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authormarha <marha@users.sourceforge.net>2011-03-20 16:32:44 +0000
committermarha <marha@users.sourceforge.net>2011-03-20 16:32:44 +0000
commiteca5dee9e7a8dea1edba4d10b60444ac0e884139 (patch)
tree67c0e6552d06cb59b33ef79ece38d6581b2c8976 /mesalib/src/mesa/program/ir_to_mesa.cpp
parentd7f1bd4112420f1d4b41c5409074eca6b34bf507 (diff)
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xserver libX11 libxcb pixman mesa git update 20 Mar 2011
Diffstat (limited to 'mesalib/src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index f88ef7a37..c1b28ec3f 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -3094,21 +3094,6 @@ get_mesa_program(struct gl_context *ctx,
extern "C" {
/**
- * Called via ctx->Driver.CompilerShader().
- * This is a no-op.
- * XXX can we remove the ctx->Driver.CompileShader() hook?
- */
-GLboolean
-_mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
-{
- assert(shader->CompileStatus);
- (void) ctx;
-
- return GL_TRUE;
-}
-
-
-/**
* Link a shader.
* Called via ctx->Driver.LinkShader()
* This actually involves converting GLSL IR into Mesa gl_programs with
@@ -3293,11 +3278,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
reparent_ir(shader->ir, shader->ir);
ralloc_free(state);
-
- if (shader->CompileStatus) {
- if (!ctx->Driver.CompileShader(ctx, shader))
- shader->CompileStatus = GL_FALSE;
- }
}