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author | marha <marha@users.sourceforge.net> | 2013-06-26 15:01:24 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-06-26 15:01:24 +0200 |
commit | 2fe2056807d1304de86deb2b59992d51d9252ad0 (patch) | |
tree | 665d730ee19df03e4dfca01371009ec778a343af /mesalib/src/mesa/program | |
parent | fa791414601df61d20d860299dba80fdb62565df (diff) | |
download | vcxsrv-2fe2056807d1304de86deb2b59992d51d9252ad0.tar.gz vcxsrv-2fe2056807d1304de86deb2b59992d51d9252ad0.tar.bz2 vcxsrv-2fe2056807d1304de86deb2b59992d51d9252ad0.zip |
libXext mesa git update 29 June 20013
libXext commit 7378d4bdbd33ed49ed6cfa5c4f73d7527982aab4
mesa commit 9aebad618c0aab527a0b838ce0a79ffa6dd426bb
Diffstat (limited to 'mesalib/src/mesa/program')
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 107 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.h | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/program/register_allocate.c | 44 |
3 files changed, 44 insertions, 108 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index a5b6699c2..35a9b8437 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -33,7 +33,6 @@ #include "main/compiler.h" #include "ir.h" #include "ir_visitor.h" -#include "ir_print_visitor.h" #include "ir_expression_flattening.h" #include "ir_uniform.h" #include "glsl_types.h" @@ -1057,9 +1056,9 @@ ir_to_mesa_visitor::emit_swz(ir_expression *ir) this->result.file = PROGRAM_UNDEFINED; deref->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); - deref->accept(&v); + deref->print(); + printf("\n"); exit(1); } @@ -1129,9 +1128,9 @@ ir_to_mesa_visitor::visit(ir_expression *ir) this->result.file = PROGRAM_UNDEFINED; ir->operands[operand]->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); - ir->operands[operand]->accept(&v); + ir->operands[operand]->print(); + printf("\n"); exit(1); } op[operand] = this->result; @@ -2811,22 +2810,19 @@ get_mesa_program(struct gl_context *ctx, int i; struct gl_program *prog; GLenum target; - const char *target_string; + const char *target_string = _mesa_glsl_shader_target_name(shader->Type); struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; switch (shader->Type) { case GL_VERTEX_SHADER: target = GL_VERTEX_PROGRAM_ARB; - target_string = "vertex"; break; case GL_FRAGMENT_SHADER: target = GL_FRAGMENT_PROGRAM_ARB; - target_string = "fragment"; break; case GL_GEOMETRY_SHADER: target = GL_GEOMETRY_PROGRAM_NV; - target_string = "geometry"; break; default: assert(!"should not be reached"); @@ -3101,99 +3097,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) return prog->LinkStatus; } - -/** - * Compile a GLSL shader. Called via glCompileShader(). - */ -void -_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - /* Check if the user called glCompileShader without first calling - * glShaderSource. This should fail to compile, but not raise a GL_ERROR. - */ - if (source == NULL) { - shader->CompileStatus = GL_FALSE; - return; - } - - state->error = glcpp_preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx); - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(state->target), shader->Name); - printf("%s\n", shader->Source); - } - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - ralloc_free(shader->ir); - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - if (!state->error && !shader->ir->is_empty()) { - validate_ir_tree(shader->ir); - struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - - /* Do some optimization at compile time to reduce shader IR size - * and reduce later work if the same shader is linked multiple times - */ - while (do_common_optimization(shader->ir, false, false, 32, options)) - ; - - validate_ir_tree(shader->ir); - } - - shader->symbols = state->symbols; - - shader->CompileStatus = !state->error; - shader->InfoLog = state->info_log; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } - - if (ctx->Shader.Flags & GLSL_DUMP) { - if (shader->CompileStatus) { - printf("GLSL IR for shader %d:\n", shader->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n\n"); - } else { - printf("GLSL shader %d failed to compile.\n", shader->Name); - } - if (shader->InfoLog && shader->InfoLog[0] != 0) { - printf("GLSL shader %d info log:\n", shader->Name); - printf("%s\n", shader->InfoLog); - } - } - - if (shader->UniformBlocks) - ralloc_free(shader->UniformBlocks); - shader->NumUniformBlocks = state->num_uniform_blocks; - shader->UniformBlocks = state->uniform_blocks; - ralloc_steal(shader, shader->UniformBlocks); - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader->ir); - - ralloc_free(state); -} - - /** * Link a GLSL shader program. Called via glLinkProgram(). */ diff --git a/mesalib/src/mesa/program/ir_to_mesa.h b/mesalib/src/mesa/program/ir_to_mesa.h index aa053d9c8..2488a4582 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.h +++ b/mesalib/src/mesa/program/ir_to_mesa.h @@ -33,7 +33,6 @@ struct gl_context; struct gl_shader; struct gl_shader_program; -void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); diff --git a/mesalib/src/mesa/program/register_allocate.c b/mesalib/src/mesa/program/register_allocate.c index 16739fd39..ea06a07c6 100644 --- a/mesalib/src/mesa/program/register_allocate.c +++ b/mesalib/src/mesa/program/register_allocate.c @@ -157,6 +157,16 @@ struct ra_graph { unsigned int *stack; unsigned int stack_count; + + /** + * Tracks the start of the set of optimistically-colored registers in the + * stack. + * + * Along with any registers not in the stack (if one called ra_simplify() + * and didn't do optimistic coloring), these need to be considered for + * spilling. + */ + unsigned int stack_optimistic_start; }; /** @@ -509,6 +519,7 @@ ra_optimistic_color(struct ra_graph *g) { unsigned int i; + g->stack_optimistic_start = g->stack_count; for (i = 0; i < g->count; i++) { if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) continue; @@ -587,8 +598,16 @@ ra_get_best_spill_node(struct ra_graph *g) { unsigned int best_node = -1; float best_benefit = 0.0; - unsigned int n; + unsigned int n, i; + /* For any registers not in the stack to be colored, consider them for + * spilling. This will mostly collect nodes that were being optimistally + * colored as part of ra_allocate_no_spills() if we didn't successfully + * optimistically color. + * + * It also includes nodes not trivially colorable by ra_simplify() if it + * was used directly instead of as part of ra_allocate_no_spills(). + */ for (n = 0; n < g->count; n++) { float cost = g->nodes[n].spill_cost; float benefit; @@ -596,10 +615,6 @@ ra_get_best_spill_node(struct ra_graph *g) if (cost <= 0.0) continue; - /* Only consider registers for spilling if they are still in the - * interference graph (those on the stack have already been proven to be - * allocatable without spilling). - */ if (g->nodes[n].in_stack) continue; @@ -611,6 +626,25 @@ ra_get_best_spill_node(struct ra_graph *g) } } + /* Also consider spilling any nodes that were set up to be optimistically + * colored that we couldn't manage to color in ra_select(). + */ + for (i = g->stack_optimistic_start; i < g->stack_count; i++) { + n = g->stack[i]; + float cost = g->nodes[n].spill_cost; + float benefit; + + if (cost <= 0.0) + continue; + + benefit = ra_get_spill_benefit(g, n); + + if (benefit / cost > best_benefit) { + best_benefit = benefit / cost; + best_node = n; + } + } + return best_node; } |