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author | marha <marha@users.sourceforge.net> | 2012-02-13 08:50:32 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-02-13 08:50:32 +0100 |
commit | 179ebdfaf7fe0a0017054c052b76210eeff084a9 (patch) | |
tree | 5daa6e5583ced6a6b12b03e12c16ef2acedb5b5c /mesalib/src/mesa/main | |
parent | 535951cba015f2a2b63292e0ca983d0d6e736b71 (diff) | |
parent | eaa70945cb3f1a432b8c505ecede9ebc7769f36d (diff) | |
download | vcxsrv-179ebdfaf7fe0a0017054c052b76210eeff084a9.tar.gz vcxsrv-179ebdfaf7fe0a0017054c052b76210eeff084a9.tar.bz2 vcxsrv-179ebdfaf7fe0a0017054c052b76210eeff084a9.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/extensions.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/light.c | 65 | ||||
-rw-r--r-- | mesalib/src/mesa/main/light.h | 37 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/pixel.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/pixeltransfer.c | 26 | ||||
-rw-r--r-- | mesalib/src/mesa/main/pixeltransfer.h | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texcompress.c | 12 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texgetimage.c | 60 | ||||
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 22 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texparam.c | 24 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texstate.c | 19 | ||||
-rw-r--r-- | mesalib/src/mesa/main/version.h | 2 |
13 files changed, 83 insertions, 201 deletions
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index b02a49de4..d945124d2 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -931,9 +931,6 @@ _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index) size_t n; const struct extension *i; - if (index < 0) - return NULL; - base = (GLboolean*) &ctx->Extensions; n = 0; for (i = extension_table; i->name != 0; ++i) { diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c index bf4bee3d6..a16d0e998 100644 --- a/mesalib/src/mesa/main/light.c +++ b/mesalib/src/mesa/main/light.c @@ -154,7 +154,6 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa return; FLUSH_VERTICES(ctx, _NEW_LIGHT); light->SpotExponent = params[0]; - _mesa_invalidate_spot_exp_table(light); break; case GL_SPOT_CUTOFF: ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0)); @@ -624,6 +623,11 @@ _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname, +static void +invalidate_shine_table( struct gl_context *ctx, GLuint side ); + + + /* Update derived values following a change in ctx->Light.Material */ void @@ -697,11 +701,11 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask ) } if (bitmask & MAT_BIT_FRONT_SHININESS) { - _mesa_invalidate_shine_table( ctx, 0 ); + invalidate_shine_table( ctx, 0 ); } if (bitmask & MAT_BIT_BACK_SHININESS) { - _mesa_invalidate_shine_table( ctx, 1 ); + invalidate_shine_table( ctx, 1 ); } } @@ -911,52 +915,12 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) -/* - * Whenever the spotlight exponent for a light changes we must call - * this function to recompute the exponent lookup table. - */ -void -_mesa_invalidate_spot_exp_table( struct gl_light *l ) -{ - l->_SpotExpTable[0][0] = -1; -} - - -static void -validate_spot_exp_table( struct gl_light *l ) -{ - GLint i; - GLdouble exponent = l->SpotExponent; - GLdouble tmp = 0; - GLint clamp = 0; - - l->_SpotExpTable[0][0] = 0.0; - - for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) { - if (clamp == 0) { - tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent); - if (tmp < FLT_MIN * 100.0) { - tmp = 0.0; - clamp = 1; - } - } - l->_SpotExpTable[i][0] = (GLfloat) tmp; - } - for (i = 0; i < EXP_TABLE_SIZE - 1; i++) { - l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] - - l->_SpotExpTable[i][0]); - } - l->_SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0; -} - - - /* Calculate a new shine table. Doing this here saves a branch in * lighting, and the cost of doing it early may be partially offset * by keeping a MRU cache of shine tables for various shine values. */ -void -_mesa_invalidate_shine_table( struct gl_context *ctx, GLuint side ) +static void +invalidate_shine_table( struct gl_context *ctx, GLuint side ) { ASSERT(side < 2); if (ctx->_ShineTable[side]) @@ -1020,7 +984,6 @@ validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess ) void _mesa_validate_all_lighting_tables( struct gl_context *ctx ) { - GLuint i; GLfloat shininess; shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; @@ -1030,10 +993,6 @@ _mesa_validate_all_lighting_tables( struct gl_context *ctx ) shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess) validate_shine_table( ctx, 1, shininess ); - - for (i = 0; i < ctx->Const.MaxLights; i++) - if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1) - validate_spot_exp_table( &ctx->Light.Light[i] ); } @@ -1180,11 +1139,8 @@ compute_light_positions( struct gl_context *ctx ) light->_NormSpotDirection); if (PV_dot_dir > light->_CosCutoff) { - double x = PV_dot_dir * (EXP_TABLE_SIZE-1); - int k = (int) x; light->_VP_inf_spot_attenuation = - (GLfloat) (light->_SpotExpTable[k][0] + - (x-k)*light->_SpotExpTable[k][1]); + powf(PV_dot_dir, light->SpotExponent); } else { light->_VP_inf_spot_attenuation = 0; @@ -1303,7 +1259,6 @@ init_light( struct gl_light *l, GLuint n ) ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 ); ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 ); l->SpotExponent = 0.0; - _mesa_invalidate_spot_exp_table( l ); l->SpotCutoff = 180.0; l->_CosCutoffNeg = -1.0f; l->_CosCutoff = 0.0; /* KW: -ve values not admitted */ diff --git a/mesalib/src/mesa/main/light.h b/mesalib/src/mesa/main/light.h index 9b66c7ed8..996698793 100644 --- a/mesalib/src/mesa/main/light.h +++ b/mesalib/src/mesa/main/light.h @@ -87,22 +87,24 @@ extern void _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); -/* Lerp between adjacent values in the f(x) lookup table, giving a - * continuous function, with adequeate overall accuracy. (Though - * still pretty good compared to a straight lookup). - * Result should be a GLfloat. +/* + * Compute dp ^ SpecularExponent. + * Lerp between adjacent values in the f(x) lookup table, giving a + * continuous function, with adequate overall accuracy. (Though still + * pretty good compared to a straight lookup). */ -#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ -do { \ - struct gl_shine_tab *_tab = table; \ - float f = (dp * (SHINE_TABLE_SIZE-1)); \ - int k = (int) f; \ - if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ - || k > SHINE_TABLE_SIZE-2) \ - result = (GLfloat) pow( dp, _tab->shininess ); \ - else \ - result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ -} while (0) +static inline GLfloat +_mesa_lookup_shininess(const struct gl_context *ctx, GLuint face, GLfloat dp) +{ + const struct gl_shine_tab *tab = ctx->_ShineTable[face]; + float f = dp * (SHINE_TABLE_SIZE - 1); + int k = (int) f; + if (k < 0 /* gcc may cast an overflow float value to negative int value */ + || k > SHINE_TABLE_SIZE - 2) + return powf(dp, tab->shininess); + else + return tab->tab[k] + (f - k) * (tab->tab[k+1] - tab->tab[k]); +} extern GLuint _mesa_material_bitmask( struct gl_context *ctx, @@ -110,10 +112,6 @@ extern GLuint _mesa_material_bitmask( struct gl_context *ctx, GLuint legal, const char * ); -extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); - -extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i ); - extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx ); extern void _mesa_update_lighting( struct gl_context *ctx ); @@ -135,7 +133,6 @@ extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ) #else #define _mesa_update_color_material( c, r ) ((void)0) #define _mesa_validate_all_lighting_tables( c ) ((void)0) -#define _mesa_invalidate_spot_exp_table( l ) ((void)0) #define _mesa_material_bitmask( c, f, p, l, s ) 0 #define _mesa_init_lighting( c ) ((void)0) #define _mesa_free_lighting_data( c ) ((void)0) diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index d3001d35c..5ef97c86c 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -689,7 +689,6 @@ struct gl_light GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ GLfloat _VP_inf_spot_attenuation; - GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ @@ -1046,7 +1045,6 @@ struct gl_pixelmap { GLint Size; GLfloat Map[MAX_PIXEL_MAP_TABLE]; - GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ }; @@ -2529,8 +2527,6 @@ struct gl_shared_state /** GL_ARB_sampler_objects */ struct _mesa_HashTable *SamplerObjects; - - void *DriverData; /**< Device driver shared state */ }; @@ -2829,7 +2825,7 @@ struct gl_constants * borders and mipmapped textures. (Note: not static border color, but the * old 1-pixel border around each edge). Implementations then have to do * slow fallbacks to be correct, or just ignore the border and be fast but - * wrong. Setting the flag stripts the border off of TexImage calls, + * wrong. Setting the flag strips the border off of TexImage calls, * providing "fast but wrong" at significantly reduced driver complexity. * * Texture borders are deprecated in GL 3.0. diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c index e73c5a49a..450c936b7 100644 --- a/mesalib/src/mesa/main/pixel.c +++ b/mesalib/src/mesa/main/pixel.c @@ -137,7 +137,6 @@ store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize, for (i = 0; i < mapsize; i++) { GLfloat val = CLAMP(values[i], 0.0F, 1.0F); pm->Map[i] = val; - pm->Map8[i] = (GLint) (val * 255.0F); } } } @@ -683,7 +682,6 @@ init_pixelmap(struct gl_pixelmap *map) { map->Size = 1; map->Map[0] = 0.0; - map->Map8[0] = 0; } diff --git a/mesalib/src/mesa/main/pixeltransfer.c b/mesalib/src/mesa/main/pixeltransfer.c index 5c167e0a9..c6172b9fd 100644 --- a/mesalib/src/mesa/main/pixeltransfer.c +++ b/mesalib/src/mesa/main/pixeltransfer.c @@ -125,32 +125,6 @@ _mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n, } -/** - * Map ubyte color indexes to ubyte/RGBA values. - */ -void -_mesa_map_ci8_to_rgba8(const struct gl_context *ctx, - GLuint n, const GLubyte index[], - GLubyte rgba[][4]) -{ - GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; - GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; - GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; - GLuint amask = ctx->PixelMaps.ItoA.Size - 1; - const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8; - const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8; - const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8; - const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8; - GLuint i; - for (i=0;i<n;i++) { - rgba[i][RCOMP] = rMap[index[i] & rmask]; - rgba[i][GCOMP] = gMap[index[i] & gmask]; - rgba[i][BCOMP] = bMap[index[i] & bmask]; - rgba[i][ACOMP] = aMap[index[i] & amask]; - } -} - - void _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n, GLfloat depthValues[]) diff --git a/mesalib/src/mesa/main/pixeltransfer.h b/mesalib/src/mesa/main/pixeltransfer.h index a8c14757f..3cd7ebe77 100644 --- a/mesalib/src/mesa/main/pixeltransfer.h +++ b/mesalib/src/mesa/main/pixeltransfer.h @@ -46,12 +46,6 @@ _mesa_map_ci_to_rgba(const struct gl_context *ctx, extern void -_mesa_map_ci8_to_rgba8(const struct gl_context *ctx, - GLuint n, const GLubyte index[], - GLubyte rgba[][4]); - - -extern void _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n, GLfloat depthValues[]); diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c index 44590ea96..c376b970e 100644 --- a/mesalib/src/mesa/main/texcompress.c +++ b/mesalib/src/mesa/main/texcompress.c @@ -465,6 +465,8 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, /** * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image. + * \param srcRowStride stride in bytes between rows of blocks in the + * compressed source image. */ void _mesa_decompress_image(gl_format format, GLuint width, GLuint height, @@ -475,11 +477,19 @@ _mesa_decompress_image(gl_format format, GLuint width, GLuint height, GLint i, GLint j, GLint k, GLfloat *texel); struct swrast_texture_image texImage; /* dummy teximage */ GLuint i, j; + GLuint bytes, bw, bh; + + bytes = _mesa_get_format_bytes(format); + _mesa_get_format_block_size(format, &bw, &bh); /* setup dummy texture image info */ memset(&texImage, 0, sizeof(texImage)); texImage.Map = (void *) src; - texImage.RowStride = srcRowStride; + + /* XXX This line is a bit of a hack to adapt to the row stride + * convention used by the texture decompression functions. + */ + texImage.RowStride = srcRowStride * bh / bytes; switch (format) { /* DXT formats */ diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index bff003d24..a02a49156 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -246,23 +246,12 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, { GLubyte *srcMap; GLint srcRowStride; - GLuint bytes, bw, bh; - - bytes = _mesa_get_format_bytes(texFormat); - _mesa_get_format_block_size(texFormat, &bw, &bh); ctx->Driver.MapTextureImage(ctx, texImage, 0, 0, 0, width, height, GL_MAP_READ_BIT, &srcMap, &srcRowStride); if (srcMap) { - /* XXX This line is a bit of a hack to work around the - * mismatch of compressed row strides as returned by - * MapTextureImage() vs. what the texture decompression code - * uses. This will be fixed in the future. - */ - srcRowStride = srcRowStride * bh / bytes; - _mesa_decompress_image(texFormat, width, height, srcMap, srcRowStride, tempImage); @@ -270,6 +259,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + free(tempImage); + return; } } @@ -496,52 +487,17 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLboolean memCopy = GL_FALSE; /* - * Check if the src/dst formats are compatible. - * Also note that GL's pixel transfer ops don't apply to glGetTexImage() - * so we don't have to worry about those. - * XXX more format combinations could be supported here. + * Check if we can use memcpy to copy from the hardware texture + * format to the user's format/type. + * Note that GL's pixel transfer ops don't apply to glGetTexImage() */ if (target == GL_TEXTURE_1D || target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE || _mesa_is_cube_face(target)) { - if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 || - texImage->TexFormat == MESA_FORMAT_SARGB8) && - format == GL_BGRA && - (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if ((texImage->TexFormat == MESA_FORMAT_AL88 || - texImage->TexFormat == MESA_FORMAT_SLA8) && - format == GL_LUMINANCE_ALPHA && - type == GL_UNSIGNED_BYTE && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if ((texImage->TexFormat == MESA_FORMAT_L8 || - texImage->TexFormat == MESA_FORMAT_SL8) && - format == GL_LUMINANCE && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_L16 && - format == GL_LUMINANCE && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A8 && - format == GL_ALPHA && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A16 && - format == GL_ALPHA && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } + memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat, + format, type, + ctx->Pack.SwapBytes); } if (memCopy) { diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 25da75369..e4eb7f67d 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1179,7 +1179,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, switch (target) { case GL_PROXY_TEXTURE_1D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > maxSize) + if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; @@ -1191,9 +1191,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_2D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > maxSize) + if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; - if (height < 2 * border || height > maxSize) + if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; @@ -1207,11 +1207,11 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_3D: maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (width < 2 * border || width > maxSize) + if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; - if (height < 2 * border || height > maxSize) + if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; - if (depth < 2 * border || depth > maxSize) + if (depth < 2 * border || depth > 2 * border + maxSize) return GL_FALSE; if (level >= ctx->Const.Max3DTextureLevels) return GL_FALSE; @@ -1237,9 +1237,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_CUBE_MAP_ARB: maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); - if (width < 2 * border || width > maxSize) + if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; - if (height < 2 * border || height > maxSize) + if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (level >= ctx->Const.MaxCubeTextureLevels) return GL_FALSE; @@ -1253,7 +1253,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_1D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > maxSize) + if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; @@ -1267,9 +1267,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_2D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > maxSize) + if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; - if (height < 2 * border || height > maxSize) + if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 0f92a5b98..9a2ec518f 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1233,19 +1233,19 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = (GLint) obj->Sampler.MagFilter; - break;; + break; case GL_TEXTURE_MIN_FILTER: *params = (GLint) obj->Sampler.MinFilter; - break;; + break; case GL_TEXTURE_WRAP_S: *params = (GLint) obj->Sampler.WrapS; - break;; + break; case GL_TEXTURE_WRAP_T: *params = (GLint) obj->Sampler.WrapT; - break;; + break; case GL_TEXTURE_WRAP_R: *params = (GLint) obj->Sampler.WrapR; - break;; + break; case GL_TEXTURE_BORDER_COLOR: { GLfloat b[4]; @@ -1258,25 +1258,25 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) params[2] = FLOAT_TO_INT(b[2]); params[3] = FLOAT_TO_INT(b[3]); } - break;; + break; case GL_TEXTURE_RESIDENT: *params = 1; - break;; + break; case GL_TEXTURE_PRIORITY: *params = FLOAT_TO_INT(obj->Priority); - break;; + break; case GL_TEXTURE_MIN_LOD: *params = (GLint) obj->Sampler.MinLod; - break;; + break; case GL_TEXTURE_MAX_LOD: *params = (GLint) obj->Sampler.MaxLod; - break;; + break; case GL_TEXTURE_BASE_LEVEL: *params = obj->BaseLevel; - break;; + break; case GL_TEXTURE_MAX_LEVEL: *params = obj->MaxLevel; - break;; + break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!ctx->Extensions.EXT_texture_filter_anisotropic) goto invalid_pname; diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 8e9537fae..cc49916a9 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -682,20 +682,25 @@ _mesa_update_texture( struct gl_context *ctx, GLuint new_state ) static GLboolean alloc_proxy_textures( struct gl_context *ctx ) { + /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX + * values! + */ static const GLenum targets[] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, + GL_TEXTURE_BUFFER, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_2D_ARRAY_EXT, - GL_TEXTURE_BUFFER, - GL_TEXTURE_EXTERNAL_OES + GL_TEXTURE_2D, + GL_TEXTURE_1D, }; GLint tgt; STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D); + assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP); for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { if (!(ctx->Texture.ProxyTex[tgt] diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h index 8723c1f57..35bf53392 100644 --- a/mesalib/src/mesa/main/version.h +++ b/mesalib/src/mesa/main/version.h @@ -33,7 +33,7 @@ struct gl_context; /* Mesa version */ #define MESA_MAJOR 8 -#define MESA_MINOR 0 +#define MESA_MINOR 1 #define MESA_PATCH 0 #define MESA_VERSION_STRING "8.0-devel" |