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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/program/arbprogparse.c | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/program/arbprogparse.c')
-rw-r--r-- | mesalib/src/mesa/program/arbprogparse.c | 438 |
1 files changed, 219 insertions, 219 deletions
diff --git a/mesalib/src/mesa/program/arbprogparse.c b/mesalib/src/mesa/program/arbprogparse.c index f834aaf56..ebbc195bc 100644 --- a/mesalib/src/mesa/program/arbprogparse.c +++ b/mesalib/src/mesa/program/arbprogparse.c @@ -1,219 +1,219 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define DEBUG_PARSING 0 - -/** - * \file arbprogparse.c - * ARB_*_program parser core - * \author Karl Rasche - */ - -/** -Notes on program parameters, etc. - -The instructions we emit will use six kinds of source registers: - - PROGRAM_INPUT - input registers - PROGRAM_TEMPORARY - temp registers - PROGRAM_ADDRESS - address/indirect register - PROGRAM_SAMPLER - texture sampler - PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal - PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: - + a state variable, like "state.fog.color", or - + a pointer to a "program.local[k]" parameter, or - + a pointer to a "program.env[k]" parameter - -Basically, all the program.local[] and program.env[] values will get mapped -into the unified gl_program->Parameters array. This solves the problem of -having three separate program parameter arrays. -*/ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/context.h" -#include "main/mtypes.h" -#include "arbprogparse.h" -#include "programopt.h" -#include "prog_parameter.h" -#include "prog_statevars.h" -#include "prog_instruction.h" -#include "program_parser.h" - - -void -_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_fragment_program *program) -{ - struct gl_program prog; - struct asm_parser_state state; - GLuint i; - - ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); - - memset(&prog, 0, sizeof(prog)); - memset(&state, 0, sizeof(state)); - state.prog = &prog; - - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, - &state)) { - /* Error in the program. Just return. */ - return; - } - - if (program->Base.String != NULL) - free(program->Base.String); - - /* Copy the relevant contents of the arb_program struct into the - * fragment_program struct. - */ - program->Base.String = prog.String; - program->Base.NumInstructions = prog.NumInstructions; - program->Base.NumTemporaries = prog.NumTemporaries; - program->Base.NumParameters = prog.NumParameters; - program->Base.NumAttributes = prog.NumAttributes; - program->Base.NumAddressRegs = prog.NumAddressRegs; - program->Base.NumNativeInstructions = prog.NumNativeInstructions; - program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; - program->Base.NumNativeParameters = prog.NumNativeParameters; - program->Base.NumNativeAttributes = prog.NumNativeAttributes; - program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; - program->Base.NumAluInstructions = prog.NumAluInstructions; - program->Base.NumTexInstructions = prog.NumTexInstructions; - program->Base.NumTexIndirections = prog.NumTexIndirections; - program->Base.NumNativeAluInstructions = prog.NumAluInstructions; - program->Base.NumNativeTexInstructions = prog.NumTexInstructions; - program->Base.NumNativeTexIndirections = prog.NumTexIndirections; - program->Base.InputsRead = prog.InputsRead; - program->Base.OutputsWritten = prog.OutputsWritten; - program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { - program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; - if (prog.TexturesUsed[i]) - program->Base.SamplersUsed |= (1 << i); - } - program->Base.ShadowSamplers = prog.ShadowSamplers; - switch (state.option.Fog) { - case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; - case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; - case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; - default: program->FogOption = GL_NONE; break; - } - program->OriginUpperLeft = state.option.OriginUpperLeft; - program->PixelCenterInteger = state.option.PixelCenterInteger; - - program->UsesKill = state.fragment.UsesKill; - - if (program->FogOption) - program->Base.InputsRead |= FRAG_BIT_FOGC; - - if (program->Base.Instructions) - free(program->Base.Instructions); - program->Base.Instructions = prog.Instructions; - - if (program->Base.Parameters) - _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = prog.Parameters; - - /* Append fog instructions now if the program has "OPTION ARB_fog_exp" - * or similar. We used to leave this up to drivers, but it appears - * there's no hardware that wants to do fog in a discrete stage separate - * from the fragment shader. - */ - if (program->FogOption != GL_NONE) { - _mesa_append_fog_code(ctx, program); - program->FogOption = GL_NONE; - } - -#if DEBUG_FP - printf("____________Fragment program %u ________\n", program->Base.Id); - _mesa_print_program(&program->Base); -#endif -} - - - -/** - * Parse the vertex program string. If success, update the given - * vertex_program object with the new program. Else, leave the vertex_program - * object unchanged. - */ -void -_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_vertex_program *program) -{ - struct gl_program prog; - struct asm_parser_state state; - - ASSERT(target == GL_VERTEX_PROGRAM_ARB); - - memset(&prog, 0, sizeof(prog)); - memset(&state, 0, sizeof(state)); - state.prog = &prog; - - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, - &state)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); - return; - } - - if (program->Base.String != NULL) - free(program->Base.String); - - /* Copy the relevant contents of the arb_program struct into the - * vertex_program struct. - */ - program->Base.String = prog.String; - program->Base.NumInstructions = prog.NumInstructions; - program->Base.NumTemporaries = prog.NumTemporaries; - program->Base.NumParameters = prog.NumParameters; - program->Base.NumAttributes = prog.NumAttributes; - program->Base.NumAddressRegs = prog.NumAddressRegs; - program->Base.NumNativeInstructions = prog.NumNativeInstructions; - program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; - program->Base.NumNativeParameters = prog.NumNativeParameters; - program->Base.NumNativeAttributes = prog.NumNativeAttributes; - program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; - program->Base.InputsRead = prog.InputsRead; - program->Base.OutputsWritten = prog.OutputsWritten; - program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; - program->IsPositionInvariant = (state.option.PositionInvariant) - ? GL_TRUE : GL_FALSE; - - if (program->Base.Instructions) - free(program->Base.Instructions); - program->Base.Instructions = prog.Instructions; - - if (program->Base.Parameters) - _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = prog.Parameters; - -#if DEBUG_VP - printf("____________Vertex program %u __________\n", program->Base.Id); - _mesa_print_program(&program->Base); -#endif -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define DEBUG_PARSING 0
+
+/**
+ * \file arbprogparse.c
+ * ARB_*_program parser core
+ * \author Karl Rasche
+ */
+
+/**
+Notes on program parameters, etc.
+
+The instructions we emit will use six kinds of source registers:
+
+ PROGRAM_INPUT - input registers
+ PROGRAM_TEMPORARY - temp registers
+ PROGRAM_ADDRESS - address/indirect register
+ PROGRAM_SAMPLER - texture sampler
+ PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
+ PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
+ + a state variable, like "state.fog.color", or
+ + a pointer to a "program.local[k]" parameter, or
+ + a pointer to a "program.env[k]" parameter
+
+Basically, all the program.local[] and program.env[] values will get mapped
+into the unified gl_program->Parameters array. This solves the problem of
+having three separate program parameter arrays.
+*/
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/mtypes.h"
+#include "arbprogparse.h"
+#include "programopt.h"
+#include "prog_parameter.h"
+#include "prog_statevars.h"
+#include "prog_instruction.h"
+#include "program_parser.h"
+
+
+void
+_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_fragment_program *program)
+{
+ struct gl_program prog;
+ struct asm_parser_state state;
+ GLuint i;
+
+ ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
+
+ memset(&prog, 0, sizeof(prog));
+ memset(&state, 0, sizeof(state));
+ state.prog = &prog;
+
+ if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
+ &state)) {
+ /* Error in the program. Just return. */
+ return;
+ }
+
+ if (program->Base.String != NULL)
+ free(program->Base.String);
+
+ /* Copy the relevant contents of the arb_program struct into the
+ * fragment_program struct.
+ */
+ program->Base.String = prog.String;
+ program->Base.NumInstructions = prog.NumInstructions;
+ program->Base.NumTemporaries = prog.NumTemporaries;
+ program->Base.NumParameters = prog.NumParameters;
+ program->Base.NumAttributes = prog.NumAttributes;
+ program->Base.NumAddressRegs = prog.NumAddressRegs;
+ program->Base.NumNativeInstructions = prog.NumNativeInstructions;
+ program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
+ program->Base.NumNativeParameters = prog.NumNativeParameters;
+ program->Base.NumNativeAttributes = prog.NumNativeAttributes;
+ program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
+ program->Base.NumAluInstructions = prog.NumAluInstructions;
+ program->Base.NumTexInstructions = prog.NumTexInstructions;
+ program->Base.NumTexIndirections = prog.NumTexIndirections;
+ program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
+ program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
+ program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
+ program->Base.InputsRead = prog.InputsRead;
+ program->Base.OutputsWritten = prog.OutputsWritten;
+ program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
+ program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
+ if (prog.TexturesUsed[i])
+ program->Base.SamplersUsed |= (1 << i);
+ }
+ program->Base.ShadowSamplers = prog.ShadowSamplers;
+ switch (state.option.Fog) {
+ case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
+ case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
+ case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
+ default: program->FogOption = GL_NONE; break;
+ }
+ program->OriginUpperLeft = state.option.OriginUpperLeft;
+ program->PixelCenterInteger = state.option.PixelCenterInteger;
+
+ program->UsesKill = state.fragment.UsesKill;
+
+ if (program->FogOption)
+ program->Base.InputsRead |= FRAG_BIT_FOGC;
+
+ if (program->Base.Instructions)
+ free(program->Base.Instructions);
+ program->Base.Instructions = prog.Instructions;
+
+ if (program->Base.Parameters)
+ _mesa_free_parameter_list(program->Base.Parameters);
+ program->Base.Parameters = prog.Parameters;
+
+ /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
+ * or similar. We used to leave this up to drivers, but it appears
+ * there's no hardware that wants to do fog in a discrete stage separate
+ * from the fragment shader.
+ */
+ if (program->FogOption != GL_NONE) {
+ _mesa_append_fog_code(ctx, program);
+ program->FogOption = GL_NONE;
+ }
+
+#if DEBUG_FP
+ printf("____________Fragment program %u ________\n", program->Base.Id);
+ _mesa_print_program(&program->Base);
+#endif
+}
+
+
+
+/**
+ * Parse the vertex program string. If success, update the given
+ * vertex_program object with the new program. Else, leave the vertex_program
+ * object unchanged.
+ */
+void
+_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_vertex_program *program)
+{
+ struct gl_program prog;
+ struct asm_parser_state state;
+
+ ASSERT(target == GL_VERTEX_PROGRAM_ARB);
+
+ memset(&prog, 0, sizeof(prog));
+ memset(&state, 0, sizeof(state));
+ state.prog = &prog;
+
+ if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
+ &state)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
+ return;
+ }
+
+ if (program->Base.String != NULL)
+ free(program->Base.String);
+
+ /* Copy the relevant contents of the arb_program struct into the
+ * vertex_program struct.
+ */
+ program->Base.String = prog.String;
+ program->Base.NumInstructions = prog.NumInstructions;
+ program->Base.NumTemporaries = prog.NumTemporaries;
+ program->Base.NumParameters = prog.NumParameters;
+ program->Base.NumAttributes = prog.NumAttributes;
+ program->Base.NumAddressRegs = prog.NumAddressRegs;
+ program->Base.NumNativeInstructions = prog.NumNativeInstructions;
+ program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
+ program->Base.NumNativeParameters = prog.NumNativeParameters;
+ program->Base.NumNativeAttributes = prog.NumNativeAttributes;
+ program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
+ program->Base.InputsRead = prog.InputsRead;
+ program->Base.OutputsWritten = prog.OutputsWritten;
+ program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
+ program->IsPositionInvariant = (state.option.PositionInvariant)
+ ? GL_TRUE : GL_FALSE;
+
+ if (program->Base.Instructions)
+ free(program->Base.Instructions);
+ program->Base.Instructions = prog.Instructions;
+
+ if (program->Base.Parameters)
+ _mesa_free_parameter_list(program->Base.Parameters);
+ program->Base.Parameters = prog.Parameters;
+
+#if DEBUG_VP
+ printf("____________Vertex program %u __________\n", program->Base.Id);
+ _mesa_print_program(&program->Base);
+#endif
+}
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