diff options
author | marha <marha@users.sourceforge.net> | 2013-08-01 13:25:23 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2013-08-01 13:25:23 +0200 |
commit | c3d3ea464f7f4e53e8fe3e11ecada36cb209ba4d (patch) | |
tree | f86937d9126b2d543ffd13f861a1271f48bd69e6 /mesalib/src/mesa/main | |
parent | acad661e29a4f09d06f829fdfea949814da57da6 (diff) | |
parent | 0659c77949b38440a2a9ba67e1ee9cacef1f3a7f (diff) | |
download | vcxsrv-c3d3ea464f7f4e53e8fe3e11ecada36cb209ba4d.tar.gz vcxsrv-c3d3ea464f7f4e53e8fe3e11ecada36cb209ba4d.tar.bz2 vcxsrv-c3d3ea464f7f4e53e8fe3e11ecada36cb209ba4d.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
libX11 mesa xserver xkeyboard-config git update 1 aug 2013
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/extensions.c | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mipmap.c | 17 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 7 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 19 | ||||
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 10 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texobj.c | 11 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texobj.h | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texparam.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texstate.c | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texstorage.c | 4 |
11 files changed, 59 insertions, 29 deletions
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 4e46cf095..1a040ee3b 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -275,6 +275,7 @@ static const struct extension extension_table[] = { { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 }, { "GL_OES_stencil8", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 }, + { "GL_OES_surfaceless_context", o(dummy_true), ES1 | ES2, 2012 }, { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 }, { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 }, { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 }, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index a29f1ab13..bf7e85c88 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -2141,8 +2141,12 @@ _mesa_CheckFramebufferStatus(GLenum target) } if (_mesa_is_winsys_fbo(buffer)) { - /* The window system / default framebuffer is always complete */ - return GL_FRAMEBUFFER_COMPLETE_EXT; + /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ + if (buffer != &IncompleteFramebuffer) { + return GL_FRAMEBUFFER_COMPLETE_EXT; + } else { + return GL_FRAMEBUFFER_UNDEFINED; + } } /* No need to flush here */ diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index 583963232..180f89116 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -2024,7 +2024,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, GLubyte *temp_src = NULL, *temp_dst = NULL; GLenum temp_datatype; GLenum temp_base_format; - GLubyte **temp_src_slices, **temp_dst_slices; + GLubyte **temp_src_slices = NULL, **temp_dst_slices = NULL; /* only two types of compressed textures at this time */ assert(texObj->Target == GL_TEXTURE_2D || @@ -2063,11 +2063,8 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, temp_dst_slices = malloc(srcImage->Depth * sizeof(GLubyte *)); if (!temp_src || !temp_src_slices || !temp_dst_slices) { - free(temp_src); - free(temp_src_slices); - free(temp_dst_slices); _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - return; + goto end; } /* decompress base image to the temporary src buffer */ @@ -2119,7 +2116,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, temp_dst = malloc(temp_dst_img_stride * dstDepth); if (!temp_dst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - break; + goto end; } } @@ -2127,8 +2124,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1); if (!dstImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); - free(temp_dst); - return; + goto end; } /* for 2D arrays, setup array[depth] of slice pointers */ @@ -2153,8 +2149,8 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, dstWidth, dstHeight, dstDepth, border, srcImage->InternalFormat, srcImage->TexFormat)) { - free(temp_dst); - return; + /* all done */ + goto end; } /* The image space was allocated above so use glTexSubImage now */ @@ -2173,6 +2169,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, } } /* loop over mipmap levels */ +end: free(temp_src); free(temp_dst); free(temp_src_slices); diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index aba7d845b..5bb680745 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2402,6 +2402,7 @@ struct gl_shader_program #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */ +#define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */ /** @@ -2873,6 +2874,12 @@ struct gl_constants GLboolean ForceGLSLExtensionsWarn; /** + * If non-zero, forces GLSL shaders without the #version directive to behave + * as if they began with "#version ForceGLSLVersion". + */ + GLuint ForceGLSLVersion; + + /** * Does the driver support real 32-bit integers? (Otherwise, integers are * simulated via floats.) */ diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 4cc0357b1..c349b0cb5 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -71,7 +71,9 @@ get_shader_flags(void) const char *env = _mesa_getenv("MESA_GLSL"); if (env) { - if (strstr(env, "dump")) + if (strstr(env, "dump_on_error")) + flags |= GLSL_DUMP_ON_ERROR; + else if (strstr(env, "dump")) flags |= GLSL_DUMP; if (strstr(env, "log")) flags |= GLSL_LOG; @@ -783,10 +785,17 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) } - if (sh->CompileStatus == GL_FALSE && - (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) { - _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", - sh->Name, sh->InfoLog); + if (!sh->CompileStatus) { + if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) { + fprintf(stderr, "GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(sh->Type), sh->Name); + fprintf(stderr, "%s\n", sh->Source); + } + + if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) { + _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", + sh->Name, sh->InfoLog); + } } } diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 111849655..b719fc856 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1097,24 +1097,34 @@ _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D_ARRAY: size = width; break; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: ASSERT(width == height); size = width; break; case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D_ARRAY: size = MAX2(width, height); break; case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: size = MAX3(width, height, depth); break; case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_EXTERNAL_OES: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return 1; default: assert(0); diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 2168bffb1..334dee77b 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -83,7 +83,7 @@ _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) struct gl_texture_object *obj; (void) ctx; obj = MALLOC_STRUCT(gl_texture_object); - _mesa_initialize_texture_object(obj, name, target); + _mesa_initialize_texture_object(ctx, obj, name, target); return obj; } @@ -95,7 +95,8 @@ _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) * \param target the texture target */ void -_mesa_initialize_texture_object( struct gl_texture_object *obj, +_mesa_initialize_texture_object( struct gl_context *ctx, + struct gl_texture_object *obj, GLuint name, GLenum target ) { ASSERT(target == 0 || @@ -146,7 +147,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, obj->Sampler.MaxAnisotropy = 1.0; obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ - obj->DepthMode = GL_LUMINANCE; + obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE; obj->Sampler.CubeMapSeamless = GL_FALSE; obj->Swizzle[0] = GL_RED; obj->Swizzle[1] = GL_GREEN; @@ -154,8 +155,8 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, obj->Swizzle[3] = GL_ALPHA; obj->_Swizzle = SWIZZLE_NOOP; obj->Sampler.sRGBDecode = GL_DECODE_EXT; - obj->BufferObjectFormat = GL_LUMINANCE8; - obj->_BufferObjectFormat = MESA_FORMAT_L8; + obj->BufferObjectFormat = GL_R8; + obj->_BufferObjectFormat = MESA_FORMAT_R8; } diff --git a/mesalib/src/mesa/main/texobj.h b/mesalib/src/mesa/main/texobj.h index a99f45bfa..0df088ce4 100644 --- a/mesalib/src/mesa/main/texobj.h +++ b/mesalib/src/mesa/main/texobj.h @@ -50,7 +50,8 @@ extern struct gl_texture_object * _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ); extern void -_mesa_initialize_texture_object( struct gl_texture_object *obj, +_mesa_initialize_texture_object( struct gl_context *ctx, + struct gl_texture_object *obj, GLuint name, GLenum target ); extern void diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 141cbe3ab..32109951c 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1048,6 +1048,8 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target) return ctx->API == API_OPENGL_CORE && ctx->Version >= 31; case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return ctx->Extensions.ARB_texture_multisample; default: return GL_FALSE; diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 741985c46..afff01359 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -594,8 +594,8 @@ update_texture_state( struct gl_context *ctx ) /* Look for the highest priority texture target that's enabled (or used * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. + * for texturing. + * * Note that the TEXTURE_x_INDEX values are in high to low priority. */ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { @@ -624,8 +624,6 @@ update_texture_state( struct gl_context *ctx ) struct gl_texture_object *texObj; gl_texture_index texTarget; - assert(_mesa_bitcount(enabledTargets) == 1); - texTarget = (gl_texture_index) (ffs(enabledTargets) - 1); texObj = _mesa_get_fallback_texture(ctx, texTarget); diff --git a/mesalib/src/mesa/main/texstorage.c b/mesalib/src/mesa/main/texstorage.c index 0a53726fe..7bd8652b5 100644 --- a/mesalib/src/mesa/main/texstorage.c +++ b/mesalib/src/mesa/main/texstorage.c @@ -335,14 +335,14 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, /* non-default texture object check */ texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj || (texObj->Name == 0)) { + if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(texture object 0)", dims); return GL_TRUE; } /* Check if texObj->Immutable is set */ - if (texObj->Immutable) { + if (!_mesa_is_proxy_texture(target) && texObj->Immutable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)", dims); return GL_TRUE; |