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authormarha <marha@users.sourceforge.net>2010-11-22 19:42:40 +0000
committermarha <marha@users.sourceforge.net>2010-11-22 19:42:40 +0000
commit85ef9930f56bf15181f9a0b238f03d55303cf411 (patch)
tree63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc
parent94810d19989336862251dbf69c3f3acb18a9b06d (diff)
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Updated to mesalib 7.9
Diffstat (limited to 'mesalib/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc')
-rw-r--r--mesalib/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc30
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diff --git a/mesalib/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc b/mesalib/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc
deleted file mode 100644
index 7d516046a..000000000
--- a/mesalib/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-//
-// From Shader Spec, ver. 1.20, rev. 6
-//
-
-varying vec2 gl_PointCoord;
-