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author | marha <marha@users.sourceforge.net> | 2010-11-29 22:05:53 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-11-29 22:05:53 +0000 |
commit | fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7 (patch) | |
tree | fa1ba494685a71e28a096990a8707680c7cb378b /mesalib/src/mesa/shader/atifragshader.h | |
parent | ae340911c1ba1f98b418bd8f1a487fa4d79491b0 (diff) | |
parent | 6fda93be42ace9eeab0e82ceebb6798961c9105c (diff) | |
download | vcxsrv-fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7.tar.gz vcxsrv-fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7.tar.bz2 vcxsrv-fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/shader/atifragshader.h')
-rw-r--r-- | mesalib/src/mesa/shader/atifragshader.h | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/mesalib/src/mesa/shader/atifragshader.h b/mesalib/src/mesa/shader/atifragshader.h deleted file mode 100644 index e1dc20e60..000000000 --- a/mesalib/src/mesa/shader/atifragshader.h +++ /dev/null @@ -1,123 +0,0 @@ -/* - * Mesa 3-D graphics library ATI Fragment Shader - * - * Copyright (C) 2004 David Airlie All Rights Reserved. - * - */ - -#ifndef ATIFRAGSHADER_H -#define ATIFRAGSHADER_H - -#include "main/mtypes.h" - -#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 -#define MAX_NUM_PASSES_ATI 2 -#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 - -struct ati_fs_opcode_st -{ - GLenum opcode; - GLint num_src_args; -}; - -extern struct ati_fs_opcode_st ati_fs_opcodes[]; - -struct atifragshader_src_register -{ - GLuint Index; - GLuint argRep; - GLuint argMod; -}; - -struct atifragshader_dst_register -{ - GLuint Index; - GLuint dstMod; - GLuint dstMask; -}; - -#define ATI_FRAGMENT_SHADER_COLOR_OP 0 -#define ATI_FRAGMENT_SHADER_ALPHA_OP 1 -#define ATI_FRAGMENT_SHADER_PASS_OP 2 -#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3 - -/* two opcodes - one for color/one for alpha */ -/* up to three source registers for most ops */ -struct atifs_instruction -{ - GLenum Opcode[2]; - GLuint ArgCount[2]; - struct atifragshader_src_register SrcReg[2][3]; - struct atifragshader_dst_register DstReg[2]; -}; - -/* different from arithmetic shader instruction */ -struct atifs_setupinst -{ - GLenum Opcode; - GLuint src; - GLenum swizzle; -}; - - -extern struct ati_fragment_shader * -_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id); - -extern void -_mesa_delete_ati_fragment_shader(GLcontext *ctx, - struct ati_fragment_shader *s); - - -extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range); - -extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id); - -extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id); - -extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void); - -extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void); - -extern void GLAPIENTRY -_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); - -extern void GLAPIENTRY -_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); - -extern void GLAPIENTRY -_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod); - -extern void GLAPIENTRY -_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod); - -extern void GLAPIENTRY -_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, - GLuint arg3Mod); - -extern void GLAPIENTRY -_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod); - -extern void GLAPIENTRY -_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod); - -extern void GLAPIENTRY -_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod); - -extern void GLAPIENTRY -_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value); - -#endif |