diff options
author | marha <marha@users.sourceforge.net> | 2011-01-27 11:07:33 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-01-27 11:07:33 +0000 |
commit | dc9d750132f95783d2db6fb8e08271fc0878576d (patch) | |
tree | a50266155fef4466569ee0c478da0dae2fdf092b /mesalib/src/mesa/main | |
parent | a58ed86fb6139585b9a5d5664c52c7e0d5cfa719 (diff) | |
download | vcxsrv-dc9d750132f95783d2db6fb8e08271fc0878576d.tar.gz vcxsrv-dc9d750132f95783d2db6fb8e08271fc0878576d.tar.bz2 vcxsrv-dc9d750132f95783d2db6fb8e08271fc0878576d.zip |
pixman and mesalib git update 27 jan 2011
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/extensions.c | 114 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 19 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texformat.c | 1205 |
3 files changed, 679 insertions, 659 deletions
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 7d15e3a50..aaef337ac 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -250,6 +250,7 @@ static const struct extension extension_table[] = { /* Vendor extensions */ { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL }, + { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL | ES2 }, { "GL_APPLE_client_storage", o(APPLE_client_storage), GL }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL }, { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL }, @@ -730,78 +731,67 @@ _mesa_extension_is_enabled( struct gl_context *ctx, const char *name ) /** - * Append string 'b' onto string 'a'. Free 'a' and return new string. - */ -static char * -append(const char *a, const char *b) -{ - const GLuint aLen = a ? strlen(a) : 0; - const GLuint bLen = b ? strlen(b) : 0; - char *s = calloc(1, aLen + bLen + 1); - if (s) { - if (a) - memcpy(s, a, aLen); - if (b) - memcpy(s + aLen, b, bLen); - s[aLen + bLen] = '\0'; - } - if (a) - free((void *) a); - return s; -} - - -/** - * Check the MESA_EXTENSION_OVERRIDE env var. - * For extension names that are recognized, turn them on. For extension - * names that are recognized and prefixed with '-', turn them off. - * Return a string of the unknown/leftover names. + * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable. + * + * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to + * enable or disable. The list is processed thus: + * - Enable recognized extension names that are prefixed with '+'. + * - Disable recognized extension names that are prefixed with '-'. + * - Enable recognized extension names that are not prefixed. + * - Collect unrecognized extension names in a new string. * - * Returnd string needs to be freed. + * \return Space-separated list of unrecognized extension names (which must + * be freed). Does not return \c NULL. */ static char * get_extension_override( struct gl_context *ctx ) { - const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE"); - char *extraExt = NULL; - char ext[1000]; - GLuint extLen = 0; - GLuint i; - GLboolean disableExt = GL_FALSE; - - if (!envExt) - return NULL; + const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE"); + char *env; + char *ext; + char *extra_exts; + int len; + + if (env_const == NULL) { + /* Return the empty string rather than NULL. This simplifies the logic + * of client functions. */ + return calloc(1, sizeof(char)); + } - for (i = 0; ; i++) { - if (envExt[i] == '\0' || envExt[i] == ' ') { - /* terminate/process 'ext' if extLen > 0 */ - if (extLen > 0) { - assert(extLen < sizeof(ext)); - /* enable extension named by 'ext' */ - ext[extLen] = 0; - if (!set_extension(ctx, ext, !disableExt)) { - /* unknown extension name, append it to extraExt */ - if (extraExt) { - extraExt = append(extraExt, " "); - } - extraExt = append(extraExt, ext); - } - extLen = 0; - disableExt = GL_FALSE; - } - if (envExt[i] == '\0') - break; - } - else if (envExt[i] == '-') { - disableExt = GL_TRUE; + /* extra_exts: List of unrecognized extensions. */ + extra_exts = calloc(strlen(env_const), sizeof(char)); + + /* Copy env_const because strtok() is destructive. */ + env = strdup(env_const); + for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) { + int enable; + int recognized; + switch (ext[0]) { + case '+': + enable = 1; + ++ext; + break; + case '-': + enable = 0; + ++ext; + break; + default: + enable = 1; + break; } - else { - /* accumulate this non-space character */ - ext[extLen++] = envExt[i]; + recognized = set_extension(ctx, ext, enable); + if (!recognized) { + strcat(extra_exts, ext); + strcat(extra_exts, " "); } } - return extraExt; + /* Remove trailing space. */ + len = strlen(extra_exts); + if (extra_exts[len - 1] == ' ') + extra_exts[len - 1] = '\0'; + + return extra_exts; } diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 4a039338d..37f39ceef 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -867,6 +867,23 @@ struct gl_fog_attrib }; +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with + * a layout qualifier. + * + * \see enum ir_depth_layout + */ +enum gl_frag_depth_layout { + FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ + FRAG_DEPTH_LAYOUT_ANY, + FRAG_DEPTH_LAYOUT_GREATER, + FRAG_DEPTH_LAYOUT_LESS, + FRAG_DEPTH_LAYOUT_UNCHANGED +}; + + /** * Hint attribute group (GL_HINT_BIT). * @@ -1889,6 +1906,7 @@ struct gl_fragment_program GLboolean UsesKill; /**< shader uses KIL instruction */ GLboolean OriginUpperLeft; GLboolean PixelCenterInteger; + enum gl_frag_depth_layout FragDepthLayout; }; @@ -2824,6 +2842,7 @@ struct gl_extensions GLboolean EXT_vertex_array_set; GLboolean OES_standard_derivatives; /* vendor extensions */ + GLboolean AMD_conservative_depth; GLboolean APPLE_client_storage; GLboolean APPLE_packed_pixels; GLboolean APPLE_vertex_array_object; diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 325fb9ebc..2542cea85 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -1,597 +1,608 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texformat.c
- * Texture formats.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#include "context.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "texcompress.h"
-#include "texformat.h"
-
-#define RETURN_IF_SUPPORTED(f) do { \
- if (ctx->TextureFormatSupported[f]) \
- return f; \
-} while (0)
-
-/**
- * Choose an appropriate texture format given the format, type and
- * internalFormat parameters passed to glTexImage().
- *
- * \param ctx the GL context.
- * \param internalFormat user's prefered internal texture format.
- * \param format incoming image pixel format.
- * \param type incoming image data type.
- *
- * \return a pointer to a gl_texture_format object which describes the
- * choosen texture format, or NULL on failure.
- *
- * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
- * will typically override this function with a specialized version.
- */
-gl_format
-_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- (void) format;
- (void) type;
-
- switch (internalFormat) {
- /* shallow RGBA formats */
- case 4:
- case GL_RGBA:
- if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- }
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- case GL_RGBA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB5_A1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- break;
- case GL_RGBA2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
- case GL_RGBA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
-
- /* deep RGBA formats */
- case GL_RGB10_A2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGBA12:
- case GL_RGBA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* shallow RGB formats */
- case 3:
- case GL_RGB:
- case GL_RGB8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_R3_G3_B2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
- case GL_RGB5:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
-
- /* deep RGB formats */
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* Alpha formats */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- case GL_ALPHA12:
- case GL_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- /* Luminance formats */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
-
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
-
- /* Luminance/Alpha formats */
- case GL_LUMINANCE4_ALPHA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
-
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
-
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_COLOR_INDEX8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
- break;
-
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- break;
- case GL_DEPTH_COMPONENT16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- default:
- ; /* fallthrough */
- }
- }
-
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
- case GL_COMPRESSED_LUMINANCE_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
- case GL_COMPRESSED_INTENSITY_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
- case GL_COMPRESSED_RGB_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_COMPRESSED_RGBA_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA) {
- if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
- else
- RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
- }
- }
-
-#if FEATURE_texture_fxt1
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
- break;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
- break;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- break;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
- break;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
- break;
- case GL_ALPHA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
- break;
- case GL_LUMINANCE16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
- break;
- case GL_LUMINANCE32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
- break;
- case GL_LUMINANCE_ALPHA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
- break;
- case GL_LUMINANCE_ALPHA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
- break;
- case GL_INTENSITY16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
- break;
- case GL_INTENSITY32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
- break;
- case GL_RGB16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
- break;
- case GL_RGB32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
- break;
- case GL_RGBA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
- break;
- case GL_RGBA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- switch (internalFormat) {
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- switch (internalFormat) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_texture_signed_rgba) {
- switch (internalFormat) {
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
- switch (internalFormat) {
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
- break;
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
- break;
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
- break;
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- break;
- case GL_R16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
- break;
- case GL_RG16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
- break;
- case GL_RGB16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
- break;
- case GL_RGBA16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- break;
- default:
- ; /* fall-through */
- }
- }
-
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- switch (internalFormat) {
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SLUMINANCE_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
-#endif
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
-#endif
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
-#if FEATURE_texture_s3tc
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
-#endif
- default:
- ; /* fallthrough */
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
-
- if (ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
- break;
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
- break;
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
- break;
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
- break;
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
- break;
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
- break;
- }
- }
-
- if (ctx->Extensions.ARB_texture_rg) {
- switch (internalFormat) {
- case GL_R8:
- case GL_RED:
- case GL_COMPRESSED_RED:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
- break;
-
- case GL_R16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
- break;
-
- case GL_RG:
- case GL_RG8:
- case GL_COMPRESSED_RG:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
- break;
-
- case GL_RG16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
- break;
-
- default:
- ; /* fallthrough */
- }
- }
-
- _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
- return MESA_FORMAT_NONE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texformat.c + * Texture formats. + * + * \author Gareth Hughes + * \author Brian Paul + */ + + +#include "context.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "texcompress.h" +#include "texformat.h" + +#define RETURN_IF_SUPPORTED(f) do { \ + if (ctx->TextureFormatSupported[f]) \ + return f; \ +} while (0) + +/** + * Choose an appropriate texture format given the format, type and + * internalFormat parameters passed to glTexImage(). + * + * \param ctx the GL context. + * \param internalFormat user's prefered internal texture format. + * \param format incoming image pixel format. + * \param type incoming image data type. + * + * \return a pointer to a gl_texture_format object which describes the + * choosen texture format, or NULL on failure. + * + * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers + * will typically override this function with a specialized version. + */ +gl_format +_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, + GLenum format, GLenum type ) +{ + (void) format; + (void) type; + + switch (internalFormat) { + /* shallow RGBA formats */ + case 4: + case GL_RGBA: + if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); + } + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + case GL_RGBA8: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGB5_A1: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); + break; + case GL_RGBA2: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/ + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + break; + case GL_RGBA4: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + break; + + /* deep RGBA formats */ + case GL_RGB10_A2: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGBA12: + case GL_RGBA16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + /* shallow RGB formats */ + case 3: + case GL_RGB: + case GL_RGB8: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_R3_G3_B2: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGB4: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */ + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + break; + case GL_RGB5: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + break; + + /* deep RGB formats */ + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + /* Alpha formats */ + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; + + case GL_ALPHA12: + case GL_ALPHA16: + RETURN_IF_SUPPORTED(MESA_FORMAT_A16); + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; + + /* Luminance formats */ + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; + + case GL_LUMINANCE12: + case GL_LUMINANCE16: + RETURN_IF_SUPPORTED(MESA_FORMAT_L16); + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; + + /* Luminance/Alpha formats */ + case GL_LUMINANCE4_ALPHA4: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL44); + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616); + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; + + case GL_INTENSITY12: + case GL_INTENSITY16: + RETURN_IF_SUPPORTED(MESA_FORMAT_I16); + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; + + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + case GL_COLOR_INDEX8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_CI8); + break; + + default: + ; /* fallthrough */ + } + + if (ctx->Extensions.ARB_depth_texture) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + RETURN_IF_SUPPORTED(MESA_FORMAT_Z32); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + break; + case GL_DEPTH_COMPONENT16: + RETURN_IF_SUPPORTED(MESA_FORMAT_Z16); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + default: + ; /* fallthrough */ + } + } + + switch (internalFormat) { + case GL_COMPRESSED_ALPHA_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; + case GL_COMPRESSED_LUMINANCE_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + case GL_COMPRESSED_INTENSITY_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; + case GL_COMPRESSED_RGB_ARB: + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + if (ctx->Extensions.TDFX_texture_compression_FXT1) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_COMPRESSED_RGBA_ARB: + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */ + if (ctx->Extensions.TDFX_texture_compression_FXT1) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + default: + ; /* fallthrough */ + } + + if (ctx->Extensions.MESA_ycbcr_texture) { + if (internalFormat == GL_YCBCR_MESA) { + if (type == GL_UNSIGNED_SHORT_8_8_MESA) + RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR); + else + RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV); + } + } + +#if FEATURE_texture_fxt1 + if (ctx->Extensions.TDFX_texture_compression_FXT1) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); + break; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); + break; + default: + ; /* fallthrough */ + } + } +#endif + +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1); + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); + break; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.S3_s3tc) { + switch (internalFormat) { + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + break; + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); + break; + default: + ; /* fallthrough */ + } + } +#endif + + if (ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_ALPHA16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16); + break; + case GL_ALPHA32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32); + break; + case GL_LUMINANCE16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16); + break; + case GL_LUMINANCE32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32); + break; + case GL_LUMINANCE_ALPHA16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16); + break; + case GL_LUMINANCE_ALPHA32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32); + break; + case GL_INTENSITY16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16); + break; + case GL_INTENSITY32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32); + break; + case GL_RGB16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16); + break; + case GL_RGB32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32); + break; + case GL_RGBA16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; + case GL_RGBA32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_packed_depth_stencil) { + switch (internalFormat) { + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ATI_envmap_bumpmap) { + switch (internalFormat) { + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.MESA_texture_signed_rgba) { + switch (internalFormat) { + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) { + switch (internalFormat) { + case GL_RED_SNORM: + case GL_R8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8); + break; + case GL_RG_SNORM: + case GL_RG8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88); + break; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888); + break; + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + break; + case GL_R16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16); + break; + case GL_RG16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16); + break; + case GL_RGB16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16); + break; + case GL_RGBA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + break; + default: + ; /* fall-through */ + } + } + +#if FEATURE_EXT_texture_sRGB + if (ctx->Extensions.EXT_texture_sRGB) { + switch (internalFormat) { + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SLUMINANCE_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_EXT: +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); +#endif + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_EXT: +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */ +#endif + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; +#if FEATURE_texture_s3tc + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; +#endif + default: + ; /* fallthrough */ + } + } +#endif /* FEATURE_EXT_texture_sRGB */ + + if (ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { + case GL_RGBA32UI_EXT: + case GL_RGB32UI_EXT: + case GL_ALPHA32UI_EXT: + case GL_INTENSITY32UI_EXT: + case GL_LUMINANCE32UI_EXT: + case GL_LUMINANCE_ALPHA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_RGBA16UI_EXT: + case GL_RGB16UI_EXT: + case GL_ALPHA16UI_EXT: + case GL_INTENSITY16UI_EXT: + case GL_LUMINANCE16UI_EXT: + case GL_LUMINANCE_ALPHA16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_RGBA8UI_EXT: + case GL_RGB8UI_EXT: + case GL_ALPHA8UI_EXT: + case GL_INTENSITY8UI_EXT: + case GL_LUMINANCE8UI_EXT: + case GL_LUMINANCE_ALPHA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_RGBA32I_EXT: + case GL_RGB32I_EXT: + case GL_ALPHA32I_EXT: + case GL_INTENSITY32I_EXT: + case GL_LUMINANCE32I_EXT: + case GL_LUMINANCE_ALPHA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_RGBA16I_EXT: + case GL_RGB16I_EXT: + case GL_ALPHA16I_EXT: + case GL_INTENSITY16I_EXT: + case GL_LUMINANCE16I_EXT: + case GL_LUMINANCE_ALPHA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_RGBA8I_EXT: + case GL_RGB8I_EXT: + case GL_ALPHA8I_EXT: + case GL_INTENSITY8I_EXT: + case GL_LUMINANCE8I_EXT: + case GL_LUMINANCE_ALPHA8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + } + } + + if (ctx->Extensions.ARB_texture_rg) { + switch (internalFormat) { + case GL_R8: + case GL_RED: + case GL_COMPRESSED_RED: + RETURN_IF_SUPPORTED(MESA_FORMAT_R8); + break; + + case GL_R16: + RETURN_IF_SUPPORTED(MESA_FORMAT_R16); + break; + + case GL_RG: + case GL_RG8: + case GL_COMPRESSED_RG: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG88); + break; + + case GL_RG16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616); + break; + + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_format_BGRA8888) { + switch (internalFormat) { + case GL_BGRA: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + default: + ; /* fallthrough */ + } + } + + _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); + return MESA_FORMAT_NONE; +} + |