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author | marha <marha@users.sourceforge.net> | 2014-01-26 20:05:50 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-01-26 20:10:14 +0100 |
commit | 30af30b78075159fce477ae99cc72540133714d0 (patch) | |
tree | 1028af42bd030d09bf9c9cb6085665300326abc6 /mesalib/src/mesa/main | |
parent | 775780ea274e6602c2d64de33a98ee35979cc330 (diff) | |
download | vcxsrv-30af30b78075159fce477ae99cc72540133714d0.tar.gz vcxsrv-30af30b78075159fce477ae99cc72540133714d0.tar.bz2 vcxsrv-30af30b78075159fce477ae99cc72540133714d0.zip |
xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014
xserver commit c1ce807d9f18f215332d7eeb844e8c640f71c53c
libxcb commit e7263931aff3e3450dc938ad465a7577f943549f
libxcb/xcb-proto commit d898fd39ad6c82207eb78666b2daad982dd757b5
randrproto commit a4a6694c059d74247c16527eef4a0ec9f56bbef6
libxtrans commit e1e6121a1638d43d9929589b4723da2b38cb6b44
fontconfig commit e2b406053c2937799da8636c56b72a77998bcab0
mesa commit 07149f0252c52b4ac58b6df4e307fd786b49b490
Diffstat (limited to 'mesalib/src/mesa/main')
33 files changed, 1150 insertions, 372 deletions
diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index 96b178905..694558443 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -128,7 +128,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function) case API_OPENGL_CORE: { const struct gl_shader_program *vsProg = - ctx->Shader.CurrentVertexProgram; + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; if (haveVertexShader || haveVertexProgram) { @@ -269,9 +269,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB. * */ - if (ctx->Shader.CurrentGeometryProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { const GLenum geom_mode = - ctx->Shader.CurrentGeometryProgram->Geom.InputType; + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType; switch (mode) { case GL_POINTS: valid_enum = (geom_mode == GL_POINTS); @@ -330,8 +330,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if (_mesa_is_xfb_active_and_unpaused(ctx)) { GLboolean pass = GL_TRUE; - if(ctx->Shader.CurrentGeometryProgram) { - switch (ctx->Shader.CurrentGeometryProgram->Geom.OutputType) { + if(ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { + switch (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 30c815d67..7b7cf0ef3 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -112,7 +112,7 @@ struct gl_enable_attrib GLboolean PolygonSmooth; GLboolean PolygonStipple; GLboolean RescaleNormals; - GLboolean Scissor; + GLbitfield Scissor; GLboolean Stencil; GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ GLboolean MultisampleEnabled; /* GL_ARB_multisample */ @@ -354,7 +354,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->PolygonSmooth = ctx->Polygon.SmoothFlag; attr->PolygonStipple = ctx->Polygon.StippleFlag; attr->RescaleNormals = ctx->Transform.RescaleNormals; - attr->Scissor = ctx->Scissor.Enabled; + attr->Scissor = ctx->Scissor.EnableFlags; attr->Stencil = ctx->Stencil.Enabled; attr->StencilTwoSide = ctx->Stencil.TestTwoSide; attr->MultisampleEnabled = ctx->Multisample.Enabled; @@ -533,8 +533,9 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_VIEWPORT_BIT) { if (!push_attrib(ctx, &head, GL_VIEWPORT_BIT, - sizeof(struct gl_viewport_attrib), - (void*)&ctx->Viewport)) + sizeof(struct gl_viewport_attrib) + * ctx->Const.MaxViewports, + (void*)&ctx->ViewportArray)) goto end; } @@ -658,7 +659,13 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) GL_POLYGON_SMOOTH); TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE); - TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); + if (ctx->Scissor.EnableFlags != enable->Scissor) { + unsigned i; + + for (i = 0; i < ctx->Const.MaxViewports; i++) { + _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i, (enable->Scissor >> i) & 1); + } + } TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); if (ctx->Extensions.EXT_stencil_two_side) { TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); @@ -1262,11 +1269,19 @@ _mesa_PopAttrib(void) break; case GL_SCISSOR_BIT: { + unsigned i; const struct gl_scissor_attrib *scissor; scissor = (const struct gl_scissor_attrib *) attr->data; - _mesa_Scissor(scissor->X, scissor->Y, - scissor->Width, scissor->Height); - _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); + + for (i = 0; i < ctx->Const.MaxViewports; i++) { + _mesa_set_scissor(ctx, i, + scissor->ScissorArray[i].X, + scissor->ScissorArray[i].Y, + scissor->ScissorArray[i].Width, + scissor->ScissorArray[i].Height); + _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i, + (scissor->EnableFlags >> i) & 1); + } } break; case GL_STENCIL_BUFFER_BIT: @@ -1342,10 +1357,15 @@ _mesa_PopAttrib(void) break; case GL_VIEWPORT_BIT: { + unsigned i; const struct gl_viewport_attrib *vp; vp = (const struct gl_viewport_attrib *) attr->data; - _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); - _mesa_DepthRange(vp->Near, vp->Far); + + for (i = 0; i < ctx->Const.MaxViewports; i++) { + _mesa_set_viewport(ctx, i, vp[i].X, vp[i].Y, vp[i].Width, + vp[i].Height); + _mesa_set_depth_range(ctx, i, vp[i].Near, vp[i].Far); + } } break; case GL_MULTISAMPLE_BIT_ARB: diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h index ff9da779b..0c1782ad7 100644 --- a/mesalib/src/mesa/main/config.h +++ b/mesalib/src/mesa/main/config.h @@ -121,7 +121,7 @@ * Max number of texture image units. Also determines number of texture * samplers in shaders. */ -#define MAX_TEXTURE_IMAGE_UNITS 16 +#define MAX_TEXTURE_IMAGE_UNITS 32 /** * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. @@ -137,6 +137,9 @@ #define MAX_VIEWPORT_WIDTH 16384 #define MAX_VIEWPORT_HEIGHT 16384 +/** Maximun number of viewports supported with ARB_viewport_array */ +#define MAX_VIEWPORTS 16 + /** Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 0b8fb94e8..b7cd56866 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -587,6 +587,16 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxSpotExponent = 128.0; ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH; ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT; + ctx->Const.MinMapBufferAlignment = 1; + + /* Driver must override these values if ARB_viewport_array is supported. */ + ctx->Const.MaxViewports = 1; + ctx->Const.ViewportSubpixelBits = 0; + ctx->Const.ViewportBounds.Min = 0; + ctx->Const.ViewportBounds.Max = 0; + + /* Driver must override if it supports ARB_viewport_array */ + ctx->Const.MaxViewports = 1; /** GL_ARB_uniform_buffer_object */ ctx->Const.MaxCombinedUniformBlocks = 36; @@ -1348,13 +1358,17 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, } if (mask & GL_VIEWPORT_BIT) { /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ - dst->Viewport.X = src->Viewport.X; - dst->Viewport.Y = src->Viewport.Y; - dst->Viewport.Width = src->Viewport.Width; - dst->Viewport.Height = src->Viewport.Height; - dst->Viewport.Near = src->Viewport.Near; - dst->Viewport.Far = src->Viewport.Far; - _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); + unsigned i; + for (i = 0; i < src->Const.MaxViewports; i++) { + dst->ViewportArray[i].X = src->ViewportArray[i].X; + dst->ViewportArray[i].Y = src->ViewportArray[i].Y; + dst->ViewportArray[i].Width = src->ViewportArray[i].Width; + dst->ViewportArray[i].Height = src->ViewportArray[i].Height; + dst->ViewportArray[i].Near = src->ViewportArray[i].Near; + dst->ViewportArray[i].Far = src->ViewportArray[i].Far; + _math_matrix_copy(&dst->ViewportArray[i]._WindowMap, + &src->ViewportArray[i]._WindowMap); + } } /* XXX FIXME: Call callbacks? @@ -1423,12 +1437,20 @@ void _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) { if (!ctx->ViewportInitialized && width > 0 && height > 0) { + unsigned i; + /* Note: set flag here, before calling _mesa_set_viewport(), to prevent * potential infinite recursion. */ ctx->ViewportInitialized = GL_TRUE; - _mesa_set_viewport(ctx, 0, 0, width, height); - _mesa_set_scissor(ctx, 0, 0, width, height); + + /* Note: ctx->Const.MaxViewports may not have been set by the driver + * yet, so just initialize all of them. + */ + for (i = 0; i < MAX_VIEWPORTS; i++) { + _mesa_set_viewport(ctx, i, 0, 0, width, height); + _mesa_set_scissor(ctx, i, 0, 0, width, height); + } } } @@ -1744,10 +1766,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) if (ctx->NewState) _mesa_update_state(ctx); - if (ctx->Shader.CurrentVertexProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) { vert_from_glsl_shader = true; - if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { + if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); return GL_FALSE; @@ -1756,19 +1778,19 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) { char errMsg[100]; if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentVertexProgram, + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentVertexProgram->Name, errMsg); + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->Name, errMsg); } } #endif } - if (ctx->Shader.CurrentGeometryProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { geom_from_glsl_shader = true; - if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) { + if (!ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); return GL_FALSE; @@ -1777,19 +1799,20 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) { char errMsg[100]; if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentGeometryProgram, + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentGeometryProgram->Name, errMsg); + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name, + errMsg); } } #endif } - if (ctx->Shader.CurrentFragmentProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]) { frag_from_glsl_shader = true; - if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { + if (!ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); return GL_FALSE; @@ -1798,10 +1821,11 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) { char errMsg[100]; if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentFragmentProgram, + ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT], errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentFragmentProgram->Name, errMsg); + ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name, + errMsg); } } #endif @@ -1851,13 +1875,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #ifdef DEBUG if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_STAGES]; + struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; gl_shader_stage i; - shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; - shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; - shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; - for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] == NULL || shProg[i]->_Used || shProg[i]->_LinkedShaders[i] == NULL) diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index cb40ff4db..08943c9f9 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -767,6 +767,7 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) break; case OPCODE_PIXEL_MAP: free(get_pointer(&n[3])); + n += InstSize[n[0].opcode]; break; case OPCODE_CONTINUE: diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index fca306890..640db8490 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -659,10 +659,15 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Transform.RescaleNormals = state; break; case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_SCISSOR); - ctx->Scissor.Enabled = state; + { + /* Must expand glEnable to all scissors */ + GLbitfield newEnabled = + state * ((1 << ctx->Const.MaxViewports) - 1); + if (newEnabled != ctx->Scissor.EnableFlags) { + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.EnableFlags = newEnabled; + } + } break; case GL_STENCIL_TEST: if (ctx->Stencil.Enabled == state) @@ -1076,6 +1081,20 @@ _mesa_set_enablei(struct gl_context *ctx, GLenum cap, ctx->Color.BlendEnabled &= ~(1 << index); } break; + case GL_SCISSOR_TEST: + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", + state ? "glEnablei" : "glDisablei", index); + return; + } + if (((ctx->Scissor.EnableFlags >> index) & 1) != state) { + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + if (state) + ctx->Scissor.EnableFlags |= (1 << index); + else + ctx->Scissor.EnableFlags &= ~(1 << index); + } + break; default: goto invalid_enum_error; } @@ -1117,6 +1136,13 @@ _mesa_IsEnabledi( GLenum cap, GLuint index ) return GL_FALSE; } return (ctx->Color.BlendEnabled >> index) & 1; + case GL_SCISSOR_TEST: + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)", + index); + return GL_FALSE; + } + return (ctx->Scissor.EnableFlags >> index) & 1; default: _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)", _mesa_lookup_enum_by_nr(cap)); @@ -1349,7 +1375,7 @@ _mesa_IsEnabled( GLenum cap ) goto invalid_enum_error; return ctx->Transform.RescaleNormals; case GL_SCISSOR_TEST: - return ctx->Scissor.Enabled; + return ctx->Scissor.EnableFlags & 1; /* return state for index 0 */ case GL_STENCIL_TEST: return ctx->Stencil.Enabled; case GL_TEXTURE_1D: diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 2e0ccc3b6..0676f1e3d 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -80,6 +80,7 @@ static const struct extension extension_table[] = { /* ARB Extensions */ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 }, { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 }, + { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays), GL, 2012 }, { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 }, { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 }, @@ -176,6 +177,7 @@ static const struct extension extension_table[] = { { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 }, { "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 }, { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 }, + { "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 }, { "GL_ARB_window_pos", o(dummy_true), GLL, 2001 }, /* EXT extensions */ { "GL_EXT_abgr", o(dummy_true), GL, 1995 }, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index dc7184ad4..943f40bd9 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -880,7 +880,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, /* Covers max_layer_count, is_layered, and layer_tex_target */ bool layer_info_valid = false; GLuint max_layer_count = 0, att_layer_count; - bool is_layered; + bool is_layered = false; GLenum layer_tex_target = 0; assert(_mesa_is_user_fbo(fb)); diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 8523edf41..cad67aa85 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -317,9 +317,9 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = - (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus && - ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); + (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -383,7 +383,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; + vprog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; else vprog = &ctx->VertexProgram.Current->Base; diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index aec2b2dbc..4d71c55ee 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -1676,7 +1676,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx) return NULL; create_new_program( &key, prog, - ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4, + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps ); #if 0 diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 1246c4d92..7bde1f1a8 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -2032,6 +2032,9 @@ _mesa_get_format_color_encoding(gl_format format) case MESA_FORMAT_SRGBA_DXT3: case MESA_FORMAT_SRGBA_DXT5: case MESA_FORMAT_XBGR8888_SRGB: + case MESA_FORMAT_ETC2_SRGB8: + case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC: + case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return GL_SRGB; default: return GL_LINEAR; @@ -2077,6 +2080,15 @@ _mesa_get_srgb_format_linear(gl_format format) case MESA_FORMAT_XBGR8888_SRGB: format = MESA_FORMAT_RGBX8888_REV; break; + case MESA_FORMAT_ETC2_SRGB8: + format = MESA_FORMAT_ETC2_RGB8; + break; + case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC: + format = MESA_FORMAT_ETC2_RGBA8_EAC; + break; + case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: + format = MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1; + break; default: break; } diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 2fad45880..bd8f4933f 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -357,6 +357,56 @@ update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) /** + * Calculate the inclusive bounding box for the scissor of a specific viewport + * + * \param ctx GL context. + * \param buffer Framebuffer to be checked against + * \param idx Index of the desired viewport + * \param bbox Bounding box for the scissored viewport. Stored as xmin, + * xmax, ymin, ymax. + * + * \warning This function assumes that the framebuffer dimensions are up to + * date (e.g., update_framebuffer_size has been recently called on \c buffer). + * + * \sa _mesa_clip_to_region + */ +void +_mesa_scissor_bounding_box(const struct gl_context *ctx, + const struct gl_framebuffer *buffer, + unsigned idx, int *bbox) +{ + bbox[0] = 0; + bbox[2] = 0; + bbox[1] = buffer->Width; + bbox[3] = buffer->Height; + + if (ctx->Scissor.EnableFlags & (1u << idx)) { + if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) { + bbox[0] = ctx->Scissor.ScissorArray[idx].X; + } + if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) { + bbox[2] = ctx->Scissor.ScissorArray[idx].Y; + } + if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) { + bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width; + } + if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) { + bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height; + } + /* finally, check for empty region */ + if (bbox[0] > bbox[1]) { + bbox[0] = bbox[1]; + } + if (bbox[2] > bbox[3]) { + bbox[2] = bbox[3]; + } + } + + ASSERT(bbox[0] <= bbox[1]); + ASSERT(bbox[2] <= bbox[3]); +} + +/** * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. * These values are computed from the buffer's width and height and * the scissor box, if it's enabled. @@ -366,6 +416,7 @@ void _mesa_update_draw_buffer_bounds(struct gl_context *ctx) { struct gl_framebuffer *buffer = ctx->DrawBuffer; + int bbox[4]; if (!buffer) return; @@ -375,35 +426,12 @@ _mesa_update_draw_buffer_bounds(struct gl_context *ctx) update_framebuffer_size(ctx, buffer); } - buffer->_Xmin = 0; - buffer->_Ymin = 0; - buffer->_Xmax = buffer->Width; - buffer->_Ymax = buffer->Height; - - if (ctx->Scissor.Enabled) { - if (ctx->Scissor.X > buffer->_Xmin) { - buffer->_Xmin = ctx->Scissor.X; - } - if (ctx->Scissor.Y > buffer->_Ymin) { - buffer->_Ymin = ctx->Scissor.Y; - } - if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { - buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; - } - if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { - buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; - } - /* finally, check for empty region */ - if (buffer->_Xmin > buffer->_Xmax) { - buffer->_Xmin = buffer->_Xmax; - } - if (buffer->_Ymin > buffer->_Ymax) { - buffer->_Ymin = buffer->_Ymax; - } - } - - ASSERT(buffer->_Xmin <= buffer->_Xmax); - ASSERT(buffer->_Ymin <= buffer->_Ymax); + /* Default to the first scissor as that's always valid */ + _mesa_scissor_bounding_box(ctx, buffer, 0, bbox); + buffer->_Xmin = bbox[0]; + buffer->_Ymin = bbox[2]; + buffer->_Xmax = bbox[1]; + buffer->_Ymax = bbox[3]; } diff --git a/mesalib/src/mesa/main/framebuffer.h b/mesalib/src/mesa/main/framebuffer.h index 264566477..a4274216e 100644 --- a/mesalib/src/mesa/main/framebuffer.h +++ b/mesalib/src/mesa/main/framebuffer.h @@ -71,6 +71,11 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, extern void _mesa_resizebuffers( struct gl_context *ctx ); +extern void +_mesa_scissor_bounding_box(const struct gl_context *ctx, + const struct gl_framebuffer *buffer, + unsigned idx, int *bbox); + extern void _mesa_update_draw_buffer_bounds(struct gl_context *ctx); diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index b13f9a3db..16dce5b65 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -113,6 +113,7 @@ enum value_type { TYPE_FLOATN_3, TYPE_FLOATN_4, TYPE_DOUBLEN, + TYPE_DOUBLEN_2, TYPE_MATRIX, TYPE_MATRIX_T, TYPE_CONST @@ -162,6 +163,7 @@ struct value_desc { union value { GLfloat value_float; GLfloat value_float_4[4]; + GLdouble value_double_2[2]; GLmatrix *value_matrix; GLint value_int; GLint value_int_4[4]; @@ -389,6 +391,7 @@ EXTRA_EXT(ARB_texture_gather); EXTRA_EXT(ARB_shader_atomic_counters); EXTRA_EXT(ARB_draw_indirect); EXTRA_EXT(ARB_shader_image_load_store); +EXTRA_EXT(ARB_viewport_array); static const int extra_ARB_color_buffer_float_or_glcore[] = { @@ -665,10 +668,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu break; case GL_SCISSOR_BOX: - v->value_int_4[0] = ctx->Scissor.X; - v->value_int_4[1] = ctx->Scissor.Y; - v->value_int_4[2] = ctx->Scissor.Width; - v->value_int_4[3] = ctx->Scissor.Height; + v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X; + v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y; + v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width; + v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height; + break; + + case GL_SCISSOR_TEST: + v->value_bool = ctx->Scissor.EnableFlags & 1; break; case GL_LIST_INDEX: @@ -685,10 +692,15 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu break; case GL_VIEWPORT: - v->value_int_4[0] = ctx->Viewport.X; - v->value_int_4[1] = ctx->Viewport.Y; - v->value_int_4[2] = ctx->Viewport.Width; - v->value_int_4[3] = ctx->Viewport.Height; + v->value_float_4[0] = ctx->ViewportArray[0].X; + v->value_float_4[1] = ctx->ViewportArray[0].Y; + v->value_float_4[2] = ctx->ViewportArray[0].Width; + v->value_float_4[3] = ctx->ViewportArray[0].Height; + break; + + case GL_DEPTH_RANGE: + v->value_double_2[0] = ctx->ViewportArray[0].Near; + v->value_double_2[1] = ctx->ViewportArray[0].Far; break; case GL_ACTIVE_STENCIL_FACE_EXT: @@ -1235,6 +1247,8 @@ _mesa_GetBooleanv(GLenum pname, GLboolean *params) params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); break; + case TYPE_DOUBLEN_2: + params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]); case TYPE_DOUBLEN: params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); break; @@ -1321,6 +1335,8 @@ _mesa_GetFloatv(GLenum pname, GLfloat *params) params[0] = ((GLfloat *) p)[0]; break; + case TYPE_DOUBLEN_2: + params[1] = (GLfloat) (((GLdouble *) p)[1]); case TYPE_DOUBLEN: params[0] = (GLfloat) (((GLdouble *) p)[0]); break; @@ -1413,6 +1429,8 @@ _mesa_GetIntegerv(GLenum pname, GLint *params) params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); break; + case TYPE_DOUBLEN_2: + params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); case TYPE_DOUBLEN: params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); break; @@ -1505,6 +1523,8 @@ _mesa_GetInteger64v(GLenum pname, GLint64 *params) params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); break; + case TYPE_DOUBLEN_2: + params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]); case TYPE_DOUBLEN: params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); break; @@ -1591,6 +1611,8 @@ _mesa_GetDoublev(GLenum pname, GLdouble *params) params[0] = ((GLfloat *) p)[0]; break; + case TYPE_DOUBLEN_2: + params[1] = ((GLdouble *) p)[1]; case TYPE_DOUBLEN: params[0] = ((GLdouble *) p)[0]; break; @@ -1719,6 +1741,31 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; return TYPE_INT_4; + case GL_SCISSOR_BOX: + if (index >= ctx->Const.MaxViewports) + goto invalid_value; + v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X; + v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y; + v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width; + v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height; + return TYPE_INT_4; + + case GL_VIEWPORT: + if (index >= ctx->Const.MaxViewports) + goto invalid_value; + v->value_float_4[0] = ctx->ViewportArray[index].X; + v->value_float_4[1] = ctx->ViewportArray[index].Y; + v->value_float_4[2] = ctx->ViewportArray[index].Width; + v->value_float_4[3] = ctx->ViewportArray[index].Height; + return TYPE_FLOAT_4; + + case GL_DEPTH_RANGE: + if (index >= ctx->Const.MaxViewports) + goto invalid_value; + v->value_double_2[0] = ctx->ViewportArray[index].Near; + v->value_double_2[1] = ctx->ViewportArray[index].Far; + return TYPE_DOUBLEN_2; + case GL_TRANSFORM_FEEDBACK_BUFFER_START: if (index >= ctx->Const.MaxTransformFeedbackBuffers) goto invalid_value; @@ -1927,6 +1974,26 @@ _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params ) find_value_indexed("glGetIntegeri_v", pname, index, &v); switch (type) { + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = IROUND(v.value_float_4[3]); + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = IROUND(v.value_float_4[2]); + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = IROUND(v.value_float_4[1]); + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = IROUND(v.value_float_4[0]); + break; + + case TYPE_DOUBLEN_2: + params[1] = IROUND(v.value_double_2[1]); + case TYPE_DOUBLEN: + params[0] = IROUND(v.value_double_2[0]); + break; + case TYPE_INT: params[0] = v.value_int; break; @@ -1970,6 +2037,150 @@ _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params ) } void GLAPIENTRY +_mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params) +{ + int i; + GLmatrix *m; + union value v; + enum value_type type = + find_value_indexed("glGetFloati_v", pname, index, &v); + + switch (type) { + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = v.value_float_4[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = v.value_float_4[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = v.value_float_4[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = v.value_float_4[0]; + break; + + case TYPE_DOUBLEN_2: + params[1] = (GLfloat) v.value_double_2[1]; + case TYPE_DOUBLEN: + params[0] = (GLfloat) v.value_double_2[0]; + break; + + case TYPE_INT_4: + params[3] = (GLfloat) v.value_int_4[3]; + case TYPE_INT_3: + params[2] = (GLfloat) v.value_int_4[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = (GLfloat) v.value_int_4[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = (GLfloat) v.value_int_4[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = (GLfloat) v.value_int64; + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_FLOAT(v.value_bool); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) &v; + for (i = 0; i < 16; i++) + params[i] = m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) &v; + for (i = 0; i < 16; i++) + params[i] = m->m[transpose[i]]; + break; + + default: + ; + } +} + +void GLAPIENTRY +_mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params) +{ + int i; + GLmatrix *m; + union value v; + enum value_type type = + find_value_indexed("glGetDoublei_v", pname, index, &v); + + switch (type) { + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = (GLdouble) v.value_float_4[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = (GLdouble) v.value_float_4[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = (GLdouble) v.value_float_4[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = (GLdouble) v.value_float_4[0]; + break; + + case TYPE_DOUBLEN_2: + params[1] = v.value_double_2[1]; + case TYPE_DOUBLEN: + params[0] = v.value_double_2[0]; + break; + + case TYPE_INT_4: + params[3] = (GLdouble) v.value_int_4[3]; + case TYPE_INT_3: + params[2] = (GLdouble) v.value_int_4[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = (GLdouble) v.value_int_4[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = (GLdouble) v.value_int_4[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = (GLdouble) v.value_int64; + break; + + case TYPE_BOOLEAN: + params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) &v; + for (i = 0; i < 16; i++) + params[i] = (GLdouble) m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) &v; + for (i = 0; i < 16; i++) + params[i] = (GLdouble) m->m[transpose[i]]; + break; + + default: + ; + } +} + +void GLAPIENTRY _mesa_GetFixedv(GLenum pname, GLfixed *params) { const struct value_desc *d; @@ -2000,6 +2211,8 @@ _mesa_GetFixedv(GLenum pname, GLfixed *params) params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); break; + case TYPE_DOUBLEN_2: + params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]); case TYPE_DOUBLEN: params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); break; diff --git a/mesalib/src/mesa/main/get.h b/mesalib/src/mesa/main/get.h index 0f72508a7..ce97cc586 100644 --- a/mesalib/src/mesa/main/get.h +++ b/mesalib/src/mesa/main/get.h @@ -65,6 +65,12 @@ _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params ); extern void GLAPIENTRY _mesa_GetPointerv( GLenum pname, GLvoid **params ); +extern void GLAPIENTRY +_mesa_GetFloati_v(GLenum target, GLuint index, GLfloat *data); + +extern void GLAPIENTRY +_mesa_GetDoublei_v(GLenum target, GLuint index, GLdouble *data); + extern const GLubyte * GLAPIENTRY _mesa_GetString( GLenum name ); diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py index bc2bbafa8..b45e1430b 100644 --- a/mesalib/src/mesa/main/get_hash_params.py +++ b/mesalib/src/mesa/main/get_hash_params.py @@ -11,7 +11,7 @@ descriptor=[ [ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), extra_new_buffers" ], [ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ], [ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ], - [ "DEPTH_RANGE", "CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA" ], + [ "DEPTH_RANGE", "LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA" ], [ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ], [ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ], [ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ], @@ -30,7 +30,7 @@ descriptor=[ [ "POLYGON_OFFSET_FILL", "CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA" ], [ "RED_BITS", "BUFFER_INT(Visual.redBits), extra_new_buffers" ], [ "SCISSOR_BOX", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ], - [ "SCISSOR_TEST", "CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA" ], + [ "SCISSOR_TEST", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], [ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), extra_new_buffers" ], [ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ], [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], @@ -44,7 +44,7 @@ descriptor=[ [ "SUBPIXEL_BITS", "CONTEXT_INT(Const.SubPixelBits), NO_EXTRA" ], [ "TEXTURE_BINDING_2D", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA" ], [ "UNPACK_ALIGNMENT", "CONTEXT_INT(Unpack.Alignment), NO_EXTRA" ], - [ "VIEWPORT", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ], + [ "VIEWPORT", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ], # GL_ARB_multitexture [ "ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], @@ -759,6 +759,13 @@ descriptor=[ [ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ], # GL_ARB_draw_indirect [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ], + +# GL_ARB_viewport_array + [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ], + [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ], + [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ], + [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ], + [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ], ]} ] diff --git a/mesalib/src/mesa/main/glformats.c b/mesalib/src/mesa/main/glformats.c index bec7a9bbb..7d4a31057 100644 --- a/mesalib/src/mesa/main/glformats.c +++ b/mesalib/src/mesa/main/glformats.c @@ -1136,76 +1136,60 @@ GLenum _mesa_get_nongeneric_internalformat(GLenum format) { switch (format) { - /* GL 1.1 formats. */ - case 4: - case GL_RGBA: - return GL_RGBA8; - - case 3: - case GL_RGB: - return GL_RGB8; - - case 2: - case GL_LUMINANCE_ALPHA: - return GL_LUMINANCE8_ALPHA8; - - case 1: - case GL_LUMINANCE: - return GL_LUMINANCE8; - - case GL_ALPHA: - return GL_ALPHA8; - - case GL_INTENSITY: - return GL_INTENSITY8; - - /* GL_ARB_texture_rg */ - case GL_RED: - return GL_R8; - - case GL_RG: - return GL_RG8; - - /* GL_EXT_texture_sRGB */ - case GL_SRGB: - return GL_SRGB8; - - case GL_SRGB_ALPHA: - return GL_SRGB8_ALPHA8; - - case GL_SLUMINANCE: - return GL_SLUMINANCE8; - - case GL_SLUMINANCE_ALPHA: - return GL_SLUMINANCE8_ALPHA8; - - /* GL_EXT_texture_snorm */ - case GL_RGBA_SNORM: - return GL_RGBA8_SNORM; - - case GL_RGB_SNORM: - return GL_RGB8_SNORM; - - case GL_RG_SNORM: - return GL_RG8_SNORM; - - case GL_RED_SNORM: - return GL_R8_SNORM; - - case GL_LUMINANCE_ALPHA_SNORM: - return GL_LUMINANCE8_ALPHA8_SNORM; - - case GL_LUMINANCE_SNORM: - return GL_LUMINANCE8_SNORM; + /* GL 1.1 formats. */ + case 4: + case GL_RGBA: + return GL_RGBA8; + case 3: + case GL_RGB: + return GL_RGB8; + case 2: + case GL_LUMINANCE_ALPHA: + return GL_LUMINANCE8_ALPHA8; + case 1: + case GL_LUMINANCE: + return GL_LUMINANCE8; + case GL_ALPHA: + return GL_ALPHA8; + case GL_INTENSITY: + return GL_INTENSITY8; - case GL_ALPHA_SNORM: - return GL_ALPHA8_SNORM; + /* GL_ARB_texture_rg */ + case GL_RED: + return GL_R8; + case GL_RG: + return GL_RG8; - case GL_INTENSITY_SNORM: - return GL_INTENSITY8_SNORM; + /* GL_EXT_texture_sRGB */ + case GL_SRGB: + return GL_SRGB8; + case GL_SRGB_ALPHA: + return GL_SRGB8_ALPHA8; + case GL_SLUMINANCE: + return GL_SLUMINANCE8; + case GL_SLUMINANCE_ALPHA: + return GL_SLUMINANCE8_ALPHA8; + + /* GL_EXT_texture_snorm */ + case GL_RGBA_SNORM: + return GL_RGBA8_SNORM; + case GL_RGB_SNORM: + return GL_RGB8_SNORM; + case GL_RG_SNORM: + return GL_RG8_SNORM; + case GL_RED_SNORM: + return GL_R8_SNORM; + case GL_LUMINANCE_ALPHA_SNORM: + return GL_LUMINANCE8_ALPHA8_SNORM; + case GL_LUMINANCE_SNORM: + return GL_LUMINANCE8_SNORM; + case GL_ALPHA_SNORM: + return GL_ALPHA8_SNORM; + case GL_INTENSITY_SNORM: + return GL_INTENSITY8_SNORM; - default: - return format; + default: + return format; } } @@ -1219,22 +1203,20 @@ _mesa_get_linear_internalformat(GLenum format) switch (format) { case GL_SRGB: return GL_RGB; - case GL_SRGB_ALPHA: return GL_RGBA; - case GL_SRGB8: return GL_RGB8; - case GL_SRGB8_ALPHA8: return GL_RGBA8; - - case GL_SLUMINANCE: + case GL_SLUMINANCE8: return GL_LUMINANCE8; - + case GL_SLUMINANCE: + return GL_LUMINANCE; case GL_SLUMINANCE_ALPHA: + return GL_LUMINANCE_ALPHA; + case GL_SLUMINANCE8_ALPHA8: return GL_LUMINANCE8_ALPHA8; - default: return format; } diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h index 379f75663..dafeaa372 100644 --- a/mesalib/src/mesa/main/macros.h +++ b/mesalib/src/mesa/main/macros.h @@ -809,5 +809,7 @@ DIFFERENT_SIGNS(GLfloat x, GLfloat y) /* Compute the size of an array */ #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) +/* Stringify */ +#define STRINGIFY(x) #x #endif diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 33df682cf..9ab2de026 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -235,6 +235,7 @@ typedef enum VARYING_SLOT_CLIP_DIST1, VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ VARYING_SLOT_LAYER, /* Appears as VS or GS output */ + VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ VARYING_SLOT_FACE, /* FS only */ VARYING_SLOT_PNTC, /* FS only */ VARYING_SLOT_VAR0, /* First generic varying slot */ @@ -270,6 +271,7 @@ typedef enum #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) +#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) @@ -1009,12 +1011,16 @@ struct gl_polygon_attrib /** * Scissor attributes (GL_SCISSOR_BIT). */ -struct gl_scissor_attrib +struct gl_scissor_rect { - GLboolean Enabled; /**< Scissor test enabled? */ GLint X, Y; /**< Lower left corner of box */ GLsizei Width, Height; /**< Size of box */ }; +struct gl_scissor_attrib +{ + GLbitfield EnableFlags; /**< Scissor test enabled? */ + struct gl_scissor_rect ScissorArray[MAX_VIEWPORTS]; +}; /** @@ -1428,9 +1434,9 @@ struct gl_transform_attrib */ struct gl_viewport_attrib { - GLint X, Y; /**< position */ - GLsizei Width, Height; /**< size */ - GLfloat Near, Far; /**< Depth buffer range */ + GLfloat X, Y; /**< position */ + GLfloat Width, Height; /**< size */ + GLdouble Near, Far; /**< Depth buffer range */ GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ }; @@ -1809,7 +1815,9 @@ struct gl_transform_feedback_object /** * The shader program active when BeginTransformFeedback() was called. - * When active and unpaused, this equals ctx->Shader.CurrentVertexProgram. + * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage], + * where stage is the pipeline stage that is the source of data for + * transform feedback. */ struct gl_shader_program *shader_program; @@ -2708,9 +2716,7 @@ struct gl_shader_state * GL_EXT_separate_shader_objects is not supported, each of these must point * to \c NULL or to the same program. */ - struct gl_shader_program *CurrentVertexProgram; - struct gl_shader_program *CurrentGeometryProgram; - struct gl_shader_program *CurrentFragmentProgram; + struct gl_shader_program *CurrentProgram[MESA_SHADER_STAGES]; struct gl_shader_program *_CurrentFragmentProgram; @@ -2754,10 +2760,13 @@ struct gl_shader_compiler_options GLuint MaxUnrollIterations; /** - * Prefer DP4 instructions (rather than MUL/MAD) for matrix * vector - * operations, such as position transformation. + * Optimize code for array of structures backends. + * + * This is a proxy for: + * - preferring DP4 instructions (rather than MUL/MAD) for + * matrix * vector operations, such as position transformation. */ - GLboolean PreferDP4; + GLboolean OptimizeForAOS; struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ }; @@ -3166,6 +3175,12 @@ struct gl_constants GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ GLuint MaxViewportWidth, MaxViewportHeight; + GLuint MaxViewports; /**< GL_ARB_viewport_array */ + GLuint ViewportSubpixelBits; /**< GL_ARB_viewport_array */ + struct { + GLfloat Min; + GLfloat Max; + } ViewportBounds; /**< GL_ARB_viewport_array */ struct gl_program_constants Program[MESA_SHADER_STAGES]; GLuint MaxProgramMatrices; @@ -3366,6 +3381,7 @@ struct gl_extensions GLboolean ANGLE_texture_compression_dxt; GLboolean ARB_ES2_compatibility; GLboolean ARB_ES3_compatibility; + GLboolean ARB_arrays_of_arrays; GLboolean ARB_base_instance; GLboolean ARB_blend_func_extended; GLboolean ARB_color_buffer_float; @@ -3434,6 +3450,7 @@ struct gl_extensions GLboolean ARB_vertex_shader; GLboolean ARB_vertex_type_10f_11f_11f_rev; GLboolean ARB_vertex_type_2_10_10_10_rev; + GLboolean ARB_viewport_array; GLboolean EXT_blend_color; GLboolean EXT_blend_equation_separate; GLboolean EXT_blend_func_separate; @@ -3764,6 +3781,9 @@ struct gl_driver_flags /** gl_context::TransformFeedback::CurrentObject */ GLbitfield NewTransformFeedback; + /** gl_context::TransformFeedback::CurrentObject::shader_program */ + GLbitfield NewTransformFeedbackProg; + /** gl_context::RasterDiscard */ GLbitfield NewRasterizerDiscard; @@ -3972,7 +3992,7 @@ struct gl_context struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ struct gl_texture_attrib Texture; /**< Texture attributes */ struct gl_transform_attrib Transform; /**< Transformation attributes */ - struct gl_viewport_attrib Viewport; /**< Viewport attributes */ + struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */ /*@}*/ /** \name Client attribute stack */ diff --git a/mesalib/src/mesa/main/rastpos.c b/mesalib/src/mesa/main/rastpos.c index 1acdb8b53..a9a6ceec0 100644 --- a/mesalib/src/mesa/main/rastpos.c +++ b/mesalib/src/mesa/main/rastpos.c @@ -227,8 +227,9 @@ window_pos3f(GLfloat x, GLfloat y, GLfloat z) FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); - z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) - + ctx->Viewport.Near; + z2 = CLAMP(z, 0.0F, 1.0F) + * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) + + ctx->ViewportArray[0].Near; /* set raster position */ ctx->Current.RasterPos[0] = x; diff --git a/mesalib/src/mesa/main/scissor.c b/mesalib/src/mesa/main/scissor.c index ac86bd591..14c8e8a6c 100644 --- a/mesalib/src/mesa/main/scissor.c +++ b/mesalib/src/mesa/main/scissor.c @@ -30,11 +30,37 @@ /** + * Set scissor rectangle data directly in ScissorArray + * + * This is an internal function that performs no error checking on the + * supplied data. It also does \b not call \c dd_function_table::Scissor. + * + * \sa _mesa_set_scissor + */ +static void +set_scissor_no_notify(struct gl_context *ctx, unsigned idx, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + if (x == ctx->Scissor.ScissorArray[idx].X && + y == ctx->Scissor.ScissorArray[idx].Y && + width == ctx->Scissor.ScissorArray[idx].Width && + height == ctx->Scissor.ScissorArray[idx].Height) + return; + + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.ScissorArray[idx].X = x; + ctx->Scissor.ScissorArray[idx].Y = y; + ctx->Scissor.ScissorArray[idx].Width = width; + ctx->Scissor.ScissorArray[idx].Height = height; +} + +/** * Called via glScissor */ void GLAPIENTRY _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) { + unsigned i; GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) @@ -45,7 +71,23 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) return; } - _mesa_set_scissor(ctx, x, y, width, height); + /* The GL_ARB_viewport_array spec says: + * + * "Scissor sets the scissor rectangle for all viewports to the same + * values and is equivalent (assuming no errors are generated) to: + * + * for (uint i = 0; i < MAX_VIEWPORTS; i++) { + * ScissorIndexed(i, left, bottom, width, height); + * }" + * + * Set the scissor rectangle for all of the viewports supported by the + * implementation, but only signal the driver once at the end. + */ + for (i = 0; i < ctx->Const.MaxViewports; i++) + set_scissor_no_notify(ctx, i, x, y, width, height); + + if (ctx->Driver.Scissor) + ctx->Driver.Scissor(ctx); } @@ -63,25 +105,108 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) * the dd_function_table::Scissor callback. */ void -_mesa_set_scissor(struct gl_context *ctx, +_mesa_set_scissor(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { - if (x == ctx->Scissor.X && - y == ctx->Scissor.Y && - width == ctx->Scissor.Width && - height == ctx->Scissor.Height) + set_scissor_no_notify(ctx, idx, x, y, width, height); + + if (ctx->Driver.Scissor) + ctx->Driver.Scissor(ctx); +} + +/** + * Define count scissor boxes starting at index. + * + * \param index index of first scissor records to set + * \param count number of scissor records to set + * \param x, y pointer to array of struct gl_scissor_rects + * + * \sa glScissorArrayv(). + * + * Verifies the parameters and call set_scissor_no_notify to do the work. + */ +void GLAPIENTRY +_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint *v) +{ + int i; + struct gl_scissor_rect *p = (struct gl_scissor_rect *) v; + GET_CURRENT_CONTEXT(ctx); + + if ((first + count) > ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glScissorArrayv: first (%d) + count (%d) >= MaxViewports (%d)", + first, count, ctx->Const.MaxViewports); return; + } - FLUSH_VERTICES(ctx, _NEW_SCISSOR); - ctx->Scissor.X = x; - ctx->Scissor.Y = y; - ctx->Scissor.Width = width; - ctx->Scissor.Height = height; + /* Verify width & height */ + for (i = 0; i < count; i++) { + if (p[i].Width < 0 || p[i].Height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glScissorArrayv: index (%d) width or height < 0 (%d, %d)", + i, p[i].Width, p[i].Height); + } + } + + for (i = 0; i < count; i++) + set_scissor_no_notify(ctx, i + first, + p[i].X, p[i].Y, p[i].Width, p[i].Height); if (ctx->Driver.Scissor) ctx->Driver.Scissor(ctx); } +/** + * Define the scissor box. + * + * \param index index of scissor records to set + * \param x, y coordinates of the scissor box lower-left corner. + * \param width width of the scissor box. + * \param height height of the scissor box. + * + * Verifies the parameters call set_scissor_no_notify to do the work. + */ +static void +ScissorIndexed(GLuint index, GLint left, GLint bottom, + GLsizei width, GLsizei height, const char *function) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "%s(%d, %d, %d, %d, %d)\n", + function, index, left, bottom, width, height); + + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s: index (%d) >= MaxViewports (%d)", + function, index, ctx->Const.MaxViewports); + return; + } + + if (width < 0 || height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s: index (%d) width or height < 0 (%d, %d)", + function, index, width, height); + } + + set_scissor_no_notify(ctx, index, left, bottom, width, height); + + if (ctx->Driver.Scissor) + ctx->Driver.Scissor(ctx); +} + +void GLAPIENTRY +_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom, + GLsizei width, GLsizei height) +{ + ScissorIndexed(index, left, bottom, width, height, "glScissorIndexd"); +} + +void GLAPIENTRY +_mesa_ScissorIndexedv(GLuint index, const GLint *v) +{ + ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexdv"); +} /** * Initialize the context's scissor state. @@ -90,10 +215,14 @@ _mesa_set_scissor(struct gl_context *ctx, void _mesa_init_scissor(struct gl_context *ctx) { + unsigned i; + /* Scissor group */ - ctx->Scissor.Enabled = GL_FALSE; - ctx->Scissor.X = 0; - ctx->Scissor.Y = 0; - ctx->Scissor.Width = 0; - ctx->Scissor.Height = 0; + ctx->Scissor.EnableFlags = 0; + + /* Note: ctx->Const.MaxViewports may not have been set by the driver yet, + * so just initialize all of them. + */ + for (i = 0; i < MAX_VIEWPORTS; i++) + set_scissor_no_notify(ctx, i, 0, 0, 0, 0); } diff --git a/mesalib/src/mesa/main/scissor.h b/mesalib/src/mesa/main/scissor.h index 0d7e2010a..5f9a9945a 100644 --- a/mesalib/src/mesa/main/scissor.h +++ b/mesalib/src/mesa/main/scissor.h @@ -34,9 +34,17 @@ struct gl_context; extern void GLAPIENTRY _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ); +extern void GLAPIENTRY +_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint * v); + +extern void GLAPIENTRY +_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_ScissorIndexedv(GLuint index, const GLint * v); extern void -_mesa_set_scissor(struct gl_context *ctx, +_mesa_set_scissor(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height); diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 6042fa896..61ac0e35a 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -130,11 +130,11 @@ _mesa_init_shader_state(struct gl_context *ctx) void _mesa_free_shader_state(struct gl_context *ctx) { - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram, - NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, - NULL); + int i; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i], + NULL); + } _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); @@ -171,16 +171,23 @@ _mesa_copy_string(GLchar *dst, GLsizei maxLength, * \param type Shader target * */ -static bool -validate_shader_target(const struct gl_context *ctx, GLenum type) -{ +bool +_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type) +{ + /* Note: when building built-in GLSL functions, this function may be + * invoked with ctx == NULL. In that case, we can only validate that it's + * a shader target we recognize, not that it's supported in the current + * context. But that's fine--we don't need any further validation than + * that when building built-in GLSL functions. + */ + switch (type) { case GL_FRAGMENT_SHADER: - return ctx->Extensions.ARB_fragment_shader; + return ctx == NULL || ctx->Extensions.ARB_fragment_shader; case GL_VERTEX_SHADER: - return ctx->Extensions.ARB_vertex_shader; + return ctx == NULL || ctx->Extensions.ARB_vertex_shader; case GL_GEOMETRY_SHADER_ARB: - return _mesa_has_geometry_shaders(ctx); + return ctx == NULL || _mesa_has_geometry_shaders(ctx); default: return false; } @@ -273,7 +280,7 @@ create_shader(struct gl_context *ctx, GLenum type) struct gl_shader *sh; GLuint name; - if (!validate_shader_target(ctx, type)) { + if (!_mesa_validate_shader_target(ctx, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)"); return 0; } @@ -939,32 +946,11 @@ use_shader_program(struct gl_context *ctx, GLenum type, struct gl_shader_program *shProg) { struct gl_shader_program **target; + gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type); - switch (type) { - case GL_VERTEX_SHADER: - target = &ctx->Shader.CurrentVertexProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { - shProg = NULL; - } - break; - case GL_GEOMETRY_SHADER_ARB: - target = &ctx->Shader.CurrentGeometryProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { - shProg = NULL; - } - break; - case GL_FRAGMENT_SHADER: - target = &ctx->Shader.CurrentFragmentProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) { - shProg = NULL; - } - break; - default: - return; - } + target = &ctx->Shader.CurrentProgram[stage]; + if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL)) + shProg = NULL; if (*target != shProg) { FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); @@ -1739,7 +1725,7 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program) GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *shProg = NULL; - if (!validate_shader_target(ctx, type)) { + if (!_mesa_validate_shader_target(ctx, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); return; } diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h index 4822e32c2..10f810caf 100644 --- a/mesalib/src/mesa/main/shaderapi.h +++ b/mesalib/src/mesa/main/shaderapi.h @@ -215,6 +215,9 @@ _mesa_copy_linked_program_data(gl_shader_stage type, const struct gl_shader_program *src, struct gl_program *dst); +extern bool +_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type); + #ifdef __cplusplus } diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c index dc81bbc77..4f4bb69a8 100644 --- a/mesalib/src/mesa/main/shaderobj.c +++ b/mesalib/src/mesa/main/shaderobj.c @@ -34,6 +34,7 @@ #include "main/context.h" #include "main/hash.h" #include "main/mtypes.h" +#include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" #include "program/program.h" @@ -105,8 +106,7 @@ struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) { struct gl_shader *shader; - assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || - type == GL_GEOMETRY_SHADER_ARB); + assert(_mesa_validate_shader_target(ctx, type)); shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index 2f73cf3ca..c11c7f9e9 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -38,6 +38,7 @@ #include "dlist.h" #include "samplerobj.h" #include "set.h" +#include "shaderapi.h" #include "shaderobj.h" #include "syncobj.h" @@ -218,8 +219,7 @@ delete_shader_cb(GLuint id, void *data, void *userData) { struct gl_context *ctx = (struct gl_context *) userData; struct gl_shader *sh = (struct gl_shader *) data; - if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER || - sh->Type == GL_GEOMETRY_SHADER) { + if (_mesa_validate_shader_target(ctx, sh->Type)) { ctx->Driver.DeleteShader(ctx, sh); } else { diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 33070b7e0..bdebbc141 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -94,9 +94,12 @@ update_program_enables(struct gl_context *ctx) static GLbitfield update_program(struct gl_context *ctx) { - const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; - const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; - struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; + const struct gl_shader_program *vsProg = + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; + const struct gl_shader_program *gsProg = + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]; + struct gl_shader_program *fsProg = + ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; @@ -269,6 +272,7 @@ static void update_viewport_matrix(struct gl_context *ctx) { const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; + unsigned i; ASSERT(depthMax > 0); @@ -276,11 +280,13 @@ update_viewport_matrix(struct gl_context *ctx) * and should be maintained elsewhere if at all. * NOTE: RasterPos uses this. */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - depthMax); + for (i = 0; i < ctx->Const.MaxViewports; i++) { + _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, + ctx->ViewportArray[i].X, ctx->ViewportArray[i].Y, + ctx->ViewportArray[i].Width, ctx->ViewportArray[i].Height, + ctx->ViewportArray[i].Near, ctx->ViewportArray[i].Far, + depthMax); + } } @@ -304,7 +310,7 @@ update_multisample(struct gl_context *ctx) static void update_twoside(struct gl_context *ctx) { - if (ctx->Shader.CurrentVertexProgram || + if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] || ctx->VertexProgram._Enabled) { ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled; } else { diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 3c64c4376..5d516c55f 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -1104,10 +1104,10 @@ unbind_texobj_from_texunits(struct gl_context *ctx, * and unbind it if that's the case. */ static void -unbind_texobj_from_imgunits(struct gl_context *ctx, - struct gl_texture_object *texObj) +unbind_texobj_from_image_units(struct gl_context *ctx, + struct gl_texture_object *texObj) { - int i; + GLuint i; for (i = 0; i < ctx->Const.MaxImageUnits; i++) { struct gl_image_unit *unit = &ctx->ImageUnits[i]; @@ -1169,7 +1169,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) * image unit. If so, unbind it. * See section 3.9.X of GL_ARB_shader_image_load_store. */ - unbind_texobj_from_imgunits(ctx, delObj); + unbind_texobj_from_image_units(ctx, delObj); _mesa_unlock_texture(ctx, delObj); diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 7720965a8..08725f601 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -527,27 +527,20 @@ static void update_texture_state( struct gl_context *ctx ) { GLuint unit; - struct gl_program *fprog = NULL; - struct gl_program *vprog = NULL; - struct gl_program *gprog = NULL; + struct gl_program *prog[MESA_SHADER_STAGES]; GLbitfield enabledFragUnits = 0x0; - - if (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus) { - vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; - } - - if (ctx->Shader.CurrentGeometryProgram && - ctx->Shader.CurrentGeometryProgram->LinkStatus) { - gprog = ctx->Shader.CurrentGeometryProgram->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program; - } - - if (ctx->Shader.CurrentFragmentProgram && - ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; - } - else if (ctx->FragmentProgram._Enabled) { - fprog = &ctx->FragmentProgram.Current->Base; + int i; + + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (ctx->Shader.CurrentProgram[i] && + ctx->Shader.CurrentProgram[i]->LinkStatus) { + prog[i] = ctx->Shader.CurrentProgram[i]->_LinkedShaders[i]->Program; + } else { + if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled) + prog[i] = &ctx->FragmentProgram.Current->Base; + else + prog[i] = NULL; + } } /* TODO: only set this if there are actual changes */ @@ -563,9 +556,7 @@ update_texture_state( struct gl_context *ctx ) */ for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLbitfield enabledVertTargets = 0x0; - GLbitfield enabledFragTargets = 0x0; - GLbitfield enabledGeomTargets = 0x0; + GLbitfield enabledTargetsByStage[MESA_SHADER_STAGES]; GLbitfield enabledTargets = 0x0; GLuint texIndex; @@ -575,25 +566,16 @@ update_texture_state( struct gl_context *ctx ) * by a fragment program/program. When multiple flags are set, we'll * settle on the one with highest priority (see below). */ - if (vprog) { - enabledVertTargets |= vprog->TexturesUsed[unit]; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog[i]) + enabledTargetsByStage[i] = prog[i]->TexturesUsed[unit]; + else if (i == MESA_SHADER_FRAGMENT) + enabledTargetsByStage[i] = texUnit->Enabled; + else + enabledTargetsByStage[i] = 0; + enabledTargets |= enabledTargetsByStage[i]; } - if (gprog) { - enabledGeomTargets |= gprog->TexturesUsed[unit]; - } - - if (fprog) { - enabledFragTargets |= fprog->TexturesUsed[unit]; - } - else { - /* fixed-function fragment program */ - enabledFragTargets |= texUnit->Enabled; - } - - enabledTargets = enabledVertTargets | enabledFragTargets | - enabledGeomTargets; - texUnit->_ReallyEnabled = 0x0; if (enabledTargets == 0x0) { @@ -625,7 +607,7 @@ update_texture_state( struct gl_context *ctx ) } if (!texUnit->_ReallyEnabled) { - if (fprog) { + if (prog[MESA_SHADER_FRAGMENT]) { /* If we get here it means the shader is expecting a texture * object, but there isn't one (or it's incomplete). Use the * fallback texture. @@ -655,25 +637,26 @@ update_texture_state( struct gl_context *ctx ) ctx->Texture._EnabledUnits |= (1 << unit); - if (enabledFragTargets) + if (enabledTargetsByStage[MESA_SHADER_FRAGMENT]) enabledFragUnits |= (1 << unit); - if (!fprog) + if (!prog[MESA_SHADER_FRAGMENT]) update_tex_combine(ctx, texUnit); } /* Determine which texture coordinate sets are actually needed */ - if (fprog) { + if (prog[MESA_SHADER_FRAGMENT]) { const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; ctx->Texture._EnabledCoordUnits - = (fprog->InputsRead >> VARYING_SLOT_TEX0) & coordMask; + = (prog[MESA_SHADER_FRAGMENT]->InputsRead >> VARYING_SLOT_TEX0) & + coordMask; } else { ctx->Texture._EnabledCoordUnits = enabledFragUnits; } - if (!fprog || !vprog) + if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX]) update_texgen(ctx); _mesa_validate_image_units(ctx); diff --git a/mesalib/src/mesa/main/texstorage.c b/mesalib/src/mesa/main/texstorage.c index 5062fdb4f..22208572f 100644 --- a/mesalib/src/mesa/main/texstorage.c +++ b/mesalib/src/mesa/main/texstorage.c @@ -244,6 +244,10 @@ _mesa_alloc_texture_storage(struct gl_context *ctx, int face; int level; + (void) width; + (void) height; + (void) depth; + for (face = 0; face < numFaces; face++) { for (level = 0; level < levels; level++) { struct gl_texture_image *const texImage = texObj->Image[face][level]; @@ -460,7 +464,16 @@ _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { - /* no-op */ + GET_CURRENT_CONTEXT(ctx); + + (void) texture; + (void) target; + (void) levels; + (void) internalformat; + (void) width; + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureStorage1DEXT not supported"); } @@ -469,7 +482,17 @@ _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { - /* no-op */ + GET_CURRENT_CONTEXT(ctx); + + (void) texture; + (void) target; + (void) levels; + (void) internalformat; + (void) width; + (void) height; + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureStorage2DEXT not supported"); } @@ -479,5 +502,16 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { - /* no-op */ + GET_CURRENT_CONTEXT(ctx); + + (void) texture; + (void) target; + (void) levels; + (void) internalformat; + (void) width; + (void) height; + (void) depth; + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureStorage3DEXT not supported"); } diff --git a/mesalib/src/mesa/main/transformfeedback.c b/mesalib/src/mesa/main/transformfeedback.c index 76d213b16..6b9565ca3 100644 --- a/mesalib/src/mesa/main/transformfeedback.c +++ b/mesalib/src/mesa/main/transformfeedback.c @@ -24,7 +24,7 @@ /* - * Vertex transform feedback support. + * Transform feedback support. * * Authors: * Brian Paul @@ -376,24 +376,48 @@ _mesa_compute_max_transform_feedback_vertices( **/ +/** + * Figure out which stage of the pipeline is the source of transform feedback + * data given the current context state, and return its gl_shader_program. + * + * If no active program can generate transform feedback data (i.e. no vertex + * shader is active), returns NULL. + */ +static struct gl_shader_program * +get_xfb_source(struct gl_context *ctx) +{ + int i; + for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) { + if (ctx->Shader.CurrentProgram[i] != NULL) + return ctx->Shader.CurrentProgram[i]; + } + return NULL; +} + + void GLAPIENTRY _mesa_BeginTransformFeedback(GLenum mode) { struct gl_transform_feedback_object *obj; - struct gl_transform_feedback_info *info; + struct gl_transform_feedback_info *info = NULL; + struct gl_shader_program *source; GLuint i; unsigned vertices_per_prim; GET_CURRENT_CONTEXT(ctx); obj = ctx->TransformFeedback.CurrentObject; - if (ctx->Shader.CurrentVertexProgram == NULL) { + /* Figure out what pipeline stage is the source of data for transform + * feedback. + */ + source = get_xfb_source(ctx); + if (source == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginTransformFeedback(no program active)"); return; } - info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback; + info = &source->LinkedTransformFeedback; if (info->NumOutputs == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -451,7 +475,10 @@ _mesa_BeginTransformFeedback(GLenum mode) obj->GlesRemainingPrims = max_vertices / vertices_per_prim; } - obj->shader_program = ctx->Shader.CurrentVertexProgram; + if (obj->shader_program != source) { + ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedbackProg; + obj->shader_program = source; + } assert(ctx->Driver.BeginTransformFeedback); ctx->Driver.BeginTransformFeedback(ctx, mode, obj); @@ -518,7 +545,7 @@ bind_buffer_range(struct gl_context *ctx, GLuint index, /** - * Specify a buffer object to receive vertex shader results. Plus, + * Specify a buffer object to receive transform feedback results. Plus, * specify the starting offset to place the results, and max size. * Called from the glBindBufferRange() function. */ @@ -562,7 +589,7 @@ _mesa_bind_buffer_range_transform_feedback(struct gl_context *ctx, /** - * Specify a buffer object to receive vertex shader results. + * Specify a buffer object to receive transform feedback results. * As above, but start at offset = 0. * Called from the glBindBufferBase() function. */ @@ -591,7 +618,7 @@ _mesa_bind_buffer_base_transform_feedback(struct gl_context *ctx, /** - * Specify a buffer object to receive vertex shader results, plus the + * Specify a buffer object to receive transform feedback results, plus the * offset in the buffer to start placing results. * This function is part of GL_EXT_transform_feedback, but not GL3. */ @@ -646,7 +673,7 @@ _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, /** - * This function specifies the vertex shader outputs to be written + * This function specifies the transform feedback outputs to be written * to the feedback buffer(s), and in what order. */ void GLAPIENTRY @@ -756,7 +783,7 @@ _mesa_TransformFeedbackVaryings(GLuint program, GLsizei count, /** - * Get info about the vertex shader's outputs which are to be written + * Get info about the transform feedback outputs which are to be written * to the feedback buffer(s). */ void GLAPIENTRY @@ -993,9 +1020,9 @@ _mesa_ResumeTransformFeedback(void) * the program object being used by the current transform feedback object * is not active." */ - if (obj->shader_program != ctx->Shader.CurrentVertexProgram) { + if (obj->shader_program != get_xfb_source(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glResumeTransformFeedback(wrong vertex program bound)"); + "glResumeTransformFeedback(wrong program bound)"); return; } diff --git a/mesalib/src/mesa/main/viewport.c b/mesalib/src/mesa/main/viewport.c index 3aaab2d46..6545bf68a 100644 --- a/mesalib/src/mesa/main/viewport.c +++ b/mesalib/src/mesa/main/viewport.c @@ -34,6 +34,60 @@ #include "mtypes.h" #include "viewport.h" +static void +set_viewport_no_notify(struct gl_context *ctx, unsigned idx, + GLfloat x, GLfloat y, + GLfloat width, GLfloat height) +{ + /* clamp width and height to the implementation dependent range */ + width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth); + height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight); + + /* The GL_ARB_viewport_array spec says: + * + * "The location of the viewport's bottom-left corner, given by (x,y), + * are clamped to be within the implementation-dependent viewport + * bounds range. The viewport bounds range [min, max] tuple may be + * determined by calling GetFloatv with the symbolic constant + * VIEWPORT_BOUNDS_RANGE (see section 6.1)." + */ + if (ctx->Extensions.ARB_viewport_array) { + x = CLAMP(x, + ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max); + y = CLAMP(y, + ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max); + } + + ctx->ViewportArray[idx].X = x; + ctx->ViewportArray[idx].Width = width; + ctx->ViewportArray[idx].Y = y; + ctx->ViewportArray[idx].Height = height; + ctx->NewState |= _NEW_VIEWPORT; + +#if 1 + /* XXX remove this someday. Currently the DRI drivers rely on + * the WindowMap matrix being up to date in the driver's Viewport + * and DepthRange functions. + */ + _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, + ctx->ViewportArray[idx].X, + ctx->ViewportArray[idx].Y, + ctx->ViewportArray[idx].Width, + ctx->ViewportArray[idx].Height, + ctx->ViewportArray[idx].Near, + ctx->ViewportArray[idx].Far, + ctx->DrawBuffer->_DepthMaxF); +#endif +} + +struct gl_viewport_inputs { + GLfloat X, Y; /**< position */ + GLfloat Width, Height; /**< size */ +}; + +struct gl_depthrange_inputs { + GLdouble Near, Far; /**< Depth buffer range */ +}; /** * Set the viewport. @@ -45,9 +99,39 @@ void GLAPIENTRY _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { + unsigned i; GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - _mesa_set_viewport(ctx, x, y, width, height); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); + + if (width < 0 || height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glViewport(%d, %d, %d, %d)", x, y, width, height); + return; + } + + /* The GL_ARB_viewport_array spec says: + * + * "Viewport sets the parameters for all viewports to the same values + * and is equivalent (assuming no errors are generated) to: + * + * for (uint i = 0; i < MAX_VIEWPORTS; i++) + * ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);" + * + * Set all of the viewports supported by the implementation, but only + * signal the driver once at the end. + */ + for (i = 0; i < ctx->Const.MaxViewports; i++) + set_viewport_no_notify(ctx, i, x, y, width, height); + + if (ctx->Driver.Viewport) { + /* Many drivers will use this call to check for window size changes + * and reallocate the z/stencil/accum/etc buffers if needed. + */ + ctx->Driver.Viewport(ctx); + } } @@ -56,31 +140,114 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) * matrix). Usually called from _mesa_Viewport(). * * \param ctx GL context. + * \param idx Index of the viewport to be updated. * \param x, y coordinates of the lower left corner of the viewport rectangle. * \param width width of the viewport rectangle. * \param height height of the viewport rectangle. */ void -_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height) +_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, + GLfloat width, GLfloat height) { + set_viewport_no_notify(ctx, idx, x, y, width, height); + + if (ctx->Driver.Viewport) { + /* Many drivers will use this call to check for window size changes + * and reallocate the z/stencil/accum/etc buffers if needed. + */ + ctx->Driver.Viewport(ctx); + } +} + +void GLAPIENTRY +_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) +{ + int i; + const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *) v; + GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); + _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count); - if (width < 0 || height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glViewport(%d, %d, %d, %d)", x, y, width, height); + if ((first + count) > ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glViewportArrayv: first (%d) + count (%d) > MaxViewports " + "(%d)", + first, count, ctx->Const.MaxViewports); return; } - /* clamp width and height to the implementation dependent range */ - width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); - height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); + /* Verify width & height */ + for (i = 0; i < count; i++) { + if (p[i].Width < 0 || p[i].Height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glViewportArrayv: index (%d) width or height < 0 " + "(%f, %f)", + i + first, p[i].Width, p[i].Height); + return; + } + } + + for (i = 0; i < count; i++) + set_viewport_no_notify(ctx, i + first, + p[i].X, p[i].Y, + p[i].Width, p[i].Height); + + if (ctx->Driver.Viewport) + ctx->Driver.Viewport(ctx); +} - ctx->Viewport.X = x; - ctx->Viewport.Width = width; - ctx->Viewport.Y = y; - ctx->Viewport.Height = height; +static void +ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, + GLfloat w, GLfloat h, const char *function) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n", + function, index, x, y, w, h); + + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s: index (%d) >= MaxViewports (%d)", + function, index, ctx->Const.MaxViewports); + return; + } + + /* Verify width & height */ + if (w < 0 || h < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s: index (%d) width or height < 0 (%f, %f)", + function, index, w, h); + return; + } + + _mesa_set_viewport(ctx, index, x, y, w, h); +} + +void GLAPIENTRY +_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, + GLfloat w, GLfloat h) +{ + ViewportIndexedf(index, x, y, w, h, "glViewportIndexedf"); +} + +void GLAPIENTRY +_mesa_ViewportIndexedfv(GLuint index, const GLfloat *v) +{ + ViewportIndexedf(index, v[0], v[1], v[2], v[3], "glViewportIndexedfv"); +} + +static void +set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, + GLclampd nearval, GLclampd farval) +{ + if (ctx->ViewportArray[idx].Near == nearval && + ctx->ViewportArray[idx].Far == farval) + return; + + ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0); + ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0); ctx->NewState |= _NEW_VIEWPORT; #if 1 @@ -88,21 +255,26 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, + _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, + ctx->ViewportArray[idx].X, + ctx->ViewportArray[idx].Y, + ctx->ViewportArray[idx].Width, + ctx->ViewportArray[idx].Height, + ctx->ViewportArray[idx].Near, + ctx->ViewportArray[idx].Far, ctx->DrawBuffer->_DepthMaxF); #endif - - if (ctx->Driver.Viewport) { - /* Many drivers will use this call to check for window size changes - * and reallocate the z/stencil/accum/etc buffers if needed. - */ - ctx->Driver.Viewport(ctx); - } } +void +_mesa_set_depth_range(struct gl_context *ctx, unsigned idx, + GLclampd nearval, GLclampd farval) +{ + set_depth_range_no_notify(ctx, idx, nearval, farval); + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); +} /** * Called by glDepthRange @@ -115,6 +287,7 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, void GLAPIENTRY _mesa_DepthRange(GLclampd nearval, GLclampd farval) { + unsigned i; GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); @@ -122,25 +295,19 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval) if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); - if (ctx->Viewport.Near == nearval && - ctx->Viewport.Far == farval) - return; - - ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0); - ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0); - ctx->NewState |= _NEW_VIEWPORT; - -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. + /* The GL_ARB_viewport_array spec says: + * + * "DepthRange sets the depth range for all viewports to the same + * values and is equivalent (assuming no errors are generated) to: + * + * for (uint i = 0; i < MAX_VIEWPORTS; i++) + * DepthRangeIndexed(i, n, f);" + * + * Set the depth range for all of the viewports supported by the + * implementation, but only signal the driver once at the end. */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - ctx->DrawBuffer->_DepthMaxF); -#endif + for (i = 0; i < ctx->Const.MaxViewports; i++) + set_depth_range_no_notify(ctx, i, nearval, farval); if (ctx->Driver.DepthRange) { ctx->Driver.DepthRange(ctx); @@ -153,6 +320,67 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval) _mesa_DepthRange(nearval, farval); } +/** + * Update a range DepthRange values + * + * \param first starting array index + * \param count count of DepthRange items to update + * \param v pointer to memory containing + * GLclampd near and far clip-plane values + */ +void GLAPIENTRY +_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v) +{ + int i; + const struct gl_depthrange_inputs *const p = + (struct gl_depthrange_inputs *) v; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count); + + if ((first + count) > ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)", + first, count, ctx->Const.MaxViewports); + return; + } + + for (i = 0; i < count; i++) + set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far); + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); +} + +/** + * Update a single DepthRange + * + * \param index array index to update + * \param nearval specifies the Z buffer value which should correspond to + * the near clip plane + * \param farval specifies the Z buffer value which should correspond to + * the far clip plane + */ +void GLAPIENTRY +_mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n", + index, nearval, farval); + + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)", + index, ctx->Const.MaxViewports); + return; + } + + _mesa_set_depth_range(ctx, index, nearval, farval); +} + /** * Initialize the context viewport attribute group. * \param ctx the GL context. @@ -160,18 +388,24 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval) void _mesa_init_viewport(struct gl_context *ctx) { GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ + unsigned i; - /* Viewport group */ - ctx->Viewport.X = 0; - ctx->Viewport.Y = 0; - ctx->Viewport.Width = 0; - ctx->Viewport.Height = 0; - ctx->Viewport.Near = 0.0; - ctx->Viewport.Far = 1.0; - _math_matrix_ctr(&ctx->Viewport._WindowMap); - - _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0, - 0.0F, 1.0F, depthMax); + /* Note: ctx->Const.MaxViewports may not have been set by the driver yet, + * so just initialize all of them. + */ + for (i = 0; i < MAX_VIEWPORTS; i++) { + /* Viewport group */ + ctx->ViewportArray[i].X = 0; + ctx->ViewportArray[i].Y = 0; + ctx->ViewportArray[i].Width = 0; + ctx->ViewportArray[i].Height = 0; + ctx->ViewportArray[i].Near = 0.0; + ctx->ViewportArray[i].Far = 1.0; + _math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap); + + _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, 0, 0, 0, 0, + 0.0F, 1.0F, depthMax); + } } @@ -181,6 +415,9 @@ void _mesa_init_viewport(struct gl_context *ctx) */ void _mesa_free_viewport_data(struct gl_context *ctx) { - _math_matrix_dtr(&ctx->Viewport._WindowMap); + unsigned i; + + for (i = 0; i < MAX_VIEWPORTS; i++) + _math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap); } diff --git a/mesalib/src/mesa/main/viewport.h b/mesalib/src/mesa/main/viewport.h index ffa3a729c..f2311c02b 100644 --- a/mesalib/src/mesa/main/viewport.h +++ b/mesalib/src/mesa/main/viewport.h @@ -34,10 +34,18 @@ struct gl_context; extern void GLAPIENTRY _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height); +extern void GLAPIENTRY +_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); + +extern void GLAPIENTRY +_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); + +extern void GLAPIENTRY +_mesa_ViewportIndexedfv(GLuint index, const GLfloat * v); extern void -_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height); +_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, + GLfloat width, GLfloat height); extern void GLAPIENTRY @@ -46,6 +54,15 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval); extern void GLAPIENTRY _mesa_DepthRangef(GLclampf nearval, GLclampf farval); +extern void GLAPIENTRY +_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); + +extern void GLAPIENTRY +_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); + +extern void +_mesa_set_depth_range(struct gl_context *ctx, unsigned idx, + GLclampd nearval, GLclampd farval); extern void _mesa_init_viewport(struct gl_context *ctx); 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