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author | marha <marha@users.sourceforge.net> | 2011-12-25 17:34:25 +0100 |
---|---|---|
committer | Marc Haesen <marc@hc-consult.be> | 2011-12-25 17:34:25 +0100 |
commit | 7fd4689bd7bac15dcc0ab13d4689a11e2c303681 (patch) | |
tree | c5bd75a1fc913dcb08d03525d87638e66fa8aad2 /mesalib/src/mesa/main | |
parent | 1a9e93b01e2339579bf9a0fae0db0f83b653aab7 (diff) | |
parent | 0fd2d56b0fc0ce74c5f3e5e23cb26b0d1a075ba1 (diff) | |
download | vcxsrv-7fd4689bd7bac15dcc0ab13d4689a11e2c303681.tar.gz vcxsrv-7fd4689bd7bac15dcc0ab13d4689a11e2c303681.tar.bz2 vcxsrv-7fd4689bd7bac15dcc0ab13d4689a11e2c303681.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/dd.h | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/format_pack.c | 75 | ||||
-rw-r--r-- | mesalib/src/mesa/main/format_pack.h | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/formats.c | 16 | ||||
-rw-r--r-- | mesalib/src/mesa/main/formats.h | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 21 | ||||
-rw-r--r-- | mesalib/src/mesa/main/renderbuffer.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 5 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texgetimage.c | 334 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texstore.c | 463 | ||||
-rw-r--r-- | mesalib/src/mesa/main/transformfeedback.c | 4 |
11 files changed, 440 insertions, 489 deletions
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 01cfff8ab..5816faa78 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -491,6 +491,8 @@ struct dd_function_table { void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage ); /** Map a slice of a texture image into user space. + * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice + * indicates the 1D array index. * \param texImage the texture image * \param slice the 3D image slice or array texture slice * \param x, y, w, h region of interest diff --git a/mesalib/src/mesa/main/format_pack.c b/mesalib/src/mesa/main/format_pack.c index 390b494c0..840559bac 100644 --- a/mesalib/src/mesa/main/format_pack.c +++ b/mesalib/src/mesa/main/format_pack.c @@ -2494,3 +2494,78 @@ _mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n, return; } } + + + +/** + * Convert a boolean color mask to a packed color where each channel of + * the packed value at dst will be 0 or ~0 depending on the colorMask. + */ +void +_mesa_pack_colormask(gl_format format, const GLubyte colorMask[4], void *dst) +{ + GLfloat maskColor[4]; + + switch (_mesa_get_format_datatype(format)) { + case GL_UNSIGNED_NORMALIZED: + /* simple: 1.0 will convert to ~0 in the right bit positions */ + maskColor[0] = colorMask[0] ? 1.0 : 0.0; + maskColor[1] = colorMask[1] ? 1.0 : 0.0; + maskColor[2] = colorMask[2] ? 1.0 : 0.0; + maskColor[3] = colorMask[3] ? 1.0 : 0.0; + _mesa_pack_float_rgba_row(format, 1, + (const GLfloat (*)[4]) maskColor, dst); + break; + case GL_SIGNED_NORMALIZED: + case GL_FLOAT: + /* These formats are harder because it's hard to know the floating + * point values that will convert to ~0 for each color channel's bits. + * This solution just generates a non-zero value for each color channel + * then fixes up the non-zero values to be ~0. + * Note: we'll need to add special case code if we ever have to deal + * with formats with unequal color channel sizes, like R11_G11_B10. + * We issue a warning below for channel sizes other than 8,16,32. + */ + { + GLuint bits = _mesa_get_format_max_bits(format); /* bits per chan */ + GLuint bytes = _mesa_get_format_bytes(format); + GLuint i; + + /* this should put non-zero values into the channels of dst */ + maskColor[0] = colorMask[0] ? -1.0 : 0.0; + maskColor[1] = colorMask[1] ? -1.0 : 0.0; + maskColor[2] = colorMask[2] ? -1.0 : 0.0; + maskColor[3] = colorMask[3] ? -1.0 : 0.0; + _mesa_pack_float_rgba_row(format, 1, + (const GLfloat (*)[4]) maskColor, dst); + + /* fix-up the dst channels by converting non-zero values to ~0 */ + if (bits == 8) { + GLubyte *d = (GLubyte *) dst; + for (i = 0; i < bytes; i++) { + d[i] = d[i] ? 0xffff : 0x0; + } + } + else if (bits == 16) { + GLushort *d = (GLushort *) dst; + for (i = 0; i < bytes / 2; i++) { + d[i] = d[i] ? 0xffff : 0x0; + } + } + else if (bits == 32) { + GLuint *d = (GLuint *) dst; + for (i = 0; i < bytes / 4; i++) { + d[i] = d[i] ? 0xffffffffU : 0x0; + } + } + else { + _mesa_problem(NULL, "unexpected size in _mesa_pack_colormask()"); + return; + } + } + break; + default: + _mesa_problem(NULL, "unexpected format data type in gen_color_mask()"); + return; + } +} diff --git a/mesalib/src/mesa/main/format_pack.h b/mesalib/src/mesa/main/format_pack.h index 7df135632..f1b480510 100644 --- a/mesalib/src/mesa/main/format_pack.h +++ b/mesalib/src/mesa/main/format_pack.h @@ -95,4 +95,7 @@ _mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n, const GLuint *src, void *dst); +extern void +_mesa_pack_colormask(gl_format format, const GLubyte colorMask[4], void *dst); + #endif diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 1f83a5368..cca0014b1 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -27,6 +27,7 @@ #include "imports.h" #include "formats.h" #include "mfeatures.h" +#include "macros.h" /** @@ -1613,6 +1614,21 @@ _mesa_get_format_bits(gl_format format, GLenum pname) } +GLuint +_mesa_get_format_max_bits(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + GLuint max = MAX2(info->RedBits, info->GreenBits); + max = MAX2(max, info->BlueBits); + max = MAX2(max, info->AlphaBits); + max = MAX2(max, info->LuminanceBits); + max = MAX2(max, info->IntensityBits); + max = MAX2(max, info->DepthBits); + max = MAX2(max, info->StencilBits); + return max; +} + + /** * Return the data type (or more specifically, the data representation) * for the given format. diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index e6b429d5f..960934338 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -290,6 +290,9 @@ _mesa_get_format_bytes(gl_format format); extern GLint _mesa_get_format_bits(gl_format format, GLenum pname); +extern GLuint +_mesa_get_format_max_bits(gl_format format); + extern GLenum _mesa_get_format_datatype(gl_format format); diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 3d3b006d5..02452aa68 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2538,33 +2538,12 @@ struct gl_renderbuffer void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask); - /* Put/Write a row of RGB values. This is a special-case routine that's - * only used for RGBA renderbuffers when the source data is GL_RGB. That's - * a common case for glDrawPixels and some triangle routines. - * The values will be of format GL_RGB and type DataType. - */ - void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask); - - - /* Put/Write a row of identical values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask); - /* Put/Write values at arbitrary locations. * The values will be of format _BaseFormat and type DataType. */ void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask); - /* Put/Write identical values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask); }; diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c index d82b19ad5..bb8f46d11 100644 --- a/mesalib/src/mesa/main/renderbuffer.c +++ b/mesalib/src/mesa/main/renderbuffer.c @@ -78,10 +78,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) rb->GetRow = NULL; rb->GetValues = NULL; rb->PutRow = NULL; - rb->PutRowRGB = NULL; - rb->PutMonoRow = NULL; rb->PutValues = NULL; - rb->PutMonoValues = NULL; } diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index c4d01abc7..b71b44b70 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -1436,7 +1436,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program) ASSERT_OUTSIDE_BEGIN_END(ctx); - if (obj->Active) { + if (obj->Active && !obj->Paused) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram(transform feedback active)"); return; @@ -1638,7 +1638,8 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program) return; } - if (ctx->TransformFeedback.CurrentObject->Active) { + if (ctx->TransformFeedback.CurrentObject->Active && + !ctx->TransformFeedback.CurrentObject->Paused) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUseShaderProgramEXT(transform feedback is active)"); return; diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 3f2418729..738c18112 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -216,183 +216,213 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, /** - * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc). - * Compressed textures are handled here as well. + * Get a color texture image with decompression. */ static void -get_tex_rgba(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_image *texImage) +get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_image *texImage, + GLbitfield transferOps) { /* don't want to apply sRGB -> RGB conversion here so override the format */ - const gl_format texFormat = _mesa_get_srgb_format_linear(texImage->TexFormat); + const gl_format texFormat = + _mesa_get_srgb_format_linear(texImage->TexFormat); + const GLenum baseFormat = _mesa_get_format_base_format(texFormat); const GLuint width = texImage->Width; const GLuint height = texImage->Height; const GLuint depth = texImage->Depth; - const GLenum dataType = _mesa_get_format_datatype(texFormat); - const GLenum baseFormat = _mesa_get_format_base_format(texFormat); - /* Normally, no pixel transfer ops are performed during glGetTexImage. - * The only possible exception is component clamping to [0,1]. - */ - GLbitfield transferOps = 0x0; - - /* In general, clamping does not apply to glGetTexImage, except when - * the returned type of the image can't hold negative values. - */ - if (type_needs_clamping(type)) { - /* the returned image type can't have negative values */ - if (dataType == GL_FLOAT || - dataType == GL_SIGNED_NORMALIZED || - format == GL_LUMINANCE || - format == GL_LUMINANCE_ALPHA) { - transferOps |= IMAGE_CLAMP_BIT; - } + GLfloat *tempImage, *srcRow; + GLuint row; + + /* Decompress into temp float buffer, then pack into user buffer */ + tempImage = (GLfloat *) malloc(width * height * depth + * 4 * sizeof(GLfloat)); + if (!tempImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + return; } - if (_mesa_is_format_compressed(texFormat)) { - /* Decompress into temp buffer, then pack into user buffer */ - GLfloat *tempImage, *srcRow; - GLuint row; + /* Decompress the texture image - results in 'tempImage' */ + { + GLubyte *srcMap; + GLint srcRowStride; + GLuint bytes, bw, bh; - tempImage = (GLfloat *) malloc(texImage->Width * texImage->Height * - texImage->Depth * 4 * sizeof(GLfloat)); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - return; - } + bytes = _mesa_get_format_bytes(texFormat); + _mesa_get_format_block_size(texFormat, &bw, &bh); - /* Decompress the texture image - results in 'tempImage' */ - { - GLubyte *srcMap; - GLint srcRowStride; - GLuint bytes, bw, bh; + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, height, + GL_MAP_READ_BIT, + &srcMap, &srcRowStride); + if (srcMap) { + /* XXX This line is a bit of a hack to work around the + * mismatch of compressed row strides as returned by + * MapTextureImage() vs. what the texture decompression code + * uses. This will be fixed in the future. + */ + srcRowStride = srcRowStride * bh / bytes; - bytes = _mesa_get_format_bytes(texImage->TexFormat); - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + _mesa_decompress_image(texFormat, width, height, + srcMap, srcRowStride, tempImage); - ctx->Driver.MapTextureImage(ctx, texImage, 0, - 0, 0, width, height, - GL_MAP_READ_BIT, - &srcMap, &srcRowStride); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + } + } - if (srcMap) { - /* XXX This line is a bit of a hack to work around the - * mismatch of compressed row strides as returned by - * MapTextureImage() vs. what the texture decompression code - * uses. This will be fixed in the future. - */ - srcRowStride = srcRowStride * bh / bytes; + if (baseFormat == GL_LUMINANCE || + baseFormat == GL_LUMINANCE_ALPHA) { + /* Set green and blue to zero since the pack function here will + * compute L=R+G+B. + */ + GLuint i; + for (i = 0; i < width * height; i++) { + tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f; + } + } - _mesa_decompress_image(texFormat, width, height, - srcMap, srcRowStride, tempImage); + srcRow = tempImage; + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + 0, row, 0); - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - } - } + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow, + format, type, dest, &ctx->Pack, transferOps); + srcRow += width * 4; + } - if (baseFormat == GL_LUMINANCE || - baseFormat == GL_LUMINANCE_ALPHA) { - /* Set green and blue to zero since the pack function here will - * compute L=R+G+B. - */ - GLuint i; - for (i = 0; i < width * height; i++) { - tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f; - } - } + free(tempImage); +} - srcRow = tempImage; - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - 0, row, 0); - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow, - format, type, dest, &ctx->Pack, transferOps); - srcRow += width * 4; - } +/** + * Get an uncompressed color texture image. + */ +static void +get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_image *texImage, + GLbitfield transferOps) +{ + /* don't want to apply sRGB -> RGB conversion here so override the format */ + const gl_format texFormat = + _mesa_get_srgb_format_linear(texImage->TexFormat); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + const GLuint depth = texImage->Depth; + GLuint img, row; + GLfloat (*rgba)[4]; - free(tempImage); + /* Allocate buffer for one row of texels */ + rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + return; } - else { - /* No decompression needed */ - GLuint img, row; - GLfloat (*rgba)[4]; - rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - return; - } + for (img = 0; img < depth; img++) { + GLubyte *srcMap; + GLint rowstride; - for (img = 0; img < depth; img++) { - GLubyte *srcMap; - GLint rowstride; - - /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, img, - 0, 0, width, height, GL_MAP_READ_BIT, - &srcMap, &rowstride); - - if (srcMap) { - for (row = 0; row < height; row++) { - const GLubyte *src = srcMap + row * rowstride; - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - - _mesa_unpack_rgba_row(texFormat, width, src, rgba); - - if (texImage->_BaseFormat == GL_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][RCOMP] = 0.0F; - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } + /* map src texture buffer */ + ctx->Driver.MapTextureImage(ctx, texImage, img, + 0, 0, width, height, GL_MAP_READ_BIT, + &srcMap, &rowstride); + if (srcMap) { + for (row = 0; row < height; row++) { + const GLubyte *src = srcMap + row * rowstride; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + + _mesa_unpack_rgba_row(texFormat, width, src, rgba); + + if (texImage->_BaseFormat == GL_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][RCOMP] = 0.0F; + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } + } + else if (texImage->_BaseFormat == GL_LUMINANCE) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } + } + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; } - else if (texImage->_BaseFormat == GL_INTENSITY) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } + } + else if (texImage->_BaseFormat == GL_INTENSITY) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; } - - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); } - /* Unmap the src texture buffer */ - ctx->Driver.UnmapTextureImage(ctx, texImage, img); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - break; + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); } + + /* Unmap the src texture buffer */ + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + break; } + } + + free(rgba); +} + - free(rgba); +/** + * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc). + * Compressed textures are handled here as well. + */ +static void +get_tex_rgba(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_image *texImage) +{ + const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); + GLbitfield transferOps = 0x0; + + /* In general, clamping does not apply to glGetTexImage, except when + * the returned type of the image can't hold negative values. + */ + if (type_needs_clamping(type)) { + /* the returned image type can't have negative values */ + if (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED || + format == GL_LUMINANCE || + format == GL_LUMINANCE_ALPHA) { + transferOps |= IMAGE_CLAMP_BIT; + } + } + + if (_mesa_is_format_compressed(texImage->TexFormat)) { + get_tex_rgba_compressed(ctx, dimensions, format, type, + pixels, texImage, transferOps); + } + else { + get_tex_rgba_uncompressed(ctx, dimensions, format, type, + pixels, texImage, transferOps); } } @@ -702,20 +732,20 @@ getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, return GL_TRUE; } - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* out of memory */ - return GL_TRUE; - } - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - /*GL_INVALID_OPERATION is generated by a format/type + /* GL_INVALID_OPERATION is generated by a format/type * mismatch (see the 1.2 spec page 94, sec 3.6.4.) */ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(target)"); return GL_TRUE; } + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (!texImage) { + /* non-existant texture image */ + return GL_TRUE; + } + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); /* Make sure the requested image format is compatible with the diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index a57a38e12..86c35d38f 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -4565,9 +4565,137 @@ get_read_write_mode(GLenum userFormat, gl_format texFormat) return GL_MAP_WRITE_BIT; } + +/** + * Helper function for storing 1D, 2D, 3D whole and subimages into texture + * memory. + * The source of the image data may be user memory or a PBO. In the later + * case, we'll map the PBO, copy from it, then unmap it. + */ +static void +store_texsubimage(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + const char *caller) + +{ + const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat); + const GLenum target = texImage->TexObject->Target; + GLboolean success = GL_FALSE; + GLuint dims, slice, numSlices = 1, sliceOffset = 0; + GLint srcImageStride = 0; + const GLubyte *src; + + assert(xoffset + width <= texImage->Width); + assert(yoffset + height <= texImage->Height); + assert(zoffset + depth <= texImage->Depth); + + switch (target) { + case GL_TEXTURE_1D: + dims = 1; + break; + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_3D: + dims = 3; + break; + default: + dims = 2; + } + + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + src = (const GLubyte *) + _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, + format, type, pixels, packing, caller); + if (!src) + return; + + /* compute slice info (and do some sanity checks) */ + switch (target) { + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_CUBE_MAP: + /* one image slice, nothing special needs to be done */ + break; + case GL_TEXTURE_1D: + assert(height == 1); + assert(depth == 1); + assert(yoffset == 0); + assert(zoffset == 0); + break; + case GL_TEXTURE_1D_ARRAY: + assert(depth == 1); + assert(zoffset == 0); + numSlices = height; + sliceOffset = yoffset; + height = 1; + yoffset = 0; + srcImageStride = _mesa_image_row_stride(packing, width, format, type); + break; + case GL_TEXTURE_2D_ARRAY: + numSlices = depth; + sliceOffset = zoffset; + depth = 1; + zoffset = 0; + srcImageStride = _mesa_image_image_stride(packing, width, height, + format, type); + break; + case GL_TEXTURE_3D: + /* we'll store 3D images as a series of slices */ + numSlices = depth; + sliceOffset = zoffset; + srcImageStride = _mesa_image_image_stride(packing, width, height, + format, type); + break; + default: + _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target); + return; + } + + assert(numSlices == 1 || srcImageStride != 0); + + for (slice = 0; slice < numSlices; slice++) { + GLubyte *dstMap; + GLint dstRowStride; + + ctx->Driver.MapTextureImage(ctx, texImage, + slice + sliceOffset, + xoffset, yoffset, width, height, + mapMode, &dstMap, &dstRowStride); + if (dstMap) { + /* Note: we're only storing a 2D (or 1D) slice at a time but we need + * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is + * used for 3D images. + */ + success = _mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &dstMap, + width, height, 1, /* w, h, d */ + format, type, src, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset); + } + + src += srcImageStride; + + if (!success) + break; + } + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + /** - * This is the software fallback for Driver.TexImage1D(). - * \sa _mesa_store_teximage2d() + * This is the fallback for Driver.TexImage1D(). */ void _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, @@ -4578,13 +4706,6 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLubyte *dstMap; - GLint dstRowStride; - GLboolean success; - - (void) border; - if (width == 0) return; @@ -4595,47 +4716,14 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, return; } - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexImage1D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - - /* Map dest texture buffer (write to whole region) */ - ctx->Driver.MapTextureImage(ctx, texImage, 0, - 0, 0, width, 1, - rwMode, - &dstMap, &dstRowStride); - if (dstMap) { - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - 0, /* dstRowStride */ - &dstMap, - width, 1, 1, - format, type, pixels, packing); - - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - } - else { - success = GL_FALSE; - } - - if (!success) - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - - _mesa_unmap_teximage_pbo(ctx, packing); + store_texsubimage(ctx, texImage, + 0, 0, 0, width, 1, 1, + format, type, pixels, packing, "glTexImage1D"); } /** - * This is the software fallback for Driver.TexImage2D(). - * - * This function is oriented toward storing images in main memory, rather - * than VRAM. Device driver's can easily plug in their own replacement. + * This is the fallback for Driver.TexImage2D(). */ void _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, @@ -4646,13 +4734,6 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLubyte *dstMap; - GLint dstRowStride; - GLboolean success; - - (void) border; - if (width == 0 || height == 0) return; @@ -4663,80 +4744,15 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, return; } - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexImage2D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - - if (target == GL_TEXTURE_1D_ARRAY) { - const GLint srcStride = - _mesa_image_row_stride(packing, width, format, type); - int y; - - success = GL_TRUE; - - for (y = 0; y < height; y++) { - /* Map dest texture buffer (write to whole region) */ - ctx->Driver.MapTextureImage(ctx, texImage, y, - 0, 0, width, 1, - rwMode, - &dstMap, &dstRowStride); - if (dstMap) { - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, 1, 1, - format, type, pixels, packing); - ctx->Driver.UnmapTextureImage(ctx, texImage, y); - } - else { - success = GL_FALSE; - } - - if (!success) - break; - - pixels = (const GLubyte *) pixels + srcStride; - } - } else { - /* Map dest texture buffer (write to whole region) */ - ctx->Driver.MapTextureImage(ctx, texImage, 0, - 0, 0, width, height, - rwMode, - &dstMap, &dstRowStride); - if (dstMap) { - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, height, 1, - format, type, pixels, packing); - - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - } - else { - success = GL_FALSE; - } - } - - if (!success) - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - - _mesa_unmap_teximage_pbo(ctx, packing); + store_texsubimage(ctx, texImage, + 0, 0, 0, width, height, 1, + format, type, pixels, packing, "glTexImage2D"); } /** - * This is the software fallback for Driver.TexImage3D(). - * \sa _mesa_store_teximage2d() + * This is the fallback for Driver.TexImage3D(). */ void _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, @@ -4747,14 +4763,6 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLboolean success = GL_TRUE; - GLint slice; - GLubyte **sliceMaps; - GLint dstRowStride; - - (void) border; - if (width == 0 || height == 0 || depth == 0) return; @@ -4765,66 +4773,16 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, return; } - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, - format, type, - pixels, packing, "glTexImage3D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *)); - - /* Map dest texture buffer slices */ - for (slice = 0; slice < depth; slice++) { - ctx->Driver.MapTextureImage(ctx, texImage, slice, - 0, 0, width, height, - rwMode, - &sliceMaps[slice], &dstRowStride); - if (!sliceMaps[slice]) { - success = GL_FALSE; - break; - } - } - - if (success) { - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - sliceMaps, - width, height, depth, - format, type, pixels, packing); - } - - /* Unmap dest texture buffer slices */ - for (slice = 0; slice < depth; slice++) { - if (sliceMaps[slice]) { - ctx->Driver.UnmapTextureImage(ctx, texImage, slice); - } - } - - if (!success) - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - - _mesa_unmap_teximage_pbo(ctx, packing); - - free(sliceMaps); + store_texsubimage(ctx, texImage, + 0, 0, 0, width, height, depth, + format, type, pixels, packing, "glTexImage3D"); } /* - * This is the software fallback for Driver.TexSubImage1D() - * and Driver.CopyTexSubImage1D(). + * This is the fallback for Driver.TexSubImage1D(). */ void _mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, @@ -4834,49 +4792,15 @@ _mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLubyte *dstMap; - GLint dstRowStride; - GLboolean success; - - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexSubImage1D"); - if (!pixels) - return; - - /* Map dest texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, 0, - xoffset, 0, width, 1, - rwMode, - &dstMap, &dstRowStride); - - if (dstMap) { - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, 1, 1, - format, type, pixels, packing); - - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - } - else { - success = GL_FALSE; - } - - if (!success) - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - - _mesa_unmap_teximage_pbo(ctx, packing); + store_texsubimage(ctx, texImage, + xoffset, 0, 0, width, 1, 1, + format, type, pixels, packing, "glTexSubImage1D"); } /** - * This is the software fallback for Driver.TexSubImage2D() - * and Driver.CopyTexSubImage2D(). + * This is the fallback for Driver.TexSubImage2D(). */ void _mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, @@ -4887,48 +4811,14 @@ _mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLubyte *dstMap; - GLint dstRowStride; - GLboolean success; - - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - /* Map dest texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, 0, - xoffset, yoffset, width, height, - rwMode, - &dstMap, &dstRowStride); - - if (dstMap) { - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstMap, - width, height, 1, - format, type, pixels, packing); - - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - } - else { - success = GL_FALSE; - } - - if (!success) - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - - _mesa_unmap_teximage_pbo(ctx, packing); + store_texsubimage(ctx, texImage, + xoffset, yoffset, 0, width, height, 1, + format, type, pixels, packing, "glTexSubImage2D"); } /* - * This is the software fallback for Driver.TexSubImage3D(). - * and Driver.CopyTexSubImage3D(). + * This is the fallback for Driver.TexSubImage3D(). */ void _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, @@ -4939,56 +4829,9 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); - GLboolean success = GL_TRUE; - GLint slice; - GLubyte **sliceMaps; - GLint dstRowStride; - - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, - "glTexSubImage3D"); - if (!pixels) - return; - - sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *)); - - /* Map dest texture buffer slices */ - for (slice = 0; slice < depth; slice++) { - ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice, - xoffset, yoffset, width, height, - rwMode, - &sliceMaps[slice], &dstRowStride); - if (!sliceMaps[slice]) { - success = GL_FALSE; - break; - } - } - - if (success) { - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, - dstRowStride, - sliceMaps, - width, height, depth, - format, type, pixels, packing); - } - - /* Unmap dest texture buffer slices */ - for (slice = 0; slice < depth; slice++) { - if (sliceMaps[slice]) { - ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice); - } - } - - if (!success) - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); - - _mesa_unmap_teximage_pbo(ctx, packing); - - free(sliceMaps); + store_texsubimage(ctx, texImage, + xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels, packing, "glTexSubImage3D"); } diff --git a/mesalib/src/mesa/main/transformfeedback.c b/mesalib/src/mesa/main/transformfeedback.c index 53c09e265..be0d0ff19 100644 --- a/mesalib/src/mesa/main/transformfeedback.c +++ b/mesalib/src/mesa/main/transformfeedback.c @@ -98,7 +98,8 @@ reference_transform_feedback_object(struct gl_transform_feedback_object **ptr, GLboolean _mesa_validate_primitive_mode(struct gl_context *ctx, GLenum mode) { - if (ctx->TransformFeedback.CurrentObject->Active) { + if (ctx->TransformFeedback.CurrentObject->Active && + !ctx->TransformFeedback.CurrentObject->Paused) { switch (mode) { case GL_POINTS: return ctx->TransformFeedback.Mode == GL_POINTS; @@ -387,6 +388,7 @@ _mesa_EndTransformFeedback(void) FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK); ctx->TransformFeedback.CurrentObject->Active = GL_FALSE; + ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE; ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE; assert(ctx->Driver.EndTransformFeedback); |