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author | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
commit | b7f01cb1f6cfd1ec301f650a073436c91ec614aa (patch) | |
tree | 1dbf32344313ad7e5884e6686251cad398a231fa /mesalib/src/mesa/main | |
parent | 7b4b94b4449aec056c4c92f5cacc2f89a292a80e (diff) | |
parent | 1b0fcca503ae9cf2d462b60770f96c794dfbb27a (diff) | |
download | vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.gz vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.bz2 vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
mesa xkeyboard-config xserver git update 15 jan 2014
randrproto libfontenc mesa xserver git update 10 Jan 2014
randsrproto fontconfig libX11 git update 6 Jan 2014
Conflicts:
mesalib/src/glsl/builtin_functions.cpp
mesalib/src/glsl/ir_builder.h
xorg-server/Xext/xres.c
xorg-server/dix/dispatch.c
xorg-server/dix/dixfonts.c
xorg-server/hw/xwin/wingc.c
xorg-server/hw/xwin/winwindowswm.c
xorg-server/include/gc.h
xorg-server/os/access.c
Diffstat (limited to 'mesalib/src/mesa/main')
38 files changed, 1463 insertions, 199 deletions
diff --git a/mesalib/src/mesa/main/arbprogram.c b/mesalib/src/mesa/main/arbprogram.c index 8bd3f0bd0..247b49253 100644 --- a/mesalib/src/mesa/main/arbprogram.c +++ b/mesalib/src/mesa/main/arbprogram.c @@ -247,12 +247,12 @@ get_local_param_pointer(struct gl_context *ctx, const char *func, if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { prog = &(ctx->VertexProgram.Current->Base); - maxParams = ctx->Const.VertexProgram.MaxLocalParams; + maxParams = ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams; } else if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { prog = &(ctx->FragmentProgram.Current->Base); - maxParams = ctx->Const.FragmentProgram.MaxLocalParams; + maxParams = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -282,7 +282,7 @@ get_env_param_pointer(struct gl_context *ctx, const char *func, { if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { - if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { + if (index >= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func); return GL_FALSE; } @@ -291,7 +291,7 @@ get_env_param_pointer(struct gl_context *ctx, const char *func, } else if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { - if (index >= ctx->Const.VertexProgram.MaxEnvParams) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func); return GL_FALSE; } @@ -436,7 +436,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { - if ((index + count) > ctx->Const.FragmentProgram.MaxEnvParams) { + if ((index + count) > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); return; } @@ -444,7 +444,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, } else if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { - if ((index + count) > ctx->Const.VertexProgram.MaxEnvParams) { + if ((index + count) > ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); return; } @@ -527,28 +527,20 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)"); } - if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - if ((index + count) > ctx->Const.FragmentProgram.MaxLocalParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)"); - return; - } - dest = ctx->FragmentProgram.Current->Base.LocalParams[index]; - } - else if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { - if ((index + count) > ctx->Const.VertexProgram.MaxLocalParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)"); + if (get_local_param_pointer(ctx, "glProgramLocalParameters4fvEXT", + target, index, &dest)) { + GLuint maxParams = target == GL_FRAGMENT_PROGRAM_ARB ? + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams : + ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams; + + if ((index + count) > maxParams) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramLocalParameters4fvEXT(index + count)"); return; } - dest = ctx->VertexProgram.Current->Base.LocalParams[index]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameters4fvEXT(target)"); - return; - } - memcpy(dest, params, count * 4 * sizeof(GLfloat)); + memcpy(dest, params, count * 4 * sizeof(GLfloat)); + } } @@ -610,12 +602,12 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params) if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { prog = &(ctx->VertexProgram.Current->Base); - limits = &ctx->Const.VertexProgram; + limits = &ctx->Const.Program[MESA_SHADER_VERTEX]; } else if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { prog = &(ctx->FragmentProgram.Current->Base); - limits = &ctx->Const.FragmentProgram; + limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT]; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(target)"); diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index f0b525fa0..077c5fca3 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -179,7 +179,11 @@ _mesa_Clear( GLbitfield mask ) if (mask & GL_COLOR_BUFFER_BIT) { GLuint i; for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); + GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; + + if (buf >= 0) { + bufferMask |= 1 << buf; + } } } @@ -274,7 +278,7 @@ make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) break; default: { - GLuint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer]; + GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer]; if (buf >= 0 && att[buf].Renderbuffer) { mask |= 1 << buf; diff --git a/mesalib/src/mesa/main/condrender.c b/mesalib/src/mesa/main/condrender.c index 2632f7a1a..0ad1e5c2a 100644 --- a/mesalib/src/mesa/main/condrender.c +++ b/mesalib/src/mesa/main/condrender.c @@ -40,17 +40,38 @@ void GLAPIENTRY _mesa_BeginConditionalRender(GLuint queryId, GLenum mode) { - struct gl_query_object *q; + struct gl_query_object *q = NULL; GET_CURRENT_CONTEXT(ctx); - if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery || - queryId == 0) { + /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: + * + * "If BeginConditionalRender is called while conditional rendering is + * in progress, or if EndConditionalRender is called while conditional + * rendering is not in progress, the error INVALID_OPERATION is + * generated." + */ + if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); return; } ASSERT(ctx->Query.CondRenderMode == GL_NONE); + /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: + * + * "The error INVALID_VALUE is generated if <id> is not the name of an + * existing query object query." + */ + if (queryId != 0) + q = _mesa_lookup_query_object(ctx, queryId); + + if (!q) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBeginConditionalRender(bad queryId=%u)", queryId); + return; + } + ASSERT(q->Id == queryId); + switch (mode) { case GL_QUERY_WAIT: case GL_QUERY_NO_WAIT: @@ -64,14 +85,12 @@ _mesa_BeginConditionalRender(GLuint queryId, GLenum mode) return; } - q = _mesa_lookup_query_object(ctx, queryId); - if (!q) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBeginConditionalRender(bad queryId=%u)", queryId); - return; - } - ASSERT(q->Id == queryId); - + /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: + * + * "The error INVALID_OPERATION is generated if <id> is the name of a + * query object with a target other than SAMPLES_PASSED, or <id> is the + * name of a query currently in progress." + */ if ((q->Target != GL_SAMPLES_PASSED && q->Target != GL_ANY_SAMPLES_PASSED && q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE) || q->Active) { diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h index ebf99c24b..1e1cfb6c5 100644 --- a/mesalib/src/mesa/main/config.h +++ b/mesalib/src/mesa/main/config.h @@ -179,6 +179,9 @@ #define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ #define ATOMIC_COUNTER_SIZE 4 +#define MAX_IMAGE_UNIFORMS 16 +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) /*@}*/ /** diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 4db27da9a..4f7bdbdbc 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -461,7 +461,7 @@ _mesa_init_current(struct gl_context *ctx) * Important: drivers should override these with actual limits. */ static void -init_program_limits(struct gl_context *ctx, GLenum type, +init_program_limits(struct gl_context *ctx, gl_shader_stage stage, struct gl_program_constants *prog) { prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; @@ -473,8 +473,8 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS; - switch (type) { - case GL_VERTEX_PROGRAM_ARB: + switch (stage) { + case MESA_SHADER_VERTEX: prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; @@ -482,7 +482,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxInputComponents = 0; /* value not used */ prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ break; - case GL_FRAGMENT_PROGRAM_ARB: + case MESA_SHADER_FRAGMENT: prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; @@ -490,7 +490,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ prog->MaxOutputComponents = 0; /* value not used */ break; - case MESA_GEOMETRY_PROGRAM: + case MESA_SHADER_GEOMETRY: prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; @@ -499,7 +499,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ break; default: - assert(0 && "Bad program type in init_program_limits()"); + assert(0 && "Bad shader stage in init_program_limits()"); } /* Set the native limits to zero. This implies that there is no native @@ -551,6 +551,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, static void _mesa_init_constants(struct gl_context *ctx) { + int i; assert(ctx); /* Constants, may be overriden (usually only reduced) by device drivers */ @@ -561,9 +562,9 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; - ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, - ctx->Const.FragmentProgram.MaxTextureImageUnits); + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; ctx->Const.MaxTextureBufferSize = 65536; @@ -593,9 +594,8 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxUniformBlockSize = 16384; ctx->Const.UniformBufferOffsetAlignment = 1; - init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); - init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); - init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); + for (i = 0; i < MESA_SHADER_STAGES; i++) + init_program_limits(ctx, i, &ctx->Const.Program[i]); ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; @@ -609,10 +609,10 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; - ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */ - ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; @@ -699,24 +699,24 @@ check_context_limits(struct gl_context *ctx) (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); /* shader-related checks */ - assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); /* Texture unit checks */ - assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0); - assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); + assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureCoordUnits > 0); assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); assert(ctx->Const.MaxTextureUnits > 0); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits, + assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); assert(ctx->Const.MaxCombinedTextureImageUnits > 0); assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); /* number of coord units cannot be greater than number of image units */ - assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits); + assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); /* Texture size checks */ @@ -1851,14 +1851,14 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #ifdef DEBUG if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_TYPES]; - gl_shader_type i; + struct gl_shader_program *shProg[MESA_SHADER_STAGES]; + gl_shader_stage i; shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] == NULL || shProg[i]->_Used || shProg[i]->_LinkedShaders[i] == NULL) continue; @@ -1875,7 +1875,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); } - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] != NULL) shProg[i]->_Used = GL_TRUE; } diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 6e73691ea..6c084afa3 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -39,6 +39,7 @@ struct gl_buffer_object; struct gl_context; struct gl_display_list; struct gl_framebuffer; +struct gl_image_unit; struct gl_pixelstore_attrib; struct gl_program; struct gl_renderbuffer; @@ -484,7 +485,7 @@ struct dd_function_table { /** Enable or disable writing into the depth buffer */ void (*DepthMask)(struct gl_context *ctx, GLboolean flag); /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); + void (*DepthRange)(struct gl_context *ctx); /** Specify the current buffer for writing */ void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); /** Specify the buffers for writing for fragment programs*/ @@ -524,7 +525,7 @@ struct dd_function_table { /** Set rasterization mode */ void (*RenderMode)(struct gl_context *ctx, GLenum mode ); /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + void (*Scissor)(struct gl_context *ctx); /** Select flat or smooth shading */ void (*ShadeModel)(struct gl_context *ctx, GLenum mode); /** OpenGL 2.0 two-sided StencilFunc */ @@ -546,7 +547,7 @@ struct dd_function_table { struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); /** Set the viewport */ - void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + void (*Viewport)(struct gl_context *ctx); /*@}*/ @@ -910,6 +911,19 @@ struct dd_function_table { * non-zero status should be returned for the duration of the reset. */ GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx); + + /** + * \name GL_ARB_shader_image_load_store interface. + */ + /** @{ */ + void (*BindImageTexture)(struct gl_context *ctx, + struct gl_image_unit *unit, + struct gl_texture_object *texObj, + GLint level, GLboolean layered, GLint layer, + GLenum access, GLenum format); + + void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers); + /** @} */ }; diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index f0e1858e4..2e0ccc3b6 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -126,6 +126,7 @@ static const struct extension extension_table[] = { { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 }, { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 }, + { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 }, { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 }, { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 }, @@ -304,6 +305,7 @@ static const struct extension extension_table[] = { { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 }, { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 }, { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, + { "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 }, { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 }, @@ -396,10 +398,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - /* XXX re-enable when GLSL compiler again supports geometry shaders */ -#if 0 - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 2892784f8..dc7184ad4 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -877,8 +877,11 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, GLint fixedSampleLocations = -1; GLint i; GLuint j; - bool layer_count_valid = false; - GLuint layer_count = 0, att_layer_count; + /* Covers max_layer_count, is_layered, and layer_tex_target */ + bool layer_info_valid = false; + GLuint max_layer_count = 0, att_layer_count; + bool is_layered; + GLenum layer_tex_target = 0; assert(_mesa_is_user_fbo(fb)); @@ -1062,22 +1065,25 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, } else { att_layer_count = 0; } - if (!layer_count_valid) { - layer_count = att_layer_count; - layer_count_valid = true; - } else if (layer_count != att_layer_count) { - if (layer_count == 0 || att_layer_count == 0) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; - fbo_incomplete(ctx, "framebuffer attachment layer mode is inconsistent", i); - } else { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB; - fbo_incomplete(ctx, "framebuffer attachment layer count is inconsistent", i); - } + if (!layer_info_valid) { + is_layered = att->Layered; + max_layer_count = att_layer_count; + layer_tex_target = att_tex_target; + layer_info_valid = true; + } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; + fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); + return; + } else if (is_layered != att->Layered) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; + fbo_incomplete(ctx, "framebuffer attachment layer mode is inconsistent", i); return; + } else if (att_layer_count > max_layer_count) { + max_layer_count = att_layer_count; } } - fb->NumLayers = layer_count; + fb->MaxNumLayers = max_layer_count; if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) { /* Check that all DrawBuffers are present */ @@ -1504,6 +1510,22 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_texture_snorm && ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm + ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm + ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm + ? GL_INTENSITY : 0; + case GL_R16F: case GL_R32F: return ((_mesa_is_desktop_gl(ctx) && diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index ba6258d89..00ca02558 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -1296,7 +1296,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.mem_ctx = ralloc_context(NULL); p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER); p.shader->ir = new(p.shader) exec_list; - state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER, + state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT, p.shader); p.shader->symbols = state->symbols; p.top_instructions = p.shader->ir; diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index 074fbf9a3..808ea9cbd 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -1677,7 +1677,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx) create_new_program( &key, prog, ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4, - ctx->Const.VertexProgram.MaxTemps ); + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps ); #if 0 if (ctx->Driver.ProgramStringNotify) diff --git a/mesalib/src/mesa/main/format_pack.c b/mesalib/src/mesa/main/format_pack.c index 826fc10a6..41f5f99c1 100644 --- a/mesalib/src/mesa/main/format_pack.c +++ b/mesalib/src/mesa/main/format_pack.c @@ -1824,6 +1824,56 @@ pack_float_XBGR32323232_FLOAT(const GLfloat src[4], void *dst) d[3] = 1.0; } +/* MESA_FORMAT_ABGR2101010 */ + +static void +pack_ubyte_ABGR2101010(const GLubyte src[4], void *dst) +{ + GLuint *d = ((GLuint *) dst); + GLushort r = UBYTE_TO_USHORT(src[RCOMP]); + GLushort g = UBYTE_TO_USHORT(src[GCOMP]); + GLushort b = UBYTE_TO_USHORT(src[BCOMP]); + GLushort a = UBYTE_TO_USHORT(src[ACOMP]); + *d = PACK_COLOR_2101010_US(a, b, g, r); +} + +static void +pack_float_ABGR2101010(const GLfloat src[4], void *dst) +{ + GLuint *d = ((GLuint *) dst); + GLushort r, g, b, a; + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); + *d = PACK_COLOR_2101010_US(a, b, g, r); +} + +/* + * MESA_FORMAT_SIGNED_RG88 + */ + +static void +pack_float_SIGNED_RG88(const GLfloat src[4], void *dst) +{ + GLushort *d = (GLushort *) dst; + GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f)); + GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f)); + *d = (r << 8) | (g & 0xff); +} + +/* + * MESA_FORMAT_SIGNED_RG1616 + */ + +static void +pack_float_SIGNED_RG1616(const GLfloat src[4], void *dst) +{ + GLuint *d = (GLuint *) dst; + GLshort r = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f)); + GLshort g = FLOAT_TO_SHORT(CLAMP(src[GCOMP], -1.0f, 1.0f)); + *d = (r << 16) | (g & 0xffff); +} /** * Return a function that can pack a GLubyte rgba[4] color. @@ -1978,6 +2028,8 @@ _mesa_get_pack_ubyte_rgba_function(gl_format format) table[MESA_FORMAT_XBGR32323232_UINT] = NULL; table[MESA_FORMAT_XBGR32323232_SINT] = NULL; + table[MESA_FORMAT_ABGR2101010] = pack_ubyte_ABGR2101010; + initialized = GL_TRUE; } @@ -2136,6 +2188,11 @@ _mesa_get_pack_float_rgba_function(gl_format format) table[MESA_FORMAT_XBGR32323232_UINT] = NULL; table[MESA_FORMAT_XBGR32323232_SINT] = NULL; + table[MESA_FORMAT_ABGR2101010] = pack_float_ABGR2101010; + + table[MESA_FORMAT_SIGNED_RG88] = pack_float_SIGNED_RG88; + table[MESA_FORMAT_SIGNED_RG1616] = pack_float_SIGNED_RG1616; + initialized = GL_TRUE; } diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index 0a8b8b183..28a50f31e 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -2268,6 +2268,44 @@ unpack_XBGR32323232_SINT(const void *src, GLfloat dst[][4], GLuint n) } } +static void +unpack_ABGR2101010(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLuint *s = ((const GLuint *) src); + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F); + dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F); + dst[i][BCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F); + dst[i][ACOMP] = ((s[i] >> 30) & 0x03) * (1.0F / 3.0F); + } +} + +static void +unpack_SIGNED_RG88(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLushort *s = ((const GLushort *) src); + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) ); + dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) ); + dst[i][BCOMP] = 0.0F; + dst[i][ACOMP] = 1.0F; + } +} + +static void +unpack_SIGNED_RG1616(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLuint *s = ((const GLuint *) src); + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] >> 16) ); + dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] & 0xffff) ); + dst[i][BCOMP] = 0.0F; + dst[i][ACOMP] = 1.0F; + } +} /** * Return the unpacker function for the given format. @@ -2481,6 +2519,11 @@ get_unpack_rgba_function(gl_format format) table[MESA_FORMAT_XBGR32323232_UINT] = unpack_XBGR32323232_UINT; table[MESA_FORMAT_XBGR32323232_SINT] = unpack_XBGR32323232_SINT; + table[MESA_FORMAT_ABGR2101010] = unpack_ABGR2101010; + + table[MESA_FORMAT_SIGNED_RG88] = unpack_SIGNED_RG88; + table[MESA_FORMAT_SIGNED_RG1616] = unpack_SIGNED_RG1616; + initialized = GL_TRUE; } @@ -3582,6 +3625,20 @@ unpack_int_rgba_XBGR32323232_UINT(const GLuint *src, GLuint dst[][4], GLuint n) } } +static void +unpack_int_rgba_ABGR2101010(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + GLuint tmp = src[i]; + dst[i][0] = (tmp >> 0) & 0x3ff; + dst[i][1] = (tmp >> 10) & 0x3ff; + dst[i][2] = (tmp >> 20) & 0x3ff; + dst[i][3] = (tmp >> 30) & 0x3; + } +} + void _mesa_unpack_uint_rgba_row(gl_format format, GLuint n, const void *src, GLuint dst[][4]) @@ -3782,6 +3839,10 @@ _mesa_unpack_uint_rgba_row(gl_format format, GLuint n, unpack_int_rgba_XBGR32323232_UINT(src, dst, n); break; + case MESA_FORMAT_ABGR2101010: + unpack_int_rgba_ABGR2101010(src, dst, n); + break; + default: _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__, _mesa_get_format_name(format)); diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 07d2a7240..1246c4d92 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -1763,6 +1763,33 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 1, 1, 16 }, + { + MESA_FORMAT_ABGR2101010, + "MESA_FORMAT_ABGR2101010", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 10, 10, 10, 2, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RG88, + "MESA_FORMAT_SIGNED_RG88", + GL_RG, + GL_SIGNED_NORMALIZED, + 8, 8, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_RG1616, + "MESA_FORMAT_SIGNED_RG1616", + GL_RG, + GL_SIGNED_NORMALIZED, + 16, 16, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, }; @@ -1967,6 +1994,26 @@ _mesa_is_format_unsigned(gl_format format) /** + * Does the given format store signed values? + */ +GLboolean +_mesa_is_format_signed(gl_format format) +{ + if (format == MESA_FORMAT_R11_G11_B10_FLOAT || + format == MESA_FORMAT_RGB9_E5_FLOAT) { + /* these packed float formats only store unsigned values */ + return GL_FALSE; + } + else { + const struct gl_format_info *info = _mesa_get_format_info(format); + return (info->DataType == GL_SIGNED_NORMALIZED || + info->DataType == GL_INT || + info->DataType == GL_FLOAT); + } +} + + +/** * Return color encoding for given format. * \return GL_LINEAR or GL_SRGB */ @@ -2821,6 +2868,21 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 4; return; + case MESA_FORMAT_ABGR2101010: + *datatype = GL_UNSIGNED_INT_2_10_10_10_REV; + *comps = 4; + return; + + case MESA_FORMAT_SIGNED_RG88: + *datatype = GL_BYTE; + *comps = 2; + return; + + case MESA_FORMAT_SIGNED_RG1616: + *datatype = GL_SHORT; + *comps = 2; + return; + case MESA_FORMAT_COUNT: assert(0); return; @@ -3362,6 +3424,18 @@ _mesa_format_matches_format_and_type(gl_format gl_format, case MESA_FORMAT_XBGR32323232_UINT: case MESA_FORMAT_XBGR32323232_SINT: return GL_FALSE; + + case MESA_FORMAT_ABGR2101010: + return format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV && + !swapBytes; + + case MESA_FORMAT_SIGNED_RG88: + return format == GL_RG && type == GL_BYTE && !littleEndian && + !swapBytes; + + case MESA_FORMAT_SIGNED_RG1616: + return format == GL_RG && type == GL_SHORT && !littleEndian && + !swapBytes; } return GL_FALSE; diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 64b4b9a01..a1f0d226a 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -304,6 +304,11 @@ typedef enum MESA_FORMAT_XBGR32323232_UINT, /* ... */ MESA_FORMAT_XBGR32323232_SINT, /* ... */ + MESA_FORMAT_ABGR2101010, + + MESA_FORMAT_SIGNED_RG88, + MESA_FORMAT_SIGNED_RG1616, + MESA_FORMAT_COUNT } gl_format; @@ -341,6 +346,9 @@ _mesa_is_format_integer_color(gl_format format); extern GLboolean _mesa_is_format_unsigned(gl_format format); +extern GLboolean +_mesa_is_format_signed(gl_format format); + extern GLenum _mesa_get_format_color_encoding(gl_format format); diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 691380898..b13f9a3db 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -145,6 +145,7 @@ enum value_extra { EXTRA_GLSL_130, EXTRA_EXT_UBO_GS4, EXTRA_EXT_ATOMICS_GS4, + EXTRA_EXT_SHADER_IMAGE_GS4, }; #define NO_EXTRA NULL @@ -327,6 +328,12 @@ static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = { EXTRA_END }; +static const int extra_EXT_packed_float[] = { + EXT(EXT_packed_float), + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + static const int extra_EXT_texture_array_es3[] = { EXT(EXT_texture_array), EXTRA_API_ES3, @@ -338,6 +345,11 @@ static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = { EXTRA_END }; +static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = { + EXTRA_EXT_SHADER_IMAGE_GS4, + EXTRA_END +}; + EXTRA_EXT(ARB_texture_cube_map); EXTRA_EXT(EXT_texture_array); EXTRA_EXT(NV_fog_distance); @@ -376,6 +388,7 @@ EXTRA_EXT(ARB_texture_multisample); EXTRA_EXT(ARB_texture_gather); EXTRA_EXT(ARB_shader_atomic_counters); EXTRA_EXT(ARB_draw_indirect); +EXTRA_EXT(ARB_shader_image_load_store); static const int extra_ARB_color_buffer_float_or_glcore[] = { @@ -757,6 +770,45 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; break; + /* GL_EXT_packed_float */ + case GL_RGBA_SIGNED_COMPONENTS_EXT: + { + /* Note: we only check the 0th color attachment. */ + const struct gl_renderbuffer *rb = + ctx->DrawBuffer->_ColorDrawBuffers[0]; + if (rb && _mesa_is_format_signed(rb->Format)) { + /* Issue 17 of GL_EXT_packed_float: If a component (such as + * alpha) has zero bits, the component should not be considered + * signed and so the bit for the respective component should be + * zeroed. + */ + GLint r_bits = + _mesa_get_format_bits(rb->Format, GL_RED_BITS); + GLint g_bits = + _mesa_get_format_bits(rb->Format, GL_GREEN_BITS); + GLint b_bits = + _mesa_get_format_bits(rb->Format, GL_BLUE_BITS); + GLint a_bits = + _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS); + GLint l_bits = + _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE); + GLint i_bits = + _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE); + + v->value_int_4[0] = r_bits + l_bits + i_bits > 0; + v->value_int_4[1] = g_bits + l_bits + i_bits > 0; + v->value_int_4[2] = b_bits + l_bits + i_bits > 0; + v->value_int_4[3] = a_bits + i_bits > 0; + } + else { + v->value_int_4[0] = + v->value_int_4[1] = + v->value_int_4[2] = + v->value_int_4[3] = 0; + } + } + break; + /* GL_ARB_vertex_buffer_object */ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: @@ -849,11 +901,11 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu v->value_float = ctx->Color.AlphaRefUnclamped; break; case GL_MAX_VERTEX_UNIFORM_VECTORS: - v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; break; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; break; /* GL_ARB_texture_buffer_object */ @@ -1026,6 +1078,11 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d api_found = (ctx->Extensions.ARB_shader_atomic_counters && _mesa_has_geometry_shaders(ctx)); break; + case EXTRA_EXT_SHADER_IMAGE_GS4: + api_check = GL_TRUE; + api_found = (ctx->Extensions.ARB_shader_image_load_store && + _mesa_has_geometry_shaders(ctx)); + break; case EXTRA_END: break; default: /* *e is a offset into the extension struct */ @@ -1747,7 +1804,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_DIVISOR: if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor; return TYPE_INT; @@ -1755,7 +1812,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_OFFSET: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset; return TYPE_INT; @@ -1763,9 +1820,67 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_STRIDE: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; + + /* ARB_shader_image_load_store */ + case GL_IMAGE_BINDING_NAME: { + struct gl_texture_object *t; + + if (!ctx->Extensions.ARB_shader_image_load_store) + goto invalid_enum; + if (index >= ctx->Const.MaxImageUnits) + goto invalid_value; + + t = ctx->ImageUnits[index].TexObj; + v->value_int = (t ? t->Name : 0); + return TYPE_INT; + } + + case GL_IMAGE_BINDING_LEVEL: + if (!ctx->Extensions.ARB_shader_image_load_store) + goto invalid_enum; + if (index >= ctx->Const.MaxImageUnits) + goto invalid_value; + + v->value_int = ctx->ImageUnits[index].Level; + return TYPE_INT; + + case GL_IMAGE_BINDING_LAYERED: + if (!ctx->Extensions.ARB_shader_image_load_store) + goto invalid_enum; + if (index >= ctx->Const.MaxImageUnits) + goto invalid_value; + + v->value_int = ctx->ImageUnits[index].Layered; + return TYPE_INT; + + case GL_IMAGE_BINDING_LAYER: + if (!ctx->Extensions.ARB_shader_image_load_store) + goto invalid_enum; + if (index >= ctx->Const.MaxImageUnits) + goto invalid_value; + + v->value_int = ctx->ImageUnits[index].Layer; + return TYPE_INT; + + case GL_IMAGE_BINDING_ACCESS: + if (!ctx->Extensions.ARB_shader_image_load_store) + goto invalid_enum; + if (index >= ctx->Const.MaxImageUnits) + goto invalid_value; + + v->value_int = ctx->ImageUnits[index].Access; + return TYPE_INT; + + case GL_IMAGE_BINDING_FORMAT: + if (!ctx->Extensions.ARB_shader_image_load_store) + goto invalid_enum; + if (index >= ctx->Const.MaxImageUnits) + goto invalid_value; + + v->value_int = ctx->ImageUnits[index].Format; return TYPE_INT; } diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py index 653bf6256..6195d630d 100644 --- a/mesalib/src/mesa/main/get_hash_params.py +++ b/mesalib/src/mesa/main/get_hash_params.py @@ -271,8 +271,8 @@ descriptor=[ # GL_ARB_fragment_program # == GL_MAX_TEXTURE_IMAGE_UNITS_NV - [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxTextureImageUnits), extra_ARB_fragment_program" ], - [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxTextureImageUnits), extra_ARB_vertex_shader" ], + [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program" ], + [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader" ], [ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ], # GL_ARB_shader_objects @@ -288,7 +288,7 @@ descriptor=[ [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ], [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ], [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ], - [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program_api_es2" ], + [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ], # OES_texture_3D [ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ], @@ -328,14 +328,14 @@ descriptor=[ [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ], # GL 3.2 / GLES3 - [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ], - [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents), extra_gl32_es3" ], + [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3" ], + [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3" ], # GL_ARB_ES3_compatibility [ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"], # GL_ARB_fragment_shader - [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ], + [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ], # GL_ARB_framebuffer_object [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ], @@ -349,18 +349,18 @@ descriptor=[ [ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3" ], # GL_ARB_uniform_buffer_object - [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], - [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], + [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], + [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], [ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ], [ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ], [ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ], - [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], - [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], + [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], + [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ], [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ], # GL_ARB_vertex_shader - [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ], + [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ], [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ], # GL_EXT_framebuffer_blit @@ -611,6 +611,9 @@ descriptor=[ # GL_ARB_fragment_program [ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ], +# GL_EXT_packed_float + [ "RGBA_SIGNED_COMPONENTS_EXT", "LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float" ], + # GL_EXT_depth_bounds_test [ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ], [ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ], @@ -643,12 +646,12 @@ descriptor=[ [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ], # GL_ARB_geometry_shader4 - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ], - [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ], - [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ], - [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ARB_geometry_shader4" ], + [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_ARB_geometry_shader4" ], # GL_ARB_color_buffer_float [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ], @@ -688,8 +691,8 @@ descriptor=[ # GL 3.2 [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ], - [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxInputComponents), extra_version_32" ], - [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_version_32" ], + [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ], + [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ], # GL_ARB_robustness [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ], @@ -706,8 +709,8 @@ descriptor=[ [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ], # GL_ARB_uniform_buffer_object - [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ], - [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], + [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ], + [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], # GL_ARB_timer_query [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ], @@ -727,18 +730,27 @@ descriptor=[ [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ], [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ], [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ], - [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], - [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], - [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], - [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], - [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ], - [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ], + [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], + [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], + [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], + [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], + [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ], + [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ], [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ], [ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ], # GL_ARB_vertex_attrib_binding [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ], [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ], + +# GL_ARB_shader_image_load_store + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store"], + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store"], + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store"], + [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store"], + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"], + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"], + [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"], ]}, # Enums restricted to OpenGL Core profile diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index f93bb5641..33df682cf 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -393,6 +393,23 @@ typedef enum /** + * Shader stages. Note that these will become 5 with tessellation. + * + * The order must match how shaders are ordered in the pipeline. + * The GLSL linker assumes that if i<j, then the j-th shader is + * executed later than the i-th shader. + */ +typedef enum +{ + MESA_SHADER_VERTEX = 0, + MESA_SHADER_GEOMETRY = 1, + MESA_SHADER_FRAGMENT = 2, +} gl_shader_stage; + +#define MESA_SHADER_STAGES (MESA_SHADER_FRAGMENT + 1) + + +/** * Framebuffer configuration (aka visual / pixelformat) * Note: some of these fields should be boolean, but it appears that * code in drivers/dri/common/util.c requires int-sized fields. @@ -1213,6 +1230,9 @@ struct gl_texture_object /** GL_OES_EGL_image_external */ GLint RequiredTextureImageUnits; + + /** GL_ARB_shader_image_load_store */ + GLenum ImageFormatCompatibilityType; }; @@ -2302,6 +2322,7 @@ struct gl_shader * Must be the first field. */ GLenum Type; + gl_shader_stage Stage; GLuint Name; /**< AKA the handle */ GLchar *Label; /**< GL_KHR_debug */ GLint RefCount; /**< Reference count */ @@ -2384,24 +2405,33 @@ struct gl_shader */ GLenum OutputType; } Geom; -}; + /** + * Map from image uniform index to image unit (set by glUniform1i()) + * + * An image uniform index is associated with each image uniform by + * the linker. The image index associated with each uniform is + * stored in the \c gl_uniform_storage::image field. + */ + GLubyte ImageUnits[MAX_IMAGE_UNIFORMS]; -/** - * Shader stages. Note that these will become 5 with tessellation. - * - * The order must match how shaders are ordered in the pipeline. - * The GLSL linker assumes that if i<j, then the j-th shader is - * executed later than the i-th shader. - */ -typedef enum -{ - MESA_SHADER_VERTEX = 0, - MESA_SHADER_GEOMETRY = 1, - MESA_SHADER_FRAGMENT = 2, -} gl_shader_type; + /** + * Access qualifier specified in the shader for each image uniform + * index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c + * GL_READ_WRITE. + * + * It may be different, though only more strict than the value of + * \c gl_image_unit::Access for the corresponding image unit. + */ + GLenum ImageAccess[MAX_IMAGE_UNIFORMS]; -#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1) + /** + * Number of image uniforms defined in the shader. It specifies + * the number of valid elements in the \c ImageUnits and \c + * ImageAccess arrays above. + */ + GLuint NumImages; +}; struct gl_uniform_buffer_variable @@ -2482,7 +2512,7 @@ struct gl_active_atomic_buffer GLuint MinimumSize; /** Shader stages making use of it. */ - GLboolean StageReferences[MESA_SHADER_TYPES]; + GLboolean StageReferences[MESA_SHADER_STAGES]; }; /** @@ -2620,7 +2650,7 @@ struct gl_shader_program * This is used to maintain the Binding values of the stage's UniformBlocks[] * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries. */ - int *UniformBlockStageIndex[MESA_SHADER_TYPES]; + int *UniformBlockStageIndex[MESA_SHADER_STAGES]; /** * Map of active uniform names to locations @@ -2650,7 +2680,7 @@ struct gl_shader_program * \c MESA_SHADER_* defines. Entries for non-existent stages will be * \c NULL. */ - struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; + struct gl_shader *_LinkedShaders[MESA_SHADER_STAGES]; }; @@ -3007,12 +3037,11 @@ struct gl_framebuffer struct gl_renderbuffer *_ColorReadBuffer; /** - * The number of layers in the framebuffer, or 0 if the framebuffer is not - * layered. For cube maps, this value is 6. For cube map arrays, this - * value is the "depth" value passed to TexImage3D (always a multiple of - * 6). + * The maximum number of layers in the framebuffer, or 0 if the framebuffer + * is not layered. For cube maps and cube map arrays, each cube face + * counts as a layer. */ - GLuint NumLayers; + GLuint MaxNumLayers; /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); @@ -3089,9 +3118,13 @@ struct gl_program_constants GLuint MaxUniformBlocks; GLuint MaxCombinedUniformComponents; GLuint MaxTextureImageUnits; + /* GL_ARB_shader_atomic_counters */ GLuint MaxAtomicBuffers; GLuint MaxAtomicCounters; + + /* GL_ARB_shader_image_load_store */ + GLuint MaxImageUniforms; }; @@ -3134,9 +3167,7 @@ struct gl_constants GLuint MaxViewportWidth, MaxViewportHeight; - struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ - struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ - struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ + struct gl_program_constants Program[MESA_SHADER_STAGES]; GLuint MaxProgramMatrices; GLuint MaxProgramMatrixStackDepth; @@ -3314,6 +3345,12 @@ struct gl_constants /** GL_ARB_vertex_attrib_binding */ GLint MaxVertexAttribRelativeOffset; GLint MaxVertexAttribBindings; + + /* GL_ARB_shader_image_load_store */ + GLuint MaxImageUnits; + GLuint MaxCombinedImageUnitsAndFragmentOutputs; + GLuint MaxImageSamples; + GLuint MaxCombinedImageUniforms; }; @@ -3361,6 +3398,7 @@ struct gl_extensions GLboolean ARB_seamless_cube_map; GLboolean ARB_shader_atomic_counters; GLboolean ARB_shader_bit_encoding; + GLboolean ARB_shader_image_load_store; GLboolean ARB_shader_stencil_export; GLboolean ARB_shader_texture_lod; GLboolean ARB_shading_language_packing; @@ -3435,6 +3473,7 @@ struct gl_extensions /* vendor extensions */ GLboolean AMD_performance_monitor; GLboolean AMD_seamless_cubemap_per_texture; + GLboolean AMD_shader_trinary_minmax; GLboolean AMD_vertex_shader_layer; GLboolean APPLE_object_purgeable; GLboolean ATI_envmap_bumpmap; @@ -3738,6 +3777,11 @@ struct gl_driver_flags * gl_context::AtomicBufferBindings */ GLbitfield NewAtomicBuffer; + + /** + * gl_context::ImageUnits + */ + GLbitfield NewImageUnits; }; struct gl_uniform_buffer_binding @@ -3755,6 +3799,60 @@ struct gl_uniform_buffer_binding }; /** + * ARB_shader_image_load_store image unit. + */ +struct gl_image_unit +{ + /** + * Texture object bound to this unit. + */ + struct gl_texture_object *TexObj; + + /** + * Level of the texture object bound to this unit. + */ + GLuint Level; + + /** + * \c GL_TRUE if the whole level is bound as an array of layers, \c + * GL_FALSE if only some specific layer of the texture is bound. + * \sa Layer + */ + GLboolean Layered; + + /** + * Layer of the texture object bound to this unit, or zero if the + * whole level is bound. + */ + GLuint Layer; + + /** + * Access allowed to this texture image. Either \c GL_READ_ONLY, + * \c GL_WRITE_ONLY or \c GL_READ_WRITE. + */ + GLenum Access; + + /** + * GL internal format that determines the interpretation of the + * image memory when shader image operations are performed through + * this unit. + */ + GLenum Format; + + /** + * Mesa format corresponding to \c Format. + */ + gl_format _ActualFormat; + + /** + * GL_TRUE if the state of this image unit is valid and access from + * the shader is allowed. Otherwise loads from this unit should + * return zero and stores should have no effect. + */ + GLboolean _Valid; +}; + +/** * Binding point for an atomic counter buffer object. */ struct gl_atomic_buffer_binding @@ -3906,7 +4004,7 @@ struct gl_context struct gl_ati_fragment_shader_state ATIFragmentShader; struct gl_shader_state Shader; /**< GLSL shader object state */ - struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; + struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES]; struct gl_query_state Query; /**< occlusion, timer queries */ @@ -3946,6 +4044,11 @@ struct gl_context struct gl_atomic_buffer_binding AtomicBufferBindings[MAX_COMBINED_ATOMIC_BUFFERS]; + /** + * Array of image units for ARB_shader_image_load_store. + */ + struct gl_image_unit ImageUnits[MAX_IMAGE_UNITS]; + /*@}*/ struct gl_meta_state *Meta; /**< for "meta" operations */ diff --git a/mesalib/src/mesa/main/scissor.c b/mesalib/src/mesa/main/scissor.c index 0eddaa6c1..ac86bd591 100644 --- a/mesalib/src/mesa/main/scissor.c +++ b/mesalib/src/mesa/main/scissor.c @@ -79,7 +79,7 @@ _mesa_set_scissor(struct gl_context *ctx, ctx->Scissor.Height = height; if (ctx->Driver.Scissor) - ctx->Driver.Scissor( ctx, x, y, width, height ); + ctx->Driver.Scissor(ctx); } diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp index f14e1a562..e1afe5315 100644 --- a/mesalib/src/mesa/main/shader_query.cpp +++ b/mesalib/src/mesa/main/shader_query.cpp @@ -59,7 +59,7 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index, return; } - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); return; } diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 57511e83e..6042fa896 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -108,7 +108,7 @@ _mesa_init_shader_state(struct gl_context *ctx) * are generated by the GLSL compiler. */ struct gl_shader_compiler_options options; - gl_shader_type sh; + gl_shader_stage sh; memset(&options, 0, sizeof(options)); options.MaxUnrollIterations = 32; @@ -117,7 +117,7 @@ _mesa_init_shader_state(struct gl_context *ctx) /* Default pragma settings */ options.DefaultPragmas.Optimize = GL_TRUE; - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) + for (sh = 0; sh < MESA_SHADER_STAGES; ++sh) memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); ctx->Shader.Flags = get_shader_flags(); @@ -778,7 +778,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh) return; - options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; + options = &ctx->ShaderCompilerOptions[sh->Stage]; /* set default pragma state for shader */ sh->Pragmas = options->DefaultPragmas; @@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) } else { if (ctx->Shader.Flags & GLSL_DUMP) { printf("GLSL source for %s shader %d:\n", - _mesa_shader_enum_to_string(sh->Type), sh->Name); + _mesa_shader_stage_to_string(sh->Stage), sh->Name); printf("%s\n", sh->Source); } @@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh->CompileStatus) { if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) { fprintf(stderr, "GLSL source for %s shader %d:\n", - _mesa_shader_enum_to_string(sh->Type), sh->Name); + _mesa_shader_stage_to_string(sh->Stage), sh->Name); fprintf(stderr, "%s\n", sh->Source); fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog); fflush(stderr); @@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg) printf("Mesa: glUseProgram(%u)\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { printf(" %s shader %u, checksum %u\n", - _mesa_shader_enum_to_string(shProg->Shaders[i]->Type), + _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); } @@ -1533,10 +1533,10 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, switch (shadertype) { case GL_VERTEX_SHADER: - limits = &ctx->Const.VertexProgram; + limits = &ctx->Const.Program[MESA_SHADER_VERTEX]; break; case GL_FRAGMENT_SHADER: - limits = &ctx->Const.FragmentProgram; + limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT]; break; default: _mesa_error(ctx, GL_INVALID_ENUM, @@ -1836,7 +1836,7 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) * object to a specific gl_program object. */ void -_mesa_copy_linked_program_data(gl_shader_type type, +_mesa_copy_linked_program_data(gl_shader_stage type, const struct gl_shader_program *src, struct gl_program *dst) { diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h index fe58e7de9..4822e32c2 100644 --- a/mesalib/src/mesa/main/shaderapi.h +++ b/mesalib/src/mesa/main/shaderapi.h @@ -211,7 +211,7 @@ extern GLuint GLAPIENTRY _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); extern void -_mesa_copy_linked_program_data(gl_shader_type type, +_mesa_copy_linked_program_data(gl_shader_stage type, const struct gl_shader_program *src, struct gl_program *dst); diff --git a/mesalib/src/mesa/main/shaderimage.c b/mesalib/src/mesa/main/shaderimage.c new file mode 100644 index 000000000..80c469366 --- /dev/null +++ b/mesalib/src/mesa/main/shaderimage.c @@ -0,0 +1,488 @@ +/* + * Copyright 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Francisco Jerez <currojerez@riseup.net> + */ + +#include <assert.h> + +#include "shaderimage.h" +#include "mtypes.h" +#include "formats.h" +#include "errors.h" +#include "context.h" +#include "texobj.h" +#include "teximage.h" + +/* + * Define endian-invariant aliases for some mesa formats that are + * defined in terms of their channel layout from LSB to MSB in a + * 32-bit word. The actual byte offsets matter here because the user + * is allowed to bit-cast one format into another and get predictable + * results. + */ +#ifdef MESA_BIG_ENDIAN +# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888 +# define MESA_FORMAT_RG_16 MESA_FORMAT_RG1616 +# define MESA_FORMAT_RG_8 MESA_FORMAT_RG88 +# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888 +# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_RG1616 +# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88 +#else +# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888_REV +# define MESA_FORMAT_RG_16 MESA_FORMAT_GR1616 +# define MESA_FORMAT_RG_8 MESA_FORMAT_GR88 +# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888_REV +# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_GR1616 +# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88_REV +#endif + +static gl_format +get_image_format(GLenum format) +{ + switch (format) { + case GL_RGBA32F: + return MESA_FORMAT_RGBA_FLOAT32; + + case GL_RGBA16F: + return MESA_FORMAT_RGBA_FLOAT16; + + case GL_RG32F: + return MESA_FORMAT_RG_FLOAT32; + + case GL_RG16F: + return MESA_FORMAT_RG_FLOAT16; + + case GL_R11F_G11F_B10F: + return MESA_FORMAT_R11_G11_B10_FLOAT; + + case GL_R32F: + return MESA_FORMAT_R_FLOAT32; + + case GL_R16F: + return MESA_FORMAT_R_FLOAT16; + + case GL_RGBA32UI: + return MESA_FORMAT_RGBA_UINT32; + + case GL_RGBA16UI: + return MESA_FORMAT_RGBA_UINT16; + + case GL_RGB10_A2UI: + return MESA_FORMAT_ABGR2101010_UINT; + + case GL_RGBA8UI: + return MESA_FORMAT_RGBA_UINT8; + + case GL_RG32UI: + return MESA_FORMAT_RG_UINT32; + + case GL_RG16UI: + return MESA_FORMAT_RG_UINT16; + + case GL_RG8UI: + return MESA_FORMAT_RG_UINT8; + + case GL_R32UI: + return MESA_FORMAT_R_UINT32; + + case GL_R16UI: + return MESA_FORMAT_R_UINT16; + + case GL_R8UI: + return MESA_FORMAT_R_UINT8; + + case GL_RGBA32I: + return MESA_FORMAT_RGBA_INT32; + + case GL_RGBA16I: + return MESA_FORMAT_RGBA_INT16; + + case GL_RGBA8I: + return MESA_FORMAT_RGBA_INT8; + + case GL_RG32I: + return MESA_FORMAT_RG_INT32; + + case GL_RG16I: + return MESA_FORMAT_RG_INT16; + + case GL_RG8I: + return MESA_FORMAT_RG_INT8; + + case GL_R32I: + return MESA_FORMAT_R_INT32; + + case GL_R16I: + return MESA_FORMAT_R_INT16; + + case GL_R8I: + return MESA_FORMAT_R_INT8; + + case GL_RGBA16: + return MESA_FORMAT_RGBA_16; + + case GL_RGB10_A2: + return MESA_FORMAT_ABGR2101010; + + case GL_RGBA8: + return MESA_FORMAT_RGBA_8; + + case GL_RG16: + return MESA_FORMAT_RG_16; + + case GL_RG8: + return MESA_FORMAT_RG_8; + + case GL_R16: + return MESA_FORMAT_R16; + + case GL_R8: + return MESA_FORMAT_R8; + + case GL_RGBA16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + + case GL_RGBA8_SNORM: + return MESA_FORMAT_SIGNED_RGBA_8; + + case GL_RG16_SNORM: + return MESA_FORMAT_SIGNED_RG_16; + + case GL_RG8_SNORM: + return MESA_FORMAT_SIGNED_RG_8; + + case GL_R16_SNORM: + return MESA_FORMAT_SIGNED_R16; + + case GL_R8_SNORM: + return MESA_FORMAT_SIGNED_R8; + + default: + return MESA_FORMAT_NONE; + } +} + +enum image_format_class +{ + /** Not a valid image format. */ + IMAGE_FORMAT_CLASS_NONE = 0, + + /** Classes of image formats you can cast into each other. */ + /** \{ */ + IMAGE_FORMAT_CLASS_1X8, + IMAGE_FORMAT_CLASS_1X16, + IMAGE_FORMAT_CLASS_1X32, + IMAGE_FORMAT_CLASS_2X8, + IMAGE_FORMAT_CLASS_2X16, + IMAGE_FORMAT_CLASS_2X32, + IMAGE_FORMAT_CLASS_10_11_11, + IMAGE_FORMAT_CLASS_4X8, + IMAGE_FORMAT_CLASS_4X16, + IMAGE_FORMAT_CLASS_4X32, + IMAGE_FORMAT_CLASS_2_10_10_10 + /** \} */ +}; + +static enum image_format_class +get_image_format_class(gl_format format) +{ + switch (format) { + case MESA_FORMAT_RGBA_FLOAT32: + return IMAGE_FORMAT_CLASS_4X32; + + case MESA_FORMAT_RGBA_FLOAT16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_RG_FLOAT32: + return IMAGE_FORMAT_CLASS_2X32; + + case MESA_FORMAT_RG_FLOAT16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_R11_G11_B10_FLOAT: + return IMAGE_FORMAT_CLASS_10_11_11; + + case MESA_FORMAT_R_FLOAT32: + return IMAGE_FORMAT_CLASS_1X32; + + case MESA_FORMAT_R_FLOAT16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_RGBA_UINT32: + return IMAGE_FORMAT_CLASS_4X32; + + case MESA_FORMAT_RGBA_UINT16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_ABGR2101010_UINT: + return IMAGE_FORMAT_CLASS_2_10_10_10; + + case MESA_FORMAT_RGBA_UINT8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_RG_UINT32: + return IMAGE_FORMAT_CLASS_2X32; + + case MESA_FORMAT_RG_UINT16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_RG_UINT8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_R_UINT32: + return IMAGE_FORMAT_CLASS_1X32; + + case MESA_FORMAT_R_UINT16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_R_UINT8: + return IMAGE_FORMAT_CLASS_1X8; + + case MESA_FORMAT_RGBA_INT32: + return IMAGE_FORMAT_CLASS_4X32; + + case MESA_FORMAT_RGBA_INT16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_RGBA_INT8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_RG_INT32: + return IMAGE_FORMAT_CLASS_2X32; + + case MESA_FORMAT_RG_INT16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_RG_INT8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_R_INT32: + return IMAGE_FORMAT_CLASS_1X32; + + case MESA_FORMAT_R_INT16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_R_INT8: + return IMAGE_FORMAT_CLASS_1X8; + + case MESA_FORMAT_RGBA_16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_ABGR2101010: + return IMAGE_FORMAT_CLASS_2_10_10_10; + + case MESA_FORMAT_RGBA_8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_RG_16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_RG_8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_R16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_R8: + return IMAGE_FORMAT_CLASS_1X8; + + case MESA_FORMAT_SIGNED_RGBA_16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_SIGNED_RGBA_8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_SIGNED_RG_16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_SIGNED_RG_8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_SIGNED_R16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_SIGNED_R8: + return IMAGE_FORMAT_CLASS_1X8; + + default: + return IMAGE_FORMAT_CLASS_NONE; + } +} + +static GLboolean +validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) +{ + struct gl_texture_object *t = u->TexObj; + struct gl_texture_image *img; + + if (!t || u->Level < t->BaseLevel || + u->Level > t->_MaxLevel) + return GL_FALSE; + + _mesa_test_texobj_completeness(ctx, t); + + if ((u->Level == t->BaseLevel && !t->_BaseComplete) || + (u->Level != t->BaseLevel && !t->_MipmapComplete)) + return GL_FALSE; + + if (_mesa_tex_target_is_layered(t->Target) && + u->Layer >= _mesa_get_texture_layers(t, u->Level)) + return GL_FALSE; + + if (t->Target == GL_TEXTURE_CUBE_MAP) + img = t->Image[u->Layer][u->Level]; + else + img = t->Image[0][u->Level]; + + if (!img || img->Border || + get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE || + img->NumSamples > ctx->Const.MaxImageSamples) + return GL_FALSE; + + switch (t->ImageFormatCompatibilityType) { + case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: + if (_mesa_get_format_bytes(img->TexFormat) != + _mesa_get_format_bytes(u->_ActualFormat)) + return GL_FALSE; + break; + + case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: + if (get_image_format_class(img->TexFormat) != + get_image_format_class(u->_ActualFormat)) + return GL_FALSE; + break; + + default: + assert(!"Unexpected image format compatibility type"); + } + + return GL_TRUE; +} + +void +_mesa_validate_image_units(struct gl_context *ctx) +{ + int i; + + for (i = 0; i < ctx->Const.MaxImageUnits; ++i) { + struct gl_image_unit *u = &ctx->ImageUnits[i]; + u->_Valid = validate_image_unit(ctx, u); + } +} + +static GLboolean +validate_bind_image_texture(struct gl_context *ctx, GLuint unit, + GLuint texture, GLint level, GLboolean layered, + GLint layer, GLenum access, GLenum format) +{ + assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); + + if (unit >= ctx->Const.MaxImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)"); + return GL_FALSE; + } + + if (level < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)"); + return GL_FALSE; + } + + if (layer < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)"); + return GL_FALSE; + } + + if (access != GL_READ_ONLY && + access != GL_WRITE_ONLY && + access != GL_READ_WRITE) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)"); + return GL_FALSE; + } + + if (!get_image_format(format)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); + return GL_FALSE; + } + + return GL_TRUE; +} + +void GLAPIENTRY +_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_object *t = NULL; + struct gl_image_unit *u; + + if (!validate_bind_image_texture(ctx, unit, texture, level, + layered, layer, access, format)) + return; + + u = &ctx->ImageUnits[unit]; + + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; + + if (texture) { + t = _mesa_lookup_texture(ctx, texture); + if (!t) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); + return; + } + + _mesa_reference_texobj(&u->TexObj, t); + u->Level = level; + u->Access = access; + u->Format = format; + u->_ActualFormat = get_image_format(format); + + if (_mesa_tex_target_is_layered(t->Target)) { + u->Layered = layered; + u->Layer = (layered ? 0 : layer); + } else { + u->Layered = GL_FALSE; + u->Layer = 0; + } + + } else { + _mesa_reference_texobj(&u->TexObj, NULL); + } + + u->_Valid = validate_image_unit(ctx, u); + + if (ctx->Driver.BindImageTexture) + ctx->Driver.BindImageTexture(ctx, u, t, level, layered, + layer, access, format); +} + +void GLAPIENTRY +_mesa_MemoryBarrier(GLbitfield barriers) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Driver.MemoryBarrier) + ctx->Driver.MemoryBarrier(ctx, barriers); +} diff --git a/mesalib/src/mesa/main/shaderimage.h b/mesalib/src/mesa/main/shaderimage.h new file mode 100644 index 000000000..aaecc5d29 --- /dev/null +++ b/mesalib/src/mesa/main/shaderimage.h @@ -0,0 +1,51 @@ +/* + * Copyright 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Francisco Jerez <currojerez@riseup.net> + */ + +#ifndef SHADERIMAGE_H +#define SHADERIMAGE_H + +#include "glheader.h" + +struct gl_context; + +/** + * Recalculate the \c _Valid flag of a context's shader image units. + * + * To be called when the state of any texture bound to an image unit + * changes. + */ +void +_mesa_validate_image_units(struct gl_context *ctx); + +void GLAPIENTRY +_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format); + +void GLAPIENTRY +_mesa_MemoryBarrier(GLbitfield barriers); + +#endif diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c index 0d794ad96..dc81bbc77 100644 --- a/mesalib/src/mesa/main/shaderobj.c +++ b/mesalib/src/mesa/main/shaderobj.c @@ -110,6 +110,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; + shader->Stage = _mesa_shader_enum_to_shader_stage(type); shader->Name = name; _mesa_init_shader(ctx, shader); } @@ -307,7 +308,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { GLuint i; - gl_shader_type sh; + gl_shader_stage sh; assert(shProg->Type == GL_SHADER_PROGRAM_MESA); @@ -346,7 +347,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->TransformFeedback.NumVarying = 0; - for (sh = 0; sh < MESA_SHADER_TYPES; sh++) { + for (sh = 0; sh < MESA_SHADER_STAGES; sh++) { if (shProg->_LinkedShaders[sh] != NULL) { ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]); shProg->_LinkedShaders[sh] = NULL; diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h index 155058d71..517557088 100644 --- a/mesalib/src/mesa/main/shaderobj.h +++ b/mesalib/src/mesa/main/shaderobj.h @@ -101,8 +101,8 @@ extern void _mesa_free_shader_state(struct gl_context *ctx); -static inline gl_shader_type -_mesa_shader_type_to_index(GLenum v) +static inline gl_shader_stage +_mesa_shader_enum_to_shader_stage(GLenum v) { switch (v) { case GL_VERTEX_SHADER: @@ -112,7 +112,7 @@ _mesa_shader_type_to_index(GLenum v) case GL_GEOMETRY_SHADER: return MESA_SHADER_GEOMETRY; default: - ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); + ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()"); return MESA_SHADER_VERTEX; } } diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c index e71d0c411..47ad30605 100644 --- a/mesalib/src/mesa/main/texcompress.c +++ b/mesalib/src/mesa/main/texcompress.c @@ -263,6 +263,43 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) else { n += 3; } + + /* The ES and desktop GL specs diverge here. + * + * In desktop OpenGL, the driver can perform online compression of + * uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and + * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of + * formats that it could ask the driver to compress with some + * expectation of quality. The GL_ARB_texture_compression spec + * calls this "suitable for general-purpose usage." As noted + * above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not + * included in the list. + * + * In OpenGL ES, the driver never performs compression. + * GL_NUM_COMPRESSED_TEXTURE_FORMATS and + * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of + * formats that the driver can receive from the application. It + * is the *complete* list of formats. The + * GL_EXT_texture_compression_s3tc spec says: + * + * "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications + * + * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and + * COMPRESSED_TEXTURE_FORMATS include + * COMPRESSED_RGB_S3TC_DXT1_EXT, + * COMPRESSED_RGBA_S3TC_DXT1_EXT, + * COMPRESSED_RGBA_S3TC_DXT3_EXT, and + * COMPRESSED_RGBA_S3TC_DXT5_EXT." + * + * Note that the addition is only to the OpenGL ES specification! + */ + if (_mesa_is_gles(ctx)) { + if (formats) { + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + } else { + n += 1; + } + } } /* The GL_OES_compressed_ETC1_RGB8_texture spec says: diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c index 1aadd7fde..4848208f5 100644 --- a/mesalib/src/mesa/main/texenv.c +++ b/mesalib/src/mesa/main/texenv.c @@ -879,7 +879,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { GLint count = 0; - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { count++; } @@ -887,7 +887,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) *param = count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { *param++ = i + GL_TEXTURE0; } @@ -928,7 +928,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { GLint count = 0; - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { count++; } @@ -936,7 +936,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) *param = (GLfloat) count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { *param++ = (GLfloat) (i + GL_TEXTURE0); } diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 9c3f1e86e..8aac54e9d 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1088,6 +1088,93 @@ _mesa_get_texture_dimensions(GLenum target) /** + * Check if a texture target can have more than one layer. + */ +GLboolean +_mesa_tex_target_is_layered(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_BUFFER: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_TEXTURE_EXTERNAL_OES: + return GL_FALSE; + + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D_ARRAY: + case GL_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: + return GL_TRUE; + + default: + assert(!"Invalid texture target."); + return GL_FALSE; + } +} + + +/** + * Return the number of layers present in the given level of an array, + * cubemap or 3D texture. If the texture is not layered return zero. + */ +GLuint +_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level) +{ + assert(level >= 0 && level < MAX_TEXTURE_LEVELS); + + switch (texObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_BUFFER: + case GL_TEXTURE_EXTERNAL_OES: + return 0; + + case GL_TEXTURE_CUBE_MAP: + return 6; + + case GL_TEXTURE_1D_ARRAY: { + struct gl_texture_image *img = texObj->Image[0][level]; + return img ? img->Height : 0; + } + + case GL_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { + struct gl_texture_image *img = texObj->Image[0][level]; + return img ? img->Depth : 0; + } + + default: + assert(!"Invalid texture target."); + return 0; + } +} + + +/** * Return the maximum number of mipmap levels for the given target * and the dimensions. * The dimensions are expected not to include the border. diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h index 0b5786340..80a0a57b5 100644 --- a/mesalib/src/mesa/main/teximage.h +++ b/mesalib/src/mesa/main/teximage.h @@ -138,6 +138,12 @@ _mesa_tex_target_to_face(GLenum target); extern GLint _mesa_get_texture_dimensions(GLenum target); +extern GLboolean +_mesa_tex_target_is_layered(GLenum target); + +extern GLuint +_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level); + extern GLsizei _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, GLsizei depth); diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index d6510fefd..3c64c4376 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -157,6 +157,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx, obj->Sampler.sRGBDecode = GL_DECODE_EXT; obj->BufferObjectFormat = GL_R8; obj->_BufferObjectFormat = MESA_FORMAT_R8; + obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE; } @@ -1099,6 +1100,25 @@ unbind_texobj_from_texunits(struct gl_context *ctx, /** + * Check if the given texture object is bound to any shader image unit + * and unbind it if that's the case. + */ +static void +unbind_texobj_from_imgunits(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + int i; + + for (i = 0; i < ctx->Const.MaxImageUnits; i++) { + struct gl_image_unit *unit = &ctx->ImageUnits[i]; + + if (texObj == unit->TexObj) + _mesa_reference_texobj(&unit->TexObj, NULL); + } +} + + +/** * Delete named textures. * * \param n number of textures to be deleted. @@ -1145,6 +1165,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) */ unbind_texobj_from_texunits(ctx, delObj); + /* Check if this texture is currently bound to any shader + * image unit. If so, unbind it. + * See section 3.9.X of GL_ARB_shader_image_load_store. + */ + unbind_texobj_from_imgunits(ctx, delObj); + _mesa_unlock_texture(ctx, delObj); ctx->NewState |= _NEW_TEXTURE; diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 94e498d20..7c59d119f 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1808,6 +1808,12 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) *params = obj->Sampler.sRGBDecode; break; + case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: + if (!ctx->Extensions.ARB_shader_image_load_store) + goto invalid_pname; + *params = obj->ImageFormatCompatibilityType; + break; + default: goto invalid_pname; } diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index ad80dcfaa..7720965a8 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -35,6 +35,7 @@ #include "context.h" #include "enums.h" #include "macros.h" +#include "shaderimage.h" #include "texobj.h" #include "teximage.h" #include "texstate.h" @@ -674,6 +675,8 @@ update_texture_state( struct gl_context *ctx ) if (!fprog || !vprog) update_texgen(ctx); + + _mesa_validate_image_units(ctx); } diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 5adbd5dc9..8eaf43a6a 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -2191,6 +2191,7 @@ _mesa_texstore_snorm88(TEXSTORE_PARAMS) const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 || + dstFormat == MESA_FORMAT_SIGNED_RG88 || dstFormat == MESA_FORMAT_SIGNED_RG88_REV); ASSERT(_mesa_get_format_bytes(dstFormat) == 2); @@ -2210,13 +2211,27 @@ _mesa_texstore_snorm88(TEXSTORE_PARAMS) for (img = 0; img < srcDepth; img++) { GLbyte *dstRow = (GLbyte *) dstSlices[img]; for (row = 0; row < srcHeight; row++) { - GLbyte *dst = dstRow; - for (col = 0; col < srcWidth; col++) { - dst[0] = FLOAT_TO_BYTE_TEX(src[0]); - dst[1] = FLOAT_TO_BYTE_TEX(src[1]); - src += 2; - dst += 2; + GLushort *dst = (GLushort *) dstRow; + + if (dstFormat == MESA_FORMAT_SIGNED_AL88 || + dstFormat == MESA_FORMAT_SIGNED_RG88_REV) { + for (col = 0; col < srcWidth; col++) { + GLubyte l = FLOAT_TO_BYTE_TEX(src[0]); + GLubyte a = FLOAT_TO_BYTE_TEX(src[1]); + + dst[col] = PACK_COLOR_88_REV(l, a); + src += 2; + } + } else { + for (col = 0; col < srcWidth; col++) { + GLubyte l = FLOAT_TO_BYTE_TEX(src[0]); + GLubyte a = FLOAT_TO_BYTE_TEX(src[1]); + + dst[col] = PACK_COLOR_88(l, a); + src += 2; + } } + dstRow += dstRowStride; } } @@ -2278,6 +2293,7 @@ _mesa_texstore_snorm1616(TEXSTORE_PARAMS) const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 || + dstFormat == MESA_FORMAT_SIGNED_RG1616 || dstFormat == MESA_FORMAT_SIGNED_GR1616); ASSERT(_mesa_get_format_bytes(dstFormat) == 4); @@ -2297,17 +2313,29 @@ _mesa_texstore_snorm1616(TEXSTORE_PARAMS) for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = dstSlices[img]; for (row = 0; row < srcHeight; row++) { - GLshort *dst = (GLshort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort l, a; + GLuint *dst = (GLuint *) dstRow; - UNCLAMPED_FLOAT_TO_SHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_SHORT(a, src[1]); - dst[0] = l; - dst[1] = a; - src += 2; - dst += 2; + if (dstFormat == MESA_FORMAT_SIGNED_AL1616 || + dstFormat == MESA_FORMAT_SIGNED_GR1616) { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_SHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_SHORT(a, src[1]); + dst[col] = PACK_COLOR_1616_REV(l, a); + src += 2; + } + } else { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_SHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_SHORT(a, src[1]); + dst[col] = PACK_COLOR_1616_REV(l, a); + src += 2; + } } + dstRow += dstRowStride; } } @@ -3559,6 +3587,50 @@ _mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS) } static GLboolean +_mesa_texstore_abgr2101010(TEXSTORE_PARAMS) +{ + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ABGR2101010); + ASSERT(_mesa_get_format_bytes(dstFormat) == 4); + + { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstSlices[img]; + + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort a,r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(a, b, g, r); + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean _mesa_texstore_null(TEXSTORE_PARAMS) { (void) ctx; (void) dims; @@ -3782,6 +3854,11 @@ _mesa_get_texstore_func(gl_format format) table[MESA_FORMAT_XBGR32323232_UINT] = _mesa_texstore_rgba_uint32; table[MESA_FORMAT_XBGR32323232_SINT] = _mesa_texstore_rgba_int32; + table[MESA_FORMAT_ABGR2101010] = _mesa_texstore_abgr2101010; + + table[MESA_FORMAT_SIGNED_RG88] = _mesa_texstore_snorm88; + table[MESA_FORMAT_SIGNED_RG1616] = _mesa_texstore_snorm1616; + initialized = GL_TRUE; } diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index 61bcbcb8a..82d7628e8 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -445,14 +445,14 @@ log_uniform(const void *values, enum glsl_base_type basicType, static void log_program_parameters(const struct gl_shader_program *shProg) { - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg->_LinkedShaders[i] == NULL) continue; const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program; printf("Program %d %s shader parameters:\n", - shProg->Name, _mesa_shader_enum_to_string(prog->Target)); + shProg->Name, _mesa_shader_stage_to_string(i)); for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) { printf("%s: %p %f %f %f %f\n", prog->Parameters->Parameters[j].Name, @@ -784,7 +784,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, int i; bool flushed = false; - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader *const sh = shProg->_LinkedShaders[i]; int j; diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 17e24f678..071d668f3 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -68,7 +68,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, { GLuint s; struct gl_shader *shader = - shProg->_LinkedShaders[_mesa_program_target_to_index(prog->Target)]; + shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)]; assert(shader); @@ -642,7 +642,7 @@ _mesa_UniformBlockBinding(GLuint program, shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; - for (i = 0; i < MESA_SHADER_TYPES; i++) { + for (i = 0; i < MESA_SHADER_STAGES; i++) { int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; if (stage_index != -1) { diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index 0f38270d5..b73a396e2 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -621,7 +621,7 @@ _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type, UNSIGNED_INT_10F_11F_11F_REV_BIT); GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)"); return; } @@ -649,7 +649,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, const GLboolean integer = GL_TRUE; GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)"); return; } @@ -667,7 +667,7 @@ _mesa_EnableVertexAttribArray(GLuint index) struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glEnableVertexAttribArrayARB(index)"); return; @@ -693,7 +693,7 @@ _mesa_DisableVertexAttribArray(GLuint index) struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArrayARB(index)"); return; @@ -725,7 +725,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, const struct gl_array_object *arrayObj = ctx->Array.ArrayObj; const struct gl_vertex_attrib_array *array; - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index); return 0; } @@ -795,7 +795,7 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) return NULL; } } - else if (index >= ctx->Const.VertexProgram.MaxAttribs) { + else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function); return NULL; @@ -913,7 +913,7 @@ _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) { GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)"); return; } @@ -1308,7 +1308,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) return; } - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)", index); return; @@ -1479,7 +1479,7 @@ _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, * "The error INVALID_VALUE is generated if index is greater than or equal * to the value of MAX_VERTEX_ATTRIBS." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", @@ -1526,7 +1526,7 @@ _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, * "The error INVALID_VALUE is generated if index is greater than * or equal to the value of MAX_VERTEX_ATTRIBS." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", @@ -1574,7 +1574,7 @@ _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, * "The error INVALID_VALUE is generated if <attribindex> is greater than * or equal to the value of MAX_VERTEX_ATTRIBS." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", @@ -1616,7 +1616,7 @@ _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE * is generated." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribBinding(attribindex=%u >= " "GL_MAX_VERTEX_ATTRIBS)", diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index 119c7dae3..587cb9ad5 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -255,7 +255,7 @@ compute_version(struct gl_context *ctx) ctx->Extensions.EXT_texture_snorm && ctx->Extensions.NV_primitive_restart && ctx->Extensions.NV_texture_rectangle && - ctx->Const.VertexProgram.MaxTextureImageUnits >= 16); + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); const GLboolean ver_3_2 = (ver_3_1 && ctx->Const.GLSLVersion >= 150 && ctx->Extensions.ARB_depth_clamp && diff --git a/mesalib/src/mesa/main/viewport.c b/mesalib/src/mesa/main/viewport.c index 91578ba9d..3aaab2d46 100644 --- a/mesalib/src/mesa/main/viewport.c +++ b/mesalib/src/mesa/main/viewport.c @@ -99,7 +99,7 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, /* Many drivers will use this call to check for window size changes * and reallocate the z/stencil/accum/etc buffers if needed. */ - ctx->Driver.Viewport(ctx, x, y, width, height); + ctx->Driver.Viewport(ctx); } } @@ -143,7 +143,7 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval) #endif if (ctx->Driver.DepthRange) { - ctx->Driver.DepthRange(ctx, nearval, farval); + ctx->Driver.DepthRange(ctx); } } |