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authormarha <marha@users.sourceforge.net>2013-10-25 08:48:17 +0200
committermarha <marha@users.sourceforge.net>2013-10-25 08:48:17 +0200
commit270d3a1aa4137dc15d7b7e5a0958cc8c0bef9a1a (patch)
treefa640e591154a031fd5f02b7b5043689e47cc573 /mesalib/src/mesa/main
parent4eb0b643ad978d94837e2d587a5d4358f974a25c (diff)
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fontconfig mesa git update 25 oct 2013
fontconfig commit 65872e9e46d17e4461c3a891ef23abe156005e04 mesa commit e8f6f244bb1963c4af81f431865355beef1b9cbb
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r--mesalib/src/mesa/main/mtypes.h14
-rw-r--r--mesalib/src/mesa/main/shaderapi.c108
2 files changed, 55 insertions, 67 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 6374e8c0d..97ed1bd6a 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -1965,6 +1965,12 @@ struct gl_program
GLboolean UsesGather; /**< Does this program use gather4 at all? */
+ /**
+ * For vertex and geometry shaders, true if the program uses the
+ * gl_ClipDistance output. Ignored for fragment shaders.
+ */
+ GLboolean UsesClipDistanceOut;
+
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
@@ -2009,7 +2015,6 @@ struct gl_vertex_program
{
struct gl_program Base; /**< base class */
GLboolean IsPositionInvariant;
- GLboolean UsesClipDistance;
};
@@ -2023,7 +2028,6 @@ struct gl_geometry_program
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
- GLboolean UsesClipDistance;
GLboolean UsesEndPrimitive;
};
@@ -2476,6 +2480,12 @@ struct gl_shader_program
unsigned NumUserUniformStorage;
struct gl_uniform_storage *UniformStorage;
+ /**
+ * Size of the gl_ClipDistance array that is output from the last pipeline
+ * stage before the fragment shader.
+ */
+ unsigned LastClipDistanceArraySize;
+
struct gl_uniform_block *UniformBlocks;
unsigned NumUniformBlocks;
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index d3677c851..f5c04b9f3 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -460,6 +460,31 @@ get_handle(struct gl_context *ctx, GLenum pname)
/**
+ * Check if a geometry shader query is valid at this time. If not, report an
+ * error and return false.
+ *
+ * From GL 3.2 section 6.1.16 (Shader and Program Queries):
+ *
+ * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
+ * are queried for a program which has not been linked successfully, or
+ * which does not contain objects to form a geometry shader, then an
+ * INVALID_OPERATION error is generated."
+ */
+static bool
+check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
+{
+ if (shProg->LinkStatus &&
+ shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
+ return true;
+ }
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetProgramv(linked geometry shader required)");
+ return false;
+}
+
+
+/**
* glGetProgramiv() - get shader program state.
* Note that this is for GLSL shader programs, not ARB vertex/fragment
* programs (see glGetProgramivARB).
@@ -477,9 +502,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
|| ctx->API == API_OPENGL_CORE
|| _mesa_is_gles3(ctx);
- /* Are geometry shaders available in this context?
+ /* True if geometry shaders (of the form that was adopted into GLSL 1.50
+ * and GL 3.2) are available in this context
*/
- const bool has_gs = _mesa_has_geometry_shaders(ctx);
+ const bool has_core_gs = _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
/* Are uniform buffer objects available in this context?
*/
@@ -564,20 +590,23 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
break;
*params = shProg->TransformFeedback.BufferMode;
return;
- case GL_GEOMETRY_VERTICES_OUT_ARB:
- if (!has_gs)
+ case GL_GEOMETRY_VERTICES_OUT:
+ if (!has_core_gs)
break;
- *params = shProg->Geom.VerticesOut;
+ if (check_gs_query(ctx, shProg))
+ *params = shProg->Geom.VerticesOut;
return;
- case GL_GEOMETRY_INPUT_TYPE_ARB:
- if (!has_gs)
+ case GL_GEOMETRY_INPUT_TYPE:
+ if (!has_core_gs)
break;
- *params = shProg->Geom.InputType;
+ if (check_gs_query(ctx, shProg))
+ *params = shProg->Geom.InputType;
return;
- case GL_GEOMETRY_OUTPUT_TYPE_ARB:
- if (!has_gs)
+ case GL_GEOMETRY_OUTPUT_TYPE:
+ if (!has_core_gs)
break;
- *params = shProg->Geom.OutputType;
+ if (check_gs_query(ctx, shProg))
+ *params = shProg->Geom.OutputType;
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
unsigned i;
@@ -1631,55 +1660,6 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
return;
switch (pname) {
- case GL_GEOMETRY_VERTICES_OUT_ARB:
- if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4)
- break;
-
- if (value < 0 ||
- (unsigned) value > ctx->Const.MaxGeometryOutputVertices) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d)",
- value);
- return;
- }
- shProg->Geom.VerticesOut = value;
- return;
- case GL_GEOMETRY_INPUT_TYPE_ARB:
- if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4)
- break;
-
- switch (value) {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINES_ADJACENCY_ARB:
- case GL_TRIANGLES:
- case GL_TRIANGLES_ADJACENCY_ARB:
- shProg->Geom.InputType = value;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(geometry input type = %s)",
- _mesa_lookup_enum_by_nr(value));
- return;
- }
- return;
- case GL_GEOMETRY_OUTPUT_TYPE_ARB:
- if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4)
- break;
-
- switch (value) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_TRIANGLE_STRIP:
- shProg->Geom.OutputType = value;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(geometry output type = %s)",
- _mesa_lookup_enum_by_nr(value));
- return;
- }
- return;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
/* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
* is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
@@ -1855,10 +1835,8 @@ _mesa_copy_linked_program_data(gl_shader_type type,
struct gl_program *dst)
{
switch (type) {
- case MESA_SHADER_VERTEX: {
- struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst;
- dst_vp->UsesClipDistance = src->Vert.UsesClipDistance;
- }
+ case MESA_SHADER_VERTEX:
+ dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
break;
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
@@ -1866,7 +1844,7 @@ _mesa_copy_linked_program_data(gl_shader_type type,
dst_gp->VerticesOut = src->Geom.VerticesOut;
dst_gp->InputType = src->Geom.InputType;
dst_gp->OutputType = src->Geom.OutputType;
- dst_gp->UsesClipDistance = src->Geom.UsesClipDistance;
+ dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
}
break;