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authormarha <marha@users.sourceforge.net>2011-10-27 08:37:52 +0200
committermarha <marha@users.sourceforge.net>2011-10-27 08:37:52 +0200
commit2a9be4af293f20fa33cc34fbc3b72e2235d91090 (patch)
treed41608bda1d56be1aa96857dee20e988b53760a3 /mesalib/src/mesa/program
parent9d53da0fbb9ae6df9a38ad40df4f53cd28287235 (diff)
parentd662d461634660f5c0f3998b5eb7d7ed3bd5a25f (diff)
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Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/program')
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp56
1 files changed, 42 insertions, 14 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index fecab50f7..bdbb6b938 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -40,6 +40,7 @@
#include "../glsl/program.h"
#include "ir_optimization.h"
#include "ast.h"
+#include "linker.h"
#include "main/mtypes.h"
#include "main/shaderobj.h"
@@ -2587,13 +2588,35 @@ check_resources(const struct gl_context *ctx,
}
}
+class add_uniform_to_shader : public uniform_field_visitor {
+public:
+ add_uniform_to_shader(struct gl_shader_program *shader_program,
+ struct gl_program_parameter_list *params)
+ : shader_program(shader_program), params(params), next_sampler(0)
+ {
+ /* empty */
+ }
-static int
-add_uniform_to_shader(ir_variable *var,
- struct gl_program_parameter_list *params,
- unsigned int &next_sampler)
+ int process(ir_variable *var)
+ {
+ this->idx = -1;
+ this->uniform_field_visitor::process(var);
+
+ return this->idx;
+ }
+
+private:
+ virtual void visit_field(const glsl_type *type, const char *name);
+
+ struct gl_shader_program *shader_program;
+ struct gl_program_parameter_list *params;
+ int next_sampler;
+ int idx;
+};
+
+void
+add_uniform_to_shader::visit_field(const glsl_type *type, const char *name)
{
- const glsl_type *type = var->type;
unsigned int size;
if (type->is_vector() || type->is_scalar()) {
@@ -2610,10 +2633,9 @@ add_uniform_to_shader(ir_variable *var,
file = PROGRAM_UNIFORM;
}
- int index = _mesa_lookup_parameter_index(params, -1, var->name);
+ int index = _mesa_lookup_parameter_index(params, -1, name);
if (index < 0) {
- index = _mesa_add_parameter(params, file,
- var->name, size, type->gl_type,
+ index = _mesa_add_parameter(params, file, name, size, type->gl_type,
NULL, NULL, 0x0);
/* Sampler uniform values are stored in prog->SamplerUnits,
@@ -2622,11 +2644,15 @@ add_uniform_to_shader(ir_variable *var,
*/
if (file == PROGRAM_SAMPLER) {
for (unsigned int j = 0; j < size / 4; j++)
- params->ParameterValues[index + j][0].f = next_sampler++;
+ params->ParameterValues[index + j][0].f = this->next_sampler++;
}
}
- return index;
+ /* The first part of the uniform that's processed determines the base
+ * location of the whole uniform (for structures).
+ */
+ if (this->idx < 0)
+ this->idx = index;
}
/**
@@ -2644,7 +2670,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
struct gl_program_parameter_list
*params)
{
- unsigned int next_sampler = 0;
+ add_uniform_to_shader add(shader_program, params);
foreach_list(node, sh->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
@@ -2653,7 +2679,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
|| (strncmp(var->name, "gl_", 3) == 0))
continue;
- int loc = add_uniform_to_shader(var, params, next_sampler);
+ int loc = add.process(var);
/* The location chosen in the Parameters list here (returned from
* _mesa_add_parameter) has to match what the linker chose.
@@ -3212,7 +3238,9 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
- progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
+ progress = do_common_optimization(ir, true, true,
+ options->MaxUnrollIterations)
+ || progress;
progress = lower_quadop_vector(ir, true) || progress;
@@ -3321,7 +3349,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
- while (do_common_optimization(shader->ir, false, 32))
+ while (do_common_optimization(shader->ir, false, false, 32))
;
validate_ir_tree(shader->ir);