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author | marha <marha@users.sourceforge.net> | 2011-08-05 08:12:52 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-08-05 08:12:52 +0200 |
commit | d105412503ea250e07d3cb008f10f60e6e48bf8a (patch) | |
tree | 8601f1f1f77b22249cbfdecb20b52aa8bc69bd5a /mesalib/src/mesa/program/prog_parameter.c | |
parent | 9b009a8bdb31d08e3d07f68416373b9aa6f85724 (diff) | |
download | vcxsrv-d105412503ea250e07d3cb008f10f60e6e48bf8a.tar.gz vcxsrv-d105412503ea250e07d3cb008f10f60e6e48bf8a.tar.bz2 vcxsrv-d105412503ea250e07d3cb008f10f60e6e48bf8a.zip |
mesa pixman git update 5 aug 2011
Diffstat (limited to 'mesalib/src/mesa/program/prog_parameter.c')
-rw-r--r-- | mesalib/src/mesa/program/prog_parameter.c | 1336 |
1 files changed, 680 insertions, 656 deletions
diff --git a/mesalib/src/mesa/program/prog_parameter.c b/mesalib/src/mesa/program/prog_parameter.c index 157e31b56..49b3ffbdd 100644 --- a/mesalib/src/mesa/program/prog_parameter.c +++ b/mesalib/src/mesa/program/prog_parameter.c @@ -1,656 +1,680 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_parameter.c
- * Program parameter lists and functions.
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-
-
-struct gl_program_parameter_list *
-_mesa_new_parameter_list(void)
-{
- return CALLOC_STRUCT(gl_program_parameter_list);
-}
-
-
-struct gl_program_parameter_list *
-_mesa_new_parameter_list_sized(unsigned size)
-{
- struct gl_program_parameter_list *p = _mesa_new_parameter_list();
-
- if ((p != NULL) && (size != 0)) {
- p->Size = size;
-
- /* alloc arrays */
- p->Parameters = (struct gl_program_parameter *)
- calloc(1, size * sizeof(struct gl_program_parameter));
-
- p->ParameterValues = (GLfloat (*)[4])
- _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
-
-
- if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
- free(p->Parameters);
- _mesa_align_free(p->ParameterValues);
- free(p);
- p = NULL;
- }
- }
-
- return p;
-}
-
-
-/**
- * Free a parameter list and all its parameters
- */
-void
-_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
-{
- GLuint i;
- for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name)
- free((void *) paramList->Parameters[i].Name);
- }
- free(paramList->Parameters);
- if (paramList->ParameterValues)
- _mesa_align_free(paramList->ParameterValues);
- free(paramList);
-}
-
-
-/**
- * Add a new parameter to a parameter list.
- * Note that parameter values are usually 4-element GLfloat vectors.
- * When size > 4 we'll allocate a sequential block of parameters to
- * store all the values (in blocks of 4).
- *
- * \param paramList the list to add the parameter to
- * \param type type of parameter, such as
- * \param name the parameter name, will be duplicated/copied!
- * \param size number of elements in 'values' vector (1..4, or more)
- * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
- * \param values initial parameter value, up to 4 GLfloats, or NULL
- * \param state state indexes, or NULL
- * \return index of new parameter in the list, or -1 if error (out of mem)
- */
-GLint
-_mesa_add_parameter(struct gl_program_parameter_list *paramList,
- gl_register_file type, const char *name,
- GLuint size, GLenum datatype, const GLfloat *values,
- const gl_state_index state[STATE_LENGTH],
- GLbitfield flags)
-{
- const GLuint oldNum = paramList->NumParameters;
- const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
-
- assert(size > 0);
-
- if (oldNum + sz4 > paramList->Size) {
- /* Need to grow the parameter list array (alloc some extra) */
- paramList->Size = paramList->Size + 4 * sz4;
-
- /* realloc arrays */
- paramList->Parameters = (struct gl_program_parameter *)
- _mesa_realloc(paramList->Parameters,
- oldNum * sizeof(struct gl_program_parameter),
- paramList->Size * sizeof(struct gl_program_parameter));
-
- paramList->ParameterValues = (GLfloat (*)[4])
- _mesa_align_realloc(paramList->ParameterValues, /* old buf */
- oldNum * 4 * sizeof(GLfloat), /* old size */
- paramList->Size * 4 *sizeof(GLfloat), /* new sz */
- 16);
- }
-
- if (!paramList->Parameters ||
- !paramList->ParameterValues) {
- /* out of memory */
- paramList->NumParameters = 0;
- paramList->Size = 0;
- return -1;
- }
- else {
- GLuint i;
-
- paramList->NumParameters = oldNum + sz4;
-
- memset(¶mList->Parameters[oldNum], 0,
- sz4 * sizeof(struct gl_program_parameter));
-
- for (i = 0; i < sz4; i++) {
- struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
- p->Name = name ? _mesa_strdup(name) : NULL;
- p->Type = type;
- p->Size = size;
- p->DataType = datatype;
- p->Flags = flags;
- if (values) {
- COPY_4V(paramList->ParameterValues[oldNum + i], values);
- values += 4;
- p->Initialized = GL_TRUE;
- }
- else {
- /* silence valgrind */
- ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
- }
- size -= 4;
- }
-
- if (state) {
- for (i = 0; i < STATE_LENGTH; i++)
- paramList->Parameters[oldNum].StateIndexes[i] = state[i];
- }
-
- return (GLint) oldNum;
- }
-}
-
-
-/**
- * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
- * \return index of the new entry in the parameter list
- */
-GLint
-_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
- const char *name, const GLfloat values[4])
-{
- return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
- 4, GL_NONE, values, NULL, 0x0);
-
-}
-
-
-/**
- * Add a new named constant to the parameter list.
- * This will be used when the program contains something like this:
- * PARAM myVals = { 0, 1, 2, 3 };
- *
- * \param paramList the parameter list
- * \param name the name for the constant
- * \param values four float values
- * \return index/position of the new parameter in the parameter list
- */
-GLint
-_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
- const char *name, const GLfloat values[4],
- GLuint size)
-{
- /* first check if this is a duplicate constant */
- GLint pos;
- for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
- const GLfloat *pvals = paramList->ParameterValues[pos];
- if (pvals[0] == values[0] &&
- pvals[1] == values[1] &&
- pvals[2] == values[2] &&
- pvals[3] == values[3] &&
- strcmp(paramList->Parameters[pos].Name, name) == 0) {
- /* Same name and value is already in the param list - reuse it */
- return pos;
- }
- }
- /* not found, add new parameter */
- return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
- size, GL_NONE, values, NULL, 0x0);
-}
-
-
-/**
- * Add a new unnamed constant to the parameter list. This will be used
- * when a fragment/vertex program contains something like this:
- * MOV r, { 0, 1, 2, 3 };
- * If swizzleOut is non-null we'll search the parameter list for an
- * existing instance of the constant which matches with a swizzle.
- *
- * \param paramList the parameter list
- * \param values four float values
- * \param swizzleOut returns swizzle mask for accessing the constant
- * \return index/position of the new parameter in the parameter list.
- */
-GLint
-_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
- const GLfloat values[4], GLuint size,
- GLuint *swizzleOut)
-{
- GLint pos;
- ASSERT(size >= 1);
- ASSERT(size <= 4);
-
- if (swizzleOut &&
- _mesa_lookup_parameter_constant(paramList, values,
- size, &pos, swizzleOut)) {
- return pos;
- }
-
- /* Look for empty space in an already unnamed constant parameter
- * to add this constant. This will only work for single-element
- * constants because we rely on smearing (i.e. .yyyy or .zzzz).
- */
- if (size == 1 && swizzleOut) {
- for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
- struct gl_program_parameter *p = paramList->Parameters + pos;
- if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
- /* ok, found room */
- GLfloat *pVal = paramList->ParameterValues[pos];
- GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
- pVal[p->Size] = values[0];
- p->Size++;
- *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
- return pos;
- }
- }
- }
-
- /* add a new parameter to store this constant */
- pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
- size, GL_NONE, values, NULL, 0x0);
- if (pos >= 0 && swizzleOut) {
- if (size == 1)
- *swizzleOut = SWIZZLE_XXXX;
- else
- *swizzleOut = SWIZZLE_NOOP;
- }
- return pos;
-}
-
-/**
- * Add parameter representing a varying variable.
- */
-GLint
-_mesa_add_varying(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size, GLenum datatype,
- GLbitfield flags)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
- if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
- /* already in list */
- return i;
- }
- else {
- /*assert(size == 4);*/
- i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
- size, datatype, NULL, NULL, flags);
- return i;
- }
-}
-
-
-/**
- * Add parameter representing a vertex program attribute.
- * \param size size of attribute (in floats), may be -1 if unknown
- * \param attrib the attribute index, or -1 if unknown
- */
-GLint
-_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLenum datatype, GLint attrib)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
- if (i >= 0) {
- /* replace */
- if (attrib < 0)
- attrib = i;
- paramList->Parameters[i].StateIndexes[0] = attrib;
- }
- else {
- /* add */
- gl_state_index state[STATE_LENGTH];
- state[0] = (gl_state_index) attrib;
- if (size < 0)
- size = 4;
- i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, datatype, NULL, state, 0x0);
- }
- return i;
-}
-
-
-
-#if 0 /* not used yet */
-/**
- * Returns the number of 4-component registers needed to store a piece
- * of GL state. For matrices this may be as many as 4 registers,
- * everything else needs
- * just 1 register.
- */
-static GLuint
-sizeof_state_reference(const GLint *stateTokens)
-{
- if (stateTokens[0] == STATE_MATRIX) {
- GLuint rows = stateTokens[4] - stateTokens[3] + 1;
- assert(rows >= 1);
- assert(rows <= 4);
- return rows;
- }
- else {
- return 1;
- }
-}
-#endif
-
-
-/**
- * Add a new state reference to the parameter list.
- * This will be used when the program contains something like this:
- * PARAM ambient = state.material.front.ambient;
- *
- * \param paramList the parameter list
- * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
- * \return index of the new parameter.
- */
-GLint
-_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
- const gl_state_index stateTokens[STATE_LENGTH])
-{
- const GLuint size = 4; /* XXX fix */
- char *name;
- GLint index;
-
- /* Check if the state reference is already in the list */
- for (index = 0; index < (GLint) paramList->NumParameters; index++) {
- if (!memcmp(paramList->Parameters[index].StateIndexes,
- stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
- return index;
- }
- }
-
- name = _mesa_program_state_string(stateTokens);
- index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, GL_NONE,
- NULL, (gl_state_index *) stateTokens, 0x0);
- paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
-
- /* free name string here since we duplicated it in add_parameter() */
- free(name);
-
- return index;
-}
-
-
-/**
- * Lookup a parameter value by name in the given parameter list.
- * \return pointer to the float[4] values.
- */
-GLfloat *
-_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
- GLsizei nameLen, const char *name)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
- if (i < 0)
- return NULL;
- else
- return paramList->ParameterValues[i];
-}
-
-
-/**
- * Given a program parameter name, find its position in the list of parameters.
- * \param paramList the parameter list to search
- * \param nameLen length of name (in chars).
- * If length is negative, assume that name is null-terminated.
- * \param name the name to search for
- * \return index of parameter in the list.
- */
-GLint
-_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
- GLsizei nameLen, const char *name)
-{
- GLint i;
-
- if (!paramList)
- return -1;
-
- if (nameLen == -1) {
- /* name is null-terminated */
- for (i = 0; i < (GLint) paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name &&
- strcmp(paramList->Parameters[i].Name, name) == 0)
- return i;
- }
- }
- else {
- /* name is not null-terminated, use nameLen */
- for (i = 0; i < (GLint) paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name &&
- strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
- && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
- return i;
- }
- }
- return -1;
-}
-
-
-/**
- * Look for a float vector in the given parameter list. The float vector
- * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
- * swizzling to find a match.
- * \param list the parameter list to search
- * \param v the float vector to search for
- * \param vSize number of element in v
- * \param posOut returns the position of the constant, if found
- * \param swizzleOut returns a swizzle mask describing location of the
- * vector elements if found.
- * \return GL_TRUE if found, GL_FALSE if not found
- */
-GLboolean
-_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
- const GLfloat v[], GLuint vSize,
- GLint *posOut, GLuint *swizzleOut)
-{
- GLuint i;
-
- assert(vSize >= 1);
- assert(vSize <= 4);
-
- if (!list) {
- *posOut = -1;
- return GL_FALSE;
- }
-
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
- if (!swizzleOut) {
- /* swizzle not allowed */
- GLuint j, match = 0;
- for (j = 0; j < vSize; j++) {
- if (v[j] == list->ParameterValues[i][j])
- match++;
- }
- if (match == vSize) {
- *posOut = i;
- return GL_TRUE;
- }
- }
- else {
- /* try matching w/ swizzle */
- if (vSize == 1) {
- /* look for v[0] anywhere within float[4] value */
- GLuint j;
- for (j = 0; j < list->Parameters[i].Size; j++) {
- if (list->ParameterValues[i][j] == v[0]) {
- /* found it */
- *posOut = i;
- *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
- return GL_TRUE;
- }
- }
- }
- else if (vSize <= list->Parameters[i].Size) {
- /* see if we can match this constant (with a swizzle) */
- GLuint swz[4];
- GLuint match = 0, j, k;
- for (j = 0; j < vSize; j++) {
- if (v[j] == list->ParameterValues[i][j]) {
- swz[j] = j;
- match++;
- }
- else {
- for (k = 0; k < list->Parameters[i].Size; k++) {
- if (v[j] == list->ParameterValues[i][k]) {
- swz[j] = k;
- match++;
- break;
- }
- }
- }
- }
- /* smear last value to remaining positions */
- for (; j < 4; j++)
- swz[j] = swz[j-1];
-
- if (match == vSize) {
- *posOut = i;
- *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
- return GL_TRUE;
- }
- }
- }
- }
- }
-
- *posOut = -1;
- return GL_FALSE;
-}
-
-
-struct gl_program_parameter_list *
-_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
-{
- struct gl_program_parameter_list *clone;
- GLuint i;
-
- clone = _mesa_new_parameter_list();
- if (!clone)
- return NULL;
-
- /** Not too efficient, but correct */
- for (i = 0; i < list->NumParameters; i++) {
- struct gl_program_parameter *p = list->Parameters + i;
- struct gl_program_parameter *pCopy;
- GLuint size = MIN2(p->Size, 4);
- GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
- list->ParameterValues[i], NULL, 0x0);
- ASSERT(j >= 0);
- pCopy = clone->Parameters + j;
- pCopy->Flags = p->Flags;
- /* copy state indexes */
- if (p->Type == PROGRAM_STATE_VAR) {
- GLint k;
- for (k = 0; k < STATE_LENGTH; k++) {
- pCopy->StateIndexes[k] = p->StateIndexes[k];
- }
- }
- else {
- clone->Parameters[j].Size = p->Size;
- }
-
- }
-
- clone->StateFlags = list->StateFlags;
-
- return clone;
-}
-
-
-/**
- * Return a new parameter list which is listA + listB.
- */
-struct gl_program_parameter_list *
-_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
- const struct gl_program_parameter_list *listB)
-{
- struct gl_program_parameter_list *list;
-
- if (listA) {
- list = _mesa_clone_parameter_list(listA);
- if (list && listB) {
- GLuint i;
- for (i = 0; i < listB->NumParameters; i++) {
- struct gl_program_parameter *param = listB->Parameters + i;
- _mesa_add_parameter(list, param->Type, param->Name, param->Size,
- param->DataType,
- listB->ParameterValues[i],
- param->StateIndexes,
- param->Flags);
- }
- }
- }
- else if (listB) {
- list = _mesa_clone_parameter_list(listB);
- }
- else {
- list = NULL;
- }
- return list;
-}
-
-
-
-/**
- * Find longest name of all uniform parameters in list.
- */
-GLuint
-_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
- gl_register_file type)
-{
- GLuint i, maxLen = 0;
- if (!list)
- return 0;
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == type) {
- GLuint len = strlen(list->Parameters[i].Name);
- if (len > maxLen)
- maxLen = len;
- }
- }
- return maxLen;
-}
-
-
-/**
- * Count the number of parameters in the last that match the given type.
- */
-GLuint
-_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
- gl_register_file type)
-{
- GLuint i, count = 0;
- if (list) {
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == type)
- count++;
- }
- }
- return count;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_parameter.c + * Program parameter lists and functions. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_statevars.h" + + +struct gl_program_parameter_list * +_mesa_new_parameter_list(void) +{ + return CALLOC_STRUCT(gl_program_parameter_list); +} + + +struct gl_program_parameter_list * +_mesa_new_parameter_list_sized(unsigned size) +{ + struct gl_program_parameter_list *p = _mesa_new_parameter_list(); + + if ((p != NULL) && (size != 0)) { + p->Size = size; + + /* alloc arrays */ + p->Parameters = (struct gl_program_parameter *) + calloc(1, size * sizeof(struct gl_program_parameter)); + + p->ParameterValues = (gl_constant_value (*)[4]) + _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16); + + + if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { + free(p->Parameters); + _mesa_align_free(p->ParameterValues); + free(p); + p = NULL; + } + } + + return p; +} + + +/** + * Free a parameter list and all its parameters + */ +void +_mesa_free_parameter_list(struct gl_program_parameter_list *paramList) +{ + GLuint i; + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name) + free((void *) paramList->Parameters[i].Name); + } + free(paramList->Parameters); + if (paramList->ParameterValues) + _mesa_align_free(paramList->ParameterValues); + free(paramList); +} + + +/** + * Add a new parameter to a parameter list. + * Note that parameter values are usually 4-element GLfloat vectors. + * When size > 4 we'll allocate a sequential block of parameters to + * store all the values (in blocks of 4). + * + * \param paramList the list to add the parameter to + * \param type type of parameter, such as + * \param name the parameter name, will be duplicated/copied! + * \param size number of elements in 'values' vector (1..4, or more) + * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. + * \param values initial parameter value, up to 4 gl_constant_values, or NULL + * \param state state indexes, or NULL + * \return index of new parameter in the list, or -1 if error (out of mem) + */ +GLint +_mesa_add_parameter(struct gl_program_parameter_list *paramList, + gl_register_file type, const char *name, + GLuint size, GLenum datatype, + const gl_constant_value *values, + const gl_state_index state[STATE_LENGTH], + GLbitfield flags) +{ + const GLuint oldNum = paramList->NumParameters; + const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ + + assert(size > 0); + + if (oldNum + sz4 > paramList->Size) { + /* Need to grow the parameter list array (alloc some extra) */ + paramList->Size = paramList->Size + 4 * sz4; + + /* realloc arrays */ + paramList->Parameters = (struct gl_program_parameter *) + _mesa_realloc(paramList->Parameters, + oldNum * sizeof(struct gl_program_parameter), + paramList->Size * sizeof(struct gl_program_parameter)); + + paramList->ParameterValues = (gl_constant_value (*)[4]) + _mesa_align_realloc(paramList->ParameterValues, /* old buf */ + oldNum * 4 * sizeof(gl_constant_value),/* old sz */ + paramList->Size*4*sizeof(gl_constant_value),/*new*/ + 16); + } + + if (!paramList->Parameters || + !paramList->ParameterValues) { + /* out of memory */ + paramList->NumParameters = 0; + paramList->Size = 0; + return -1; + } + else { + GLuint i, j; + + paramList->NumParameters = oldNum + sz4; + + memset(¶mList->Parameters[oldNum], 0, + sz4 * sizeof(struct gl_program_parameter)); + + for (i = 0; i < sz4; i++) { + struct gl_program_parameter *p = paramList->Parameters + oldNum + i; + p->Name = name ? _mesa_strdup(name) : NULL; + p->Type = type; + p->Size = size; + p->DataType = datatype; + p->Flags = flags; + if (values) { + COPY_4V(paramList->ParameterValues[oldNum + i], values); + values += 4; + p->Initialized = GL_TRUE; + } + else { + /* silence valgrind */ + for (j = 0; j < 4; j++) + paramList->ParameterValues[oldNum + i][j].f = 0; + } + size -= 4; + } + + if (state) { + for (i = 0; i < STATE_LENGTH; i++) + paramList->Parameters[oldNum].StateIndexes[i] = state[i]; + } + + return (GLint) oldNum; + } +} + + +/** + * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) + * \return index of the new entry in the parameter list + */ +GLint +_mesa_add_named_parameter(struct gl_program_parameter_list *paramList, + const char *name, const gl_constant_value values[4]) +{ + return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, + 4, GL_NONE, values, NULL, 0x0); + +} + + +/** + * Add a new named constant to the parameter list. + * This will be used when the program contains something like this: + * PARAM myVals = { 0, 1, 2, 3 }; + * + * \param paramList the parameter list + * \param name the name for the constant + * \param values four float values + * \return index/position of the new parameter in the parameter list + */ +GLint +_mesa_add_named_constant(struct gl_program_parameter_list *paramList, + const char *name, const gl_constant_value values[4], + GLuint size) +{ + /* first check if this is a duplicate constant */ + GLint pos; + for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) { + const gl_constant_value *pvals = paramList->ParameterValues[pos]; + if (pvals[0].u == values[0].u && + pvals[1].u == values[1].u && + pvals[2].u == values[2].u && + pvals[3].u == values[3].u && + strcmp(paramList->Parameters[pos].Name, name) == 0) { + /* Same name and value is already in the param list - reuse it */ + return pos; + } + } + /* not found, add new parameter */ + return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, + size, GL_NONE, values, NULL, 0x0); +} + + +/** + * Add a new unnamed constant to the parameter list. This will be used + * when a fragment/vertex program contains something like this: + * MOV r, { 0, 1, 2, 3 }; + * If swizzleOut is non-null we'll search the parameter list for an + * existing instance of the constant which matches with a swizzle. + * + * \param paramList the parameter list + * \param values four float values + * \param swizzleOut returns swizzle mask for accessing the constant + * \return index/position of the new parameter in the parameter list. + */ +GLint +_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, + const gl_constant_value values[4], GLuint size, + GLenum datatype, GLuint *swizzleOut) +{ + GLint pos; + ASSERT(size >= 1); + ASSERT(size <= 4); + + if (swizzleOut && + _mesa_lookup_parameter_constant(paramList, values, + size, &pos, swizzleOut)) { + return pos; + } + + /* Look for empty space in an already unnamed constant parameter + * to add this constant. This will only work for single-element + * constants because we rely on smearing (i.e. .yyyy or .zzzz). + */ + if (size == 1 && swizzleOut) { + for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { + struct gl_program_parameter *p = paramList->Parameters + pos; + if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { + /* ok, found room */ + gl_constant_value *pVal = paramList->ParameterValues[pos]; + GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ + pVal[p->Size] = values[0]; + p->Size++; + *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); + return pos; + } + } + } + + /* add a new parameter to store this constant */ + pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, + size, datatype, values, NULL, 0x0); + if (pos >= 0 && swizzleOut) { + if (size == 1) + *swizzleOut = SWIZZLE_XXXX; + else + *swizzleOut = SWIZZLE_NOOP; + } + return pos; +} + +/** + * Add a new unnamed constant to the parameter list. This will be used + * when a fragment/vertex program contains something like this: + * MOV r, { 0, 1, 2, 3 }; + * If swizzleOut is non-null we'll search the parameter list for an + * existing instance of the constant which matches with a swizzle. + * + * \param paramList the parameter list + * \param values four float values + * \param swizzleOut returns swizzle mask for accessing the constant + * \return index/position of the new parameter in the parameter list. + * \sa _mesa_add_typed_unnamed_constant + */ +GLint +_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, + const gl_constant_value values[4], GLuint size, + GLuint *swizzleOut) +{ + return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE, + swizzleOut); +} + +/** + * Add parameter representing a varying variable. + */ +GLint +_mesa_add_varying(struct gl_program_parameter_list *paramList, + const char *name, GLuint size, GLenum datatype, + GLbitfield flags) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { + /* already in list */ + return i; + } + else { + /*assert(size == 4);*/ + i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, + size, datatype, NULL, NULL, flags); + return i; + } +} + + +/** + * Add parameter representing a vertex program attribute. + * \param size size of attribute (in floats), may be -1 if unknown + * \param attrib the attribute index, or -1 if unknown + */ +GLint +_mesa_add_attribute(struct gl_program_parameter_list *paramList, + const char *name, GLint size, GLenum datatype, GLint attrib) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + if (i >= 0) { + /* replace */ + if (attrib < 0) + attrib = i; + paramList->Parameters[i].StateIndexes[0] = attrib; + } + else { + /* add */ + gl_state_index state[STATE_LENGTH]; + state[0] = (gl_state_index) attrib; + if (size < 0) + size = 4; + i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, + size, datatype, NULL, state, 0x0); + } + return i; +} + + + +#if 0 /* not used yet */ +/** + * Returns the number of 4-component registers needed to store a piece + * of GL state. For matrices this may be as many as 4 registers, + * everything else needs + * just 1 register. + */ +static GLuint +sizeof_state_reference(const GLint *stateTokens) +{ + if (stateTokens[0] == STATE_MATRIX) { + GLuint rows = stateTokens[4] - stateTokens[3] + 1; + assert(rows >= 1); + assert(rows <= 4); + return rows; + } + else { + return 1; + } +} +#endif + + +/** + * Add a new state reference to the parameter list. + * This will be used when the program contains something like this: + * PARAM ambient = state.material.front.ambient; + * + * \param paramList the parameter list + * \param stateTokens an array of 5 (STATE_LENGTH) state tokens + * \return index of the new parameter. + */ +GLint +_mesa_add_state_reference(struct gl_program_parameter_list *paramList, + const gl_state_index stateTokens[STATE_LENGTH]) +{ + const GLuint size = 4; /* XXX fix */ + char *name; + GLint index; + + /* Check if the state reference is already in the list */ + for (index = 0; index < (GLint) paramList->NumParameters; index++) { + if (!memcmp(paramList->Parameters[index].StateIndexes, + stateTokens, STATE_LENGTH * sizeof(gl_state_index))) { + return index; + } + } + + name = _mesa_program_state_string(stateTokens); + index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, + size, GL_NONE, + NULL, (gl_state_index *) stateTokens, 0x0); + paramList->StateFlags |= _mesa_program_state_flags(stateTokens); + + /* free name string here since we duplicated it in add_parameter() */ + free(name); + + return index; +} + + +/** + * Lookup a parameter value by name in the given parameter list. + * \return pointer to the float[4] values. + */ +gl_constant_value * +_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name) +{ + GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name); + if (i < 0) + return NULL; + else + return paramList->ParameterValues[i]; +} + + +/** + * Given a program parameter name, find its position in the list of parameters. + * \param paramList the parameter list to search + * \param nameLen length of name (in chars). + * If length is negative, assume that name is null-terminated. + * \param name the name to search for + * \return index of parameter in the list. + */ +GLint +_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name) +{ + GLint i; + + if (!paramList) + return -1; + + if (nameLen == -1) { + /* name is null-terminated */ + for (i = 0; i < (GLint) paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name && + strcmp(paramList->Parameters[i].Name, name) == 0) + return i; + } + } + else { + /* name is not null-terminated, use nameLen */ + for (i = 0; i < (GLint) paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name && + strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 + && strlen(paramList->Parameters[i].Name) == (size_t)nameLen) + return i; + } + } + return -1; +} + + +/** + * Look for a float vector in the given parameter list. The float vector + * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try + * swizzling to find a match. + * \param list the parameter list to search + * \param v the float vector to search for + * \param vSize number of element in v + * \param posOut returns the position of the constant, if found + * \param swizzleOut returns a swizzle mask describing location of the + * vector elements if found. + * \return GL_TRUE if found, GL_FALSE if not found + */ +GLboolean +_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, + const gl_constant_value v[], GLuint vSize, + GLint *posOut, GLuint *swizzleOut) +{ + GLuint i; + + assert(vSize >= 1); + assert(vSize <= 4); + + if (!list) { + *posOut = -1; + return GL_FALSE; + } + + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == PROGRAM_CONSTANT) { + if (!swizzleOut) { + /* swizzle not allowed */ + GLuint j, match = 0; + for (j = 0; j < vSize; j++) { + if (v[j].u == list->ParameterValues[i][j].u) + match++; + } + if (match == vSize) { + *posOut = i; + return GL_TRUE; + } + } + else { + /* try matching w/ swizzle */ + if (vSize == 1) { + /* look for v[0] anywhere within float[4] value */ + GLuint j; + for (j = 0; j < list->Parameters[i].Size; j++) { + if (list->ParameterValues[i][j].u == v[0].u) { + /* found it */ + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); + return GL_TRUE; + } + } + } + else if (vSize <= list->Parameters[i].Size) { + /* see if we can match this constant (with a swizzle) */ + GLuint swz[4]; + GLuint match = 0, j, k; + for (j = 0; j < vSize; j++) { + if (v[j].u == list->ParameterValues[i][j].u) { + swz[j] = j; + match++; + } + else { + for (k = 0; k < list->Parameters[i].Size; k++) { + if (v[j].u == list->ParameterValues[i][k].u) { + swz[j] = k; + match++; + break; + } + } + } + } + /* smear last value to remaining positions */ + for (; j < 4; j++) + swz[j] = swz[j-1]; + + if (match == vSize) { + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + return GL_TRUE; + } + } + } + } + } + + *posOut = -1; + return GL_FALSE; +} + + +struct gl_program_parameter_list * +_mesa_clone_parameter_list(const struct gl_program_parameter_list *list) +{ + struct gl_program_parameter_list *clone; + GLuint i; + + clone = _mesa_new_parameter_list(); + if (!clone) + return NULL; + + /** Not too efficient, but correct */ + for (i = 0; i < list->NumParameters; i++) { + struct gl_program_parameter *p = list->Parameters + i; + struct gl_program_parameter *pCopy; + GLuint size = MIN2(p->Size, 4); + GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, + list->ParameterValues[i], NULL, 0x0); + ASSERT(j >= 0); + pCopy = clone->Parameters + j; + pCopy->Flags = p->Flags; + /* copy state indexes */ + if (p->Type == PROGRAM_STATE_VAR) { + GLint k; + for (k = 0; k < STATE_LENGTH; k++) { + pCopy->StateIndexes[k] = p->StateIndexes[k]; + } + } + else { + clone->Parameters[j].Size = p->Size; + } + + } + + clone->StateFlags = list->StateFlags; + + return clone; +} + + +/** + * Return a new parameter list which is listA + listB. + */ +struct gl_program_parameter_list * +_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, + const struct gl_program_parameter_list *listB) +{ + struct gl_program_parameter_list *list; + + if (listA) { + list = _mesa_clone_parameter_list(listA); + if (list && listB) { + GLuint i; + for (i = 0; i < listB->NumParameters; i++) { + struct gl_program_parameter *param = listB->Parameters + i; + _mesa_add_parameter(list, param->Type, param->Name, param->Size, + param->DataType, + listB->ParameterValues[i], + param->StateIndexes, + param->Flags); + } + } + } + else if (listB) { + list = _mesa_clone_parameter_list(listB); + } + else { + list = NULL; + } + return list; +} + + + +/** + * Find longest name of all uniform parameters in list. + */ +GLuint +_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, + gl_register_file type) +{ + GLuint i, maxLen = 0; + if (!list) + return 0; + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == type) { + GLuint len = strlen(list->Parameters[i].Name); + if (len > maxLen) + maxLen = len; + } + } + return maxLen; +} + + +/** + * Count the number of parameters in the last that match the given type. + */ +GLuint +_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, + gl_register_file type) +{ + GLuint i, count = 0; + if (list) { + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == type) + count++; + } + } + return count; +} |