/main/image.h +++ b/mesalib/src/mesa/main/image.h @@ -84,6 +84,9 @@ _mesa_is_integer_format(GLenum format); extern GLboolean _mesa_is_compressed_format(struct gl_context *ctx, GLenum format); +extern GLboolean +_mesa_base_format_has_channel(GLenum base_format, GLenum pname); + extern GLvoid * _mesa_image_address( GLuint dimensions, const struct gl_pixelstore_attrib *packing, diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index 461de9d1b..c621800c0 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -1825,6 +1825,7 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target, GLint slice; GLboolean nextLevel; GLubyte **srcMaps, **dstMaps; + GLboolean success = GL_TRUE; /* get src image parameters */ srcImage = _mesa_select_tex_image(ctx, texObj, target, level); @@ -1873,42 +1874,74 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target, } /* Map src texture image slices */ - srcMaps = (GLubyte **) malloc(srcDepth * sizeof(GLubyte *)); - for (slice = 0; slice < srcDepth; slice++) { - ctx->Driver.MapTextureImage(ctx, srcImage, slice, - 0, 0, srcWidth, srcHeight, - GL_MAP_READ_BIT, - &srcMaps[slice], &srcRowStride); + srcMaps = (GLubyte **) calloc(srcDepth, sizeof(GLubyte *)); + if (srcMaps) { + for (slice = 0; slice < srcDepth; slice++) { + ctx->Driver.MapTextureImage(ctx, srcImage, slice, + 0, 0, srcWidth, srcHeight, + GL_MAP_READ_BIT, + &srcMaps[slice], &srcRowStride); + if (!srcMaps[slice]) { + success = GL_FALSE; + break; + } + } + } + else { + success = GL_FALSE; } /* Map dst texture image slices */ - dstMaps = (GLubyte **) malloc(dstDepth * sizeof(GLubyte *)); - for (slice = 0; slice < dstDepth; slice++) { - ctx->Driver.MapTextureImage(ctx, dstImage, slice, - 0, 0, dstWidth, dstHeight, - GL_MAP_WRITE_BIT, - &dstMaps[slice], &dstRowStride); + dstMaps = (GLubyte **) calloc(dstDepth, sizeof(GLubyte *)); + if (dstMaps) { + for (slice = 0; slice < dstDepth; slice++) { + ctx->Driver.MapTextureImage(ctx, dstImage, slice, + 0, 0, dstWidth, dstHeight, + GL_MAP_WRITE_BIT, + &dstMaps[slice], &dstRowStride); + if (!dstMaps[slice]) { + success = GL_FALSE; + break; + } + } + } + else { + success = GL_FALSE; } - /* generate one mipmap level (for 1D/2D/3D/array/etc texture) */ - _mesa_generate_mipmap_level(target, datatype, comps, border, - srcWidth, srcHeight, srcDepth, - (const GLubyte **) srcMaps, srcRowStride, - dstWidth, dstHeight, dstDepth, - dstMaps, dstRowStride); + if (success) { + /* generate one mipmap level (for 1D/2D/3D/array/etc texture) */ + _mesa_generate_mipmap_level(target, datatype, comps, border, + srcWidth, srcHeight, srcDepth, + (const GLubyte **) srcMaps, srcRowStride, + dstWidth, dstHeight, dstDepth, + dstMaps, dstRowStride); + } /* Unmap src image slices */ - for (slice = 0; slice < srcDepth; slice++) { - ctx->Driver.UnmapTextureImage(ctx, srcImage, slice); + if (srcMaps) { + for (slice = 0; slice < srcDepth; slice++) { + if (srcMaps[slice]) { + ctx->Driver.UnmapTextureImage(ctx, srcImage, slice); + } + } + free(srcMaps); } - free(srcMaps); /* Unmap dst image slices */ - for (slice = 0; slice < dstDepth; slice++) { - ctx->Driver.UnmapTextureImage(ctx, dstImage, slice); + if (dstMaps) { + for (slice = 0; slice < dstDepth; slice++) { + if (dstMaps[slice]) { + ctx->Driver.UnmapTextureImage(ctx, dstImage, slice); + } + } + free(dstMaps); } - free(dstMaps); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation"); + break; + } } /* loop over mipmap levels */ } diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 96a44266c..08cd80a7f 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -110,7 +110,6 @@ typedef enum VERT_ATTRIB_COLOR1 = 4, VERT_ATTRIB_FOG = 5, VERT_ATTRIB_COLOR_INDEX = 6, - VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ VERT_ATTRIB_EDGEFLAG = 7, VERT_ATTRIB_TEX0 = 8, VERT_ATTRIB_TEX1 = 9, @@ -120,65 +119,93 @@ typedef enum VERT_ATTRIB_TEX5 = 13, VERT_ATTRIB_TEX6 = 14, VERT_ATTRIB_TEX7 = 15, - VERT_ATTRIB_GENERIC0 = 16, - VERT_ATTRIB_GENERIC1 = 17, - VERT_ATTRIB_GENERIC2 = 18, - VERT_ATTRIB_GENERIC3 = 19, - VERT_ATTRIB_GENERIC4 = 20, - VERT_ATTRIB_GENERIC5 = 21, - VERT_ATTRIB_GENERIC6 = 22, - VERT_ATTRIB_GENERIC7 = 23, - VERT_ATTRIB_GENERIC8 = 24, - VERT_ATTRIB_GENERIC9 = 25, - VERT_ATTRIB_GENERIC10 = 26, - VERT_ATTRIB_GENERIC11 = 27, - VERT_ATTRIB_GENERIC12 = 28, - VERT_ATTRIB_GENERIC13 = 29, - VERT_ATTRIB_GENERIC14 = 30, - VERT_ATTRIB_GENERIC15 = 31, - VERT_ATTRIB_MAX = 32 + VERT_ATTRIB_POINT_SIZE = 16, + VERT_ATTRIB_GENERIC0 = 17, + VERT_ATTRIB_GENERIC1 = 18, + VERT_ATTRIB_GENERIC2 = 19, + VERT_ATTRIB_GENERIC3 = 20, + VERT_ATTRIB_GENERIC4 = 21, + VERT_ATTRIB_GENERIC5 = 22, + VERT_ATTRIB_GENERIC6 = 23, + VERT_ATTRIB_GENERIC7 = 24, + VERT_ATTRIB_GENERIC8 = 25, + VERT_ATTRIB_GENERIC9 = 26, + VERT_ATTRIB_GENERIC10 = 27, + VERT_ATTRIB_GENERIC11 = 28, + VERT_ATTRIB_GENERIC12 = 29, + VERT_ATTRIB_GENERIC13 = 30, + VERT_ATTRIB_GENERIC14 = 31, + VERT_ATTRIB_GENERIC15 = 32, + VERT_ATTRIB_MAX = 33 } gl_vert_attrib; /** + * Symbolic constats to help iterating over + * specific blocks of vertex attributes. + * + * VERT_ATTRIB_FF + * includes all fixed function attributes as well as + * the aliased GL_NV_vertex_program shader attributes. + * VERT_ATTRIB_TEX + * include the classic texture coordinate attributes. + * Is a subset of VERT_ATTRIB_FF. + * VERT_ATTRIB_GENERIC_NV + * include the NV shader attributes. + * Is a subset of VERT_ATTRIB_FF. + * VERT_ATTRIB_GENERIC + * include the OpenGL 2.0+ GLSL generic shader attributes. + * These alias the generic GL_ARB_vertex_shader attributes. + */ +#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i)) +#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0 + +#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) +#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS + +#define VERT_ATTRIB_GENERIC_NV(i) (VERT_ATTRIB_POS + (i)) +#define VERT_ATTRIB_GENERIC_NV_MAX MAX_VERTEX_GENERIC_ATTRIBS + +#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i)) +#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS + +/** * Bitflags for vertex attributes. * These are used in bitfields in many places. */ /*@{*/ -#define VERT_BIT_POS (1 << VERT_ATTRIB_POS) -#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) -#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) -#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) -#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) -#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) -#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) -#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) -#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) -#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) -#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) -#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) -#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) -#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) -#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) -#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) -#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0) -#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1) -#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2) -#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3) -#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4) -#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5) -#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6) -#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7) -#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8) -#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9) -#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10) -#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11) -#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12) -#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13) -#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14) -#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15) - -#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) -#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g))) +#define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS) +#define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT) +#define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL) +#define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0) +#define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1) +#define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG) +#define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX) +#define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG) +#define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0) +#define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1) +#define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2) +#define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3) +#define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4) +#define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5) +#define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6) +#define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7) +#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE) +#define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0) + +#define VERT_BIT(i) BITFIELD64_BIT(i) +#define VERT_BIT_ALL (BITFIELD64_BIT(VERT_ATTRIB_MAX) - 1) + +#define VERT_BIT_FF(i) VERT_BIT(i) +#define VERT_BIT_FF_ALL (BITFIELD64_BIT(VERT_ATTRIB_FF_MAX) - 1) +#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) +#define VERT_BIT_TEX_ALL \ + ((BITFIELD64_BIT(VERT_ATTRIB_TEX_MAX) - 1) << VERT_ATTRIB_TEX(0)) +#define VERT_BIT_GENERIC_NV(i) VERT_BIT(VERT_ATTRIB_GENERIC_NV(i)) +#define VERT_BIT_GENERIC_NV_ALL \ + ((BITFIELD64_BIT(VERT_ATTRIB_GENERIC_NV_MAX) - 1) << (VERT_ATTRIB_GENERIC_NV(0))) +#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i)) +#define VERT_BIT_GENERIC_ALL \ + ((BITFIELD64_BIT(VERT_ATTRIB_GENERIC_MAX) - 1) << (VERT_ATTRIB_GENERIC(0))) /*@}*/ @@ -1342,15 +1369,6 @@ struct gl_texture_object /** GL_OES_EGL_image_external */ GLint RequiredTextureImageUnits; - - /** - * \name For device driver. - * Note: instead of attaching driver data to this pointer, it's preferable - * to instead use this struct as a base class for your own texture object - * class. Driver->NewTextureObject() can be used to implement the - * allocation. - */ - void *DriverData; /**< Arbitrary device driver data */ }; @@ -1590,36 +1608,19 @@ struct gl_array_object _glthread_Mutex Mutex; GLboolean VBOonly; /**< require all arrays to live in VBOs? */ - /** Conventional vertex arrays */ - /*@{*/ - struct gl_client_array Vertex; - struct gl_client_array Weight; - struct gl_client_array Normal; - struct gl_client_array Color; - struct gl_client_array SecondaryColor; - struct gl_client_array FogCoord; - struct gl_client_array Index; - struct gl_client_array EdgeFlag; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array PointSize; - /*@}*/ - - /** - * Generic arrays for vertex programs/shaders. - * For NV vertex programs, these attributes alias and take priority - * over the conventional attribs above. For ARB vertex programs and - * GLSL vertex shaders, these attributes are separate. - */ - struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; + /** Vertex attribute arrays */ + struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; - /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ - GLbitfield _Enabled; + /** Mask of VERT_BIT_* values indicating which arrays are enabled */ + GLbitfield64 _Enabled; /** * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs * we can determine the max legal (in bounds) glDrawElements array index. */ GLuint _MaxElement; + + struct gl_buffer_object *ElementArrayBufferObj; }; @@ -1645,12 +1646,11 @@ struct gl_array_attrib GLboolean PrimitiveRestart; GLuint RestartIndex; - GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ + GLbitfield64 NewState; /**< mask of VERT_BIT_* values */ GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ /* GL_ARB_vertex_buffer_object */ struct gl_buffer_object *ArrayBufferObj; - struct gl_buffer_object *ElementArrayBufferObj; }; @@ -1838,7 +1838,7 @@ struct gl_program struct prog_instruction *Instructions; - GLbitfield InputsRead; /**< Bitmask of which input regs are read */ + GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ @@ -3055,39 +3055,6 @@ struct gl_matrix_stack /** - * \name Bits to track array state changes - * - * Also used to summarize array enabled. - */ -/*@{*/ -#define _NEW_ARRAY_VERTEX VERT_BIT_POS -#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT -#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL -#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 -#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 -#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG -#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX -#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG -#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ -#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 -#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 -#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 -#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 -#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 -#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 -#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 -#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 -#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ -#define _NEW_ARRAY_ALL 0xffffffff - - -#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) -#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) -/*@}*/ - - - -/** * \name A bunch of flags that we think might be useful to drivers. * * Set in the __struct gl_contextRec::_TriangleCaps bitfield. @@ -3378,7 +3345,7 @@ struct gl_context GLboolean ViewportInitialized; /**< has viewport size been initialized? */ - GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ + GLbitfield64 varying_vp_inputs; /**< mask of VERT_BIT_* flags */ /** \name Derived state */ /*@{*/ diff --git a/mesalib/src/mesa/main/nvprogram.c b/mesalib/src/mesa/main/nvprogram.c index a0e89b10f..dae11566e 100644 --- a/mesalib/src/mesa/main/nvprogram.c +++ b/mesalib/src/mesa/main/nvprogram.c @@ -365,7 +365,7 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) return; } - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: @@ -409,7 +409,7 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) return; } - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: @@ -453,7 +453,7 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) return; } - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: @@ -508,7 +508,7 @@ _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) return; } - *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; + *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr; } void diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index 6f48a2e7c..4754d34c6 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -2245,7 +2245,7 @@ get_component_mapping(GLenum format, *gSrc = 0; *rSrc = *bSrc = *aSrc = -1; break; - case GL_BLUE: + case GL_BLUE: case GL_BLUE_INTEGER_EXT: *bSrc = 0; *rSrc = *gSrc = *aSrc = -1; @@ -2291,6 +2291,7 @@ get_component_mapping(GLenum format, *aDst = 3; break; case GL_BGR: + case GL_BGR_INTEGER: *rSrc = 2; *gSrc = 1; *bSrc = 0; @@ -2312,6 +2313,7 @@ get_component_mapping(GLenum format, *aDst = 3; break; case GL_BGRA: + case GL_BGRA_INTEGER: *rSrc = 2; *gSrc = 1; *bSrc = 0; diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 80fd03b91..7e43563bd 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -83,98 +83,101 @@ update_arrays( struct gl_context *ctx ) struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint i, min = ~0; - /* find min of _MaxElement values for all enabled arrays */ + /* find min of _MaxElement values for all enabled arrays. + * Note that the generic arrays always take precedence over + * the legacy arrays. + */ /* 0 */ if (ctx->VertexProgram._Current - && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]); } - else if (arrayObj->Vertex.Enabled) { - min = update_min(min, &arrayObj->Vertex); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); } /* 1 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC1].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC1]); } /* no conventional vertex weight array */ /* 2 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC2].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC2]); } - else if (arrayObj->Normal.Enabled) { - min = update_min(min, &arrayObj->Normal); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); } /* 3 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC3].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC3]); } - else if (arrayObj->Color.Enabled) { - min = update_min(min, &arrayObj->Color); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); } /* 4 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC4].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC4]); } - else if (arrayObj->SecondaryColor.Enabled) { - min = update_min(min, &arrayObj->SecondaryColor); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); } /* 5 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC5].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC5]); } - else if (arrayObj->FogCoord.Enabled) { - min = update_min(min, &arrayObj->FogCoord); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); } /* 6 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC6].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC6]); } - else if (arrayObj->Index.Enabled) { - min = update_min(min, &arrayObj->Index); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); } /* 7 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC7].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC7]); } /* 8..15 */ - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { + for (i = 0; i < VERT_ATTRIB_TEX_MAX; i++) { if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC8 + i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC8 + i]); } - else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits - && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { - min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); + else if (i < ctx->Const.MaxTextureCoordUnits + && arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]); } } /* 16..31 */ if (ctx->VertexProgram._Current) { - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - if (arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]); } } } - if (arrayObj->EdgeFlag.Enabled) { - min = update_min(min, &arrayObj->EdgeFlag); + if (arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); } /* _MaxElement is one past the last legal array element */ @@ -589,7 +592,7 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM | _NEW_FRAG_CLAMP); + _NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | @@ -737,7 +740,7 @@ _mesa_update_state( struct gl_context *ctx ) */ void _mesa_set_varying_vp_inputs( struct gl_context *ctx, - GLbitfield varying_inputs ) + GLbitfield64 varying_inputs ) { if (ctx->varying_vp_inputs != varying_inputs) { ctx->varying_vp_inputs = varying_inputs; diff --git a/mesalib/src/mesa/main/state.h b/mesalib/src/mesa/main/state.h index 2b5b3d514..29a254092 100644 --- a/mesalib/src/mesa/main/state.h +++ b/mesalib/src/mesa/main/state.h @@ -39,7 +39,7 @@ _mesa_update_state_locked(struct gl_context *ctx); extern void -_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs); +_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs); extern void diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index ee9552bc0..6d8e272ba 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -849,6 +849,15 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, } } + if (ctx->Extensions.ARB_texture_rgb10_a2ui) { + switch (internalFormat) { + case GL_RGB10_A2UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT); + break; + default: + break; + } + } /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0). */ if (ctx->API != API_OPENGL) { diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 06506594d..ae0d51fbb 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -95,16 +95,22 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, 0, 0, width, height, GL_MAP_READ_BIT, &srcMap, &srcRowStride); - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - const GLubyte *src = srcMap + row * srcRowStride; - _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow); - _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); - } + if (srcMap) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + const GLubyte *src = srcMap + row * srcRowStride; + _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow); + _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); + } - ctx->Driver.UnmapTextureImage(ctx, texImage, img); + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + break; + } } free(depthRow); @@ -133,19 +139,25 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, 0, 0, width, height, GL_MAP_READ_BIT, &srcMap, &rowstride); - for (row = 0; row < height; row++) { - const GLubyte *src = srcMap + row * rowstride; - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - /* XXX Z24_S8 vs. S8_Z24??? */ - memcpy(dest, src, width * sizeof(GLuint)); - if (ctx->Pack.SwapBytes) { - _mesa_swap4((GLuint *) dest, width); + if (srcMap) { + for (row = 0; row < height; row++) { + const GLubyte *src = srcMap + row * rowstride; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + /* XXX Z24_S8 vs. S8_Z24??? */ + memcpy(dest, src, width * sizeof(GLuint)); + if (ctx->Pack.SwapBytes) { + _mesa_swap4((GLuint *) dest, width); + } } - } - ctx->Driver.UnmapTextureImage(ctx, texImage, img); + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + break; + } } } @@ -172,27 +184,33 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, 0, 0, width, height, GL_MAP_READ_BIT, &srcMap, &rowstride); - for (row = 0; row < height; row++) { - const GLubyte *src = srcMap + row * rowstride; - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - memcpy(dest, src, width * sizeof(GLushort)); - - /* check for byte swapping */ - if ((texImage->TexFormat == MESA_FORMAT_YCBCR - && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat == MESA_FORMAT_YCBCR_REV - && type == GL_UNSIGNED_SHORT_8_8_MESA)) { - if (!ctx->Pack.SwapBytes) + if (srcMap) { + for (row = 0; row < height; row++) { + const GLubyte *src = srcMap + row * rowstride; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + memcpy(dest, src, width * sizeof(GLushort)); + + /* check for byte swapping */ + if ((texImage->TexFormat == MESA_FORMAT_YCBCR + && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || + (texImage->TexFormat == MESA_FORMAT_YCBCR_REV + && type == GL_UNSIGNED_SHORT_8_8_MESA)) { + if (!ctx->Pack.SwapBytes) + _mesa_swap2((GLushort *) dest, width); + } + else if (ctx->Pack.SwapBytes) { _mesa_swap2((GLushort *) dest, width); + } } - else if (ctx->Pack.SwapBytes) { - _mesa_swap2((GLushort *) dest, width); - } - } - ctx->Driver.UnmapTextureImage(ctx, texImage, img); + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + break; + } } } @@ -257,17 +275,22 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, GL_MAP_READ_BIT, &srcMap, &srcRowStride); - /* XXX This line is a bit of a hack to work around the - * mismatch of compressed row strides as returned by - * MapTextureImage() vs. what the texture decompression code - * uses. This will be fixed in the future. - */ - srcRowStride = srcRowStride * bh / bytes; + if (srcMap) { + /* XXX This line is a bit of a hack to work around the + * mismatch of compressed row strides as returned by + * MapTextureImage() vs. what the texture decompression code + * uses. This will be fixed in the future. + */ + srcRowStride = srcRowStride * bh / bytes; - _mesa_decompress_image(texFormat, width, height, - srcMap, srcRowStride, tempImage); + _mesa_decompress_image(texFormat, width, height, + srcMap, srcRowStride, tempImage); - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + } } if (baseFormat == GL_LUMINANCE || @@ -314,53 +337,59 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, 0, 0, width, height, GL_MAP_READ_BIT, &srcMap, &rowstride); - for (row = 0; row < height; row++) { - const GLubyte *src = srcMap + row * rowstride; - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - - _mesa_unpack_rgba_row(texFormat, width, src, rgba); - - if (texImage->_BaseFormat == GL_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][RCOMP] = 0.0F; - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; + if (srcMap) { + for (row = 0; row < height; row++) { + const GLubyte *src = srcMap + row * rowstride; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + + _mesa_unpack_rgba_row(texFormat, width, src, rgba); + + if (texImage->_BaseFormat == GL_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][RCOMP] = 0.0F; + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } } - } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; + else if (texImage->_BaseFormat == GL_LUMINANCE) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } } - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } } - } - else if (texImage->_BaseFormat == GL_INTENSITY) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; + else if (texImage->_BaseFormat == GL_INTENSITY) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } } + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); + /* Unmap the src texture buffer */ + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + break; } - - /* Unmap the src texture buffer */ - ctx->Driver.UnmapTextureImage(ctx, texImage, img); } free(rgba); @@ -445,20 +474,25 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, 0, 0, texImage->Width, texImage->Height, GL_MAP_READ_BIT, &src, &srcRowStride); - if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { - memcpy(dst, src, bytesPerRow * texImage->Height); + if (src) { + if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { + memcpy(dst, src, bytesPerRow * texImage->Height); + } + else { + GLuint row; + for (row = 0; row < texImage->Height; row++) { + memcpy(dst, src, bytesPerRow); + dst += dstRowStride; + src += srcRowStride; + } + } + + /* unmap src texture buffer */ + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); } else { - GLuint row; - for (row = 0; row < texImage->Height; row++) { - memcpy(dst, src, bytesPerRow); - dst += dstRowStride; - src += srcRowStride; - } + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); } - - /* unmap src texture buffer */ - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); } return memCopy; @@ -569,27 +603,32 @@ _mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level 0, 0, texImage->Width, texImage->Height, GL_MAP_READ_BIT, &src, &srcRowStride); - /* no pixelstore or pixel transfer, but respect stride */ + if (src) { + /* no pixelstore or pixel transfer, but respect stride */ - if (row_stride == srcRowStride) { - const GLuint size = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - memcpy(img, src, size); + if (row_stride == srcRowStride) { + const GLuint size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); + memcpy(img, src, size); + } + else { + GLuint bw, bh; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { + memcpy((GLubyte *)img + i * row_stride, + (GLubyte *)src + i * srcRowStride, + row_stride); + } + } + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); } else { - GLuint bw, bh; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { - memcpy((GLubyte *)img + i * row_stride, - (GLubyte *)src + i * srcRowStride, - row_stride); - } + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage"); } - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); } diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 56335ad10..2bc7abdc2 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -331,6 +331,7 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) case GL_RGBA8I_EXT: case GL_RGBA16I_EXT: case GL_RGBA32I_EXT: + case GL_RGB10_A2UI: return GL_RGBA; case GL_RGB8UI_EXT: case GL_RGB16UI_EXT: diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 0081c3b52..f4ec63388 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -35,6 +35,7 @@ #include "main/context.h" #include "main/enums.h" #include "main/formats.h" +#include "main/image.h" #include "main/macros.h" #include "main/mfeatures.h" #include "main/mtypes.h" @@ -884,72 +885,6 @@ _mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) } -static GLboolean -base_format_has_channel(GLenum base_format, GLenum pname) -{ - switch (pname) { - case GL_TEXTURE_RED_SIZE: - case GL_TEXTURE_RED_TYPE: - if (base_format == GL_RED || - base_format == GL_RG || - base_format == GL_RGB || - base_format == GL_RGBA) { - return GL_TRUE; - } - return GL_FALSE; - case GL_TEXTURE_GREEN_SIZE: - case GL_TEXTURE_GREEN_TYPE: - if (base_format == GL_RG || - base_format == GL_RGB || - base_format == GL_RGBA) { - return GL_TRUE; - } - return GL_FALSE; - case GL_TEXTURE_BLUE_SIZE: - case GL_TEXTURE_BLUE_TYPE: - if (base_format == GL_RGB || - base_format == GL_RGBA) { - return GL_TRUE; - } - return GL_FALSE; - case GL_TEXTURE_ALPHA_SIZE: - case GL_TEXTURE_ALPHA_TYPE: - if (base_format == GL_RGBA || - base_format == GL_ALPHA || - base_format == GL_LUMINANCE_ALPHA) { - return GL_TRUE; - } - return GL_FALSE; - case GL_TEXTURE_LUMINANCE_SIZE: - case GL_TEXTURE_LUMINANCE_TYPE: - if (base_format == GL_LUMINANCE || - base_format == GL_LUMINANCE_ALPHA) { - return GL_TRUE; - } - return GL_FALSE; - case GL_TEXTURE_INTENSITY_SIZE: - case GL_TEXTURE_INTENSITY_TYPE: - if (base_format == GL_INTENSITY) { - return GL_TRUE; - } - return GL_FALSE; - case GL_TEXTURE_DEPTH_SIZE: - case GL_TEXTURE_DEPTH_TYPE: - if (base_format == GL_DEPTH_STENCIL || - base_format == GL_DEPTH_COMPONENT) { - return GL_TRUE; - } - return GL_FALSE; - default: - _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n", - __FUNCTION__, pname); - return GL_FALSE; - } - - return GL_FALSE; -} - - void GLAPIENTRY _mesa_GetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) @@ -1048,34 +983,25 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, case GL_TEXTURE_GREEN_SIZE: case GL_TEXTURE_BLUE_SIZE: case GL_TEXTURE_ALPHA_SIZE: - if (base_format_has_channel(img->_BaseFormat, pname)) + if (_mesa_base_format_has_channel(img->_BaseFormat, pname)) *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; case GL_TEXTURE_INTENSITY_SIZE: - if (img->_BaseFormat != GL_INTENSITY) - *params = 0; - else { + case GL_TEXTURE_LUMINANCE_SIZE: + if (_mesa_base_format_has_channel(img->_BaseFormat, pname)) { *params = _mesa_get_format_bits(texFormat, pname); if (*params == 0) { - /* intensity probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); + /* intensity or luminance is probably stored as RGB[A] */ + *params = MIN2(_mesa_get_format_bits(texFormat, + GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, + GL_TEXTURE_GREEN_SIZE)); } } - break; - case GL_TEXTURE_LUMINANCE_SIZE: - if (img->_BaseFormat != GL_LUMINANCE && - img->_BaseFormat != GL_LUMINANCE_ALPHA) - *params = 0; else { - *params = _mesa_get_format_bits(texFormat, pname); - if (*params == 0) { - /* luminance probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); - } + *params = 0; } break; case GL_TEXTURE_DEPTH_SIZE_ARB: @@ -1122,7 +1048,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, case GL_TEXTURE_DEPTH_TYPE_ARB: if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - if (base_format_has_channel(img->_BaseFormat, pname)) + if (_mesa_base_format_has_channel(img->_BaseFormat, pname)) *params = _mesa_get_format_datatype(texFormat); else *params = GL_NONE; diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 6deeb642e..007959077 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -2226,7 +2226,7 @@ _mesa_texstore_unorm88(TEXSTORE_PARAMS) if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) { for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ + /* src[0] is luminance (or R), src[1] is alpha (or G) */ dstUS[col] = PACK_COLOR_88( src[1], src[0] ); src += 2; @@ -2234,7 +2234,7 @@ _mesa_texstore_unorm88(TEXSTORE_PARAMS) } else { for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ + /* src[0] is luminance (or R), src[1] is alpha (or G) */ dstUS[col] = PACK_COLOR_88_REV( src[1], src[0] ); src += 2; @@ -4254,6 +4254,64 @@ _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS) } static GLboolean +_mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB2101010_UINT); + ASSERT(texelBytes == 4); + + if (!srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB2101010_UINT && + srcFormat == GL_BGRA_INTEGER_EXT && + srcType == GL_UNSIGNED_INT_2_10_10_10_REV && + baseInternalFormat == GL_RGBA) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstSlices, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = make_temp_uint_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, + srcDepth, srcFormat, + srcType, srcAddr, + srcPacking); + const GLuint *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstSlices[dstZoffset + img] + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort a,r,g,b; + r = src[RCOMP]; + g = src[GCOMP]; + b = src[BCOMP]; + a = src[ACOMP]; + dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b); + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean _mesa_texstore_null(TEXSTORE_PARAMS) { (void) ctx; (void) dims; @@ -4446,6 +4504,7 @@ _mesa_get_texstore_func(gl_format format) table[MESA_FORMAT_RGB_UINT32] = _mesa_texstore_rgba_uint32; table[MESA_FORMAT_RGBA_UINT32] = _mesa_texstore_rgba_uint32; + table[MESA_FORMAT_ARGB2101010_UINT] = _mesa_texstore_argb2101010_uint; initialized = GL_TRUE; } @@ -4537,16 +4596,20 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, 0, 0, width, 1, rwMode, &dstMap, &dstRowStride); + if (dstMap) { + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, /* dstX/Y/Zoffset */ + 0, /* dstRowStride */ + &dstMap, + width, 1, 1, + format, type, pixels, packing); - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - 0, /* dstRowStride */ - &dstMap, - width, 1, 1, - format, type, pixels, packing); - - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + success = GL_FALSE; + } if (!success) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -4609,15 +4672,19 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, 0, 0, width, 1, rwMode, &dstMap, &dstRowStride); - assert(dstMap); - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, 1, 1, - format, type, pixels, packing); - ctx->Driver.UnmapTextureImage(ctx, texImage, y); + if (dstMap) { + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &dstMap, + width, 1, 1, + format, type, pixels, packing); + ctx->Driver.UnmapTextureImage(ctx, texImage, y); + } + else { + success = GL_FALSE; + } if (!success) break; @@ -4630,16 +4697,20 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, 0, 0, width, height, rwMode, &dstMap, &dstRowStride); - assert(dstMap); - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, height, 1, - format, type, pixels, packing); + if (dstMap) { + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &dstMap, + width, height, 1, + format, type, pixels, packing); - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + success = GL_FALSE; + } } if (!success) @@ -4664,7 +4735,7 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLboolean success; + GLboolean success = GL_TRUE; GLint slice; GLubyte **sliceMaps; GLint dstRowStride; @@ -4696,7 +4767,7 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, height = 1; } - sliceMaps = (GLubyte **) malloc(depth * sizeof(GLubyte *)); + sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *)); /* Map dest texture buffer slices */ for (slice = 0; slice < depth; slice++) { @@ -4704,19 +4775,27 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, 0, 0, width, height, rwMode, &sliceMaps[slice], &dstRowStride); + if (!sliceMaps[slice]) { + success = GL_FALSE; + break; + } } - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - sliceMaps, - width, height, depth, - format, type, pixels, packing); + if (success) { + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + sliceMaps, + width, height, depth, + format, type, pixels, packing); + } /* Unmap dest texture buffer slices */ for (slice = 0; slice < depth; slice++) { - ctx->Driver.UnmapTextureImage(ctx, texImage, slice); + if (sliceMaps[slice]) { + ctx->Driver.UnmapTextureImage(ctx, texImage, slice); + } } if (!success) @@ -4759,15 +4838,20 @@ _mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, rwMode, &dstMap, &dstRowStride); - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, 1, 1, - format, type, pixels, packing); + if (dstMap) { + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &dstMap, + width, 1, 1, + format, type, pixels, packing); - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + success = GL_FALSE; + } if (!success) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); @@ -4807,15 +4891,20 @@ _mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, rwMode, &dstMap, &dstRowStride); - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, height, 1, - format, type, pixels, packing); + if (dstMap) { + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &dstMap, + width, height, 1, + format, type, pixels, packing); - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + success = GL_FALSE; + } if (!success) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); @@ -4838,7 +4927,7 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLboolean success; + GLboolean success = GL_TRUE; GLint slice; GLubyte **sliceMaps; GLint dstRowStride; @@ -4850,7 +4939,7 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, if (!pixels) return; - sliceMaps = (GLubyte **) malloc(depth * sizeof(GLubyte *)); + sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *)); /* Map dest texture buffer slices */ for (slice = 0; slice < depth; slice++) { @@ -4858,19 +4947,27 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, xoffset, yoffset, width, height, rwMode, &sliceMaps[slice], &dstRowStride); + if (!sliceMaps[slice]) { + success = GL_FALSE; + break; + } } - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, - dstRowStride, - sliceMaps, - width, height, depth, - format, type, pixels, packing); + if (success) { + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, + dstRowStride, + sliceMaps, + width, height, depth, + format, type, pixels, packing); + } /* Unmap dest texture buffer slices */ for (slice = 0; slice < depth; slice++) { - ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice); + if (sliceMaps[slice]) { + ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice); + } } if (!success) @@ -4949,11 +5046,15 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, 0, 0, width, height, GL_MAP_WRITE_BIT, &dstMap, &dstRowStride); + if (dstMap) { + /* copy the data */ + memcpy(dstMap, data, imageSize); - /* copy the data */ - memcpy(dstMap, data, imageSize); - - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + } _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } @@ -5053,17 +5154,22 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, GL_MAP_WRITE_BIT, &dstMap, &dstRowStride); - bytesPerRow = srcRowStride; /* bytes per row of blocks */ - rows = height / bh; /* rows in blocks */ + if (dstMap) { + bytesPerRow = srcRowStride; /* bytes per row of blocks */ + rows = height / bh; /* rows in blocks */ - /* copy rows of blocks */ - for (i = 0; i < rows; i++) { - memcpy(dstMap, src, bytesPerRow); - dstMap += dstRowStride; - src += srcRowStride; - } + /* copy rows of blocks */ + for (i = 0; i < rows; i++) { + memcpy(dstMap, src, bytesPerRow); + dstMap += dstRowStride; + src += srcRowStride; + } - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D"); + } _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index f1a57c1f0..cfb0aa2a0 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -108,8 +108,7 @@ type_to_bit(const struct gl_context *ctx, GLenum type) * functions. * * \param func name of calling function used for error reporting - * \param array the array to update - * \param dirtyBit which bit to set in ctx->Array.NewState for this array + * \param attrib the attribute array index to update * \param legalTypes bitmask of *_BIT above indicating legal datatypes * \param sizeMin min allowable size value * \param sizeMax max allowable size value (may also be BGRA_OR_4) @@ -123,13 +122,13 @@ type_to_bit(const struct gl_context *ctx, GLenum type) static void update_array(struct gl_context *ctx, const char *func, - struct gl_client_array *array, - GLbitfield dirtyBit, GLbitfield legalTypesMask, + GLuint attrib, GLbitfield legalTypesMask, GLint sizeMin, GLint sizeMax, GLint size, GLenum type, GLsizei stride, GLboolean normalized, GLboolean integer, const GLvoid *ptr) { + struct gl_client_array *array; GLbitfield typeBit; GLsizei elementSize; GLenum format = GL_RGBA; @@ -206,6 +205,7 @@ update_array(struct gl_context *ctx, elementSize = _mesa_sizeof_type(type) * size; + array = &ctx->Array.ArrayObj->VertexAttrib[attrib]; array->Size = size; array->Type = type; array->Format = format; @@ -220,7 +220,7 @@ update_array(struct gl_context *ctx, ctx->Array.ArrayBufferObj); ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= dirtyBit; + ctx->Array.NewState |= VERT_BIT(attrib); } @@ -237,8 +237,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) if (ctx->API == API_OPENGLES) legalTypes |= BYTE_BIT; - update_array(ctx, "glVertexPointer", - &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX, + update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS, legalTypes, 2, 4, size, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -255,8 +254,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glNormalPointer", - &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL, + update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3, type, stride, GL_TRUE, GL_FALSE, ptr); } @@ -275,8 +273,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glColorPointer", - &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0, + update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0, legalTypes, 3, BGRA_OR_4, size, type, stride, GL_TRUE, GL_FALSE, ptr); } @@ -289,8 +286,7 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glFogCoordPointer", - &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD, + update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -304,8 +300,7 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glIndexPointer", - &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX, + update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -324,8 +319,7 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glSecondaryColorPointer", - &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1, + update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1, legalTypes, 3, BGRA_OR_4, size, type, stride, GL_TRUE, GL_FALSE, ptr); } @@ -347,11 +341,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, if (ctx->API == API_OPENGLES) legalTypes |= BYTE_BIT; - ASSERT(unit < Elements(ctx->Array.ArrayObj->TexCoord)); - - update_array(ctx, "glTexCoordPointer", - &ctx->Array.ArrayObj->TexCoord[unit], - _NEW_ARRAY_TEXCOORD(unit), + update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit), legalTypes, 1, 4, size, type, stride, GL_FALSE, GL_FALSE, ptr); @@ -367,8 +357,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glEdgeFlagPointer", - &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG, + update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG, legalTypes, 1, 1, 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr); } @@ -387,8 +376,7 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr) return; } - update_array(ctx, "glPointSizePointer", - &ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE, + update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -421,9 +409,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, "glVertexAttribPointerNV", - &ctx->Array.ArrayObj->VertexAttrib[index], - _NEW_ARRAY_ATTRIB(index), + update_array(ctx, "glVertexAttribPointerNV", VERT_ATTRIB_GENERIC(index), legalTypes, 1, BGRA_OR_4, size, type, stride, normalized, GL_FALSE, ptr); } @@ -456,9 +442,7 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, "glVertexAttribPointer", - &ctx->Array.ArrayObj->VertexAttrib[index], - _NEW_ARRAY_ATTRIB(index), + update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, BGRA_OR_4, size, type, stride, normalized, GL_FALSE, ptr); } @@ -488,9 +472,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, "glVertexAttribIPointer", - &ctx->Array.ArrayObj->VertexAttrib[index], - _NEW_ARRAY_ATTRIB(index), + update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, 4, size, type, stride, normalized, integer, ptr); } @@ -509,12 +491,12 @@ _mesa_EnableVertexAttribArrayARB(GLuint index) return; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE; - ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index); - ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index); + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE; + ctx->Array.ArrayObj->_Enabled |= VERT_BIT_GENERIC(index); + ctx->Array.NewState |= VERT_BIT_GENERIC(index); } @@ -530,12 +512,12 @@ _mesa_DisableVertexAttribArrayARB(GLuint index) return; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE; - ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index); - ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index); + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE; + ctx->Array.ArrayObj->_Enabled &= ~VERT_BIT_GENERIC(index); + ctx->Array.NewState |= VERT_BIT_GENERIC(index); } @@ -555,9 +537,9 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, return 0; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: @@ -607,8 +589,10 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) return NULL; } + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + FLUSH_CURRENT(ctx, 0); - return ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; + return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)]; } void GLAPIENTRY @@ -741,9 +725,9 @@ _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer) return; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); - *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; + *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr; } @@ -1004,7 +988,7 @@ _mesa_LockArraysEXT(GLint first, GLsizei count) ctx->Array.LockCount = count; ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_ALL; + ctx->Array.NewState |= VERT_BIT_ALL; } @@ -1025,7 +1009,7 @@ _mesa_UnlockArraysEXT( void ) ctx->Array.LockFirst = 0; ctx->Array.LockCount = 0; ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_ALL; + ctx->Array.NewState |= VERT_BIT_ALL; } @@ -1133,7 +1117,9 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) return; } - ctx->Array.ArrayObj->VertexAttrib[index].InstanceDivisor = divisor; + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].InstanceDivisor = divisor; } @@ -1193,18 +1179,18 @@ _mesa_print_arrays(struct gl_context *ctx) _mesa_update_array_object_max_element(ctx, arrayObj); printf("Array Object %u\n", arrayObj->Name); - if (arrayObj->Vertex.Enabled) - print_array("Vertex", -1, &arrayObj->Vertex); - if (arrayObj->Normal.Enabled) - print_array("Normal", -1, &arrayObj->Normal); - if (arrayObj->Color.Enabled) - print_array("Color", -1, &arrayObj->Color); - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - if (arrayObj->TexCoord[i].Enabled) - print_array("TexCoord", i, &arrayObj->TexCoord[i]); - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - if (arrayObj->VertexAttrib[i].Enabled) - print_array("Attrib", i, &arrayObj->VertexAttrib[i]); + if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) + print_array("Vertex", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); + if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) + print_array("Normal", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) + print_array("Color", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) + if (arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled) + print_array("TexCoord", i, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) + print_array("Attrib", i, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]); printf(" _MaxElement = %u\n", arrayObj->_MaxElement); } |