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author | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
commit | 462f18c7b25fe3e467f837647d07ab0a78aa8d2b (patch) | |
tree | fc8013c0a1bac05a1945846c1697e973f4c35013 /mesalib/src/mesa/program/programopt.c | |
parent | 36f711ee12b6dd5184198abed3aa551efb585587 (diff) | |
download | vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.gz vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.bz2 vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.zip |
Merged origin/release (checked in because wanted to merge new stuff)
Diffstat (limited to 'mesalib/src/mesa/program/programopt.c')
-rw-r--r-- | mesalib/src/mesa/program/programopt.c | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c index b654b1db6..fdaa4a465 100644 --- a/mesalib/src/mesa/program/programopt.c +++ b/mesalib/src/mesa/program/programopt.c @@ -589,94 +589,3 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) } } } - - -/** - * Make the given fragment program into a "no-op" shader. - * Actually, just copy the incoming fragment color (or texcoord) - * to the output color. - * This is for debug/test purposes. - */ -void -_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = FRAG_RESULT_COLOR; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & VARYING_BIT_COL0) - inputAttr = VARYING_SLOT_COL0; - else - inputAttr = VARYING_SLOT_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = BITFIELD64_BIT(inputAttr); - prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); -} - - -/** - * \sa _mesa_nop_fragment_program - * Replace the given vertex program with a "no-op" program that just - * transforms vertex position and emits color. - */ -void -_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - /* - * Start with a simple vertex program that emits color. - */ - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = VARYING_SLOT_COL0; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & VERT_BIT_COLOR0) - inputAttr = VERT_ATTRIB_COLOR0; - else - inputAttr = VERT_ATTRIB_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = BITFIELD64_BIT(inputAttr); - prog->Base.OutputsWritten = BITFIELD64_BIT(VARYING_SLOT_COL0); - - /* - * Now insert code to do standard modelview/projection transformation. - */ - _mesa_insert_mvp_code(ctx, prog); -} |