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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/program/program.h | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/program/program.h')
-rw-r--r-- | mesalib/src/mesa/program/program.h | 413 |
1 files changed, 210 insertions, 203 deletions
diff --git a/mesalib/src/mesa/program/program.h b/mesalib/src/mesa/program/program.h index f8f379808..dcf8d1c25 100644 --- a/mesalib/src/mesa/program/program.h +++ b/mesalib/src/mesa/program/program.h @@ -1,203 +1,210 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file program.c - * Vertex and fragment program support functions. - * \author Brian Paul - */ - - -/** - * \mainpage Mesa vertex and fragment program module - * - * This module or directory contains most of the code for vertex and - * fragment programs and shaders, including state management, parsers, - * and (some) software routines for executing programs - */ - -#ifndef PROGRAM_H -#define PROGRAM_H - -#include "main/mtypes.h" - - -extern struct gl_program _mesa_DummyProgram; - - -extern void -_mesa_init_program(GLcontext *ctx); - -extern void -_mesa_free_program_data(GLcontext *ctx); - -extern void -_mesa_update_default_objects_program(GLcontext *ctx); - -extern void -_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); - -extern const GLubyte * -_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, - GLint *line, GLint *col); - - -extern struct gl_program * -_mesa_init_vertex_program(GLcontext *ctx, - struct gl_vertex_program *prog, - GLenum target, GLuint id); - -extern struct gl_program * -_mesa_init_fragment_program(GLcontext *ctx, - struct gl_fragment_program *prog, - GLenum target, GLuint id); - -extern struct gl_program * -_mesa_init_geometry_program(GLcontext *ctx, - struct gl_geometry_program *prog, - GLenum target, GLuint id); - -extern struct gl_program * -_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id); - -extern void -_mesa_delete_program(GLcontext *ctx, struct gl_program *prog); - -extern struct gl_program * -_mesa_lookup_program(GLcontext *ctx, GLuint id); - -extern void -_mesa_reference_program(GLcontext *ctx, - struct gl_program **ptr, - struct gl_program *prog); - -static INLINE void -_mesa_reference_vertprog(GLcontext *ctx, - struct gl_vertex_program **ptr, - struct gl_vertex_program *prog) -{ - _mesa_reference_program(ctx, (struct gl_program **) ptr, - (struct gl_program *) prog); -} - -static INLINE void -_mesa_reference_fragprog(GLcontext *ctx, - struct gl_fragment_program **ptr, - struct gl_fragment_program *prog) -{ - _mesa_reference_program(ctx, (struct gl_program **) ptr, - (struct gl_program *) prog); -} - -static INLINE void -_mesa_reference_geomprog(GLcontext *ctx, - struct gl_geometry_program **ptr, - struct gl_geometry_program *prog) -{ - _mesa_reference_program(ctx, (struct gl_program **) ptr, - (struct gl_program *) prog); -} - -extern struct gl_program * -_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); - -static INLINE struct gl_vertex_program * -_mesa_clone_vertex_program(GLcontext *ctx, - const struct gl_vertex_program *prog) -{ - return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base); -} - -static INLINE struct gl_geometry_program * -_mesa_clone_geometry_program(GLcontext *ctx, - const struct gl_geometry_program *prog) -{ - return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base); -} - -static INLINE struct gl_fragment_program * -_mesa_clone_fragment_program(GLcontext *ctx, - const struct gl_fragment_program *prog) -{ - return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base); -} - - -extern GLboolean -_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); - -extern GLboolean -_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); - -extern struct gl_program * -_mesa_combine_programs(GLcontext *ctx, - const struct gl_program *progA, - const struct gl_program *progB); - -extern void -_mesa_find_used_registers(const struct gl_program *prog, - gl_register_file file, - GLboolean used[], GLuint usedSize); - -extern GLint -_mesa_find_free_register(const GLboolean used[], - GLuint maxRegs, GLuint firstReg); - -extern void -_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog); - -/* keep these in the same order as TGSI_PROCESSOR_* */ - -static INLINE GLuint -_mesa_program_target_to_index(GLenum v) -{ - switch(v) - { - case GL_VERTEX_PROGRAM_ARB: - return MESA_SHADER_VERTEX; - case GL_FRAGMENT_PROGRAM_ARB: - return MESA_SHADER_FRAGMENT; - case GL_GEOMETRY_PROGRAM_NV: - return MESA_SHADER_GEOMETRY; - default: - ASSERT(0); - return ~0; - } -} - -static INLINE GLenum -_mesa_program_index_to_target(GLuint i) -{ - GLenum enums[MESA_SHADER_TYPES] = { - GL_VERTEX_PROGRAM_ARB, - GL_FRAGMENT_PROGRAM_ARB, - GL_GEOMETRY_PROGRAM_NV, - }; - if(i >= MESA_SHADER_TYPES) - return 0; - else - return enums[i]; -} - -#endif /* PROGRAM_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file program.c
+ * Vertex and fragment program support functions.
+ * \author Brian Paul
+ */
+
+
+/**
+ * \mainpage Mesa vertex and fragment program module
+ *
+ * This module or directory contains most of the code for vertex and
+ * fragment programs and shaders, including state management, parsers,
+ * and (some) software routines for executing programs
+ */
+
+#ifndef PROGRAM_H
+#define PROGRAM_H
+
+#include "main/compiler.h"
+#include "main/mtypes.h"
+
+
+extern struct gl_program _mesa_DummyProgram;
+
+
+extern void
+_mesa_init_program(struct gl_context *ctx);
+
+extern void
+_mesa_free_program_data(struct gl_context *ctx);
+
+extern void
+_mesa_update_default_objects_program(struct gl_context *ctx);
+
+extern void
+_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
+
+extern const GLubyte *
+_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
+ GLint *line, GLint *col);
+
+
+extern struct gl_program *
+_mesa_init_vertex_program(struct gl_context *ctx,
+ struct gl_vertex_program *prog,
+ GLenum target, GLuint id);
+
+extern struct gl_program *
+_mesa_init_fragment_program(struct gl_context *ctx,
+ struct gl_fragment_program *prog,
+ GLenum target, GLuint id);
+
+extern struct gl_program *
+_mesa_init_geometry_program(struct gl_context *ctx,
+ struct gl_geometry_program *prog,
+ GLenum target, GLuint id);
+
+extern struct gl_program *
+_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
+
+extern void
+_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog);
+
+extern struct gl_program *
+_mesa_lookup_program(struct gl_context *ctx, GLuint id);
+
+extern void
+_mesa_reference_program(struct gl_context *ctx,
+ struct gl_program **ptr,
+ struct gl_program *prog);
+
+static INLINE void
+_mesa_reference_vertprog(struct gl_context *ctx,
+ struct gl_vertex_program **ptr,
+ struct gl_vertex_program *prog)
+{
+ _mesa_reference_program(ctx, (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+_mesa_reference_fragprog(struct gl_context *ctx,
+ struct gl_fragment_program **ptr,
+ struct gl_fragment_program *prog)
+{
+ _mesa_reference_program(ctx, (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+_mesa_reference_geomprog(struct gl_context *ctx,
+ struct gl_geometry_program **ptr,
+ struct gl_geometry_program *prog)
+{
+ _mesa_reference_program(ctx, (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+extern struct gl_program *
+_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog);
+
+static INLINE struct gl_vertex_program *
+_mesa_clone_vertex_program(struct gl_context *ctx,
+ const struct gl_vertex_program *prog)
+{
+ return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+static INLINE struct gl_geometry_program *
+_mesa_clone_geometry_program(struct gl_context *ctx,
+ const struct gl_geometry_program *prog)
+{
+ return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+static INLINE struct gl_fragment_program *
+_mesa_clone_fragment_program(struct gl_context *ctx,
+ const struct gl_fragment_program *prog)
+{
+ return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+
+extern GLboolean
+_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
+
+extern GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
+
+extern struct gl_program *
+_mesa_combine_programs(struct gl_context *ctx,
+ const struct gl_program *progA,
+ const struct gl_program *progB);
+
+extern void
+_mesa_find_used_registers(const struct gl_program *prog,
+ gl_register_file file,
+ GLboolean used[], GLuint usedSize);
+
+extern GLint
+_mesa_find_free_register(const GLboolean used[],
+ GLuint maxRegs, GLuint firstReg);
+
+
+extern GLboolean
+_mesa_valid_register_index(const struct gl_context *ctx,
+ gl_shader_type shaderType,
+ gl_register_file file, GLint index);
+
+extern void
+_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog);
+
+/* keep these in the same order as TGSI_PROCESSOR_* */
+
+static INLINE GLuint
+_mesa_program_target_to_index(GLenum v)
+{
+ switch(v)
+ {
+ case GL_VERTEX_PROGRAM_ARB:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_PROGRAM_NV:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ ASSERT(0);
+ return ~0;
+ }
+}
+
+static INLINE GLenum
+_mesa_program_index_to_target(GLuint i)
+{
+ GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_PROGRAM_ARB,
+ GL_FRAGMENT_PROGRAM_ARB,
+ GL_GEOMETRY_PROGRAM_NV,
+ };
+ if(i >= MESA_SHADER_TYPES)
+ return 0;
+ else
+ return enums[i];
+}
+
+#endif /* PROGRAM_H */
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