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authormarha <marha@users.sourceforge.net>2015-03-22 13:30:59 +0100
committermarha <marha@users.sourceforge.net>2015-03-22 13:30:59 +0100
commit82c8df11062f72a7d467e26cedbbd8b322ff7a70 (patch)
tree7e7a3e408d09d3e50ff0d2f9befeb5b7ab5617a5 /mesalib/src/mesa/math/m_xform_tmp.h
parent8574eba804031f6b19713f0b02952280730bf62e (diff)
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randrproto fontconfig libX11 libXdmcp libxcb mesa xkbcomp xserver git update 22 Mar 2015
xserver commit 0a78b599b34cc8b5fe6fe82f90e90234e8ab7a56 libxcb commit a90be9955d2c5a635f791d44db1154633b9d3322 libX11 commit 5a499ca7b064bf7e6a4fcc169f22862dce0c60c5 libXdmcp commit 0c09444d276fbf46a0e8b427a4f6a325d0625742 xkbcomp commit fc3e6ddb2c8e922ea80f2dc5cbc1df2102e30d99 randrproto commit b1ba68df8a5fc113a387123ec2f312195e28e47f fontconfig commit 69ff6b6e260584e383c38b1b7034ddcbb23d214f mesa commit 397b491173f0d2df4deb44d21c170bf16840d507
Diffstat (limited to 'mesalib/src/mesa/math/m_xform_tmp.h')
-rw-r--r--mesalib/src/mesa/math/m_xform_tmp.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/mesalib/src/mesa/math/m_xform_tmp.h b/mesalib/src/mesa/math/m_xform_tmp.h
index 8886c9646..af85de3d4 100644
--- a/mesalib/src/mesa/math/m_xform_tmp.h
+++ b/mesalib/src/mesa/math/m_xform_tmp.h
@@ -70,7 +70,7 @@
* driver-specific vertex format.
*/
-static void _XFORMAPI
+static void
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -96,7 +96,7 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -116,7 +116,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -138,7 +138,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -159,7 +159,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -183,7 +183,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
}
-static void _XFORMAPI
+static void
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -206,7 +206,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -236,7 +236,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
* present early in the geometry pipeline and throughout the
* texture pipeline.
*/
-static void _XFORMAPI
+static void
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -262,7 +262,7 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -283,7 +283,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -305,7 +305,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -326,7 +326,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -353,7 +353,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
/* I would actually say this was a fairly important function, from
* a texture transformation point of view.
*/
-static void _XFORMAPI
+static void
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -382,7 +382,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
}
-static void _XFORMAPI
+static void
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -407,7 +407,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
-static void _XFORMAPI
+static void
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -433,7 +433,7 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -455,7 +455,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -478,7 +478,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -500,7 +500,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -526,7 +526,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
/* previously known as ortho...
*/
-static void _XFORMAPI
+static void
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -549,7 +549,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -575,7 +575,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
-static void _XFORMAPI
+static void
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -601,7 +601,7 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -624,7 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -648,7 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -671,7 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -696,7 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -720,7 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void _XFORMAPI
+static void
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec )
@@ -753,7 +753,7 @@ static transform_func TAG(transform_tab_4)[7];
* optimized routines overwriting the arrays. This only occurs during
* startup.
*/
-static void _XFORMAPI TAG(init_c_transformations)( void )
+static void TAG(init_c_transformations)( void )
{
#define TAG_TAB _mesa_transform_tab
#define TAG_TAB_1 TAG(transform_tab_1)