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author | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
commit | a0c4815433ccd57322f4f7703ca35e9ccfa59250 (patch) | |
tree | f5213802ec12adb86ec3136001c1c29fe5343700 /mesalib/src/mesa/shader/arbprogparse.c | |
parent | c73dc01b6de45612b24dc2dd34fba24d81ebf46c (diff) | |
download | vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.gz vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.bz2 vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.zip |
Added MesaLib-7.6
Diffstat (limited to 'mesalib/src/mesa/shader/arbprogparse.c')
-rw-r--r-- | mesalib/src/mesa/shader/arbprogparse.c | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/mesalib/src/mesa/shader/arbprogparse.c b/mesalib/src/mesa/shader/arbprogparse.c new file mode 100644 index 000000000..05ee4f563 --- /dev/null +++ b/mesalib/src/mesa/shader/arbprogparse.c @@ -0,0 +1,212 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define DEBUG_PARSING 0 + +/** + * \file arbprogparse.c + * ARB_*_program parser core + * \author Karl Rasche + */ + +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "shader/grammar/grammar_mesa.h" +#include "arbprogparse.h" +#include "program.h" +#include "programopt.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "prog_instruction.h" +#include "program_parser.h" + + +void +_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_fragment_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + GLuint i; + + ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + /* Error in the program. Just return. */ + return; + } + + /* Copy the relevant contents of the arb_program struct into the + * fragment_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.NumAluInstructions = prog.NumAluInstructions; + program->Base.NumTexInstructions = prog.NumTexInstructions; + program->Base.NumTexIndirections = prog.NumTexIndirections; + program->Base.NumNativeAluInstructions = prog.NumAluInstructions; + program->Base.NumNativeTexInstructions = prog.NumTexInstructions; + program->Base.NumNativeTexIndirections = prog.NumTexIndirections; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { + program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; + if (prog.TexturesUsed[i]) + program->Base.SamplersUsed |= (1 << i); + } + program->Base.ShadowSamplers = prog.ShadowSamplers; + switch (state.option.Fog) { + case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; + case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; + case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; + default: program->FogOption = GL_NONE; break; + } + + program->UsesKill = state.fragment.UsesKill; + + if (program->FogOption) + program->Base.InputsRead |= FRAG_BIT_FOGC; + + if (program->Base.Instructions) + _mesa_free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (program->FogOption != GL_NONE) { + _mesa_append_fog_code(ctx, program); + program->FogOption = GL_NONE; + } + +#if DEBUG_FP + _mesa_printf("____________Fragment program %u ________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} + + + +/** + * Parse the vertex program string. If success, update the given + * vertex_program object with the new program. Else, leave the vertex_program + * object unchanged. + */ +void +_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_vertex_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + + ASSERT(target == GL_VERTEX_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); + return; + } + + /* Copy the relevant contents of the arb_program struct into the + * vertex_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + program->IsPositionInvariant = (state.option.PositionInvariant) + ? GL_TRUE : GL_FALSE; + + if (program->Base.Instructions) + _mesa_free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + +#if DEBUG_VP + _mesa_printf("____________Vertex program %u __________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} |