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authormarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
committermarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
commitaaeb8bf497c82efabc4f9b27c319042c0e72d816 (patch)
tree0df2c4a5b027a07dd1e3bf8707c72f25fe71b4f1 /mesalib/src/mesa/program
parentbe6e384aa4b97dc81b88ab5b04328c161828e760 (diff)
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randrproto libfontenc mesa xserver git update 10 Jan 2014
xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad
Diffstat (limited to 'mesalib/src/mesa/program')
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp38
-rw-r--r--mesalib/src/mesa/program/prog_print.c15
-rw-r--r--mesalib/src/mesa/program/program.c39
-rw-r--r--mesalib/src/mesa/program/program.h26
-rw-r--r--mesalib/src/mesa/program/program_parse.y6
-rw-r--r--mesalib/src/mesa/program/sampler.cpp2
6 files changed, 60 insertions, 66 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index beb0c093b..f6c229c7d 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -2392,7 +2392,7 @@ class add_uniform_to_shader : public program_resource_visitor {
public:
add_uniform_to_shader(struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params,
- gl_shader_type shader_type)
+ gl_shader_stage shader_type)
: shader_program(shader_program), params(params), idx(-1),
shader_type(shader_type)
{
@@ -2414,7 +2414,7 @@ private:
struct gl_shader_program *shader_program;
struct gl_program_parameter_list *params;
int idx;
- gl_shader_type shader_type;
+ gl_shader_stage shader_type;
};
} /* anonymous namespace */
@@ -2493,8 +2493,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
struct gl_program_parameter_list
*params)
{
- add_uniform_to_shader add(shader_program, params,
- _mesa_shader_type_to_index(sh->Type));
+ add_uniform_to_shader add(shader_program, params, sh->Stage);
foreach_list(node, sh->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
@@ -2800,25 +2799,10 @@ get_mesa_program(struct gl_context *ctx,
ir_instruction **mesa_instruction_annotation;
int i;
struct gl_program *prog;
- GLenum target;
- const char *target_string = _mesa_shader_enum_to_string(shader->Type);
+ GLenum target = _mesa_shader_stage_to_program(shader->Stage);
+ const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- target = GL_VERTEX_PROGRAM_ARB;
- break;
- case GL_FRAGMENT_SHADER:
- target = GL_FRAGMENT_PROGRAM_ARB;
- break;
- case GL_GEOMETRY_SHADER:
- target = GL_GEOMETRY_PROGRAM_NV;
- break;
- default:
- assert(!"should not be reached");
- return NULL;
- }
+ &ctx->ShaderCompilerOptions[shader->Stage];
validate_ir_tree(shader->ir);
@@ -2952,7 +2936,7 @@ get_mesa_program(struct gl_context *ctx,
*/
mesa_instructions = NULL;
- do_set_program_inouts(shader->ir, prog, shader->Type);
+ do_set_program_inouts(shader->ir, prog, shader->Stage);
prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers;
@@ -3000,14 +2984,14 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
assert(prog->LinkStatus);
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
+ &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
do {
progress = false;
@@ -3055,7 +3039,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
validate_ir_tree(ir);
}
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_program *linked_prog;
if (prog->_LinkedShaders[i] == NULL)
@@ -3064,7 +3048,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- _mesa_copy_linked_program_data((gl_shader_type) i, prog, linked_prog);
+ _mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog);
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);
diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c
index fa120cc5e..9391e99ff 100644
--- a/mesalib/src/mesa/program/prog_print.c
+++ b/mesalib/src/mesa/program/prog_print.c
@@ -1005,16 +1005,21 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
void
_mesa_write_shader_to_file(const struct gl_shader *shader)
{
- const char *type;
+ const char *type = "????";
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ switch (shader->Stage) {
+ case MESA_SHADER_FRAGMENT:
type = "frag";
- else if (shader->Type == GL_VERTEX_SHADER)
+ break;
+ case MESA_SHADER_VERTEX:
type = "vert";
- else
+ break;
+ case MESA_SHADER_GEOMETRY:
type = "geom";
+ break;
+ }
_mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
f = fopen(filename, "w");
@@ -1061,7 +1066,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader)
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ if (shader->Stage == MESA_SHADER_FRAGMENT)
type = "frag";
else
type = "vert";
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c
index cdf1c03fa..3c19e8c60 100644
--- a/mesalib/src/mesa/program/program.c
+++ b/mesalib/src/mesa/program/program.c
@@ -56,21 +56,21 @@ _mesa_init_program(struct gl_context *ctx)
* If this assertion fails, we need to increase the field
* size for register indexes (see INST_INDEX_BITS).
*/
- ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
+ ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
<= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
+ ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
<= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
- ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+ ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
+ ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
- ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
/* If this fails, increase prog_instruction::TexSrcUnit size */
STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
@@ -891,26 +891,13 @@ _mesa_find_free_register(const GLboolean used[],
*/
GLboolean
_mesa_valid_register_index(const struct gl_context *ctx,
- gl_shader_type shaderType,
+ gl_shader_stage shaderType,
gl_register_file file, GLint index)
{
const struct gl_program_constants *c;
- switch (shaderType) {
- case MESA_SHADER_VERTEX:
- c = &ctx->Const.VertexProgram;
- break;
- case MESA_SHADER_FRAGMENT:
- c = &ctx->Const.FragmentProgram;
- break;
- case MESA_SHADER_GEOMETRY:
- c = &ctx->Const.GeometryProgram;
- break;
- default:
- _mesa_problem(ctx,
- "unexpected shader type in _mesa_valid_register_index()");
- return GL_FALSE;
- }
+ assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
+ c = &ctx->Const.Program[shaderType];
switch (file) {
case PROGRAM_UNDEFINED:
diff --git a/mesalib/src/mesa/program/program.h b/mesalib/src/mesa/program/program.h
index baff47376..0e350cd6f 100644
--- a/mesalib/src/mesa/program/program.h
+++ b/mesalib/src/mesa/program/program.h
@@ -181,7 +181,7 @@ _mesa_find_free_register(const GLboolean used[],
extern GLboolean
_mesa_valid_register_index(const struct gl_context *ctx,
- gl_shader_type shaderType,
+ gl_shader_stage shaderType,
gl_register_file file, GLint index);
extern void
@@ -192,7 +192,7 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
const struct gl_fragment_program *prog);
static inline GLuint
-_mesa_program_target_to_index(GLenum v)
+_mesa_program_enum_to_shader_stage(GLenum v)
{
switch (v) {
case GL_VERTEX_PROGRAM_ARB:
@@ -207,6 +207,24 @@ _mesa_program_target_to_index(GLenum v)
}
}
+
+static inline GLenum
+_mesa_shader_stage_to_program(gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return GL_VERTEX_PROGRAM_ARB;
+ case MESA_SHADER_FRAGMENT:
+ return GL_FRAGMENT_PROGRAM_ARB;
+ case MESA_SHADER_GEOMETRY:
+ return GL_GEOMETRY_PROGRAM_NV;
+ }
+
+ assert(!"Unexpected shader stage in _mesa_shader_stage_to_program");
+ return GL_VERTEX_PROGRAM_ARB;
+}
+
+
static inline GLenum
_mesa_program_index_to_target(GLuint i)
{
@@ -215,8 +233,8 @@ _mesa_program_index_to_target(GLuint i)
GL_GEOMETRY_PROGRAM_NV,
GL_FRAGMENT_PROGRAM_ARB
};
- STATIC_ASSERT(Elements(enums) == MESA_SHADER_TYPES);
- if(i >= MESA_SHADER_TYPES) {
+ STATIC_ASSERT(Elements(enums) == MESA_SHADER_STAGES);
+ if(i >= MESA_SHADER_STAGES) {
assert(!"Unexpected program index");
return 0;
} else
diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y
index a76db4e86..6dde69d53 100644
--- a/mesalib/src/mesa/program/program_parse.y
+++ b/mesalib/src/mesa/program/program_parse.y
@@ -2707,10 +2707,10 @@ _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *st
state->st = _mesa_symbol_table_ctor();
state->limits = (target == GL_VERTEX_PROGRAM_ARB)
- ? & ctx->Const.VertexProgram
- : & ctx->Const.FragmentProgram;
+ ? & ctx->Const.Program[MESA_SHADER_VERTEX]
+ : & ctx->Const.Program[MESA_SHADER_FRAGMENT];
- state->MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
+ state->MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
state->MaxClipPlanes = ctx->Const.MaxClipPlanes;
diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp
index 9b9412730..e6532be84 100644
--- a/mesalib/src/mesa/program/sampler.cpp
+++ b/mesalib/src/mesa/program/sampler.cpp
@@ -111,7 +111,7 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
{
get_sampler_name getname(sampler, shader_program);
- GLuint shader = _mesa_program_target_to_index(prog->Target);
+ GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
sampler->accept(&getname);