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authormarha <marha@users.sourceforge.net>2013-11-04 12:08:23 +0100
committermarha <marha@users.sourceforge.net>2013-11-04 12:08:23 +0100
commit31fd4c5654595a4763e492e4ec26f66ca3a8a405 (patch)
tree8d6b249c93725e838676e26af171a167f6f20903 /mesalib/src/mesa/program/program.c
parente4ef724e06621be9325fc41ed886fd404467fdc0 (diff)
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libxtrans fontconfig mesa xserver pixman xkbcomp git update 4 nov 2013
xserver commit 33c85beed521c9db140cadd8c5aa9992398ee1fe xkbcomp commit e3e6e938535532bfad175c1635256ab7fb3ac943 pixman commit 8cbc7da4e525c96a8e089e4c1baee75dc8315218 libxtrans commit 1fb0fd555a16dd8fce4abc6d3fd22b315f46762a fontconfig commit 767108aa1327cf0156dfc6f024dbc8fb783ae067 mesa commit 2f896627175384fd5943f21804700a155ba4e8a0
Diffstat (limited to 'mesalib/src/mesa/program/program.c')
-rw-r--r--mesalib/src/mesa/program/program.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c
index 093d37297..a102ec17a 100644
--- a/mesalib/src/mesa/program/program.c
+++ b/mesalib/src/mesa/program/program.c
@@ -32,6 +32,7 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
+#include "main/macros.h"
#include "program.h"
#include "prog_cache.h"
#include "prog_parameter.h"
@@ -1024,3 +1025,34 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
}
}
+
+/* Gets the minimum number of shader invocations per fragment.
+ * This function is useful to determine if we need to do per
+ * sample shading or per fragment shading.
+ */
+GLint
+_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
+ const struct gl_fragment_program *prog)
+{
+ /* From ARB_sample_shading specification:
+ * "Using gl_SampleID in a fragment shader causes the entire shader
+ * to be evaluated per-sample."
+ *
+ * "Using gl_SamplePosition in a fragment shader causes the entire
+ * shader to be evaluated per-sample."
+ *
+ * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
+ * has no effect."
+ */
+ if (ctx->Multisample.Enabled) {
+ if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
+ SYSTEM_BIT_SAMPLE_POS))
+ return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+ else if (ctx->Multisample.SampleShading)
+ return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
+ ctx->DrawBuffer->Visual.samples), 1);
+ else
+ return 1;
+ }
+ return 1;
+}