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authormarha <marha@users.sourceforge.net>2011-12-12 14:26:41 +0100
committermarha <marha@users.sourceforge.net>2011-12-12 14:26:41 +0100
commit2b5652fc7742c5ac57aca701214b046626a729e9 (patch)
treea994b9e63a32a7c061bcfb563aa22369c217e49c /mesalib/src/mesa/main
parent2331d6e4ac699e775ccee07a8a461cae0a98033a (diff)
parent5efb0a5e19b75137b7294b27f4e7878aeb8f0927 (diff)
downloadvcxsrv-2b5652fc7742c5ac57aca701214b046626a729e9.tar.gz
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Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r--mesalib/src/mesa/main/accum.c386
-rw-r--r--mesalib/src/mesa/main/accum.h18
-rw-r--r--mesalib/src/mesa/main/dd.h18
-rw-r--r--mesalib/src/mesa/main/depthstencil.c155
-rw-r--r--mesalib/src/mesa/main/depthstencil.h16
-rw-r--r--mesalib/src/mesa/main/format_pack.c2496
-rw-r--r--mesalib/src/mesa/main/format_pack.h98
-rw-r--r--mesalib/src/mesa/main/format_unpack.c8
-rw-r--r--mesalib/src/mesa/main/formats.c2
-rw-r--r--mesalib/src/mesa/main/formats.h8
-rw-r--r--mesalib/src/mesa/main/framebuffer.c1
-rw-r--r--mesalib/src/mesa/main/image.c104
-rw-r--r--mesalib/src/mesa/main/image.h7
-rw-r--r--mesalib/src/mesa/main/pack.c4
-rw-r--r--mesalib/src/mesa/main/pbo.c29
-rw-r--r--mesalib/src/mesa/main/readpix.c23
-rw-r--r--mesalib/src/mesa/main/renderbuffer.c2022
-rw-r--r--mesalib/src/mesa/main/renderbuffer.h57
-rw-r--r--mesalib/src/mesa/main/texobj.c23
-rw-r--r--mesalib/src/mesa/main/texparam.c6
-rw-r--r--mesalib/src/mesa/main/texstore.c17
21 files changed, 3143 insertions, 2355 deletions
diff --git a/mesalib/src/mesa/main/accum.c b/mesalib/src/mesa/main/accum.c
index d7ed3a849..eb06bbb6e 100644
--- a/mesalib/src/mesa/main/accum.c
+++ b/mesalib/src/mesa/main/accum.c
@@ -24,7 +24,10 @@
#include "glheader.h"
#include "accum.h"
+#include "condrender.h"
#include "context.h"
+#include "format_unpack.h"
+#include "format_pack.h"
#include "imports.h"
#include "macros.h"
#include "mfeatures.h"
@@ -101,7 +104,7 @@ _mesa_Accum( GLenum op, GLfloat value )
return;
if (ctx->RenderMode == GL_RENDER) {
- ctx->Driver.Accum(ctx, op, value);
+ _mesa_accum(ctx, op, value);
}
}
@@ -123,3 +126,384 @@ _mesa_init_accum( struct gl_context *ctx )
/* Accumulate buffer group */
ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
}
+
+
+
+
+/**
+ * Clear the accumulation buffer by mapping the renderbuffer and
+ * writing the clear color to it. Called by the driver's implementation
+ * of the glClear function.
+ */
+void
+_mesa_clear_accum_buffer(struct gl_context *ctx)
+{
+ GLuint x, y, width, height;
+ GLubyte *accMap;
+ GLint accRowStride;
+ struct gl_renderbuffer *accRb;
+
+ if (!ctx->DrawBuffer)
+ return;
+
+ accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ if (!accRb)
+ return; /* missing accum buffer, not an error */
+
+ /* bounds, with scissor */
+ x = ctx->DrawBuffer->_Xmin;
+ y = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
+ GL_MAP_WRITE_BIT, &accMap, &accRowStride);
+
+ if (!accMap) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ return;
+ }
+
+ if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
+ const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
+ const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
+ const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
+ GLuint i, j;
+
+ for (j = 0; j < height; j++) {
+ GLshort *row = (GLshort *) accMap;
+
+ for (i = 0; i < width; i++) {
+ row[i * 4 + 0] = clearR;
+ row[i * 4 + 1] = clearG;
+ row[i * 4 + 2] = clearB;
+ row[i * 4 + 3] = clearA;
+ }
+ accMap += accRowStride;
+ }
+ }
+ else {
+ /* other types someday? */
+ _mesa_warning(ctx, "unexpected accum buffer type");
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, accRb);
+}
+
+
+/**
+ * if (bias)
+ * Accum += value
+ * else
+ * Accum *= value
+ */
+static void
+accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ GLboolean bias)
+{
+ struct gl_renderbuffer *accRb =
+ ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ GLubyte *accMap;
+ GLint accRowStride;
+
+ assert(accRb);
+
+ ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &accMap, &accRowStride);
+
+ if (!accMap) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ return;
+ }
+
+ if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ const GLshort incr = (GLshort) (value * 32767.0f);
+ GLuint i, j;
+ if (bias) {
+ for (j = 0; j < height; j++) {
+ GLshort *acc = (GLshort *) accMap;
+ for (i = 0; i < 4 * width; i++) {
+ acc[i] += incr;
+ }
+ accMap += accRowStride;
+ }
+ }
+ else {
+ /* scale */
+ for (j = 0; j < height; j++) {
+ GLshort *acc = (GLshort *) accMap;
+ for (i = 0; i < 4 * width; i++) {
+ acc[i] = (GLshort) (acc[i] * value);
+ }
+ accMap += accRowStride;
+ }
+ }
+ }
+ else {
+ /* other types someday? */
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, accRb);
+}
+
+
+/**
+ * if (load)
+ * Accum = ColorBuf * value
+ * else
+ * Accum += ColorBuf * value
+ */
+static void
+accum_or_load(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ GLboolean load)
+{
+ struct gl_renderbuffer *accRb =
+ ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
+ GLubyte *accMap, *colorMap;
+ GLint accRowStride, colorRowStride;
+ GLbitfield mappingFlags;
+
+ if (!colorRb) {
+ /* no read buffer - OK */
+ return;
+ }
+
+ assert(accRb);
+
+ mappingFlags = GL_MAP_WRITE_BIT;
+ if (!load) /* if we're accumulating */
+ mappingFlags |= GL_MAP_READ_BIT;
+
+ /* Map accum buffer */
+ ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
+ mappingFlags, &accMap, &accRowStride);
+ if (!accMap) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ return;
+ }
+
+ /* Map color buffer */
+ ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
+ GL_MAP_READ_BIT,
+ &colorMap, &colorRowStride);
+ if (!colorMap) {
+ ctx->Driver.UnmapRenderbuffer(ctx, accRb);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ return;
+ }
+
+ if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ const GLfloat scale = value * 32767.0f;
+ GLuint i, j;
+ GLfloat (*rgba)[4];
+
+ rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
+ if (rgba) {
+ for (j = 0; j < height; j++) {
+ GLshort *acc = (GLshort *) accMap;
+
+ /* read colors from source color buffer */
+ _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
+
+ if (load) {
+ for (i = 0; i < width; i++) {
+ acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
+ acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
+ acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
+ acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
+ }
+ }
+ else {
+ /* accumulate */
+ for (i = 0; i < width; i++) {
+ acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
+ acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
+ acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
+ acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
+ }
+ }
+
+ colorMap += colorRowStride;
+ accMap += accRowStride;
+ }
+
+ free(rgba);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ }
+ }
+ else {
+ /* other types someday? */
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, accRb);
+ ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
+}
+
+
+/**
+ * ColorBuffer = Accum * value
+ */
+static void
+accum_return(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height)
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
+ GLubyte *accMap, *colorMap;
+ GLint accRowStride, colorRowStride;
+ GLuint buffer;
+
+ /* Map accum buffer */
+ ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
+ GL_MAP_READ_BIT,
+ &accMap, &accRowStride);
+ if (!accMap) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ return;
+ }
+
+ /* Loop over destination buffers */
+ for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
+ struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
+ const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
+ !ctx->Color.ColorMask[buffer][GCOMP] ||
+ !ctx->Color.ColorMask[buffer][BCOMP] ||
+ !ctx->Color.ColorMask[buffer][ACOMP]);
+ GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
+
+ if (masking)
+ mappingFlags |= GL_MAP_READ_BIT;
+
+ /* Map color buffer */
+ ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
+ mappingFlags, &colorMap, &colorRowStride);
+ if (!colorMap) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ continue;
+ }
+
+ if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ const GLfloat scale = value / 32767.0f;
+ GLint i, j;
+ GLfloat (*rgba)[4], (*dest)[4];
+
+ rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
+ dest = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
+
+ if (rgba && dest) {
+ for (j = 0; j < height; j++) {
+ GLshort *acc = (GLshort *) accMap;
+
+ for (i = 0; i < width; i++) {
+ rgba[i][0] = acc[i * 4 + 0] * scale;
+ rgba[i][1] = acc[i * 4 + 1] * scale;
+ rgba[i][2] = acc[i * 4 + 2] * scale;
+ rgba[i][3] = acc[i * 4 + 3] * scale;
+ }
+
+ if (masking) {
+
+ /* get existing colors from dest buffer */
+ _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
+
+ /* use the dest colors where mask[channel] = 0 */
+ if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
+ for (i = 0; i < width; i++)
+ rgba[i][RCOMP] = dest[i][RCOMP];
+ }
+ if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
+ for (i = 0; i < width; i++)
+ rgba[i][GCOMP] = dest[i][GCOMP];
+ }
+ if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
+ for (i = 0; i < width; i++)
+ rgba[i][BCOMP] = dest[i][BCOMP];
+ }
+ if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
+ for (i = 0; i < width; i++)
+ rgba[i][ACOMP] = dest[i][ACOMP];
+ }
+ }
+
+ _mesa_pack_float_rgba_row(colorRb->Format, width,
+ (const GLfloat (*)[4]) rgba, colorMap);
+
+ accMap += accRowStride;
+ colorMap += colorRowStride;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
+ }
+ free(rgba);
+ free(dest);
+ }
+ else {
+ /* other types someday? */
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, accRb);
+}
+
+
+
+/**
+ * Software fallback for glAccum. A hardware driver that supports
+ * signed 16-bit color channels could implement hardware accumulation
+ * operations, but no driver does so at this time.
+ */
+void
+_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
+{
+ GLint xpos, ypos, width, height;
+
+ if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
+ _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
+ return;
+ }
+
+ if (!_mesa_check_conditional_render(ctx))
+ return;
+
+ xpos = ctx->DrawBuffer->_Xmin;
+ ypos = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
+ }
+ break;
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
+ }
+ break;
+ case GL_LOAD:
+ accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid mode in _mesa_accum()");
+ break;
+ }
+}
diff --git a/mesalib/src/mesa/main/accum.h b/mesalib/src/mesa/main/accum.h
index f16378cc1..5b3f06aa9 100644
--- a/mesalib/src/mesa/main/accum.h
+++ b/mesalib/src/mesa/main/accum.h
@@ -42,6 +42,7 @@
struct _glapi_table;
struct gl_context;
+struct gl_renderbuffer;
#if FEATURE_accum
@@ -51,6 +52,12 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
extern void
_mesa_init_accum_dispatch(struct _glapi_table *disp);
+extern void
+_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
+
+extern void
+_mesa_clear_accum_buffer(struct gl_context *ctx);
+
#else /* FEATURE_accum */
#include "main/compiler.h"
@@ -67,6 +74,17 @@ _mesa_init_accum_dispatch(struct _glapi_table *disp)
{
}
+static inline void
+_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
+{
+}
+
+static inline void
+_mesa_clear_accum_buffer(struct gl_context *ctx)
+{
+}
+
+
#endif /* FEATURE_accum */
extern void
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 9842540da..d6f70d1c4 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -532,24 +532,6 @@ struct dd_function_table {
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
- /**
- * Note: no context argument. This function doesn't initially look
- * like it belongs here, except that the driver is the only entity
- * that knows for sure how the texture memory is allocated - via
- * the above callbacks. There is then an argument that the driver
- * knows what memcpy paths might be fast. Typically this is invoked with
- *
- * to -- a pointer into texture memory allocated by NewTextureImage() above.
- * from -- a pointer into client memory or a mesa temporary.
- * sz -- nr bytes to copy.
- */
- void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
-
- /**
- * Called by glAreTextureResident().
- */
- GLboolean (*IsTextureResident)( struct gl_context *ctx,
- struct gl_texture_object *t );
/*@}*/
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c
index 40d6c9612..af5c12f67 100644
--- a/mesalib/src/mesa/main/depthstencil.c
+++ b/mesalib/src/mesa/main/depthstencil.c
@@ -957,158 +957,3 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer
return s8rb;
}
-
-
-
-/**
- ** The following functions are useful for hardware drivers that only
- ** implement combined depth/stencil buffers.
- ** The GL_EXT_framebuffer_object extension allows indepedent depth and
- ** stencil buffers to be used in any combination.
- ** Therefore, we sometimes have to merge separate depth and stencil
- ** renderbuffers into a single depth+stencil renderbuffer. And sometimes
- ** we have to split combined depth+stencil renderbuffers into separate
- ** renderbuffers.
- **/
-
-
-/**
- * Extract stencil values from the combined depth/stencil renderbuffer, storing
- * the values into a separate stencil renderbuffer.
- * \param dsRb the source depth/stencil renderbuffer
- * \param stencilRb the destination stencil renderbuffer
- * (either 8-bit or 32-bit)
- */
-void
-_mesa_extract_stencil(struct gl_context *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb)
-{
- GLuint row, width, height;
-
- ASSERT(dsRb);
- ASSERT(stencilRb);
-
- ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
- stencilRb->Format == MESA_FORMAT_S8);
- ASSERT(dsRb->Width == stencilRb->Width);
- ASSERT(dsRb->Height == stencilRb->Height);
-
- width = dsRb->Width;
- height = dsRb->Height;
-
- for (row = 0; row < height; row++) {
- GLuint depthStencil[MAX_WIDTH];
- dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
- if (stencilRb->Format == MESA_FORMAT_S8) {
- /* 8bpp stencil */
- GLubyte stencil[MAX_WIDTH];
- GLuint i;
- for (i = 0; i < width; i++) {
- stencil[i] = depthStencil[i] & 0xff;
- }
- stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL);
- }
- else {
- /* 32bpp stencil */
- /* the 24 depth bits will be ignored */
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
- }
- }
-}
-
-
-/**
- * Copy stencil values from a stencil renderbuffer into a combined
- * depth/stencil renderbuffer.
- * \param dsRb the destination depth/stencil renderbuffer
- * \param stencilRb the source stencil buffer (either 8-bit or 32-bit)
- */
-void
-_mesa_insert_stencil(struct gl_context *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb)
-{
- GLuint row, width, height;
-
- ASSERT(dsRb);
- ASSERT(stencilRb);
-
- ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
- stencilRb->Format == MESA_FORMAT_S8);
-
- ASSERT(dsRb->Width == stencilRb->Width);
- ASSERT(dsRb->Height == stencilRb->Height);
-
- width = dsRb->Width;
- height = dsRb->Height;
-
- for (row = 0; row < height; row++) {
- GLuint depthStencil[MAX_WIDTH];
-
- dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
-
- if (stencilRb->Format == MESA_FORMAT_S8) {
- /* 8bpp stencil */
- GLubyte stencil[MAX_WIDTH];
- GLuint i;
- stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
- for (i = 0; i < width; i++) {
- depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i];
- }
- }
- else {
- /* 32bpp stencil buffer */
- GLuint stencil[MAX_WIDTH], i;
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
- for (i = 0; i < width; i++) {
- depthStencil[i]
- = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff);
- }
- }
-
- dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL);
- }
-}
-
-
-/**
- * Convert the stencil buffer from 8bpp to 32bpp depth/stencil.
- * \param stencilRb the stencil renderbuffer to promote
- */
-void
-_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb)
-{
- const GLsizei width = stencilRb->Width;
- const GLsizei height = stencilRb->Height;
- GLubyte *data;
- GLint i, j, k;
-
- ASSERT(stencilRb->Format == MESA_FORMAT_S8);
- ASSERT(stencilRb->Data);
-
- data = (GLubyte *) stencilRb->Data;
- stencilRb->Data = NULL;
- stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT,
- width, height);
-
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
- k = 0;
- for (i = 0; i < height; i++) {
- GLuint depthStencil[MAX_WIDTH];
- for (j = 0; j < width; j++) {
- depthStencil[j] = data[k++];
- }
- stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
- }
- free(data);
-}
diff --git a/mesalib/src/mesa/main/depthstencil.h b/mesalib/src/mesa/main/depthstencil.h
index b47a2e482..c3871d805 100644
--- a/mesalib/src/mesa/main/depthstencil.h
+++ b/mesalib/src/mesa/main/depthstencil.h
@@ -43,20 +43,4 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx,
struct gl_renderbuffer *dsrb);
-extern void
-_mesa_extract_stencil(struct gl_context *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb);
-
-
-extern void
-_mesa_insert_stencil(struct gl_context *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb);
-
-
-extern void
-_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb);
-
-
#endif /* DEPTHSTENCIL_H */
diff --git a/mesalib/src/mesa/main/format_pack.c b/mesalib/src/mesa/main/format_pack.c
new file mode 100644
index 000000000..390b494c0
--- /dev/null
+++ b/mesalib/src/mesa/main/format_pack.c
@@ -0,0 +1,2496 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (c) 2011 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Color, depth, stencil packing functions.
+ * Used to pack basic color, depth and stencil formats to specific
+ * hardware formats.
+ *
+ * There are both per-pixel and per-row packing functions:
+ * - The former will be used by swrast to write values to the color, depth,
+ * stencil buffers when drawing points, lines and masked spans.
+ * - The later will be used for image-oriented functions like glDrawPixels,
+ * glAccum, and glTexImage.
+ */
+
+
+#include "colormac.h"
+#include "format_pack.h"
+#include "macros.h"
+#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
+#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+
+
+typedef void (*pack_ubyte_rgba_row_func)(GLuint n,
+ const GLubyte src[][4], void *dst);
+
+typedef void (*pack_float_rgba_row_func)(GLuint n,
+ const GLfloat src[][4], void *dst);
+
+
+
+static inline GLfloat
+linear_to_srgb(GLfloat cl)
+{
+ if (cl < 0.0f)
+ return 0.0f;
+ else if (cl < 0.0031308f)
+ return 12.92f * cl;
+ else if (cl < 1.0f)
+ return 1.055f * powf(cl, 0.41666f) - 0.055f;
+ else
+ return 1.0f;
+}
+
+
+static inline GLubyte
+linear_float_to_srgb_ubyte(GLfloat cl)
+{
+ GLubyte res = FLOAT_TO_UBYTE(linear_to_srgb(cl));
+ return res;
+}
+
+
+static inline GLubyte
+linear_ubyte_to_srgb_ubyte(GLubyte cl)
+{
+ GLubyte res = FLOAT_TO_UBYTE(linear_to_srgb(cl / 255.0f));
+ return res;
+}
+
+
+
+
+/*
+ * MESA_FORMAT_RGBA8888
+ */
+
+static void
+pack_ubyte_RGBA8888(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ *d = PACK_COLOR_8888(src[RCOMP], src[GCOMP], src[BCOMP], src[ACOMP]);
+}
+
+static void
+pack_float_RGBA8888(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_RGBA8888(v, dst);
+}
+
+static void
+pack_row_ubyte_RGBA8888(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = PACK_COLOR_8888(src[i][RCOMP], src[i][GCOMP],
+ src[i][BCOMP], src[i][ACOMP]);
+ }
+}
+
+static void
+pack_row_float_RGBA8888(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_RGBA8888(v, d + i);
+ }
+}
+
+
+
+/*
+ * MESA_FORMAT_RGBA8888_REV
+ */
+
+static void
+pack_ubyte_RGBA8888_REV(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ *d = PACK_COLOR_8888(src[ACOMP], src[BCOMP], src[GCOMP], src[RCOMP]);
+}
+
+static void
+pack_float_RGBA8888_REV(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_RGBA8888_REV(v, dst);
+}
+
+static void
+pack_row_ubyte_RGBA8888_REV(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = PACK_COLOR_8888(src[i][ACOMP], src[i][BCOMP],
+ src[i][GCOMP], src[i][RCOMP]);
+ }
+}
+
+static void
+pack_row_float_RGBA8888_REV(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_RGBA8888_REV(v, d + i);
+ }
+}
+
+
+/*
+ * MESA_FORMAT_ARGB8888
+ */
+
+static void
+pack_ubyte_ARGB8888(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ *d = PACK_COLOR_8888(src[ACOMP], src[RCOMP], src[GCOMP], src[BCOMP]);
+}
+
+static void
+pack_float_ARGB8888(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_ARGB8888(v, dst);
+}
+
+static void
+pack_row_ubyte_ARGB8888(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = PACK_COLOR_8888(src[i][ACOMP], src[i][RCOMP],
+ src[i][GCOMP], src[i][BCOMP]);
+ }
+}
+
+static void
+pack_row_float_ARGB8888(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_ARGB8888(v, d + i);
+ }
+}
+
+
+/*
+ * MESA_FORMAT_ARGB8888_REV
+ */
+
+static void
+pack_ubyte_ARGB8888_REV(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ *d = PACK_COLOR_8888(src[BCOMP], src[GCOMP], src[RCOMP], src[ACOMP]);
+}
+
+static void
+pack_float_ARGB8888_REV(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_ARGB8888_REV(v, dst);
+}
+
+static void
+pack_row_ubyte_ARGB8888_REV(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = PACK_COLOR_8888(src[i][BCOMP], src[i][GCOMP],
+ src[i][RCOMP], src[i][ACOMP]);
+ }
+}
+
+static void
+pack_row_float_ARGB8888_REV(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_ARGB8888_REV(v, d + i);
+ }
+}
+
+
+/*
+ * MESA_FORMAT_XRGB8888
+ */
+
+static void
+pack_ubyte_XRGB8888(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ *d = PACK_COLOR_8888(0x0, src[RCOMP], src[GCOMP], src[BCOMP]);
+}
+
+static void
+pack_float_XRGB8888(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_XRGB8888(v, dst);
+}
+
+static void
+pack_row_ubyte_XRGB8888(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = PACK_COLOR_8888(0, src[i][RCOMP], src[i][GCOMP], src[i][BCOMP]);
+ }
+}
+
+static void
+pack_row_float_XRGB8888(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_XRGB8888(v, d + i);
+ }
+}
+
+
+/*
+ * MESA_FORMAT_XRGB8888_REV
+ */
+
+static void
+pack_ubyte_XRGB8888_REV(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ *d = PACK_COLOR_8888(src[BCOMP], src[GCOMP], src[RCOMP], 0);
+}
+
+static void
+pack_float_XRGB8888_REV(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_XRGB8888_REV(v, dst);
+}
+
+static void
+pack_row_ubyte_XRGB8888_REV(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = PACK_COLOR_8888(src[i][BCOMP], src[i][GCOMP], src[i][RCOMP], 0);
+ }
+}
+
+static void
+pack_row_float_XRGB8888_REV(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_XRGB8888_REV(v, d + i);
+ }
+}
+
+
+/*
+ * MESA_FORMAT_RGB888
+ */
+
+static void
+pack_ubyte_RGB888(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ d[2] = src[RCOMP];
+ d[1] = src[GCOMP];
+ d[0] = src[BCOMP];
+}
+
+static void
+pack_float_RGB888(const GLfloat src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[2], src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[1], src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[0], src[BCOMP]);
+}
+
+static void
+pack_row_ubyte_RGB888(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i*3+2] = src[i][RCOMP];
+ d[i*3+1] = src[i][GCOMP];
+ d[i*3+0] = src[i][BCOMP];
+ }
+}
+
+static void
+pack_row_float_RGB888(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ d[i*3+2] = v[RCOMP];
+ d[i*3+1] = v[GCOMP];
+ d[i*3+0] = v[BCOMP];
+ }
+}
+
+
+/*
+ * MESA_FORMAT_BGR888
+ */
+
+static void
+pack_ubyte_BGR888(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ d[2] = src[BCOMP];
+ d[1] = src[GCOMP];
+ d[0] = src[RCOMP];
+}
+
+static void
+pack_float_BGR888(const GLfloat src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[2], src[BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[1], src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[0], src[RCOMP]);
+}
+
+static void
+pack_row_ubyte_BGR888(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i*3+2] = src[i][BCOMP];
+ d[i*3+1] = src[i][GCOMP];
+ d[i*3+0] = src[i][RCOMP];
+ }
+}
+
+static void
+pack_row_float_BGR888(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ d[i*3+2] = v[BCOMP];
+ d[i*3+1] = v[GCOMP];
+ d[i*3+0] = v[RCOMP];
+ }
+}
+
+
+/*
+ * MESA_FORMAT_RGB565
+ */
+
+static void
+pack_ubyte_RGB565(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_565(src[RCOMP], src[GCOMP], src[BCOMP]);
+}
+
+static void
+pack_float_RGB565(const GLfloat src[4], void *dst)
+{
+ GLubyte v[3];
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], src[BCOMP]);
+ pack_ubyte_RGB565(v, dst);
+}
+
+static void
+pack_row_ubyte_RGB565(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ pack_ubyte_RGB565(src[i], d + i);
+ }
+}
+
+static void
+pack_row_float_RGB565(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_RGB565(v, d + i);
+ }
+}
+
+
+/*
+ * MESA_FORMAT_RGB565_REV
+ */
+
+static void
+pack_ubyte_RGB565_REV(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_565_REV(src[RCOMP], src[GCOMP], src[BCOMP]);
+}
+
+static void
+pack_float_RGB565_REV(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLubyte r, g, b;
+ UNCLAMPED_FLOAT_TO_UBYTE(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(b, src[BCOMP]);
+ *d = PACK_COLOR_565_REV(r, g, b);
+}
+
+static void
+pack_row_ubyte_RGB565_REV(GLuint n, const GLubyte src[][4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ pack_ubyte_RGB565_REV(src[i], d + i);
+ }
+}
+
+static void
+pack_row_float_RGB565_REV(GLuint n, const GLfloat src[][4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src[i]);
+ pack_ubyte_RGB565_REV(v, d + i);
+ }
+}
+
+
+/*
+ * MESA_FORMAT_ARGB4444
+ */
+
+static void
+pack_ubyte_ARGB4444(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_4444(src[ACOMP], src[RCOMP], src[GCOMP], src[BCOMP]);
+}
+
+static void
+pack_float_ARGB4444(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_ARGB4444(v, dst);
+}
+
+/* use fallback row packing functions */
+
+
+/*
+ * MESA_FORMAT_ARGB4444_REV
+ */
+
+static void
+pack_ubyte_ARGB4444_REV(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_4444(src[GCOMP], src[BCOMP], src[ACOMP], src[RCOMP]);
+}
+
+static void
+pack_float_ARGB4444_REV(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_ARGB4444_REV(v, dst);
+}
+
+/* use fallback row packing functions */
+
+
+/*
+ * MESA_FORMAT_RGBA5551
+ */
+
+static void
+pack_ubyte_RGBA5551(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_5551(src[RCOMP], src[GCOMP], src[BCOMP], src[ACOMP]);
+}
+
+static void
+pack_float_RGBA5551(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_RGBA5551(v, dst);
+}
+
+/* use fallback row packing functions */
+
+
+/*
+ * MESA_FORMAT_ARGB1555
+ */
+
+static void
+pack_ubyte_ARGB1555(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_1555(src[ACOMP], src[RCOMP], src[GCOMP], src[BCOMP]);
+}
+
+static void
+pack_float_ARGB1555(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_ARGB1555(v, dst);
+}
+
+
+/* MESA_FORMAT_ARGB1555_REV */
+
+static void
+pack_ubyte_ARGB1555_REV(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst), tmp;
+ tmp = PACK_COLOR_1555(src[ACOMP], src[RCOMP], src[GCOMP], src[BCOMP]);
+ *d = (tmp >> 8) | (tmp << 8);
+}
+
+static void
+pack_float_ARGB1555_REV(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ _mesa_unclamped_float_rgba_to_ubyte(v, src);
+ pack_ubyte_ARGB1555_REV(v, dst);
+}
+
+
+/* MESA_FORMAT_AL44 */
+
+static void
+pack_ubyte_AL44(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_44(src[ACOMP], src[RCOMP]);
+}
+
+static void
+pack_float_AL44(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], src[ACOMP]);
+ pack_ubyte_AL44(v, dst);
+}
+
+
+/* MESA_FORMAT_AL88 */
+
+static void
+pack_ubyte_AL88(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_88(src[ACOMP], src[RCOMP]);
+}
+
+static void
+pack_float_AL88(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], src[ACOMP]);
+ pack_ubyte_AL88(v, dst);
+}
+
+
+/* MESA_FORMAT_AL88_REV */
+
+static void
+pack_ubyte_AL88_REV(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_88(src[RCOMP], src[ACOMP]);
+}
+
+static void
+pack_float_AL88_REV(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], src[ACOMP]);
+ pack_ubyte_AL88_REV(v, dst);
+}
+
+
+/* MESA_FORMAT_AL1616 */
+
+static void
+pack_ubyte_AL1616(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort l = UBYTE_TO_USHORT(src[RCOMP]);
+ GLushort a = UBYTE_TO_USHORT(src[ACOMP]);
+ *d = PACK_COLOR_1616(a, l);
+}
+
+static void
+pack_float_AL1616(const GLfloat src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort l, a;
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
+ *d = PACK_COLOR_1616(a, l);
+}
+
+
+/* MESA_FORMAT_AL1616_REV */
+
+static void
+pack_ubyte_AL1616_REV(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort l = UBYTE_TO_USHORT(src[RCOMP]);
+ GLushort a = UBYTE_TO_USHORT(src[ACOMP]);
+ *d = PACK_COLOR_1616(l, a);
+}
+
+static void
+pack_float_AL1616_REV(const GLfloat src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort l, a;
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
+ *d = PACK_COLOR_1616(l, a);
+}
+
+
+/* MESA_FORMAT_RGB332 */
+
+static void
+pack_ubyte_RGB332(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ *d = PACK_COLOR_332(src[RCOMP], src[GCOMP], src[BCOMP]);
+}
+
+static void
+pack_float_RGB332(const GLfloat src[4], void *dst)
+{
+ GLubyte v[4];
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], src[BCOMP]);
+ pack_ubyte_RGB332(v, dst);
+}
+
+
+/* MESA_FORMAT_A8 */
+
+static void
+pack_ubyte_A8(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ *d = src[ACOMP];
+}
+
+static void
+pack_float_A8(const GLfloat src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[0], src[ACOMP]);
+}
+
+
+/* MESA_FORMAT_A16 */
+
+static void
+pack_ubyte_A16(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = UBYTE_TO_USHORT(src[ACOMP]);
+}
+
+static void
+pack_float_A16(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ UNCLAMPED_FLOAT_TO_USHORT(d[0], src[ACOMP]);
+}
+
+
+/* MESA_FORMAT_L8 */
+
+static void
+pack_ubyte_L8(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ *d = src[RCOMP];
+}
+
+static void
+pack_float_L8(const GLfloat src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ UNCLAMPED_FLOAT_TO_UBYTE(d[0], src[RCOMP]);
+}
+
+
+/* MESA_FORMAT_L16 */
+
+static void
+pack_ubyte_L16(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = UBYTE_TO_USHORT(src[RCOMP]);
+}
+
+static void
+pack_float_L16(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ UNCLAMPED_FLOAT_TO_USHORT(d[0], src[RCOMP]);
+}
+
+
+/* MESA_FORMAT_YCBCR */
+
+static void
+pack_ubyte_YCBCR(const GLubyte src[4], void *dst)
+{
+ /* todo */
+}
+
+static void
+pack_float_YCBCR(const GLfloat src[4], void *dst)
+{
+ /* todo */
+}
+
+
+/* MESA_FORMAT_YCBCR_REV */
+
+static void
+pack_ubyte_YCBCR_REV(const GLubyte src[4], void *dst)
+{
+ /* todo */
+}
+
+static void
+pack_float_YCBCR_REV(const GLfloat src[4], void *dst)
+{
+ /* todo */
+}
+
+
+/* MESA_FORMAT_R8 */
+
+static void
+pack_ubyte_R8(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ *d = src[RCOMP];
+}
+
+static void
+pack_float_R8(const GLfloat src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ GLubyte r;
+ UNCLAMPED_FLOAT_TO_UBYTE(r, src[RCOMP]);
+ d[0] = r;
+}
+
+
+/* MESA_FORMAT_GR88 */
+
+static void
+pack_ubyte_GR88(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ *d = PACK_COLOR_88(src[GCOMP], src[RCOMP]);
+}
+
+static void
+pack_float_GR88(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLubyte r, g;
+ UNCLAMPED_FLOAT_TO_UBYTE(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(g, src[GCOMP]);
+ *d = PACK_COLOR_88(g, r);
+}
+
+
+/* MESA_FORMAT_RG88 */
+
+static void
+pack_ubyte_RG88(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ *d = PACK_COLOR_88(src[RCOMP], src[GCOMP]);
+}
+
+static void
+pack_float_RG88(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLubyte r, g;
+ UNCLAMPED_FLOAT_TO_UBYTE(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(g, src[GCOMP]);
+ *d = PACK_COLOR_88(r, g);
+}
+
+
+/* MESA_FORMAT_R16 */
+
+static void
+pack_ubyte_R16(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = UBYTE_TO_USHORT(src[RCOMP]);
+}
+
+static void
+pack_float_R16(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ UNCLAMPED_FLOAT_TO_USHORT(d[0], src[RCOMP]);
+}
+
+
+/* MESA_FORMAT_RG1616 */
+
+static void
+pack_ubyte_RG1616(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort r = UBYTE_TO_USHORT(src[RCOMP]);
+ GLushort g = UBYTE_TO_USHORT(src[GCOMP]);
+ *d = PACK_COLOR_1616(g, r);
+}
+
+static void
+pack_float_RG1616(const GLfloat src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort r, g;
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ *d = PACK_COLOR_1616(g, r);
+}
+
+
+/* MESA_FORMAT_RG1616_REV */
+
+static void
+pack_ubyte_RG1616_REV(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort r = UBYTE_TO_USHORT(src[RCOMP]);
+ GLushort g = UBYTE_TO_USHORT(src[GCOMP]);
+ *d = PACK_COLOR_1616(r, g);
+}
+
+
+static void
+pack_float_RG1616_REV(const GLfloat src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort r, g;
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ *d = PACK_COLOR_1616(r, g);
+}
+
+
+/* MESA_FORMAT_ARGB2101010 */
+
+static void
+pack_ubyte_ARGB2101010(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort r = UBYTE_TO_USHORT(src[RCOMP]);
+ GLushort g = UBYTE_TO_USHORT(src[GCOMP]);
+ GLushort b = UBYTE_TO_USHORT(src[BCOMP]);
+ GLushort a = UBYTE_TO_USHORT(src[ACOMP]);
+ *d = PACK_COLOR_2101010_US(a, r, g, b);
+}
+
+static void
+pack_float_ARGB2101010(const GLfloat src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLushort r, g, b, a;
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
+ *d = PACK_COLOR_2101010_US(a, r, g, b);
+}
+
+
+/* MESA_FORMAT_SRGB8 */
+
+static void
+pack_ubyte_SRGB8(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ d[2] = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+ d[1] = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+ d[0] = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+}
+
+static void
+pack_float_SRGB8(const GLfloat src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ d[2] = linear_float_to_srgb_ubyte(src[RCOMP]);
+ d[1] = linear_float_to_srgb_ubyte(src[GCOMP]);
+ d[0] = linear_float_to_srgb_ubyte(src[BCOMP]);
+}
+
+
+/* MESA_FORMAT_SRGBA8 */
+
+static void
+pack_ubyte_SRGBA8(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLubyte r = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+ GLubyte g = linear_ubyte_to_srgb_ubyte(src[GCOMP]);
+ GLubyte b = linear_ubyte_to_srgb_ubyte(src[BCOMP]);
+ *d = PACK_COLOR_8888(r, g, b, src[ACOMP]);
+}
+
+static void
+pack_float_SRGBA8(const GLfloat src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLubyte r, g, b, a;
+ r = linear_float_to_srgb_ubyte(src[RCOMP]);
+ g = linear_float_to_srgb_ubyte(src[GCOMP]);
+ b = linear_float_to_srgb_ubyte(src[BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(a, src[ACOMP]);
+ *d = PACK_COLOR_8888(r, g, b, a);
+}
+
+
+/* MESA_FORMAT_SARGB8 */
+
+static void
+pack_ubyte_SARGB8(const GLubyte src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLubyte r = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+ GLubyte g = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+ GLubyte b = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+ *d = PACK_COLOR_8888(src[ACOMP], r, g, b);
+}
+
+static void
+pack_float_SARGB8(const GLfloat src[4], void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ GLubyte r, g, b, a;
+ r = linear_float_to_srgb_ubyte(src[RCOMP]);
+ g = linear_float_to_srgb_ubyte(src[GCOMP]);
+ b = linear_float_to_srgb_ubyte(src[BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(a, src[ACOMP]);
+ *d = PACK_COLOR_8888(a, r, g, b);
+}
+
+
+/* MESA_FORMAT_SL8 */
+
+static void
+pack_ubyte_SL8(const GLubyte src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ *d = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+}
+
+static void
+pack_float_SL8(const GLfloat src[4], void *dst)
+{
+ GLubyte *d = ((GLubyte *) dst);
+ GLubyte l = linear_float_to_srgb_ubyte(src[RCOMP]);
+ *d = l;
+}
+
+
+/* MESA_FORMAT_SLA8 */
+
+static void
+pack_ubyte_SLA8(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLubyte l = linear_ubyte_to_srgb_ubyte(src[RCOMP]);
+ *d = PACK_COLOR_88(src[ACOMP], l);
+}
+
+static void
+pack_float_SLA8(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLubyte a, l = linear_float_to_srgb_ubyte(src[RCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(a, src[ACOMP]);
+ *d = PACK_COLOR_88(a, l);
+}
+
+
+/* MESA_FORMAT_RGBA_FLOAT32 */
+
+static void
+pack_ubyte_RGBA_FLOAT32(const GLubyte src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = UBYTE_TO_FLOAT(src[0]);
+ d[1] = UBYTE_TO_FLOAT(src[1]);
+ d[2] = UBYTE_TO_FLOAT(src[2]);
+ d[3] = UBYTE_TO_FLOAT(src[3]);
+}
+
+static void
+pack_float_RGBA_FLOAT32(const GLfloat src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = src[0];
+ d[1] = src[1];
+ d[2] = src[2];
+ d[3] = src[3];
+}
+
+
+/* MESA_FORMAT_RGBA_FLOAT16 */
+
+static void
+pack_ubyte_RGBA_FLOAT16(const GLubyte src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[0]));
+ d[1] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[1]));
+ d[2] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[2]));
+ d[3] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[3]));
+}
+
+static void
+pack_float_RGBA_FLOAT16(const GLfloat src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(src[0]);
+ d[1] = _mesa_float_to_half(src[1]);
+ d[2] = _mesa_float_to_half(src[2]);
+ d[3] = _mesa_float_to_half(src[3]);
+}
+
+
+/* MESA_FORMAT_RGB_FLOAT32 */
+
+static void
+pack_ubyte_RGB_FLOAT32(const GLubyte src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = UBYTE_TO_FLOAT(src[0]);
+ d[1] = UBYTE_TO_FLOAT(src[1]);
+ d[2] = UBYTE_TO_FLOAT(src[2]);
+}
+
+static void
+pack_float_RGB_FLOAT32(const GLfloat src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = src[0];
+ d[1] = src[1];
+ d[2] = src[2];
+}
+
+
+/* MESA_FORMAT_RGB_FLOAT16 */
+
+static void
+pack_ubyte_RGB_FLOAT16(const GLubyte src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[0]));
+ d[1] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[1]));
+ d[2] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[2]));
+}
+
+static void
+pack_float_RGB_FLOAT16(const GLfloat src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(src[0]);
+ d[1] = _mesa_float_to_half(src[1]);
+ d[2] = _mesa_float_to_half(src[2]);
+}
+
+
+/* MESA_FORMAT_ALPHA_FLOAT32 */
+
+static void
+pack_ubyte_ALPHA_FLOAT32(const GLubyte src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = UBYTE_TO_FLOAT(src[ACOMP]);
+}
+
+static void
+pack_float_ALPHA_FLOAT32(const GLfloat src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = src[ACOMP];
+}
+
+
+/* MESA_FORMAT_ALPHA_FLOAT16 */
+
+static void
+pack_ubyte_ALPHA_FLOAT16(const GLubyte src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[ACOMP]));
+}
+
+static void
+pack_float_ALPHA_FLOAT16(const GLfloat src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(src[ACOMP]);
+}
+
+
+/* MESA_FORMAT_LUMINANCE_FLOAT32 (and INTENSITY_FLOAT32, R_FLOAT32) */
+
+static void
+pack_ubyte_LUMINANCE_FLOAT32(const GLubyte src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = UBYTE_TO_FLOAT(src[RCOMP]);
+}
+
+static void
+pack_float_LUMINANCE_FLOAT32(const GLfloat src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = src[RCOMP];
+}
+
+
+/* MESA_FORMAT_LUMINANCE_FLOAT16 (and INTENSITY_FLOAT16, R_FLOAT32) */
+
+static void
+pack_ubyte_LUMINANCE_FLOAT16(const GLubyte src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[RCOMP]));
+}
+
+static void
+pack_float_LUMINANCE_FLOAT16(const GLfloat src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(src[RCOMP]);
+}
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 */
+
+static void
+pack_ubyte_LUMINANCE_ALPHA_FLOAT32(const GLubyte src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = UBYTE_TO_FLOAT(src[RCOMP]);
+ d[1] = UBYTE_TO_FLOAT(src[ACOMP]);
+}
+
+static void
+pack_float_LUMINANCE_ALPHA_FLOAT32(const GLfloat src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = src[RCOMP];
+ d[1] = src[ACOMP];
+}
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 */
+
+static void
+pack_ubyte_LUMINANCE_ALPHA_FLOAT16(const GLubyte src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[RCOMP]));
+ d[1] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[ACOMP]));
+}
+
+static void
+pack_float_LUMINANCE_ALPHA_FLOAT16(const GLfloat src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(src[RCOMP]);
+ d[1] = _mesa_float_to_half(src[ACOMP]);
+}
+
+
+/* MESA_FORMAT_RG_FLOAT32 */
+
+static void
+pack_ubyte_RG_FLOAT32(const GLubyte src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = UBYTE_TO_FLOAT(src[RCOMP]);
+ d[1] = UBYTE_TO_FLOAT(src[GCOMP]);
+}
+
+static void
+pack_float_RG_FLOAT32(const GLfloat src[4], void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[0] = src[RCOMP];
+ d[1] = src[GCOMP];
+}
+
+
+/* MESA_FORMAT_RG_FLOAT16 */
+
+static void
+pack_ubyte_RG_FLOAT16(const GLubyte src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[RCOMP]));
+ d[1] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[GCOMP]));
+}
+
+static void
+pack_float_RG_FLOAT16(const GLfloat src[4], void *dst)
+{
+ GLhalfARB *d = ((GLhalfARB *) dst);
+ d[0] = _mesa_float_to_half(src[RCOMP]);
+ d[1] = _mesa_float_to_half(src[GCOMP]);
+}
+
+
+/* MESA_FORMAT_DUDV8 */
+
+static void
+pack_ubyte_DUDV8(const GLubyte src[4], void *dst)
+{
+ /* XXX is this ever used? */
+ GLushort *d = ((GLushort *) dst);
+ *d = PACK_COLOR_88(src[0], src[1]);
+}
+
+static void
+pack_float_DUDV8(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ GLbyte du, dv;
+ du = FLOAT_TO_BYTE(CLAMP(src[0], 0.0F, 1.0F));
+ dv = FLOAT_TO_BYTE(CLAMP(src[1], 0.0F, 1.0F));
+ *d = PACK_COLOR_88(du, dv);
+}
+
+
+/* MESA_FORMAT_RGBA_16 */
+
+static void
+pack_ubyte_RGBA_16(const GLubyte src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ d[0] = UBYTE_TO_USHORT(src[RCOMP]);
+ d[1] = UBYTE_TO_USHORT(src[GCOMP]);
+ d[2] = UBYTE_TO_USHORT(src[BCOMP]);
+ d[3] = UBYTE_TO_USHORT(src[ACOMP]);
+}
+
+static void
+pack_float_RGBA_16(const GLfloat src[4], void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ UNCLAMPED_FLOAT_TO_USHORT(d[0], src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(d[1], src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(d[2], src[BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(d[3], src[ACOMP]);
+}
+
+
+
+/*
+ * MESA_FORMAT_SIGNED_R8
+ */
+
+static void
+pack_float_SIGNED_R8(const GLfloat src[4], void *dst)
+{
+ GLbyte *d = (GLbyte *) dst;
+ *d = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_RG88_REV
+ */
+
+static void
+pack_float_SIGNED_RG88_REV(const GLfloat src[4], void *dst)
+{
+ GLushort *d = (GLushort *) dst;
+ GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f));
+ *d = (g << 8) | r;
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_RGBX8888
+ */
+
+static void
+pack_float_SIGNED_RGBX8888(const GLfloat src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f));
+ GLbyte b = FLOAT_TO_BYTE(CLAMP(src[BCOMP], -1.0f, 1.0f));
+ GLbyte a = 127;
+ *d = PACK_COLOR_8888(r, g, b, a);
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_RGBA8888
+ */
+
+static void
+pack_float_SIGNED_RGBA8888(const GLfloat src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f));
+ GLbyte b = FLOAT_TO_BYTE(CLAMP(src[BCOMP], -1.0f, 1.0f));
+ GLbyte a = FLOAT_TO_BYTE(CLAMP(src[ACOMP], -1.0f, 1.0f));
+ *d = PACK_COLOR_8888(r, g, b, a);
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_RGBA8888_REV
+ */
+
+static void
+pack_float_SIGNED_RGBA8888_REV(const GLfloat src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ GLbyte r = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ GLbyte g = FLOAT_TO_BYTE(CLAMP(src[GCOMP], -1.0f, 1.0f));
+ GLbyte b = FLOAT_TO_BYTE(CLAMP(src[BCOMP], -1.0f, 1.0f));
+ GLbyte a = FLOAT_TO_BYTE(CLAMP(src[ACOMP], -1.0f, 1.0f));
+ *d = PACK_COLOR_8888(a, b, g, r);
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_R16
+ */
+
+static void
+pack_float_SIGNED_R16(const GLfloat src[4], void *dst)
+{
+ GLshort *d = (GLshort *) dst;
+ *d = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_GR1616
+ */
+
+static void
+pack_float_SIGNED_GR1616(const GLfloat src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ GLshort r = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ GLshort g = FLOAT_TO_SHORT(CLAMP(src[GCOMP], -1.0f, 1.0f));
+ *d = (g << 16) | (r & 0xffff);
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_RGB_16
+ */
+
+static void
+pack_float_SIGNED_RGB_16(const GLfloat src[4], void *dst)
+{
+ GLshort *d = (GLshort *) dst;
+ d[0] = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ d[1] = FLOAT_TO_SHORT(CLAMP(src[GCOMP], -1.0f, 1.0f));
+ d[2] = FLOAT_TO_SHORT(CLAMP(src[BCOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_RGBA_16
+ */
+
+static void
+pack_float_SIGNED_RGBA_16(const GLfloat src[4], void *dst)
+{
+ GLshort *d = (GLshort *) dst;
+ d[0] = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ d[1] = FLOAT_TO_SHORT(CLAMP(src[GCOMP], -1.0f, 1.0f));
+ d[2] = FLOAT_TO_SHORT(CLAMP(src[BCOMP], -1.0f, 1.0f));
+ d[3] = FLOAT_TO_SHORT(CLAMP(src[ACOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_A8
+ */
+
+static void
+pack_float_SIGNED_A8(const GLfloat src[4], void *dst)
+{
+ GLbyte *d = (GLbyte *) dst;
+ *d = FLOAT_TO_BYTE(CLAMP(src[ACOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_L8
+ */
+
+static void
+pack_float_SIGNED_L8(const GLfloat src[4], void *dst)
+{
+ GLbyte *d = (GLbyte *) dst;
+ *d = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_AL88
+ */
+
+static void
+pack_float_SIGNED_AL88(const GLfloat src[4], void *dst)
+{
+ GLushort *d = (GLushort *) dst;
+ GLbyte l = FLOAT_TO_BYTE(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ GLbyte a = FLOAT_TO_BYTE(CLAMP(src[ACOMP], -1.0f, 1.0f));
+ *d = (a << 8) | l;
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_A16
+ */
+
+static void
+pack_float_SIGNED_A16(const GLfloat src[4], void *dst)
+{
+ GLshort *d = (GLshort *) dst;
+ *d = FLOAT_TO_SHORT(CLAMP(src[ACOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_L16
+ */
+
+static void
+pack_float_SIGNED_L16(const GLfloat src[4], void *dst)
+{
+ GLshort *d = (GLshort *) dst;
+ *d = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f));
+}
+
+
+/*
+ * MESA_FORMAT_SIGNED_AL1616
+ */
+
+static void
+pack_float_SIGNED_AL1616(const GLfloat src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ GLshort l = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f));
+ GLshort a = FLOAT_TO_SHORT(CLAMP(src[ACOMP], -1.0f, 1.0f));
+ *d = PACK_COLOR_1616(a, l);
+}
+
+
+/*
+ * MESA_FORMAT_RGB9_E5_FLOAT;
+ */
+
+static void
+pack_float_RGB9_E5_FLOAT(const GLfloat src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ *d = float3_to_rgb9e5(src);
+}
+
+static void
+pack_ubyte_RGB9_E5_FLOAT(const GLubyte src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ GLfloat rgb[3];
+ rgb[0] = UBYTE_TO_FLOAT(src[RCOMP]);
+ rgb[1] = UBYTE_TO_FLOAT(src[GCOMP]);
+ rgb[2] = UBYTE_TO_FLOAT(src[BCOMP]);
+ *d = float3_to_rgb9e5(rgb);
+}
+
+
+
+/*
+ * MESA_FORMAT_R11_G11_B10_FLOAT;
+ */
+
+static void
+pack_ubyte_R11_G11_B10_FLOAT(const GLubyte src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ GLfloat rgb[3];
+ rgb[0] = UBYTE_TO_FLOAT(src[RCOMP]);
+ rgb[1] = UBYTE_TO_FLOAT(src[GCOMP]);
+ rgb[2] = UBYTE_TO_FLOAT(src[BCOMP]);
+ *d = float3_to_r11g11b10f(rgb);
+}
+
+static void
+pack_float_R11_G11_B10_FLOAT(const GLfloat src[4], void *dst)
+{
+ GLuint *d = (GLuint *) dst;
+ *d = float3_to_r11g11b10f(src);
+}
+
+
+
+/**
+ * Return a function that can pack a GLubyte rgba[4] color.
+ */
+gl_pack_ubyte_rgba_func
+_mesa_get_pack_ubyte_rgba_function(gl_format format)
+{
+ static gl_pack_ubyte_rgba_func table[MESA_FORMAT_COUNT];
+ static GLboolean initialized = GL_FALSE;
+
+ if (!initialized) {
+ memset(table, 0, sizeof(table));
+
+ table[MESA_FORMAT_NONE] = NULL;
+
+ table[MESA_FORMAT_RGBA8888] = pack_ubyte_RGBA8888;
+ table[MESA_FORMAT_RGBA8888_REV] = pack_ubyte_RGBA8888_REV;
+ table[MESA_FORMAT_ARGB8888] = pack_ubyte_ARGB8888;
+ table[MESA_FORMAT_ARGB8888_REV] = pack_ubyte_ARGB8888_REV;
+ table[MESA_FORMAT_RGBX8888] = pack_ubyte_RGBA8888; /* reused */
+ table[MESA_FORMAT_RGBX8888_REV] = pack_ubyte_RGBA8888_REV; /* reused */
+ table[MESA_FORMAT_XRGB8888] = pack_ubyte_XRGB8888;
+ table[MESA_FORMAT_XRGB8888_REV] = pack_ubyte_XRGB8888_REV;
+ table[MESA_FORMAT_RGB888] = pack_ubyte_RGB888;
+ table[MESA_FORMAT_BGR888] = pack_ubyte_BGR888;
+ table[MESA_FORMAT_RGB565] = pack_ubyte_RGB565;
+ table[MESA_FORMAT_RGB565_REV] = pack_ubyte_RGB565_REV;
+ table[MESA_FORMAT_ARGB4444] = pack_ubyte_ARGB4444;
+ table[MESA_FORMAT_ARGB4444_REV] = pack_ubyte_ARGB4444_REV;
+ table[MESA_FORMAT_RGBA5551] = pack_ubyte_RGBA5551;
+ table[MESA_FORMAT_ARGB1555] = pack_ubyte_ARGB1555;
+ table[MESA_FORMAT_ARGB1555_REV] = pack_ubyte_ARGB1555_REV;
+ table[MESA_FORMAT_AL44] = pack_ubyte_AL44;
+ table[MESA_FORMAT_AL88] = pack_ubyte_AL88;
+ table[MESA_FORMAT_AL88_REV] = pack_ubyte_AL88_REV;
+ table[MESA_FORMAT_AL1616] = pack_ubyte_AL1616;
+ table[MESA_FORMAT_AL1616_REV] = pack_ubyte_AL1616_REV;
+ table[MESA_FORMAT_RGB332] = pack_ubyte_RGB332;
+ table[MESA_FORMAT_A8] = pack_ubyte_A8;
+ table[MESA_FORMAT_A16] = pack_ubyte_A16;
+ table[MESA_FORMAT_L8] = pack_ubyte_L8;
+ table[MESA_FORMAT_L16] = pack_ubyte_L16;
+ table[MESA_FORMAT_I8] = pack_ubyte_L8; /* reuse pack_ubyte_L8 */
+ table[MESA_FORMAT_I16] = pack_ubyte_L16; /* reuse pack_ubyte_L16 */
+ table[MESA_FORMAT_YCBCR] = pack_ubyte_YCBCR;
+ table[MESA_FORMAT_YCBCR_REV] = pack_ubyte_YCBCR_REV;
+ table[MESA_FORMAT_R8] = pack_ubyte_R8;
+ table[MESA_FORMAT_GR88] = pack_ubyte_GR88;
+ table[MESA_FORMAT_RG88] = pack_ubyte_RG88;
+ table[MESA_FORMAT_R16] = pack_ubyte_R16;
+ table[MESA_FORMAT_RG1616] = pack_ubyte_RG1616;
+ table[MESA_FORMAT_RG1616_REV] = pack_ubyte_RG1616_REV;
+ table[MESA_FORMAT_ARGB2101010] = pack_ubyte_ARGB2101010;
+
+ /* should never convert RGBA to these formats */
+ table[MESA_FORMAT_Z24_S8] = NULL;
+ table[MESA_FORMAT_S8_Z24] = NULL;
+ table[MESA_FORMAT_Z16] = NULL;
+ table[MESA_FORMAT_X8_Z24] = NULL;
+ table[MESA_FORMAT_Z24_X8] = NULL;
+ table[MESA_FORMAT_Z32] = NULL;
+ table[MESA_FORMAT_S8] = NULL;
+
+ /* sRGB */
+ table[MESA_FORMAT_SRGB8] = pack_ubyte_SRGB8;
+ table[MESA_FORMAT_SRGBA8] = pack_ubyte_SRGBA8;
+ table[MESA_FORMAT_SARGB8] = pack_ubyte_SARGB8;
+ table[MESA_FORMAT_SL8] = pack_ubyte_SL8;
+ table[MESA_FORMAT_SLA8] = pack_ubyte_SLA8;
+
+ /* n/a */
+ table[MESA_FORMAT_SRGB_DXT1] = NULL; /* pack_ubyte_SRGB_DXT1; */
+ table[MESA_FORMAT_SRGBA_DXT1] = NULL; /* pack_ubyte_SRGBA_DXT1; */
+ table[MESA_FORMAT_SRGBA_DXT3] = NULL; /* pack_ubyte_SRGBA_DXT3; */
+ table[MESA_FORMAT_SRGBA_DXT5] = NULL; /* pack_ubyte_SRGBA_DXT5; */
+
+ table[MESA_FORMAT_RGB_FXT1] = NULL; /* pack_ubyte_RGB_FXT1; */
+ table[MESA_FORMAT_RGBA_FXT1] = NULL; /* pack_ubyte_RGBA_FXT1; */
+ table[MESA_FORMAT_RGB_DXT1] = NULL; /* pack_ubyte_RGB_DXT1; */
+ table[MESA_FORMAT_RGBA_DXT1] = NULL; /* pack_ubyte_RGBA_DXT1; */
+ table[MESA_FORMAT_RGBA_DXT3] = NULL; /* pack_ubyte_RGBA_DXT3; */
+ table[MESA_FORMAT_RGBA_DXT5] = NULL; /* pack_ubyte_RGBA_DXT5; */
+
+ table[MESA_FORMAT_RGBA_FLOAT32] = pack_ubyte_RGBA_FLOAT32;
+ table[MESA_FORMAT_RGBA_FLOAT16] = pack_ubyte_RGBA_FLOAT16;
+ table[MESA_FORMAT_RGB_FLOAT32] = pack_ubyte_RGB_FLOAT32;
+ table[MESA_FORMAT_RGB_FLOAT16] = pack_ubyte_RGB_FLOAT16;
+ table[MESA_FORMAT_ALPHA_FLOAT32] = pack_ubyte_ALPHA_FLOAT32;
+ table[MESA_FORMAT_ALPHA_FLOAT16] = pack_ubyte_ALPHA_FLOAT16;
+ table[MESA_FORMAT_LUMINANCE_FLOAT32] = pack_ubyte_LUMINANCE_FLOAT32;
+ table[MESA_FORMAT_LUMINANCE_FLOAT16] = pack_ubyte_LUMINANCE_FLOAT16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = pack_ubyte_LUMINANCE_ALPHA_FLOAT32;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = pack_ubyte_LUMINANCE_ALPHA_FLOAT16;
+ table[MESA_FORMAT_INTENSITY_FLOAT32] = pack_ubyte_LUMINANCE_FLOAT32;
+ table[MESA_FORMAT_INTENSITY_FLOAT16] = pack_ubyte_LUMINANCE_FLOAT16;
+ table[MESA_FORMAT_R_FLOAT32] = pack_ubyte_LUMINANCE_FLOAT32;
+ table[MESA_FORMAT_R_FLOAT16] = pack_ubyte_LUMINANCE_FLOAT16;
+ table[MESA_FORMAT_RG_FLOAT32] = pack_ubyte_RG_FLOAT32;
+ table[MESA_FORMAT_RG_FLOAT16] = pack_ubyte_RG_FLOAT16;
+
+ /* n/a */
+ table[MESA_FORMAT_RGBA_INT8] = NULL; /* pack_ubyte_RGBA_INT8 */
+ table[MESA_FORMAT_RGBA_INT16] = NULL; /* pack_ubyte_RGBA_INT16 */
+ table[MESA_FORMAT_RGBA_INT32] = NULL; /* pack_ubyte_RGBA_INT32 */
+ table[MESA_FORMAT_RGBA_UINT8] = NULL; /* pack_ubyte_RGBA_UINT8 */
+ table[MESA_FORMAT_RGBA_UINT16] = NULL; /* pack_ubyte_RGBA_UINT16 */
+ table[MESA_FORMAT_RGBA_UINT32] = NULL; /* pack_ubyte_RGBA_UINT32 */
+
+ table[MESA_FORMAT_DUDV8] = pack_ubyte_DUDV8;
+
+ table[MESA_FORMAT_RGBA_16] = pack_ubyte_RGBA_16;
+
+ /* n/a */
+ table[MESA_FORMAT_SIGNED_R8] = NULL;
+ table[MESA_FORMAT_SIGNED_RG88_REV] = NULL;
+ table[MESA_FORMAT_SIGNED_RGBX8888] = NULL;
+ table[MESA_FORMAT_SIGNED_RGBA8888] = NULL;
+ table[MESA_FORMAT_SIGNED_RGBA8888_REV] = NULL;
+ table[MESA_FORMAT_SIGNED_R16] = NULL;
+ table[MESA_FORMAT_SIGNED_GR1616] = NULL;
+ table[MESA_FORMAT_SIGNED_RGB_16] = NULL;
+ table[MESA_FORMAT_SIGNED_RGBA_16] = NULL;
+ table[MESA_FORMAT_SIGNED_A8] = NULL;
+ table[MESA_FORMAT_SIGNED_L8] = NULL;
+ table[MESA_FORMAT_SIGNED_AL88] = NULL;
+ table[MESA_FORMAT_SIGNED_I8] = NULL;
+ table[MESA_FORMAT_SIGNED_A16] = NULL;
+ table[MESA_FORMAT_SIGNED_L16] = NULL;
+ table[MESA_FORMAT_SIGNED_AL1616] = NULL;
+ table[MESA_FORMAT_SIGNED_I16] = NULL;
+
+
+ table[MESA_FORMAT_RGBA_16] = pack_ubyte_RGBA_16;
+
+ table[MESA_FORMAT_RGB9_E5_FLOAT] = pack_ubyte_RGB9_E5_FLOAT;
+ table[MESA_FORMAT_R11_G11_B10_FLOAT] = pack_ubyte_R11_G11_B10_FLOAT;
+
+ initialized = GL_TRUE;
+ }
+
+ return table[format];
+}
+
+
+
+/**
+ * Return a function that can pack a GLfloat rgba[4] color.
+ */
+gl_pack_float_rgba_func
+_mesa_get_pack_float_rgba_function(gl_format format)
+{
+ static gl_pack_float_rgba_func table[MESA_FORMAT_COUNT];
+ static GLboolean initialized = GL_FALSE;
+
+ if (!initialized) {
+ memset(table, 0, sizeof(table));
+
+ table[MESA_FORMAT_NONE] = NULL;
+
+ table[MESA_FORMAT_RGBA8888] = pack_float_RGBA8888;
+ table[MESA_FORMAT_RGBA8888_REV] = pack_float_RGBA8888_REV;
+ table[MESA_FORMAT_ARGB8888] = pack_float_ARGB8888;
+ table[MESA_FORMAT_ARGB8888_REV] = pack_float_ARGB8888_REV;
+ table[MESA_FORMAT_RGBX8888] = pack_float_RGBA8888; /* reused */
+ table[MESA_FORMAT_RGBX8888_REV] = pack_float_RGBA8888_REV; /* reused */
+ table[MESA_FORMAT_XRGB8888] = pack_float_XRGB8888;
+ table[MESA_FORMAT_XRGB8888_REV] = pack_float_XRGB8888_REV;
+ table[MESA_FORMAT_RGB888] = pack_float_RGB888;
+ table[MESA_FORMAT_BGR888] = pack_float_BGR888;
+ table[MESA_FORMAT_RGB565] = pack_float_RGB565;
+ table[MESA_FORMAT_RGB565_REV] = pack_float_RGB565_REV;
+ table[MESA_FORMAT_ARGB4444] = pack_float_ARGB4444;
+ table[MESA_FORMAT_ARGB4444_REV] = pack_float_ARGB4444_REV;
+ table[MESA_FORMAT_RGBA5551] = pack_float_RGBA5551;
+ table[MESA_FORMAT_ARGB1555] = pack_float_ARGB1555;
+ table[MESA_FORMAT_ARGB1555_REV] = pack_float_ARGB1555_REV;
+
+ table[MESA_FORMAT_AL44] = pack_float_AL44;
+ table[MESA_FORMAT_AL88] = pack_float_AL88;
+ table[MESA_FORMAT_AL88_REV] = pack_float_AL88_REV;
+ table[MESA_FORMAT_AL1616] = pack_float_AL1616;
+ table[MESA_FORMAT_AL1616_REV] = pack_float_AL1616_REV;
+ table[MESA_FORMAT_RGB332] = pack_float_RGB332;
+ table[MESA_FORMAT_A8] = pack_float_A8;
+ table[MESA_FORMAT_A16] = pack_float_A16;
+ table[MESA_FORMAT_L8] = pack_float_L8;
+ table[MESA_FORMAT_L16] = pack_float_L16;
+ table[MESA_FORMAT_I8] = pack_float_L8; /* reuse pack_float_L8 */
+ table[MESA_FORMAT_I16] = pack_float_L16; /* reuse pack_float_L16 */
+ table[MESA_FORMAT_YCBCR] = pack_float_YCBCR;
+ table[MESA_FORMAT_YCBCR_REV] = pack_float_YCBCR_REV;
+ table[MESA_FORMAT_R8] = pack_float_R8;
+ table[MESA_FORMAT_GR88] = pack_float_GR88;
+ table[MESA_FORMAT_RG88] = pack_float_RG88;
+ table[MESA_FORMAT_R16] = pack_float_R16;
+ table[MESA_FORMAT_RG1616] = pack_float_RG1616;
+ table[MESA_FORMAT_RG1616_REV] = pack_float_RG1616_REV;
+ table[MESA_FORMAT_ARGB2101010] = pack_float_ARGB2101010;
+
+ /* should never convert RGBA to these formats */
+ table[MESA_FORMAT_Z24_S8] = NULL;
+ table[MESA_FORMAT_S8_Z24] = NULL;
+ table[MESA_FORMAT_Z16] = NULL;
+ table[MESA_FORMAT_X8_Z24] = NULL;
+ table[MESA_FORMAT_Z24_X8] = NULL;
+ table[MESA_FORMAT_Z32] = NULL;
+ table[MESA_FORMAT_S8] = NULL;
+
+ table[MESA_FORMAT_SRGB8] = pack_float_SRGB8;
+ table[MESA_FORMAT_SRGBA8] = pack_float_SRGBA8;
+ table[MESA_FORMAT_SARGB8] = pack_float_SARGB8;
+ table[MESA_FORMAT_SL8] = pack_float_SL8;
+ table[MESA_FORMAT_SLA8] = pack_float_SLA8;
+
+ /* n/a */
+ table[MESA_FORMAT_SRGB_DXT1] = NULL;
+ table[MESA_FORMAT_SRGBA_DXT1] = NULL;
+ table[MESA_FORMAT_SRGBA_DXT3] = NULL;
+ table[MESA_FORMAT_SRGBA_DXT5] = NULL;
+
+ table[MESA_FORMAT_RGB_FXT1] = NULL;
+ table[MESA_FORMAT_RGBA_FXT1] = NULL;
+ table[MESA_FORMAT_RGB_DXT1] = NULL;
+ table[MESA_FORMAT_RGBA_DXT1] = NULL;
+ table[MESA_FORMAT_RGBA_DXT3] = NULL;
+ table[MESA_FORMAT_RGBA_DXT5] = NULL;
+
+ table[MESA_FORMAT_RGBA_FLOAT32] = pack_float_RGBA_FLOAT32;
+ table[MESA_FORMAT_RGBA_FLOAT16] = pack_float_RGBA_FLOAT16;
+ table[MESA_FORMAT_RGB_FLOAT32] = pack_float_RGB_FLOAT32;
+ table[MESA_FORMAT_RGB_FLOAT16] = pack_float_RGB_FLOAT16;
+ table[MESA_FORMAT_ALPHA_FLOAT32] = pack_float_ALPHA_FLOAT32;
+ table[MESA_FORMAT_ALPHA_FLOAT16] = pack_float_ALPHA_FLOAT16;
+ table[MESA_FORMAT_LUMINANCE_FLOAT32] = pack_float_LUMINANCE_FLOAT32;
+ table[MESA_FORMAT_LUMINANCE_FLOAT16] = pack_float_LUMINANCE_FLOAT16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = pack_float_LUMINANCE_ALPHA_FLOAT32;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = pack_float_LUMINANCE_ALPHA_FLOAT16;
+
+ table[MESA_FORMAT_INTENSITY_FLOAT32] = pack_float_LUMINANCE_FLOAT32;
+ table[MESA_FORMAT_INTENSITY_FLOAT16] = pack_float_LUMINANCE_FLOAT16;
+ table[MESA_FORMAT_R_FLOAT32] = pack_float_LUMINANCE_FLOAT32;
+ table[MESA_FORMAT_R_FLOAT16] = pack_float_LUMINANCE_FLOAT16;
+ table[MESA_FORMAT_RG_FLOAT32] = pack_float_RG_FLOAT32;
+ table[MESA_FORMAT_RG_FLOAT16] = pack_float_RG_FLOAT16;
+
+ /* n/a */
+ table[MESA_FORMAT_RGBA_INT8] = NULL;
+ table[MESA_FORMAT_RGBA_INT16] = NULL;
+ table[MESA_FORMAT_RGBA_INT32] = NULL;
+ table[MESA_FORMAT_RGBA_UINT8] = NULL;
+ table[MESA_FORMAT_RGBA_UINT16] = NULL;
+ table[MESA_FORMAT_RGBA_UINT32] = NULL;
+
+ table[MESA_FORMAT_DUDV8] = pack_float_DUDV8;
+
+ table[MESA_FORMAT_RGBA_16] = pack_float_RGBA_16;
+
+ table[MESA_FORMAT_SIGNED_R8] = pack_float_SIGNED_R8;
+ table[MESA_FORMAT_SIGNED_RG88_REV] = pack_float_SIGNED_RG88_REV;
+ table[MESA_FORMAT_SIGNED_RGBX8888] = pack_float_SIGNED_RGBX8888;
+ table[MESA_FORMAT_SIGNED_RGBA8888] = pack_float_SIGNED_RGBA8888;
+ table[MESA_FORMAT_SIGNED_RGBA8888_REV] = pack_float_SIGNED_RGBA8888_REV;
+ table[MESA_FORMAT_SIGNED_R16] = pack_float_SIGNED_R16;
+ table[MESA_FORMAT_SIGNED_GR1616] = pack_float_SIGNED_GR1616;
+ table[MESA_FORMAT_SIGNED_RGB_16] = pack_float_SIGNED_RGB_16;
+ table[MESA_FORMAT_SIGNED_RGBA_16] = pack_float_SIGNED_RGBA_16;
+ table[MESA_FORMAT_SIGNED_A8] = pack_float_SIGNED_A8;
+ table[MESA_FORMAT_SIGNED_L8] = pack_float_SIGNED_L8;
+ table[MESA_FORMAT_SIGNED_AL88] = pack_float_SIGNED_AL88;
+ table[MESA_FORMAT_SIGNED_I8] = pack_float_SIGNED_L8; /* reused */
+ table[MESA_FORMAT_SIGNED_A16] = pack_float_SIGNED_A16;
+ table[MESA_FORMAT_SIGNED_L16] = pack_float_SIGNED_L16;
+ table[MESA_FORMAT_SIGNED_AL1616] = pack_float_SIGNED_AL1616;
+ table[MESA_FORMAT_SIGNED_I16] = pack_float_SIGNED_L16; /* reused */
+
+ table[MESA_FORMAT_RGB9_E5_FLOAT] = pack_float_RGB9_E5_FLOAT;
+ table[MESA_FORMAT_R11_G11_B10_FLOAT] = pack_float_R11_G11_B10_FLOAT;
+
+ initialized = GL_TRUE;
+ }
+
+ return table[format];
+}
+
+
+
+static pack_float_rgba_row_func
+get_pack_float_rgba_row_function(gl_format format)
+{
+ static pack_float_rgba_row_func table[MESA_FORMAT_COUNT];
+ static GLboolean initialized = GL_FALSE;
+
+ if (!initialized) {
+ /* We don't need a special row packing function for each format.
+ * There's a generic fallback which uses a per-pixel packing function.
+ */
+ memset(table, 0, sizeof(table));
+
+ table[MESA_FORMAT_RGBA8888] = pack_row_float_RGBA8888;
+ table[MESA_FORMAT_RGBA8888_REV] = pack_row_float_RGBA8888_REV;
+ table[MESA_FORMAT_ARGB8888] = pack_row_float_ARGB8888;
+ table[MESA_FORMAT_ARGB8888_REV] = pack_row_float_ARGB8888_REV;
+ table[MESA_FORMAT_RGBX8888] = pack_row_float_RGBA8888; /* reused */
+ table[MESA_FORMAT_RGBX8888_REV] = pack_row_float_RGBA8888_REV; /* reused */
+ table[MESA_FORMAT_XRGB8888] = pack_row_float_XRGB8888;
+ table[MESA_FORMAT_XRGB8888_REV] = pack_row_float_XRGB8888_REV;
+ table[MESA_FORMAT_RGB888] = pack_row_float_RGB888;
+ table[MESA_FORMAT_BGR888] = pack_row_float_BGR888;
+ table[MESA_FORMAT_RGB565] = pack_row_float_RGB565;
+ table[MESA_FORMAT_RGB565_REV] = pack_row_float_RGB565_REV;
+
+ initialized = GL_TRUE;
+ }
+
+ return table[format];
+}
+
+
+
+static pack_ubyte_rgba_row_func
+get_pack_ubyte_rgba_row_function(gl_format format)
+{
+ static pack_ubyte_rgba_row_func table[MESA_FORMAT_COUNT];
+ static GLboolean initialized = GL_FALSE;
+
+ if (!initialized) {
+ /* We don't need a special row packing function for each format.
+ * There's a generic fallback which uses a per-pixel packing function.
+ */
+ memset(table, 0, sizeof(table));
+
+ table[MESA_FORMAT_RGBA8888] = pack_row_ubyte_RGBA8888;
+ table[MESA_FORMAT_RGBA8888_REV] = pack_row_ubyte_RGBA8888_REV;
+ table[MESA_FORMAT_ARGB8888] = pack_row_ubyte_ARGB8888;
+ table[MESA_FORMAT_ARGB8888_REV] = pack_row_ubyte_ARGB8888_REV;
+ table[MESA_FORMAT_RGBX8888] = pack_row_ubyte_RGBA8888; /* reused */
+ table[MESA_FORMAT_RGBX8888_REV] = pack_row_ubyte_RGBA8888_REV; /* reused */
+ table[MESA_FORMAT_XRGB8888] = pack_row_ubyte_XRGB8888;
+ table[MESA_FORMAT_XRGB8888_REV] = pack_row_ubyte_XRGB8888_REV;
+ table[MESA_FORMAT_RGB888] = pack_row_ubyte_RGB888;
+ table[MESA_FORMAT_BGR888] = pack_row_ubyte_BGR888;
+ table[MESA_FORMAT_RGB565] = pack_row_ubyte_RGB565;
+ table[MESA_FORMAT_RGB565_REV] = pack_row_ubyte_RGB565_REV;
+
+ initialized = GL_TRUE;
+ }
+
+ return table[format];
+}
+
+
+
+/**
+ * Pack a row of GLfloat rgba[4] values to the destination.
+ */
+void
+_mesa_pack_float_rgba_row(gl_format format, GLuint n,
+ const GLfloat src[][4], void *dst)
+{
+ pack_float_rgba_row_func packrow = get_pack_float_rgba_row_function(format);
+ if (packrow) {
+ /* use "fast" function */
+ packrow(n, src, dst);
+ }
+ else {
+ /* slower fallback */
+ gl_pack_float_rgba_func pack = _mesa_get_pack_float_rgba_function(format);
+ GLuint dstStride = _mesa_get_format_bytes(format);
+ GLubyte *dstPtr = (GLubyte *) dst;
+ GLuint i;
+
+ assert(pack);
+ if (!pack)
+ return;
+
+ for (i = 0; i < n; i++) {
+ pack(src[i], dstPtr);
+ dstPtr += dstStride;
+ }
+ }
+}
+
+
+/**
+ * Pack a row of GLubyte rgba[4] values to the destination.
+ */
+void
+_mesa_pack_ubyte_rgba_row(gl_format format, GLuint n,
+ const GLubyte src[][4], void *dst)
+{
+ pack_ubyte_rgba_row_func packrow = get_pack_ubyte_rgba_row_function(format);
+ if (packrow) {
+ /* use "fast" function */
+ packrow(n, src, dst);
+ }
+ else {
+ /* slower fallback */
+ gl_pack_ubyte_rgba_func pack = _mesa_get_pack_ubyte_rgba_function(format);
+ const GLuint stride = _mesa_get_format_bytes(format);
+ GLubyte *d = ((GLubyte *) dst);
+ GLuint i;
+
+ assert(pack);
+ if (!pack)
+ return;
+
+ for (i = 0; i < n; i++) {
+ pack(src[i], d);
+ d += stride;
+ }
+ }
+}
+
+
+/**
+ ** Pack float Z pixels
+ **/
+
+static void
+pack_float_z_Z24_S8(const GLfloat *src, void *dst)
+{
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = (GLdouble) 0xffffff;
+ GLuint s = *d & 0xff;
+ GLuint z = (GLuint) (*src * scale);
+ assert(z <= 0xffffff);
+ *d = (z << 8) | s;
+}
+
+static void
+pack_float_z_S8_Z24(const GLfloat *src, void *dst)
+{
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = (GLdouble) 0xffffff;
+ GLuint s = *d & 0xff000000;
+ GLuint z = (GLuint) (*src * scale);
+ assert(z <= 0xffffff);
+ *d = s | z;
+}
+
+static void
+pack_float_z_Z16(const GLfloat *src, void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ const GLfloat scale = (GLfloat) 0xffff;
+ *d = (GLushort) (*src * scale);
+}
+
+static void
+pack_float_z_Z32(const GLfloat *src, void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = (GLdouble) 0xffffffff;
+ *d = (GLuint) (*src * scale);
+}
+
+static void
+pack_float_z_Z32_FLOAT(const GLfloat *src, void *dst)
+{
+ GLfloat *d = (GLfloat *) dst;
+ *d = *src;
+}
+
+gl_pack_float_z_func
+_mesa_get_pack_float_z_func(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_Z24_X8:
+ return pack_float_z_Z24_S8;
+ case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_X8_Z24:
+ return pack_float_z_S8_Z24;
+ case MESA_FORMAT_Z16:
+ return pack_float_z_Z16;
+ case MESA_FORMAT_Z32:
+ return pack_float_z_Z32;
+ case MESA_FORMAT_Z32_FLOAT:
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ return pack_float_z_Z32_FLOAT;
+ default:
+ _mesa_problem(NULL,
+ "unexpected format in _mesa_get_pack_float_z_func()");
+ return NULL;
+ }
+}
+
+
+
+/**
+ ** Pack uint Z pixels. The incoming src value is always in
+ ** the range [0, 2^32-1].
+ **/
+
+static void
+pack_uint_z_Z24_S8(const GLuint *src, void *dst)
+{
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint s = *d & 0xff;
+ GLuint z = *src & 0xffffff00;
+ *d = z | s;
+}
+
+static void
+pack_uint_z_S8_Z24(const GLuint *src, void *dst)
+{
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint s = *d & 0xff000000;
+ GLuint z = *src >> 8;
+ *d = s | z;
+}
+
+static void
+pack_uint_z_Z16(const GLuint *src, void *dst)
+{
+ GLushort *d = ((GLushort *) dst);
+ *d = *src >> 16;
+}
+
+static void
+pack_uint_z_Z32(const GLuint *src, void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ *d = *src;
+}
+
+static void
+pack_uint_z_Z32_FLOAT(const GLuint *src, void *dst)
+{
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
+ *d = *src * scale;
+ assert(*d >= 0.0f);
+ assert(*d <= 1.0f);
+}
+
+static void
+pack_uint_z_Z32_FLOAT_X24S8(const GLuint *src, void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
+ *d = *src * scale;
+ assert(*d >= 0.0f);
+ assert(*d <= 1.0f);
+}
+
+gl_pack_uint_z_func
+_mesa_get_pack_uint_z_func(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_Z24_X8:
+ return pack_uint_z_Z24_S8;
+ case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_X8_Z24:
+ return pack_uint_z_S8_Z24;
+ case MESA_FORMAT_Z16:
+ return pack_uint_z_Z16;
+ case MESA_FORMAT_Z32:
+ return pack_uint_z_Z32;
+ case MESA_FORMAT_Z32_FLOAT:
+ return pack_uint_z_Z32_FLOAT;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ return pack_uint_z_Z32_FLOAT_X24S8;
+ default:
+ _mesa_problem(NULL, "unexpected format in _mesa_get_pack_uint_z_func()");
+ return NULL;
+ }
+}
+
+
+/**
+ ** Pack ubyte stencil pixels
+ **/
+
+static void
+pack_ubyte_stencil_Z24_S8(const GLubyte *src, void *dst)
+{
+ /* don't disturb the Z values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint s = *src;
+ GLuint z = *d & 0xffffff00;
+ *d = z | s;
+}
+
+static void
+pack_ubyte_stencil_S8_Z24(const GLubyte *src, void *dst)
+{
+ /* don't disturb the Z values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint s = *src << 24;
+ GLuint z = *d & 0xffffff;
+ *d = s | z;
+}
+
+static void
+pack_ubyte_stencil_S8(const GLubyte *src, void *dst)
+{
+ GLubyte *d = (GLubyte *) dst;
+ *d = *src;
+}
+
+static void
+pack_ubyte_stencil_Z32_FLOAT_X24S8(const GLubyte *src, void *dst)
+{
+ GLfloat *d = ((GLfloat *) dst);
+ d[1] = *src;
+}
+
+
+gl_pack_ubyte_stencil_func
+_mesa_get_pack_ubyte_stencil_func(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ return pack_ubyte_stencil_Z24_S8;
+ case MESA_FORMAT_S8_Z24:
+ return pack_ubyte_stencil_S8_Z24;
+ case MESA_FORMAT_S8:
+ return pack_ubyte_stencil_S8;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ return pack_ubyte_stencil_Z32_FLOAT_X24S8;
+ default:
+ _mesa_problem(NULL,
+ "unexpected format in _mesa_pack_ubyte_stencil_func()");
+ return NULL;
+ }
+}
+
+
+
+void
+_mesa_pack_float_z_row(gl_format format, GLuint n,
+ const GLfloat *src, void *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_Z24_X8:
+ {
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint s = d[i] & 0xff;
+ GLuint z = (GLuint) (src[i] * scale);
+ assert(z <= 0xffffff);
+ d[i] = (z << 8) | s;
+ }
+ }
+ break;
+ case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_X8_Z24:
+ {
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint s = d[i] & 0xff000000;
+ GLuint z = (GLuint) (src[i] * scale);
+ assert(z <= 0xffffff);
+ d[i] = s | z;
+ }
+ }
+ break;
+ case MESA_FORMAT_Z16:
+ {
+ GLushort *d = ((GLushort *) dst);
+ const GLfloat scale = (GLfloat) 0xffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = (GLushort) (src[i] * scale);
+ }
+ }
+ break;
+ case MESA_FORMAT_Z32:
+ {
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = (GLdouble) 0xffffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = (GLuint) (src[i] * scale);
+ }
+ }
+ break;
+ case MESA_FORMAT_Z32_FLOAT:
+ memcpy(dst, src, n * sizeof(GLfloat));
+ break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ {
+ GLfloat *d = ((GLfloat *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i * 2] = src[i];
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in _mesa_pack_float_z_row()");
+ }
+}
+
+
+/**
+ * The incoming Z values are always in the range [0, 0xffffffff].
+ */
+void
+_mesa_pack_uint_z_row(gl_format format, GLuint n,
+ const GLuint *src, void *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_Z24_X8:
+ {
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint s = d[i] & 0xff;
+ GLuint z = src[i] & 0xffffff00;
+ d[i] = z | s;
+ }
+ }
+ break;
+ case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_X8_Z24:
+ {
+ /* don't disturb the stencil values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint s = d[i] & 0xff000000;
+ GLuint z = src[i] >> 8;
+ d[i] = s | z;
+ }
+ }
+ break;
+ case MESA_FORMAT_Z16:
+ {
+ GLushort *d = ((GLushort *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = src[i] >> 16;
+ }
+ }
+ break;
+ case MESA_FORMAT_Z32:
+ memcpy(dst, src, n * sizeof(GLfloat));
+ break;
+ case MESA_FORMAT_Z32_FLOAT:
+ {
+ GLuint *d = ((GLuint *) dst);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i] = src[i] * scale;
+ assert(d[i] >= 0.0f);
+ assert(d[i] <= 1.0f);
+ }
+ }
+ break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ {
+ GLfloat *d = ((GLfloat *) dst);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i * 2] = src[i] * scale;
+ assert(d[i * 2] >= 0.0f);
+ assert(d[i * 2] <= 1.0f);
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in _mesa_pack_uint_z_row()");
+ }
+}
+
+
+void
+_mesa_pack_ubyte_stencil_row(gl_format format, GLuint n,
+ const GLubyte *src, void *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ {
+ /* don't disturb the Z values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint s = src[i];
+ GLuint z = d[i] & 0xffffff00;
+ d[i] = z | s;
+ }
+ }
+ break;
+ case MESA_FORMAT_S8_Z24:
+ {
+ /* don't disturb the Z values */
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint s = src[i] << 24;
+ GLuint z = d[i] & 0xffffff;
+ d[i] = s | z;
+ }
+ }
+ break;
+ case MESA_FORMAT_S8:
+ memcpy(dst, src, n * sizeof(GLubyte));
+ break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ {
+ GLfloat *d = ((GLfloat *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ d[i * 2 + 1] = src[i];
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in _mesa_pack_ubyte_stencil_row()");
+ }
+}
+
+
+/**
+ * Incoming Z/stencil values are always in uint_24_8 format.
+ */
+void
+_mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
+ const GLuint *src, void *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ memcpy(dst, src, n * sizeof(GLuint));
+ break;
+ case MESA_FORMAT_S8_Z24:
+ {
+ GLuint *d = ((GLuint *) dst);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint s = src[i] << 24;
+ GLuint z = src[i] >> 8;
+ d[i] = s | z;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "bad format %s in _mesa_pack_ubyte_s_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}
diff --git a/mesalib/src/mesa/main/format_pack.h b/mesalib/src/mesa/main/format_pack.h
new file mode 100644
index 000000000..7df135632
--- /dev/null
+++ b/mesalib/src/mesa/main/format_pack.h
@@ -0,0 +1,98 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (c) 2011 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef FORMAT_PACK_H
+#define FORMAT_PACK_H
+
+
+#include "formats.h"
+
+
+/** Pack a GLubyte rgba[4] color to dest address */
+typedef void (*gl_pack_ubyte_rgba_func)(const GLubyte src[4], void *dst);
+
+/** Pack a GLfloat rgba[4] color to dest address */
+typedef void (*gl_pack_float_rgba_func)(const GLfloat src[4], void *dst);
+
+/** Pack a GLfloat Z value to dest address */
+typedef void (*gl_pack_float_z_func)(const GLfloat *src, void *dst);
+
+/** Pack a GLuint Z value to dest address */
+typedef void (*gl_pack_uint_z_func)(const GLuint *src, void *dst);
+
+/** Pack a GLubyte stencil value to dest address */
+typedef void (*gl_pack_ubyte_stencil_func)(const GLubyte *src, void *dst);
+
+
+
+
+extern gl_pack_ubyte_rgba_func
+_mesa_get_pack_ubyte_rgba_function(gl_format format);
+
+
+extern gl_pack_float_rgba_func
+_mesa_get_pack_float_rgba_function(gl_format format);
+
+
+extern gl_pack_float_z_func
+_mesa_get_pack_float_z_func(gl_format format);
+
+
+extern gl_pack_uint_z_func
+_mesa_get_pack_uint_z_func(gl_format format);
+
+
+extern gl_pack_ubyte_stencil_func
+_mesa_get_pack_ubyte_stencil_func(gl_format format);
+
+
+
+extern void
+_mesa_pack_float_rgba_row(gl_format format, GLuint n,
+ const GLfloat src[][4], void *dst);
+
+extern void
+_mesa_pack_ubyte_rgba_row(gl_format format, GLuint n,
+ const GLubyte src[][4], void *dst);
+
+
+
+extern void
+_mesa_pack_float_z_row(gl_format format, GLuint n,
+ const GLfloat *src, void *dst);
+
+extern void
+_mesa_pack_uint_z_row(gl_format format, GLuint n,
+ const GLuint *src, void *dst);
+
+extern void
+_mesa_pack_ubyte_stencil_row(gl_format format, GLuint n,
+ const GLubyte *src, void *dst);
+
+extern void
+_mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
+ const GLuint *src, void *dst);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c
index f821c2be4..4f23f3dec 100644
--- a/mesalib/src/mesa/main/format_unpack.c
+++ b/mesalib/src/mesa/main/format_unpack.c
@@ -587,7 +587,7 @@ unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -604,7 +604,7 @@ unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -1761,7 +1761,7 @@ unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] >> 8) * scale;
@@ -1775,7 +1775,7 @@ unpack_float_z_X8_Z24(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] & 0x00ffffff) * scale;
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index 595da773b..1f83a5368 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -1553,6 +1553,8 @@ _mesa_get_format_bytes(gl_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
ASSERT(info->BytesPerBlock);
+ ASSERT(info->BytesPerBlock <= MAX_PIXEL_BYTES ||
+ _mesa_is_format_compressed(format));
return info->BytesPerBlock;
}
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h
index 3960f028e..e6b429d5f 100644
--- a/mesalib/src/mesa/main/formats.h
+++ b/mesalib/src/mesa/main/formats.h
@@ -47,6 +47,14 @@ extern "C" {
/**
+ * Max number of bytes for any non-compressed pixel format below, or for
+ * intermediate pixel storage in Mesa. This should never be less than
+ * 16. Maybe 32 someday?
+ */
+#define MAX_PIXEL_BYTES 16
+
+
+/**
* Mesa texture/renderbuffer image formats.
*/
typedef enum
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c
index 8d0763db3..e30f31a39 100644
--- a/mesalib/src/mesa/main/framebuffer.c
+++ b/mesalib/src/mesa/main/framebuffer.c
@@ -879,6 +879,7 @@ renderbuffer_exists(struct gl_context *ctx,
case GL_BGRA:
case GL_ABGR_EXT:
case GL_RED_INTEGER_EXT:
+ case GL_RG_INTEGER:
case GL_GREEN_INTEGER_EXT:
case GL_BLUE_INTEGER_EXT:
case GL_ALPHA_INTEGER_EXT:
diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c
index b266e26c6..b37cd7e7d 100644
--- a/mesalib/src/mesa/main/image.c
+++ b/mesalib/src/mesa/main/image.c
@@ -238,6 +238,7 @@ _mesa_components_in_format( GLenum format )
case GL_DEPTH_STENCIL_EXT:
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
+ case GL_RG_INTEGER:
return 2;
case GL_RGB:
@@ -527,6 +528,7 @@ _mesa_is_legal_format_and_type(const struct gl_context *ctx,
case GL_GREEN_INTEGER_EXT:
case GL_BLUE_INTEGER_EXT:
case GL_ALPHA_INTEGER_EXT:
+ case GL_RG_INTEGER:
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
@@ -751,6 +753,7 @@ _mesa_is_color_format(GLenum format)
case GL_RGBA_INTEGER_EXT:
case GL_BGR_INTEGER_EXT:
case GL_BGRA_INTEGER_EXT:
+ case GL_RG_INTEGER:
case GL_LUMINANCE_INTEGER_EXT:
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
/* sized integer formats */
@@ -954,6 +957,7 @@ _mesa_is_integer_format(GLenum format)
case GL_BGRA_INTEGER_EXT:
case GL_LUMINANCE_INTEGER_EXT:
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ case GL_RG_INTEGER:
/* specific integer formats */
case GL_RGBA32UI_EXT:
case GL_RGB32UI_EXT:
@@ -1160,32 +1164,30 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
/**
- * Return the address of a specific pixel in an image (1D, 2D or 3D).
+ * Return the byte offset of a specific pixel in an image (1D, 2D or 3D).
*
* Pixel unpacking/packing parameters are observed according to \p packing.
*
* \param dimensions either 1, 2 or 3 to indicate dimensionality of image
- * \param image starting address of image data
- * \param width the image width
- * \param height theimage height
- * \param format the pixel format
- * \param type the pixel data type
* \param packing the pixelstore attributes
+ * \param width the image width
+ * \param height the image height
+ * \param format the pixel format (must be validated beforehand)
+ * \param type the pixel data type (must be validated beforehand)
* \param img which image in the volume (0 for 1D or 2D images)
* \param row row of pixel in the image (0 for 1D images)
* \param column column of pixel in the image
- *
- * \return address of pixel on success, or NULL on error.
+ *
+ * \return offset of pixel.
*
* \sa gl_pixelstore_attrib.
*/
-GLvoid *
-_mesa_image_address( GLuint dimensions,
- const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
+GLintptr
+_mesa_image_offset( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
{
GLint alignment; /* 1, 2 or 4 */
GLint pixels_per_row;
@@ -1193,7 +1195,7 @@ _mesa_image_address( GLuint dimensions,
GLint skiprows;
GLint skippixels;
GLint skipimages; /* for 3-D volume images */
- GLubyte *pixel_addr;
+ GLintptr offset;
ASSERT(dimensions >= 1 && dimensions <= 3);
@@ -1219,30 +1221,20 @@ _mesa_image_address( GLuint dimensions,
if (type == GL_BITMAP) {
/* BITMAP data */
- GLint comp_per_pixel; /* components per pixel */
- GLint bytes_per_comp; /* bytes per component */
GLint bytes_per_row;
GLint bytes_per_image;
+ /* components per pixel for color or stencil index: */
+ const GLint comp_per_pixel = 1;
- /* Compute bytes per component */
- bytes_per_comp = _mesa_sizeof_packed_type( type );
- if (bytes_per_comp < 0) {
- return NULL;
- }
-
- /* Compute number of components per pixel */
- comp_per_pixel = _mesa_components_in_format( format );
- if (comp_per_pixel < 0) {
- return NULL;
- }
+ /* The pixel type and format should have been error checked earlier */
+ assert(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX);
bytes_per_row = alignment
* CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
bytes_per_image = bytes_per_row * rows_per_image;
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
+ offset = (skipimages + img) * bytes_per_image
+ (skiprows + row) * bytes_per_row
+ (skippixels + column) / 8;
}
@@ -1275,14 +1267,50 @@ _mesa_image_address( GLuint dimensions,
}
/* compute final pixel address */
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
+ offset = (skipimages + img) * bytes_per_image
+ topOfImage
+ (skiprows + row) * bytes_per_row
+ (skippixels + column) * bytes_per_pixel;
}
- return (GLvoid *) pixel_addr;
+ return offset;
+}
+
+
+/**
+ * Return the address of a specific pixel in an image (1D, 2D or 3D).
+ *
+ * Pixel unpacking/packing parameters are observed according to \p packing.
+ *
+ * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
+ * \param packing the pixelstore attributes
+ * \param image starting address of image data
+ * \param width the image width
+ * \param height the image height
+ * \param format the pixel format (must be validated beforehand)
+ * \param type the pixel data type (must be validated beforehand)
+ * \param img which image in the volume (0 for 1D or 2D images)
+ * \param row row of pixel in the image (0 for 1D images)
+ * \param column column of pixel in the image
+ *
+ * \return address of pixel.
+ *
+ * \sa gl_pixelstore_attrib.
+ */
+GLvoid *
+_mesa_image_address( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ const GLubyte *addr = (const GLubyte *) image;
+
+ addr += _mesa_image_offset(dimensions, packing, width, height,
+ format, type, img, row, column);
+
+ return (GLvoid *) addr;
}
@@ -1520,9 +1548,13 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
GLenum dstType, GLvoid *dst,
GLuint count, const GLubyte mask[])
{
- GLuint tempBuffer[MAX_WIDTH][4];
+ GLuint *tempBuffer;
const GLboolean useTemp = (src == dst);
+ tempBuffer = malloc(count * MAX_PIXEL_BYTES);
+ if (!tempBuffer)
+ return;
+
ASSERT(srcType != dstType);
switch (srcType) {
@@ -1624,6 +1656,8 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
default:
_mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
}
+
+ free(tempBuffer);
}
diff --git a/mesalib/src/mesa/main/image.h b/mesalib/src/mesa/main/image.h
index b606545b7..e4961ed3d 100644
--- a/mesalib/src/mesa/main/image.h
+++ b/mesalib/src/mesa/main/image.h
@@ -87,6 +87,13 @@ _mesa_is_compressed_format(struct gl_context *ctx, GLenum format);
extern GLboolean
_mesa_base_format_has_channel(GLenum base_format, GLenum pname);
+extern GLintptr
+_mesa_image_offset( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column );
+
extern GLvoid *
_mesa_image_address( GLuint dimensions,
const struct gl_pixelstore_attrib *packing,
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c
index 0bd4ff199..2933ff638 100644
--- a/mesalib/src/mesa/main/pack.c
+++ b/mesalib/src/mesa/main/pack.c
@@ -467,6 +467,7 @@ _mesa_pack_rgba_span_int(struct gl_context *ctx, GLuint n, GLuint rgba[][4],
case GL_GREEN_INTEGER_EXT:
case GL_BLUE_INTEGER_EXT:
case GL_ALPHA_INTEGER_EXT:
+ case GL_RG_INTEGER:
case GL_RGB_INTEGER_EXT:
case GL_RGBA_INTEGER_EXT:
case GL_BGR_INTEGER_EXT:
@@ -490,6 +491,7 @@ _mesa_pack_rgba_span_int(struct gl_context *ctx, GLuint n, GLuint rgba[][4],
case GL_GREEN_INTEGER_EXT:
case GL_BLUE_INTEGER_EXT:
case GL_ALPHA_INTEGER_EXT:
+ case GL_RG_INTEGER:
case GL_RGB_INTEGER_EXT:
case GL_RGBA_INTEGER_EXT:
case GL_BGR_INTEGER_EXT:
@@ -3021,6 +3023,7 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4],
srcFormat == GL_DU8DV8_ATI ||
srcFormat == GL_DUDV_ATI ||
srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_RG_INTEGER ||
srcFormat == GL_GREEN_INTEGER_EXT ||
srcFormat == GL_BLUE_INTEGER_EXT ||
srcFormat == GL_ALPHA_INTEGER_EXT ||
@@ -3980,6 +3983,7 @@ _mesa_unpack_color_span_uint(struct gl_context *ctx,
srcFormat == GL_GREEN_INTEGER_EXT ||
srcFormat == GL_BLUE_INTEGER_EXT ||
srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RG_INTEGER ||
srcFormat == GL_RGB_INTEGER_EXT ||
srcFormat == GL_RGBA_INTEGER_EXT ||
srcFormat == GL_BGR_INTEGER_EXT ||
diff --git a/mesalib/src/mesa/main/pbo.c b/mesalib/src/mesa/main/pbo.c
index 41ff2ff44..d8fa9191d 100644
--- a/mesalib/src/mesa/main/pbo.c
+++ b/mesalib/src/mesa/main/pbo.c
@@ -68,8 +68,8 @@ _mesa_validate_pbo_access(GLuint dimensions,
GLenum format, GLenum type, GLsizei clientMemSize,
const GLvoid *ptr)
{
- const GLvoid *start, *end, *offset;
- const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
+ /* unsigned, to detect overflow/wrap-around */
+ uintptr_t start, end, offset, size;
/* If no PBO is bound, 'ptr' is a pointer to client memory containing
'clientMemSize' bytes.
@@ -78,10 +78,10 @@ _mesa_validate_pbo_access(GLuint dimensions,
*/
if (!_mesa_is_bufferobj(pack->BufferObj)) {
offset = 0;
- sizeAddr = ((const GLubyte *) 0) + clientMemSize;
+ size = clientMemSize;
} else {
- offset = ptr;
- sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
+ offset = (uintptr_t)ptr;
+ size = pack->BufferObj->Size;
/* The ARB_pixel_buffer_object spec says:
* "INVALID_OPERATION is generated by ColorTable, ColorSubTable,
* ConvolutionFilter2D, ConvolutionFilter1D, SeparableFilter2D,
@@ -93,27 +93,30 @@ _mesa_validate_pbo_access(GLuint dimensions,
* parameter."
*/
if (type != GL_BITMAP &&
- ((GLintptr)offset % _mesa_sizeof_packed_type(type)))
+ (offset % _mesa_sizeof_packed_type(type)))
return GL_FALSE;
}
- if (sizeAddr == 0)
+ if (size == 0)
/* no buffer! */
return GL_FALSE;
/* get the offset to the first pixel we'll read/write */
- start = _mesa_image_address(dimensions, pack, offset, width, height,
- format, type, 0, 0, 0);
+ start = _mesa_image_offset(dimensions, pack, width, height,
+ format, type, 0, 0, 0);
/* get the offset to just past the last pixel we'll read/write */
- end = _mesa_image_address(dimensions, pack, offset, width, height,
- format, type, depth-1, height-1, width);
+ end = _mesa_image_offset(dimensions, pack, width, height,
+ format, type, depth-1, height-1, width);
- if ((const GLubyte *) start > sizeAddr) {
+ start += offset;
+ end += offset;
+
+ if (start > size) {
/* This will catch negative values / wrap-around */
return GL_FALSE;
}
- if ((const GLubyte *) end > sizeAddr) {
+ if (end > size) {
/* Image read/write goes beyond end of buffer */
return GL_FALSE;
}
diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c
index a7b7ed7f2..38b9c64ed 100644
--- a/mesalib/src/mesa/main/readpix.c
+++ b/mesalib/src/mesa/main/readpix.c
@@ -252,10 +252,7 @@ slow_read_rgba_pixels( struct gl_context *ctx,
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format);
- union {
- float f[MAX_WIDTH][4];
- unsigned int i[MAX_WIDTH][4];
- } rgba;
+ void *rgba;
GLubyte *dst, *map;
int dstStride, stride, j;
@@ -270,19 +267,27 @@ slow_read_rgba_pixels( struct gl_context *ctx,
return;
}
+ rgba = malloc(width * MAX_PIXEL_BYTES);
+ if (!rgba)
+ goto done;
+
for (j = 0; j < height; j++) {
if (_mesa_is_integer_format(format)) {
- _mesa_unpack_int_rgba_row(rbFormat, width, map, rgba.i);
- _mesa_pack_rgba_span_int(ctx, width, rgba.i, format, type, dst);
+ _mesa_unpack_int_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
+ _mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4]) rgba, format,
+ type, dst);
} else {
- _mesa_unpack_rgba_row(rbFormat, width, map, rgba.f);
- _mesa_pack_rgba_span_float(ctx, width, rgba.f, format, type, dst,
- packing, transferOps);
+ _mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba);
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
+ type, dst, packing, transferOps);
}
dst += dstStride;
map += stride;
}
+ free(rgba);
+
+done:
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c
index 24060e695..d82b19ad5 100644
--- a/mesalib/src/mesa/main/renderbuffer.c
+++ b/mesalib/src/mesa/main/renderbuffer.c
@@ -23,18 +23,6 @@
*/
-/**
- * Functions for allocating/managing renderbuffers.
- * Also, routines for reading/writing software-based renderbuffer data as
- * ubytes, ushorts, uints, etc.
- *
- * Down the road we'll use this for run-time support of 8, 16 and 32-bit
- * color channels. For example, Mesa may use 32-bit/float color channels
- * internally (swrast) and use wrapper renderbuffers to convert 32-bit
- * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
- */
-
-
#include "glheader.h"
#include "imports.h"
#include "context.h"
@@ -44,1700 +32,6 @@
#include "renderbuffer.h"
-/*
- * Routines for get/put values in common buffer formats follow.
- */
-
-/* Returns a bytes per pixel of the DataType in the get/put span
- * functions for at least a subset of the available combinations a
- * renderbuffer can have.
- *
- * It would be nice to see gl_renderbuffer start talking about a
- * gl_format instead of a GLenum DataType.
- */
-static int
-get_datatype_bytes(struct gl_renderbuffer *rb)
-{
- int component_size;
-
- switch (rb->DataType) {
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- component_size = 8;
- break;
- case GL_FLOAT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_24_8_EXT:
- component_size = 4;
- break;
- case GL_UNSIGNED_SHORT:
- component_size = 2;
- break;
- case GL_UNSIGNED_BYTE:
- component_size = 1;
- break;
- default:
- component_size = 1;
- assert(0);
- }
-
- switch (rb->_BaseFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL:
- return component_size;
- default:
- return 4 * component_size;
- }
-}
-
-/* This is commonly used by most of the accessors. */
-static void *
-get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
-
- return ((char *) rb->Data +
- (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format));
-}
-
-/* GetRow() implementation for formats where DataType matches the rb->Format.
- */
-static void
-get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- void *src = rb->GetPointer(ctx, rb, x, y);
- memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
-}
-
-/* Only used for float textures currently, but might also be used for
- * RGBA8888, RGBA16, etc.
- */
-static void
-get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values)
-{
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- char *dst = (char *) values + i * format_bytes;
- memcpy(dst, src, format_bytes);
- }
-}
-
-/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
- * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
- * storing those initial components of the value per pixel into the
- * destination.
- */
-static void
-put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte *mask)
-{
- void *row = rb->GetPointer(ctx, rb, x, y);
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- int datatype_bytes = get_datatype_bytes(rb);
- unsigned int i;
-
- if (mask) {
- for (i = 0; i < count; i++) {
- char *dst = (char *) row + i * format_bytes;
- const char *src = (const char *) values + i * datatype_bytes;
-
- if (mask[i]) {
- memcpy(dst, src, format_bytes);
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- char *dst = (char *) row + i * format_bytes;
- const char *src = (const char *) values + i * datatype_bytes;
- memcpy(dst, src, format_bytes);
- }
- }
-}
-
-static void
-put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *value, const GLubyte *mask)
-{
- void *row = rb->GetPointer(ctx, rb, x, y);
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- unsigned int i;
-
- if (mask) {
- for (i = 0; i < count; i++) {
- char *dst = (char *) row + i * format_bytes;
- if (mask[i]) {
- memcpy(dst, value, format_bytes);
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- char *dst = (char *) row + i * format_bytes;
- memcpy(dst, value, format_bytes);
- }
- }
-}
-
-
-static void
-put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- int datatype_bytes = get_datatype_bytes(rb);
- unsigned int i;
-
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
- const char *src = (const char *) values + i * datatype_bytes;
- memcpy(dst, src, format_bytes);
- }
- }
-}
-
-
-static void
-put_mono_values_generic(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- unsigned int i;
-
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
- memcpy(dst, value, format_bytes);
- }
- }
-}
-
-/**********************************************************************
- * Functions for buffers of 1 X GLubyte values.
- * Typically stencil.
- */
-
-static void
-get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, values, count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLushort values.
- * Typically depth/Z.
- */
-
-static void
-get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLuint values.
- * Typically depth/Z or color index.
- */
-
-static void
-get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLuint));
- }
-}
-
-
-static void
-put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *value,
- const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 3 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
- * alpha values and return 255 for outgoing alpha values.
- */
-
-static void *
-get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- /* No direct access since this buffer is RGB but caller will be
- * treating it as if it were RGBA.
- */
- return NULL;
-}
-
-
-static void
-get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = ((const GLubyte *) rb->Data) +
- 3 * (y * rb->RowStride + x);
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src
- = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
- dst[i * 4 + 0] = src[0];
- dst[i * 4 + 1] = src[1];
- dst[i * 4 + 2] = src[2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 4 + 0];
- dst[i * 3 + 1] = src[i * 4 + 1];
- dst[i * 3 + 2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 3 + 0];
- dst[i * 3 + 1] = src[i * 3 + 1];
- dst[i * 3 + 2] = src[i * 3 + 2];
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (!mask && val0 == val1 && val1 == val2) {
- /* optimized case */
- memset(dst, val0, 3 * count);
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = val0;
- dst[i * 3 + 1] = val1;
- dst[i * 3 + 2] = val2;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = ((GLubyte *) rb->Data) +
- 3 * (y[i] * rb->RowStride + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- */
-
-static void
-get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- /* treat 4*GLubyte as 1*GLuint */
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Store RGB values in RGBA buffer */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xff;
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- if (!mask && val == 0) {
- /* common case */
- memset(dst, 0, count * 4 * sizeof(GLubyte));
- }
- else {
- /* general case */
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLushort (or GLshort) values.
- * Typically accum buffer.
- */
-
-static void
-get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src
- = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 4 + 0];
- dst[i * 4 + 1] = src[i * 4 + 1];
- dst[i * 4 + 2] = src[i * 4 + 2];
- dst[i * 4 + 3] = src[i * 4 + 3];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Put RGB values in RGBA buffer */
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xffff;
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
- /* common case for clearing accum buffer */
- memset(dst, 0, count * 4 * sizeof(GLushort));
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = val0;
- dst[i * 4 + 1] = val1;
- dst[i * 4 + 2] = val2;
- dst[i * 4 + 3] = val3;
- }
- }
- }
-}
-
-
-static void
-put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst =
- ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- dst[3] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = ((GLushort *) rb->Data) +
- 4 * (y[i] * rb->RowStride + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- dst[3] = val3;
- }
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R8.
- */
-static void
-get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = rb->GetPointer(ctx, rb, x, y);
- GLuint *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i] = 0xff000000 | src[i];
- }
-}
-
-static void
-get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i] = 0xff000000 | *src;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_GR88.
- */
-static void
-get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLushort *src = rb->GetPointer(ctx, rb, x, y);
- GLuint *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i] = 0xff000000 | src[i];
- }
-}
-
-static void
-get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i] = 0xff000000 | *src;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R16.
- */
-static void
-get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLushort *src = rb->GetPointer(ctx, rb, x, y);
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i];
- dst[i * 4 + GCOMP] = 0;
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-static void
-get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = *src;
- dst[i * 4 + GCOMP] = 0;
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_RG1616.
- */
-static void
-get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLushort *src = rb->GetPointer(ctx, rb, x, y);
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i * 2];
- dst[i * 4 + GCOMP] = src[i * 2 + 1];
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-static void
-get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = src[0];
- dst[i * 4 + GCOMP] = src[1];
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_INTENSITY_FLOAT32.
- */
-static void
-get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] =
- dst[i * 4 + ACOMP] = src[i];
- }
-}
-
-static void
-get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] =
- dst[i * 4 + ACOMP] = src[0];
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_LUMINANCE_FLOAT32.
- */
-static void
-get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] = src[i];
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-static void
-get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] = src[0];
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_ALPHA_FLOAT32.
- */
-static void
-get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = 0.0;
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = src[i];
- }
-}
-
-static void
-get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = 0.0;
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = src[0];
- }
-}
-
-static void
-put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte *mask)
-{
- float *dst = rb->GetPointer(ctx, rb, x, y);
- const float *src = values;
- unsigned int i;
-
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i * 4 + ACOMP];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- dst[i] = src[i * 4 + ACOMP];
- }
- }
-}
-
-static void
-put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *value, const GLubyte *mask)
-{
- float *dst = rb->GetPointer(ctx, rb, x, y);
- const float *src = value;
- unsigned int i;
-
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[ACOMP];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- dst[i] = src[ACOMP];
- }
- }
-}
-
-static void
-put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const float *src = values;
- unsigned int i;
-
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
-
- *dst = src[i * 4 + ACOMP];
- }
- }
-}
-
-static void
-put_mono_values_a_float32(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const float *src = value;
- unsigned int i;
-
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
- *dst = src[ACOMP];
- }
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R_FLOAT32.
- */
-static void
-get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i];
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-static void
-get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = src[0];
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_RG_FLOAT32.
- */
-static void
-get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i * 2 + 0];
- dst[i * 4 + GCOMP] = src[i * 2 + 1];
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-static void
-get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = src[0];
- dst[i * 4 + GCOMP] = src[1];
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-/**
- * This is the default software fallback for gl_renderbuffer's span
- * access functions.
- *
- * The assumptions are that rb->Data will be a pointer to (0,0), that pixels
- * are packed in the type of rb->Format, and that subsequent rows appear
- * rb->RowStride pixels later.
- */
-void
-_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
-{
- rb->GetPointer = get_pointer_generic;
- rb->GetRow = get_row_generic;
-
- switch (rb->Format) {
- case MESA_FORMAT_RGB888:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte3;
- rb->GetRow = get_row_ubyte3;
- rb->GetValues = get_values_ubyte3;
- rb->PutRow = put_row_ubyte3;
- rb->PutRowRGB = put_row_rgb_ubyte3;
- rb->PutMonoRow = put_mono_row_ubyte3;
- rb->PutValues = put_values_ubyte3;
- rb->PutMonoValues = put_mono_values_ubyte3;
- break;
-
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_ubyte4;
- rb->PutRow = put_row_ubyte4;
- rb->PutRowRGB = put_row_rgb_ubyte4;
- rb->PutMonoRow = put_mono_row_ubyte4;
- rb->PutValues = put_values_ubyte4;
- rb->PutMonoValues = put_mono_values_ubyte4;
- break;
-
- case MESA_FORMAT_R8:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_r8;
- rb->GetRow = get_row_r8;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = put_row_generic;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_GR88:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_rg88;
- rb->GetRow = get_row_rg88;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = put_row_generic;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_R16:
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetValues = get_values_r16;
- rb->GetRow = get_row_r16;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = put_row_generic;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_RG1616:
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetValues = get_values_rg1616;
- rb->GetRow = get_row_rg1616;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = put_row_generic;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_SIGNED_RGBA_16:
- rb->DataType = GL_SHORT;
- rb->GetValues = get_values_ushort4;
- rb->PutRow = put_row_ushort4;
- rb->PutRowRGB = put_row_rgb_ushort4;
- rb->PutMonoRow = put_mono_row_ushort4;
- rb->PutValues = put_values_ushort4;
- rb->PutMonoValues = put_mono_values_ushort4;
- break;
-
- case MESA_FORMAT_S8:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_ubyte;
- rb->PutRow = put_row_ubyte;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ubyte;
- rb->PutValues = put_values_ubyte;
- rb->PutMonoValues = put_mono_values_ubyte;
- break;
-
- case MESA_FORMAT_Z16:
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- break;
-
- case MESA_FORMAT_Z32:
- case MESA_FORMAT_X8_Z24:
- case MESA_FORMAT_Z24_X8:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- break;
-
- case MESA_FORMAT_Z24_S8:
- case MESA_FORMAT_S8_Z24:
- rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- break;
-
- case MESA_FORMAT_RGBA_FLOAT32:
- rb->GetRow = get_row_generic;
- rb->GetValues = get_values_generic;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_INTENSITY_FLOAT32:
- rb->GetRow = get_row_i_float32;
- rb->GetValues = get_values_i_float32;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- rb->GetRow = get_row_l_float32;
- rb->GetValues = get_values_l_float32;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_ALPHA_FLOAT32:
- rb->GetRow = get_row_a_float32;
- rb->GetValues = get_values_a_float32;
- rb->PutRow = put_row_a_float32;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_a_float32;
- rb->PutValues = put_values_a_float32;
- rb->PutMonoValues = put_mono_values_a_float32;
- break;
-
- case MESA_FORMAT_RG_FLOAT32:
- rb->GetRow = get_row_rg_float32;
- rb->GetValues = get_values_rg_float32;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- case MESA_FORMAT_R_FLOAT32:
- rb->GetRow = get_row_r_float32;
- rb->GetValues = get_values_r_float32;
- rb->PutRow = put_row_generic;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_generic;
- rb->PutValues = put_values_generic;
- rb->PutMonoValues = put_mono_values_generic;
- break;
-
- default:
- break;
- }
-}
-
-/**
- * This is a software fallback for the gl_renderbuffer->AllocStorage
- * function.
- * Device drivers will typically override this function for the buffers
- * which it manages (typically color buffers, Z and stencil).
- * Other buffers (like software accumulation and aux buffers) which the driver
- * doesn't manage can be handled with this function.
- *
- * This one multi-purpose function can allocate stencil, depth, accum, color
- * or color-index buffers!
- *
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
- */
-GLboolean
-_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- switch (internalFormat) {
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- rb->Format = MESA_FORMAT_RGB888;
- break;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
-#if 1
- case GL_RGB10_A2:
- case GL_RGBA12:
-#endif
- if (_mesa_little_endian())
- rb->Format = MESA_FORMAT_RGBA8888_REV;
- else
- rb->Format = MESA_FORMAT_RGBA8888;
- break;
- case GL_RGBA16:
- case GL_RGBA16_SNORM:
- /* for accum buffer */
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
- break;
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- rb->Format = MESA_FORMAT_S8;
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- rb->Format = MESA_FORMAT_Z16;
- break;
- case GL_DEPTH_COMPONENT24:
- rb->Format = MESA_FORMAT_X8_Z24;
- break;
- case GL_DEPTH_COMPONENT32:
- rb->Format = MESA_FORMAT_Z32;
- break;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- rb->Format = MESA_FORMAT_Z24_S8;
- break;
- default:
- /* unsupported format */
- return GL_FALSE;
- }
-
- _mesa_set_renderbuffer_accessors(rb);
-
- ASSERT(rb->DataType);
- ASSERT(rb->GetPointer);
- ASSERT(rb->GetRow);
- ASSERT(rb->GetValues);
- ASSERT(rb->PutRow);
- ASSERT(rb->PutMonoRow);
- ASSERT(rb->PutValues);
- ASSERT(rb->PutMonoValues);
-
- /* free old buffer storage */
- if (rb->Data) {
- free(rb->Data);
- rb->Data = NULL;
- }
-
- rb->RowStride = width;
-
- if (width > 0 && height > 0) {
- /* allocate new buffer storage */
- rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format));
-
- if (rb->Data == NULL) {
- rb->Width = 0;
- rb->Height = 0;
- rb->RowStride = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "software renderbuffer allocation (%d x %d x %d)",
- width, height, _mesa_get_format_bytes(rb->Format));
- return GL_FALSE;
- }
- }
-
- rb->Width = width;
- rb->Height = height;
- rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
-
- if (rb->Name == 0 &&
- internalFormat == GL_RGBA16_SNORM &&
- rb->_BaseFormat == 0) {
- /* NOTE: This is a special case just for accumulation buffers.
- * This is a very limited use case- there's no snorm texturing or
- * rendering going on.
- */
- rb->_BaseFormat = GL_RGBA;
- }
- else {
- /* the internalFormat should have been error checked long ago */
- ASSERT(rb->_BaseFormat);
- }
-
- return GL_TRUE;
-}
-
-
-void
-_mesa_map_soft_renderbuffer(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **out_map,
- GLint *out_stride)
-{
- GLubyte *map = rb->Data;
- int cpp = _mesa_get_format_bytes(rb->Format);
- int stride = rb->RowStride * cpp;
-
- ASSERT(rb->Data);
-
- map += y * stride;
- map += x * cpp;
-
- *out_map = map;
- *out_stride = stride;
-}
-
-void
-_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
-{
-}
-
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
-
-
/**
* Default GetPointer routine. Always return NULL to indicate that
* direct buffer access is not supported.
@@ -1821,310 +115,6 @@ _mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
/**
- * Allocate a software-based renderbuffer. This is called via the
- * ctx->Driver.NewRenderbuffer() function when the user creates a new
- * renderbuffer.
- * This would not be used for hardware-based renderbuffers.
- */
-struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
- if (rb) {
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- /* Normally, one would setup the PutRow, GetRow, etc functions here.
- * But we're doing that in the _mesa_soft_renderbuffer_storage() function
- * instead.
- */
- }
- return rb;
-}
-
-
-/**
- * Add software-based color renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- gl_buffer_index b;
-
- if (rgbBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_color_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *rb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- assert(fb->Attachment[b].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
- return GL_FALSE;
- }
-
- rb->InternalFormat = GL_RGBA;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, b, rb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based depth renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint depthBits)
-{
- struct gl_renderbuffer *rb;
-
- if (depthBits > 32) {
- _mesa_problem(ctx,
- "Unsupported depthBits in _mesa_add_depth_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
- return GL_FALSE;
- }
-
- if (depthBits <= 16) {
- rb->InternalFormat = GL_DEPTH_COMPONENT16;
- }
- else if (depthBits <= 24) {
- rb->InternalFormat = GL_DEPTH_COMPONENT24;
- }
- else {
- rb->InternalFormat = GL_DEPTH_COMPONENT32;
- }
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based stencil renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits)
-{
- struct gl_renderbuffer *rb;
-
- if (stencilBits > 16) {
- _mesa_problem(ctx,
- "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
- return GL_FALSE;
- }
-
- assert(stencilBits <= 8);
- rb->InternalFormat = GL_STENCIL_INDEX8;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits)
-{
- struct gl_renderbuffer *rb;
-
- if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_accum_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
- return GL_FALSE;
- }
-
- rb->InternalFormat = GL_RGBA16_SNORM;
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
-
- return GL_TRUE;
-}
-
-
-
-/**
- * Add a software-based aux renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- *
- * NOTE: color-index aux buffers not supported.
- */
-GLboolean
-_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint colorBits, GLuint numBuffers)
-{
- GLuint i;
-
- if (colorBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_aux_renderbuffers");
- return GL_FALSE;
- }
-
- assert(numBuffers <= MAX_AUX_BUFFERS);
-
- for (i = 0; i < numBuffers; i++) {
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
-
- assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
-
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
- return GL_FALSE;
- }
-
- assert (colorBits <= 8);
- rb->InternalFormat = GL_RGBA;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Create/attach software-based renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers. Drivers can just as well
- * call the individual _mesa_add_*_renderbuffer() routines directly.
- */
-void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux)
-{
- GLboolean frontLeft = GL_TRUE;
- GLboolean backLeft = fb->Visual.doubleBufferMode;
- GLboolean frontRight = fb->Visual.stereoMode;
- GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
-
- if (color) {
- assert(fb->Visual.redBits == fb->Visual.greenBits);
- assert(fb->Visual.redBits == fb->Visual.blueBits);
- _mesa_add_color_renderbuffers(NULL, fb,
- fb->Visual.redBits,
- fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
-
- if (depth) {
- assert(fb->Visual.depthBits > 0);
- _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
- }
-
- if (stencil) {
- assert(fb->Visual.stencilBits > 0);
- _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
- }
-
- if (accum) {
- assert(fb->Visual.accumRedBits > 0);
- assert(fb->Visual.accumGreenBits > 0);
- assert(fb->Visual.accumBlueBits > 0);
- _mesa_add_accum_renderbuffer(NULL, fb,
- fb->Visual.accumRedBits,
- fb->Visual.accumGreenBits,
- fb->Visual.accumBlueBits,
- fb->Visual.accumAlphaBits);
- }
-
- if (aux) {
- assert(fb->Visual.numAuxBuffers > 0);
- _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
- fb->Visual.numAuxBuffers);
- }
-
-#if 0
- if (multisample) {
- /* maybe someday */
- }
-#endif
-}
-
-
-/**
* Attach a renderbuffer to a framebuffer.
* \param bufferName one of the BUFFER_x tokens
*/
@@ -2166,17 +156,9 @@ void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName)
{
- struct gl_renderbuffer *rb;
-
assert(bufferName < BUFFER_COUNT);
-
- rb = fb->Attachment[bufferName].Renderbuffer;
- if (!rb)
- return;
-
- _mesa_reference_renderbuffer(&rb, NULL);
-
- fb->Attachment[bufferName].Renderbuffer = NULL;
+ _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
+ NULL);
}
diff --git a/mesalib/src/mesa/main/renderbuffer.h b/mesalib/src/mesa/main/renderbuffer.h
index 3194fc3fe..0934d85df 100644
--- a/mesalib/src/mesa/main/renderbuffer.h
+++ b/mesalib/src/mesa/main/renderbuffer.h
@@ -42,63 +42,6 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
-
-extern struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
-
-void
-_mesa_map_soft_renderbuffer(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **out_map,
- GLint *out_stride);
-
-void
-_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
- struct gl_renderbuffer *rb);
-
-extern void
-_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
-
-extern GLboolean
-_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
-extern GLboolean
-_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
-_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint depthBits);
-
-extern GLboolean
-_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits);
-
-
-extern GLboolean
-_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits);
-
-extern GLboolean
-_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint bits, GLuint numBuffers);
-
-extern void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux);
-
extern void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName, struct gl_renderbuffer *rb);
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index 17c78ce3e..8e447cabd 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -1184,10 +1184,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
*
* \return GL_TRUE if all textures are resident and \p residences is left unchanged,
*
- * \sa glAreTexturesResident().
- *
- * Looks up each texture in the hash and calls
- * dd_function_table::IsTextureResident.
+ * Note: we assume all textures are always resident
*/
GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
@@ -1195,7 +1192,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
{
GET_CURRENT_CONTEXT(ctx);
GLboolean allResident = GL_TRUE;
- GLint i, j;
+ GLint i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (n < 0) {
@@ -1206,6 +1203,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
if (!texName || !residences)
return GL_FALSE;
+ /* We only do error checking on the texture names */
for (i = 0; i < n; i++) {
struct gl_texture_object *t;
if (texName[i] == 0) {
@@ -1217,21 +1215,6 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
return GL_FALSE;
}
- if (!ctx->Driver.IsTextureResident ||
- ctx->Driver.IsTextureResident(ctx, t)) {
- /* The texture is resident */
- if (!allResident)
- residences[i] = GL_TRUE;
- }
- else {
- /* The texture is not resident */
- if (allResident) {
- allResident = GL_FALSE;
- for (j = 0; j < i; j++)
- residences[j] = GL_TRUE;
- }
- residences[i] = GL_FALSE;
- }
}
return allResident;
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index f4ec63388..0f92a5b98 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -1114,8 +1114,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
}
break;
case GL_TEXTURE_RESIDENT:
- *params = ctx->Driver.IsTextureResident ?
- ctx->Driver.IsTextureResident(ctx, obj) : 1.0F;
+ *params = 1.0F;
break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
@@ -1261,8 +1260,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
}
break;;
case GL_TEXTURE_RESIDENT:
- *params = ctx->Driver.IsTextureResident ?
- ctx->Driver.IsTextureResident(ctx, obj) : 1;
+ *params = 1;
break;;
case GL_TEXTURE_PRIORITY:
*params = FLOAT_TO_INT(obj->Priority);
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index 37fea2156..a57a38e12 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -954,8 +954,7 @@ memcpy_texture(struct gl_context *ctx,
GLubyte *dstImage = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
- ctx->Driver.TextureMemCpy(dstImage, srcImage,
- bytesPerRow * srcHeight);
+ memcpy(dstImage, srcImage, bytesPerRow * srcHeight);
srcImage += srcImageStride;
}
}
@@ -968,7 +967,7 @@ memcpy_texture(struct gl_context *ctx,
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ memcpy(dstRow, srcRow, bytesPerRow);
dstRow += dstRowStride;
srcRow += srcRowStride;
}
@@ -3569,6 +3568,8 @@ _mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_INT8);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
@@ -3639,6 +3640,8 @@ _mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_INT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
@@ -3709,6 +3712,8 @@ _mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_INT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
@@ -3779,6 +3784,8 @@ _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_UINT8);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
@@ -3847,6 +3854,8 @@ _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_UINT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
@@ -3915,6 +3924,8 @@ _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_UINT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||