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author | marha <marha@users.sourceforge.net> | 2011-11-09 16:58:33 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-09 16:58:33 +0100 |
commit | a8e5f06fe01732fbd643bc435dd3b8eaa602defe (patch) | |
tree | b18cd9881bc5a6d317edca6c38fa912bade00802 /mesalib/src/mesa/program | |
parent | 1ed503a856d9753a813951796bc6ba56c42ecd28 (diff) | |
download | vcxsrv-a8e5f06fe01732fbd643bc435dd3b8eaa602defe.tar.gz vcxsrv-a8e5f06fe01732fbd643bc435dd3b8eaa602defe.tar.bz2 vcxsrv-a8e5f06fe01732fbd643bc435dd3b8eaa602defe.zip |
libX11 mesa pixman git update 9 nov 2011
Diffstat (limited to 'mesalib/src/mesa/program')
-rw-r--r-- | mesalib/src/mesa/program/hash_table.h | 17 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 115 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.h | 20 | ||||
-rw-r--r-- | mesalib/src/mesa/program/prog_parameter.h | 9 | ||||
-rw-r--r-- | mesalib/src/mesa/program/prog_statevars.h | 11 | ||||
-rw-r--r-- | mesalib/src/mesa/program/prog_uniform.c | 103 | ||||
-rw-r--r-- | mesalib/src/mesa/program/prog_uniform.h | 85 | ||||
-rw-r--r-- | mesalib/src/mesa/program/sampler.cpp | 12 |
8 files changed, 149 insertions, 223 deletions
diff --git a/mesalib/src/mesa/program/hash_table.h b/mesalib/src/mesa/program/hash_table.h index 941d28a4c..bcf65df7d 100644 --- a/mesalib/src/mesa/program/hash_table.h +++ b/mesalib/src/mesa/program/hash_table.h @@ -37,16 +37,17 @@ #include <limits.h> #include <assert.h> -struct hash_table; struct string_to_uint_map; -typedef unsigned (*hash_func_t)(const void *key); -typedef int (*hash_compare_func_t)(const void *key1, const void *key2); - #ifdef __cplusplus extern "C" { #endif +struct hash_table; + +typedef unsigned (*hash_func_t)(const void *key); +typedef int (*hash_compare_func_t)(const void *key1, const void *key2); + /** * Hash table constructor * @@ -214,6 +215,14 @@ public: } /** + * Remove all mappings from this map. + */ + void clear() + { + hash_table_clear(this->ht); + } + + /** * Get the value associated with a particular key * * \return diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 3c2eb5707..1b8b48e53 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -35,6 +35,7 @@ #include "ir_visitor.h" #include "ir_print_visitor.h" #include "ir_expression_flattening.h" +#include "ir_uniform.h" #include "glsl_types.h" #include "glsl_parser_extras.h" #include "../glsl/program.h" @@ -53,7 +54,6 @@ extern "C" { #include "program/prog_optimize.h" #include "program/prog_print.h" #include "program/program.h" -#include "program/prog_uniform.h" #include "program/prog_parameter.h" #include "program/sampler.h" } @@ -2597,17 +2597,17 @@ class add_uniform_to_shader : public uniform_field_visitor { public: add_uniform_to_shader(struct gl_shader_program *shader_program, struct gl_program_parameter_list *params) - : shader_program(shader_program), params(params), next_sampler(0) + : shader_program(shader_program), params(params) { /* empty */ } - int process(ir_variable *var) + void process(ir_variable *var) { this->idx = -1; this->uniform_field_visitor::process(var); - return this->idx; + var->location = this->idx; } private: @@ -2615,7 +2615,6 @@ private: struct gl_shader_program *shader_program; struct gl_program_parameter_list *params; - int next_sampler; int idx; }; @@ -2648,8 +2647,20 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name) * store in ParameterValues[]. */ if (file == PROGRAM_SAMPLER) { + unsigned location; + const bool found = + this->shader_program->UniformHash->get(location, + params->Parameters[index].Name); + assert(found); + + if (!found) + return; + + struct gl_uniform_storage *storage = + &this->shader_program->UniformStorage[location]; + for (unsigned int j = 0; j < size / 4; j++) - params->ParameterValues[index + j][0].f = this->next_sampler++; + params->ParameterValues[index + j][0].f = storage->sampler + j; } } @@ -2684,16 +2695,77 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program || (strncmp(var->name, "gl_", 3) == 0)) continue; - int loc = add.process(var); + add.process(var); + } +} - /* The location chosen in the Parameters list here (returned from - * _mesa_add_parameter) has to match what the linker chose. - */ - if (var->location != loc) { - linker_error(shader_program, - "Allocation of uniform `%s' to target failed " - "(%d vs %d)\n", - var->name, loc, var->location); +void +_mesa_associate_uniform_storage(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_program_parameter_list *params) +{ + /* After adding each uniform to the parameter list, connect the storage for + * the parameter with the tracking structure used by the API for the + * uniform. + */ + unsigned last_location = unsigned(~0); + for (unsigned i = 0; i < params->NumParameters; i++) { + if (params->Parameters[i].Type != PROGRAM_UNIFORM) + continue; + + unsigned location; + const bool found = + shader_program->UniformHash->get(location, params->Parameters[i].Name); + assert(found); + + if (!found) + continue; + + if (location != last_location) { + struct gl_uniform_storage *storage = + &shader_program->UniformStorage[location]; + enum gl_uniform_driver_format format = uniform_native; + + unsigned columns = 0; + switch (storage->type->base_type) { + case GLSL_TYPE_UINT: + assert(ctx->Const.NativeIntegers); + format = uniform_native; + columns = 1; + break; + case GLSL_TYPE_INT: + format = + (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float; + columns = 1; + break; + case GLSL_TYPE_FLOAT: + format = uniform_native; + columns = storage->type->matrix_columns; + break; + case GLSL_TYPE_BOOL: + if (ctx->Const.NativeIntegers) { + format = (ctx->Const.UniformBooleanTrue == 1) + ? uniform_bool_int_0_1 : uniform_bool_int_0_not0; + } else { + format = uniform_bool_float; + } + columns = 1; + break; + case GLSL_TYPE_SAMPLER: + format = uniform_native; + columns = 1; + break; + default: + assert(!"Should not get here."); + break; + } + + _mesa_uniform_attach_driver_storage(storage, + 4 * sizeof(float) * columns, + 4 * sizeof(float), + format, + ¶ms->ParameterValues[i]); + last_location = location; } } } @@ -2759,12 +2831,12 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, element_type->matrix_columns, element_type->vector_elements, loc, 1, GL_FALSE, (GLfloat *)values); - loc += element_type->matrix_columns; } else { _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, values, element_type->gl_type); - loc += type_size(element_type); } + + loc++; } } @@ -3211,6 +3283,15 @@ get_mesa_program(struct gl_context *ctx, _mesa_optimize_program(ctx, prog); } + /* This has to be done last. Any operation that can cause + * prog->ParameterValues to get reallocated (e.g., anything that adds a + * program constant) has to happen before creating this linkage. + */ + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + if (!shader_program->LinkStatus) { + goto fail_exit; + } + return prog; fail_exit: diff --git a/mesalib/src/mesa/program/ir_to_mesa.h b/mesalib/src/mesa/program/ir_to_mesa.h index d046b0fcf..aa053d9c8 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.h +++ b/mesalib/src/mesa/program/ir_to_mesa.h @@ -21,28 +21,34 @@ * DEALINGS IN THE SOFTWARE. */ -#include "main/glheader.h" +#pragma once -struct gl_context; -struct gl_shader; -struct gl_shader_program; +#include "main/glheader.h" #ifdef __cplusplus extern "C" { #endif +struct gl_context; +struct gl_shader; +struct gl_shader_program; + void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); -#ifdef __cplusplus -} - void _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program *shader_program, struct gl_shader *sh, struct gl_program_parameter_list *params); +void +_mesa_associate_uniform_storage(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_program_parameter_list *params); + +#ifdef __cplusplus +} #endif diff --git a/mesalib/src/mesa/program/prog_parameter.h b/mesalib/src/mesa/program/prog_parameter.h index a6793d0d8..3c6dc8cf9 100644 --- a/mesalib/src/mesa/program/prog_parameter.h +++ b/mesalib/src/mesa/program/prog_parameter.h @@ -35,6 +35,11 @@ #include "prog_statevars.h" +#ifdef __cplusplus +extern "C" { +#endif + + /** * Program parameter flags */ @@ -178,4 +183,8 @@ _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, gl_register_file type); +#ifdef __cplusplus +} +#endif + #endif /* PROG_PARAMETER_H */ diff --git a/mesalib/src/mesa/program/prog_statevars.h b/mesalib/src/mesa/program/prog_statevars.h index 04af3f4cf..8b731e12b 100644 --- a/mesalib/src/mesa/program/prog_statevars.h +++ b/mesalib/src/mesa/program/prog_statevars.h @@ -25,8 +25,15 @@ #ifndef PROG_STATEVARS_H #define PROG_STATEVARS_H + #include "main/glheader.h" + +#ifdef __cplusplus +extern "C" { +#endif + + struct gl_context; struct gl_program_parameter_list; @@ -145,4 +152,8 @@ extern void _mesa_load_tracked_matrices(struct gl_context *ctx); +#ifdef __cplusplus +} +#endif + #endif /* PROG_STATEVARS_H */ diff --git a/mesalib/src/mesa/program/prog_uniform.c b/mesalib/src/mesa/program/prog_uniform.c deleted file mode 100644 index d0b25e5c5..000000000 --- a/mesalib/src/mesa/program/prog_uniform.c +++ /dev/null @@ -1,103 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_uniform.c - * Shader uniform functions. - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/mtypes.h" -#include "prog_uniform.h" - - -struct gl_uniform_list * -_mesa_new_uniform_list(void) -{ - return CALLOC_STRUCT(gl_uniform_list); -} - - -void -_mesa_free_uniform_list(struct gl_uniform_list *list) -{ - GLuint i; - - if (!list) - return; - - for (i = 0; i < list->NumUniforms; i++) { - free((void *) list->Uniforms[i].Name); - } - free(list->Uniforms); - free(list); -} - - -/** - * Return the location/index of the named uniform in the uniform list, - * or -1 if not found. - */ -GLint -_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name) -{ - GLuint i; - for (i = 0; list && i < list->NumUniforms; i++) { - if (!strcmp(list->Uniforms[i].Name, name)) { - return i; - } - } - return -1; -} - - -GLint -_mesa_longest_uniform_name(const struct gl_uniform_list *list) -{ - GLint max = 0; - GLuint i; - for (i = 0; list && i < list->NumUniforms; i++) { - GLint len = (GLint) strlen(list->Uniforms[i].Name); - if (len > max) - max = len; - } - return max; -} - - -void -_mesa_print_uniforms(const struct gl_uniform_list *list) -{ - GLuint i; - printf("Uniform list %p:\n", (void *) list); - for (i = 0; i < list->NumUniforms; i++) { - printf("%d: %s %d %d %d\n", - i, - list->Uniforms[i].Name, - list->Uniforms[i].VertPos, - list->Uniforms[i].FragPos, - list->Uniforms[i].GeomPos); - } -} diff --git a/mesalib/src/mesa/program/prog_uniform.h b/mesalib/src/mesa/program/prog_uniform.h deleted file mode 100644 index 83cd30780..000000000 --- a/mesalib/src/mesa/program/prog_uniform.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_uniform.c - * Shader uniform functions. - * \author Brian Paul - */ - -#ifndef PROG_UNIFORM_H -#define PROG_UNIFORM_H - -#include "main/glheader.h" - - -/** - * Shader program uniform variable. - * The glGetUniformLocation() and glUniform() commands will use this - * information. - * Note that a uniform such as "binormal" might be used in both the - * vertex shader and the fragment shader. When glUniform() is called to - * set the uniform's value, it must be updated in both the vertex and - * fragment shaders. The uniform may be in different locations in the - * two shaders so we keep track of that here. - */ -struct gl_uniform -{ - const char *Name; /**< Null-terminated string */ - GLint VertPos; - GLint FragPos; - GLint GeomPos; - GLboolean Initialized; /**< For debug. Has this uniform been set? */ - const struct glsl_type *Type; -}; - - -/** - * List of gl_uniforms - */ -struct gl_uniform_list -{ - GLuint Size; /**< allocated size of Uniforms array */ - GLuint NumUniforms; /**< number of uniforms in the array */ - struct gl_uniform *Uniforms; /**< Array [Size] */ -}; - - -extern struct gl_uniform_list * -_mesa_new_uniform_list(void); - -extern void -_mesa_free_uniform_list(struct gl_uniform_list *list); - -extern GLint -_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); - -extern GLint -_mesa_longest_uniform_name(const struct gl_uniform_list *list); - -extern void -_mesa_print_uniforms(const struct gl_uniform_list *list); - - -#endif /* PROG_UNIFORM_H */ diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp index 3b459d59c..e3641aaa9 100644 --- a/mesalib/src/mesa/program/sampler.cpp +++ b/mesalib/src/mesa/program/sampler.cpp @@ -27,6 +27,8 @@ #include "glsl_types.h" #include "ir_visitor.h" #include "../glsl/program.h" +#include "program/hash_table.h" +#include "ir_uniform.h" extern "C" { #include "main/compiler.h" @@ -110,17 +112,13 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler, sampler->accept(&getname); - GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, - getname.name); - - if (index < 0) { + unsigned location; + if (!shader_program->UniformHash->get(location, getname.name)) { linker_error(shader_program, "failed to find sampler named %s.\n", getname.name); return 0; } - index += getname.offset; - - return prog->Parameters->ParameterValues[index][0].f; + return shader_program->UniformStorage[location].sampler + getname.offset; } } |