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author | marha <marha@users.sourceforge.net> | 2011-08-29 08:51:20 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-08-29 08:51:20 +0200 |
commit | 01df5d59e56a1b060568f8cad2e89f7eea22fc70 (patch) | |
tree | 9db83037fd85d0974b60fc1a05e0665083f26000 /mesalib/src/mesa/program/ir_to_mesa.cpp | |
parent | fd1f4d9fe3ea67fa6def8ee4927a8f71e0440f12 (diff) | |
download | vcxsrv-01df5d59e56a1b060568f8cad2e89f7eea22fc70.tar.gz vcxsrv-01df5d59e56a1b060568f8cad2e89f7eea22fc70.tar.bz2 vcxsrv-01df5d59e56a1b060568f8cad2e89f7eea22fc70.zip |
xwininfo libX11 libXmu libxcb mesa xserver xkeyboard-config git update 29
aug 2011
Diffstat (limited to 'mesalib/src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 179 |
1 files changed, 153 insertions, 26 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 1ef609fe1..6820e4c6b 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -297,11 +297,11 @@ public: /** * Emit the correct dot-product instruction for the type of arguments */ - void emit_dp(ir_instruction *ir, - dst_reg dst, - src_reg src0, - src_reg src1, - unsigned elements); + ir_to_mesa_instruction * emit_dp(ir_instruction *ir, + dst_reg dst, + src_reg src0, + src_reg src1, + unsigned elements); void emit_scalar(ir_instruction *ir, enum prog_opcode op, dst_reg dst, src_reg src0); @@ -312,9 +312,11 @@ public: void emit_scs(ir_instruction *ir, enum prog_opcode op, dst_reg dst, const src_reg &src); - GLboolean try_emit_mad(ir_expression *ir, + bool try_emit_mad(ir_expression *ir, int mul_operand); - GLboolean try_emit_sat(ir_expression *ir); + bool try_emit_mad_for_and_not(ir_expression *ir, + int mul_operand); + bool try_emit_sat(ir_expression *ir); void emit_swz(ir_expression *ir); @@ -408,7 +410,7 @@ ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op) return emit(ir, op, undef_dst, undef_src, undef_src, undef_src); } -void +ir_to_mesa_instruction * ir_to_mesa_visitor::emit_dp(ir_instruction *ir, dst_reg dst, src_reg src0, src_reg src1, unsigned elements) @@ -417,7 +419,7 @@ ir_to_mesa_visitor::emit_dp(ir_instruction *ir, OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 }; - emit(ir, dot_opcodes[elements - 2], dst, src0, src1); + return emit(ir, dot_opcodes[elements - 2], dst, src0, src1); } /** @@ -579,7 +581,7 @@ ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op, } } -struct src_reg +src_reg ir_to_mesa_visitor::src_reg_for_float(float val) { src_reg src(PROGRAM_CONSTANT, -1, NULL); @@ -723,7 +725,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } } - struct variable_storage *storage; + variable_storage *storage; dst_reg dst; if (i == ir->num_state_slots) { /* We'll set the index later. */ @@ -869,7 +871,7 @@ ir_to_mesa_visitor::visit(ir_function *ir) } } -GLboolean +bool ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) { int nonmul_operand = 1 - mul_operand; @@ -892,7 +894,47 @@ ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) return true; } -GLboolean +/** + * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b)) + * + * The logic values are 1.0 for true and 0.0 for false. Logical-and is + * implemented using multiplication, and logical-or is implemented using + * addition. Logical-not can be implemented as (true - x), or (1.0 - x). + * As result, the logical expression (a & !b) can be rewritten as: + * + * - a * !b + * - a * (1 - b) + * - (a * 1) - (a * b) + * - a + -(a * b) + * - a + (a * -b) + * + * This final expression can be implemented as a single MAD(a, -b, a) + * instruction. + */ +bool +ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand) +{ + const int other_operand = 1 - try_operand; + src_reg a, b; + + ir_expression *expr = ir->operands[try_operand]->as_expression(); + if (!expr || expr->operation != ir_unop_logic_not) + return false; + + ir->operands[other_operand]->accept(this); + a = this->result; + expr->operands[0]->accept(this); + b = this->result; + + b.negate = ~b.negate; + + this->result = get_temp(ir->type); + emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a); + + return true; +} + +bool ir_to_mesa_visitor::try_emit_sat(ir_expression *ir) { /* Saturates were only introduced to vertex programs in @@ -1088,6 +1130,16 @@ ir_to_mesa_visitor::visit(ir_expression *ir) if (try_emit_mad(ir, 0)) return; } + + /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b)) + */ + if (ir->operation == ir_binop_logic_and) { + if (try_emit_mad_for_and_not(ir, 1)) + return; + if (try_emit_mad_for_and_not(ir, 0)) + return; + } + if (try_emit_sat(ir)) return; @@ -1135,7 +1187,13 @@ ir_to_mesa_visitor::visit(ir_expression *ir) switch (ir->operation) { case ir_unop_logic_not: - emit(ir, OPCODE_SEQ, result_dst, op[0], src_reg_for_float(0.0)); + /* Previously 'SEQ dst, src, 0.0' was used for this. However, many + * older GPUs implement SEQ using multiple instructions (i915 uses two + * SGE instructions and a MUL instruction). Since our logic values are + * 0.0 and 1.0, 1-x also implements !x. + */ + op[0].negate = ~op[0].negate; + emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0)); break; case ir_unop_neg: op[0].negate = ~op[0].negate; @@ -1231,8 +1289,19 @@ ir_to_mesa_visitor::visit(ir_expression *ir) ir->operands[1]->type->is_vector()) { src_reg temp = get_temp(glsl_type::vec4_type); emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); + + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero becomes 1.0, and positive values become zero. + */ emit_dp(ir, result_dst, temp, temp, vector_elements); - emit(ir, OPCODE_SEQ, result_dst, result_src, src_reg_for_float(0.0)); + + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero becomes 1.0, and negative values become zero. This + * achieved using SGE. + */ + src_reg sge_src = result_src; + sge_src.negate = ~sge_src.negate; + emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0)); } else { emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); } @@ -1243,29 +1312,83 @@ ir_to_mesa_visitor::visit(ir_expression *ir) ir->operands[1]->type->is_vector()) { src_reg temp = get_temp(glsl_type::vec4_type); emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); - emit_dp(ir, result_dst, temp, temp, vector_elements); - emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); + + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero stays zero, and positive values become 1.0. + */ + ir_to_mesa_instruction *const dp = + emit_dp(ir, result_dst, temp, temp, vector_elements); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + dp->saturate = true; + } else { + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero stays zero, and negative values become 1.0. This + * achieved using SLT. + */ + src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); + } } else { emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); } break; - case ir_unop_any: + case ir_unop_any: { assert(ir->operands[0]->type->is_vector()); - emit_dp(ir, result_dst, op[0], op[0], - ir->operands[0]->type->vector_elements); - emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); + + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero stays zero, and positive values become 1.0. + */ + ir_to_mesa_instruction *const dp = + emit_dp(ir, result_dst, op[0], op[0], + ir->operands[0]->type->vector_elements); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + dp->saturate = true; + } else { + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero stays zero, and negative values become 1.0. This + * is achieved using SLT. + */ + src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); + } break; + } case ir_binop_logic_xor: emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); break; - case ir_binop_logic_or: - /* This could be a saturated add and skip the SNE. */ - emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); - emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); + case ir_binop_logic_or: { + /* After the addition, the value will be an integer on the + * range [0,2]. Zero stays zero, and positive values become 1.0. + */ + ir_to_mesa_instruction *add = + emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + add->saturate = true; + } else { + /* Negating the result of the addition gives values on the range + * [-2, 0]. Zero stays zero, and negative values become 1.0. This + * is achieved using SLT. + */ + src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); + } break; + } case ir_binop_logic_and: /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ @@ -1981,7 +2104,10 @@ ir_to_mesa_visitor::visit(ir_texture *ir) ir_to_mesa_instruction *inst = NULL; prog_opcode opcode = OPCODE_NOP; - ir->coordinate->accept(this); + if (ir->op == ir_txs) + this->result = src_reg_for_float(0.0); + else + ir->coordinate->accept(this); /* Put our coords in a temp. We'll need to modify them for shadow, * projection, or LOD, so the only case we'd use it as is is if @@ -2005,6 +2131,7 @@ ir_to_mesa_visitor::visit(ir_texture *ir) switch (ir->op) { case ir_tex: + case ir_txs: opcode = OPCODE_TEX; break; case ir_txb: |