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author | marha <marha@users.sourceforge.net> | 2010-11-29 22:05:53 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-11-29 22:05:53 +0000 |
commit | fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7 (patch) | |
tree | fa1ba494685a71e28a096990a8707680c7cb378b /mesalib/src/mesa/shader/slang/library/slang_core.gc | |
parent | ae340911c1ba1f98b418bd8f1a487fa4d79491b0 (diff) | |
parent | 6fda93be42ace9eeab0e82ceebb6798961c9105c (diff) | |
download | vcxsrv-fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7.tar.gz vcxsrv-fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7.tar.bz2 vcxsrv-fed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/shader/slang/library/slang_core.gc')
-rw-r--r-- | mesalib/src/mesa/shader/slang/library/slang_core.gc | 2619 |
1 files changed, 0 insertions, 2619 deletions
diff --git a/mesalib/src/mesa/shader/slang/library/slang_core.gc b/mesalib/src/mesa/shader/slang/library/slang_core.gc deleted file mode 100644 index 0a0d15903..000000000 --- a/mesalib/src/mesa/shader/slang/library/slang_core.gc +++ /dev/null @@ -1,2619 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// This file defines nearly all constructors and operators for built-in data -// types, using extended language syntax. In general, compiler treats -// constructors and operators as ordinary functions with some exceptions. -// For example, the language does not allow functions to be called in -// constant expressions - here the exception is made to allow it. -// -// Each implementation provides its own version of this file. Each -// implementation can define the required set of operators and constructors -// in its own fashion. -// -// The extended language syntax is only present when compiling this file. -// It is implicitly included at the very beginning of the compiled shader, -// so no built-in functions can be used. -// -// To communicate with the implementation, a special extended "__asm" keyword -// is used, followed by an instruction name (any valid identifier), a -// destination variable identifier and a list of zero or more source -// variable identifiers. -// -// A variable identifier is a variable name declared earlier in the code -// (as a function parameter, local or global variable). -// -// An instruction name designates an instruction that must be exported -// by the implementation. Each instruction receives data from source -// variable identifiers and returns data in the destination variable -// identifier. -// -// It is up to the implementation how to define a particular operator -// or constructor. If it is expected to being used rarely, it can be -// defined in terms of other operators and constructors, -// for example: -// -// ivec2 __operator + (const ivec2 x, const ivec2 y) { -// return ivec2 (x[0] + y[0], x[1] + y[1]); -// } -// -// If a particular operator or constructor is expected to be used very -// often or is an atomic operation (that is, an operation that cannot be -// expressed in terms of other operations or would create a dependency -// cycle) it must be defined using one or more __asm constructs. -// -// Each implementation must define constructors for all scalar types -// (bool, float, int). There are 9 scalar-to-scalar constructors -// (including identity constructors). However, since the language -// introduces special constructors (like matrix constructor with a single -// scalar value), implementations must also implement these cases. -// The compiler provides the following algorithm when resolving a constructor: -// - try to find a constructor with a prototype matching ours, -// - if no constructor is found and this is a scalar-to-scalar constructor, -// raise an error, -// - if a constructor is found, execute it and return, -// - count the size of the constructor parameter list - if it is less than -// the size of our constructor's type, raise an error, -// - for each parameter in the list do a recursive constructor matching for -// appropriate scalar fields in the constructed variable, -// -// Each implementation must also define a set of operators that deal with -// built-in data types. -// There are four kinds of operators: -// 1) Operators that are implemented only by the compiler: "()" (function -// call), "," (sequence) and "?:" (selection). -// 2) Operators that are implemented by the compiler by expressing it in -// terms of other operators: -// - "." (field selection) - translated to subscript access, -// - "&&" (logical and) - translated to "<left_expr> ? <right_expr> : -// false", -// - "||" (logical or) - translated to "<left_expr> ? true : <right_expr>", -// 3) Operators that can be defined by the implementation and if the required -// prototype is not found, standard behaviour is used: -// - "==", "!=", "=" (equality, assignment) - compare or assign -// matching fields one-by-one; -// note that at least operators for scalar data types must be defined -// by the implementation to get it work, -// 4) All other operators not mentioned above. If no required prototype is -// found, an error is raised. An implementation must follow the language -// specification to provide all valid operator prototypes. -// - - - -//// Basic, scalar constructors/casts - -int __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal, f; -} - -int __constructor(const bool b) -{ - __retVal = b; -} - -int __constructor(const int i) -{ - __retVal = i; -} - -bool __constructor(const int i) -{ - __asm vec4_sne __retVal, i, 0.0; -} - -bool __constructor(const float f) -{ - __asm vec4_sne __retVal, f, 0.0; -} - -bool __constructor(const bool b) -{ - __retVal = b; -} - -float __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -float __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -float __constructor(const float f) -{ - __retVal = f; -} - - -//// vec2 constructors - -vec2 __constructor(const float x, const float y) -{ - __retVal.x = x; - __retVal.y = y; -} - -vec2 __constructor(const float f) -{ - __asm vec4_move __retVal.xy, f; -} - -vec2 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal.xy, i; -} - -vec2 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal.xy, b; -} - -vec2 __constructor(const bvec2 b) -{ -// __retVal = b; - __asm ivec4_to_vec4 __retVal.xy, b; -} - -vec2 __constructor(const vec3 v) -{ - __asm vec4_move __retVal.xy, v.xy; -} - -vec2 __constructor(const vec4 v) -{ - __asm vec4_move __retVal.xy, v.xy; -} - - -//// vec3 constructors - -vec3 __constructor(const float x, const float y, const float z) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; -} - -vec3 __constructor(const float f) -{ - // Note: this could be "__retVal.xyz = f" but that's an illegal assignment - __asm vec4_move __retVal.xyz, f; -} - -vec3 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal.xyz, i; -} - -vec3 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal.xyz, b; -} - -vec3 __constructor(const bvec3 b) -{ - __asm ivec4_to_vec4 __retVal.xyz, b; -} - -vec3 __constructor(const vec4 v) -{ - __asm vec4_move __retVal.xyz, v; -} - - -//// vec4 constructors - -vec4 __constructor(const float x, const float y, const float z, const float w) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; - __retVal.w = w; -} - -vec4 __constructor(const float f) -{ - // Note: this could be "__retVal = f" but that's an illegal assignment - __asm vec4_move __retVal, f; -} - -vec4 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -vec4 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -vec4 __constructor(const bvec4 b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -vec4 __constructor(const ivec4 i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -vec4 __constructor(const vec3 v3, const float f) -{ - // XXX this constructor shouldn't be needed anymore - __retVal.xyz = v3; - __retVal.w = f; -} - -vec4 __constructor(const vec2 v2, const float f1, const float f2) -{ - // XXX this constructor shouldn't be needed anymore - __retVal.xy = v2; - __retVal.z = f1; - __retVal.w = f2; -} - - -//// ivec2 constructors - -ivec2 __constructor(const int i, const int j) -{ - __retVal.x = i; - __retVal.y = j; -} - -ivec2 __constructor(const int i) -{ - __asm vec4_move __retVal.xy, i; -} - -ivec2 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal.xy, f; -} - -ivec2 __constructor(const bool b) -{ - __asm vec4_to_ivec4 __retVal.xy, b; -} - - -//// ivec3 constructors - -ivec3 __constructor(const int i, const int j, const int k) -{ - __retVal.x = i; - __retVal.y = j; - __retVal.z = k; -} - -ivec3 __constructor(const int i) -{ - __asm vec4_move __retVal.xyz, i; -} - -ivec3 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal.xyz, f; -} - -ivec3 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyz, b; -} - - -//// ivec4 constructors - -ivec4 __constructor(const int x, const int y, const int z, const int w) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; - __retVal.w = w; -} - -ivec4 __constructor(const int i) -{ - __asm vec4_move __retVal, i; -} - -ivec4 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal, f; -} - -ivec4 __constructor(const bool b) -{ - __asm vec4_to_ivec4 __retVal, b; -} - - -//// bvec2 constructors - -bvec2 __constructor(const bool b1, const bool b2) -{ - __retVal.x = b1; - __retVal.y = b2; -} - -bvec2 __constructor(const int i1, const int i2) -{ - __asm vec4_sne __retVal.x, i1, 0.0; - __asm vec4_sne __retVal.y, i2, 0.0; -} - - -bvec2 __constructor(const bool b) -{ - __asm vec4_move __retVal.xy, b; -} - -bvec2 __constructor(const float f) -{ - __asm vec4_sne __retVal.xy, f, 0.0; -} - -bvec2 __constructor(const int i) -{ - __asm vec4_sne __retVal.xy, i, 0.0; -} - -bvec2 __constructor(const vec2 v) -{ - __asm vec4_sne __retVal.xy, v, 0.0; -} - -bvec2 __constructor(const ivec2 v) -{ - __asm vec4_sne __retVal.xy, v, 0.0; -} - - - -//// bvec3 constructors - -bvec3 __constructor(const bool b1, const bool b2, const bool b3) -{ - __retVal.x = b1; - __retVal.y = b2; - __retVal.z = b3; -} - -bvec3 __constructor(const float f1, const float f2, const float f3) -{ - __asm vec4_sne __retVal.x, f1, 0.0; - __asm vec4_sne __retVal.y, f2, 0.0; - __asm vec4_sne __retVal.z, f3, 0.0; -} - -bvec3 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyz, b; -} - -bvec3 __constructor(const float f) -{ - __asm vec4_sne __retVal.xyz, f, 0.0; -} - -bvec3 __constructor(const int i) -{ - __asm vec4_sne __retVal.xyz, i, 0.0; -} - -bvec3 __constructor(const vec3 v) -{ - __asm vec4_sne __retVal.xyz, v, 0.0; -} - -bvec3 __constructor(const ivec3 v) -{ - __asm vec4_sne __retVal.xyz, v, 0.0; -} - - - -//// bvec4 constructors - -bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4) -{ - __retVal.x = b1; - __retVal.y = b2; - __retVal.z = b3; - __retVal.w = b4; -} - -bvec4 __constructor(const float f1, const float f2, const float f3, const float f4) -{ - const float zero = 0.0; - __asm vec4_sne __retVal.x, f1, zero; - __asm vec4_sne __retVal.y, f2, zero; - __asm vec4_sne __retVal.z, f3, zero; - __asm vec4_sne __retVal.w, f4, zero; -} - -bvec4 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyzw, b; -} - -bvec4 __constructor(const float f) -{ - __asm vec4_sne __retVal.xyzw, f, 0.0; -} - -bvec4 __constructor(const int i) -{ - __asm vec4_sne __retVal.xyzw, i, 0.0; -} - -bvec4 __constructor(const vec4 v) -{ - __asm vec4_sne __retVal.xyzw, v, 0.0; -} - -bvec4 __constructor(const ivec4 v) -{ - __asm vec4_sne __retVal.xyzw, v, 0.0; -} - - - -//// mat2 constructors - -mat2 __constructor(const float m00, const float m10, - const float m01, const float m11) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[1].x = m01; - __retVal[1].y = m11; -} - -mat2 __constructor(const float f) -{ - __retVal[0].x = f; - __retVal[0].y = 0.0; - __retVal[1].x = 0.0; - __retVal[1].y = f; -} - -mat2 __constructor(const int i) -{ - return mat2(float(i)); -} - -mat2 __constructor(const bool b) -{ - return mat2(float(b)); -} - -mat2 __constructor(const vec2 c0, const vec2 c1) -{ - __retVal[0] = c0; - __retVal[1] = c1; -} - - -//// mat3 constructors - -mat3 __constructor(const float m00, const float m10, const float m20, - const float m01, const float m11, const float m21, - const float m02, const float m12, const float m22) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[0].z = m20; - __retVal[1].x = m01; - __retVal[1].y = m11; - __retVal[1].z = m21; - __retVal[2].x = m02; - __retVal[2].y = m12; - __retVal[2].z = m22; -} - -mat3 __constructor(const float f) -{ - vec2 v = vec2(f, 0.0); - __retVal[0] = v.xyy; - __retVal[1] = v.yxy; - __retVal[2] = v.yyx; -} - -mat3 __constructor(const int i) -{ - return mat3(float(i)); -} - -mat3 __constructor(const bool b) -{ - return mat3(float(b)); -} - -mat3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; -} - - -//// mat4 constructors - -mat4 __constructor(const float m00, const float m10, const float m20, const float m30, - const float m01, const float m11, const float m21, const float m31, - const float m02, const float m12, const float m22, const float m32, - const float m03, const float m13, const float m23, const float m33) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[0].z = m20; - __retVal[0].w = m30; - __retVal[1].x = m01; - __retVal[1].y = m11; - __retVal[1].z = m21; - __retVal[1].w = m31; - __retVal[2].x = m02; - __retVal[2].y = m12; - __retVal[2].z = m22; - __retVal[2].w = m32; - __retVal[3].x = m03; - __retVal[3].y = m13; - __retVal[3].z = m23; - __retVal[3].w = m33; -} - - -mat4 __constructor(const float f) -{ - vec2 v = vec2(f, 0.0); - __retVal[0] = v.xyyy; - __retVal[1] = v.yxyy; - __retVal[2] = v.yyxy; - __retVal[3] = v.yyyx; -} - -mat4 __constructor(const int i) -{ - return mat4(float(i)); -} - -mat4 __constructor(const bool b) -{ - return mat4(float(b)); -} - -mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; - __retVal[3] = c3; -} - - - -//// Basic int operators - -int __operator + (const int a, const int b) -{ - __asm vec4_add __retVal, a, b; -} - -int __operator - (const int a, const int b) -{ - __asm vec4_subtract __retVal, a, b; -} - -int __operator * (const int a, const int b) -{ - __asm vec4_multiply __retVal, a, b; -} - -int __operator / (const int a, const int b) -{ - float bInv, x; - __asm float_rcp bInv, b; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec2 operators - -ivec2 __operator + (const ivec2 a, const ivec2 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec2 __operator - (const ivec2 a, const ivec2 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec2 __operator * (const ivec2 a, const ivec2 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec2 __operator / (const ivec2 a, const ivec2 b) -{ - vec2 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec3 operators - -ivec3 __operator + (const ivec3 a, const ivec3 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec3 __operator - (const ivec3 a, const ivec3 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec3 __operator * (const ivec3 a, const ivec3 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec3 __operator / (const ivec3 a, const ivec3 b) -{ - vec3 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm float_rcp bInv.z, b.z; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec4 operators - -ivec4 __operator + (const ivec4 a, const ivec4 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec4 __operator - (const ivec4 a, const ivec4 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec4 __operator * (const ivec4 a, const ivec4 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec4 __operator / (const ivec4 a, const ivec4 b) -{ - vec4 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm float_rcp bInv.z, b.z; - __asm float_rcp bInv.w, b.w; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic float operators - -float __operator + (const float a, const float b) -{ - __asm vec4_add __retVal, a, b; -} - -float __operator - (const float a, const float b) -{ - __asm vec4_subtract __retVal, a, b; -} - -float __operator * (const float a, const float b) -{ - __asm vec4_multiply __retVal, a, b; -} - -float __operator / (const float a, const float b) -{ - float bInv; - __asm float_rcp bInv.x, b; - __asm vec4_multiply __retVal, a, bInv; -} - - -//// Basic vec2 operators - -vec2 __operator + (const vec2 v, const vec2 u) -{ - __asm vec4_add __retVal.xy, v, u; -} - -vec2 __operator - (const vec2 v, const vec2 u) -{ - __asm vec4_subtract __retVal.xy, v, u; -} - -vec2 __operator * (const vec2 v, const vec2 u) -{ - __asm vec4_multiply __retVal.xy, v, u; -} - -vec2 __operator / (const vec2 v, const vec2 u) -{ - vec2 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm vec4_multiply __retVal.xy, v, w; -} - - -//// Basic vec3 operators - -vec3 __operator + (const vec3 v, const vec3 u) -{ - __asm vec4_add __retVal.xyz, v, u; -} - -vec3 __operator - (const vec3 v, const vec3 u) -{ - __asm vec4_subtract __retVal.xyz, v, u; -} - -vec3 __operator * (const vec3 v, const vec3 u) -{ - __asm vec4_multiply __retVal.xyz, v, u; -} - -vec3 __operator / (const vec3 v, const vec3 u) -{ - vec3 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm vec4_multiply __retVal.xyz, v, w; -} - - -//// Basic vec4 operators - -vec4 __operator + (const vec4 v, const vec4 u) -{ - __asm vec4_add __retVal, v, u; -} - -vec4 __operator - (const vec4 v, const vec4 u) -{ - __asm vec4_subtract __retVal, v, u; -} - -vec4 __operator * (const vec4 v, const vec4 u) -{ - __asm vec4_multiply __retVal, v, u; -} - -vec4 __operator / (const vec4 v, const vec4 u) -{ - vec4 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm float_rcp w.w, u.w; - __asm vec4_multiply __retVal, v, w; -} - - - - -//// Basic vec2/float operators - -vec2 __operator + (const float a, const vec2 u) -{ - __asm vec4_add __retVal.xy, a, u.xy; -} - -vec2 __operator + (const vec2 v, const float b) -{ - __asm vec4_add __retVal.xy, v.xy, b; -} - -vec2 __operator - (const float a, const vec2 u) -{ - __asm vec4_subtract __retVal.xy, a, u.xy; -} - -vec2 __operator - (const vec2 v, const float b) -{ - __asm vec4_subtract __retVal.xy, v.xy, b; -} - -vec2 __operator * (const float a, const vec2 u) -{ - __asm vec4_multiply __retVal.xy, a, u.xy; -} - -vec2 __operator * (const vec2 v, const float b) -{ - __asm vec4_multiply __retVal.xy, v.xy, b; -} - -vec2 __operator / (const float a, const vec2 u) -{ - vec2 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm vec4_multiply __retVal.xy, a, invU.xy; -} - -vec2 __operator / (const vec2 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xy, v.xy, invB; -} - - -//// Basic vec3/float operators - -vec3 __operator + (const float a, const vec3 u) -{ - __asm vec4_add __retVal.xyz, a, u.xyz; -} - -vec3 __operator + (const vec3 v, const float b) -{ - __asm vec4_add __retVal.xyz, v.xyz, b; -} - -vec3 __operator - (const float a, const vec3 u) -{ - __asm vec4_subtract __retVal.xyz, a, u.xyz; -} - -vec3 __operator - (const vec3 v, const float b) -{ - __asm vec4_subtract __retVal.xyz, v.xyz, b; -} - -vec3 __operator * (const float a, const vec3 u) -{ - __asm vec4_multiply __retVal.xyz, a, u.xyz; -} - -vec3 __operator * (const vec3 v, const float b) -{ - __asm vec4_multiply __retVal.xyz, v.xyz, b; -} - -vec3 __operator / (const float a, const vec3 u) -{ - vec3 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm float_rcp invU.z, u.z; - __asm vec4_multiply __retVal.xyz, a, invU.xyz; -} - -vec3 __operator / (const vec3 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xyz, v.xyz, invB; -} - - -//// Basic vec4/float operators - -vec4 __operator + (const float a, const vec4 u) -{ - __asm vec4_add __retVal, a, u; -} - -vec4 __operator + (const vec4 v, const float b) -{ - __asm vec4_add __retVal, v, b; -} - -vec4 __operator - (const float a, const vec4 u) -{ - __asm vec4_subtract __retVal, a, u; -} - -vec4 __operator - (const vec4 v, const float b) -{ - __asm vec4_subtract __retVal, v, b; -} - -vec4 __operator * (const float a, const vec4 u) -{ - __asm vec4_multiply __retVal, a, u; -} - -vec4 __operator * (const vec4 v, const float b) -{ - __asm vec4_multiply __retVal, v, b; -} - -vec4 __operator / (const float a, const vec4 u) -{ - vec4 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm float_rcp invU.z, u.z; - __asm float_rcp invU.w, u.w; - __asm vec4_multiply __retVal, a, invU; -} - -vec4 __operator / (const vec4 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal, v, invB; -} - - - -//// Basic ivec2/int operators - -ivec2 __operator + (const int a, const ivec2 u) -{ - __retVal = ivec2(a) + u; -} - -ivec2 __operator + (const ivec2 v, const int b) -{ - __retVal = v + ivec2(b); -} - -ivec2 __operator - (const int a, const ivec2 u) -{ - __retVal = ivec2(a) - u; -} - -ivec2 __operator - (const ivec2 v, const int b) -{ - __retVal = v - ivec2(b); -} - -ivec2 __operator * (const int a, const ivec2 u) -{ - __retVal = ivec2(a) * u; -} - -ivec2 __operator * (const ivec2 v, const int b) -{ - __retVal = v * ivec2(b); -} - -ivec2 __operator / (const int a, const ivec2 u) -{ - __retVal = ivec2(a) / u; -} - -ivec2 __operator / (const ivec2 v, const int b) -{ - __retVal = v / ivec2(b); -} - - -//// Basic ivec3/int operators - -ivec3 __operator + (const int a, const ivec3 u) -{ - __retVal = ivec3(a) + u; -} - -ivec3 __operator + (const ivec3 v, const int b) -{ - __retVal = v + ivec3(b); -} - -ivec3 __operator - (const int a, const ivec3 u) -{ - __retVal = ivec3(a) - u; -} - -ivec3 __operator - (const ivec3 v, const int b) -{ - __retVal = v - ivec3(b); -} - -ivec3 __operator * (const int a, const ivec3 u) -{ - __retVal = ivec3(a) * u; -} - -ivec3 __operator * (const ivec3 v, const int b) -{ - __retVal = v * ivec3(b); -} - -ivec3 __operator / (const int a, const ivec3 u) -{ - __retVal = ivec3(a) / u; -} - -ivec3 __operator / (const ivec3 v, const int b) -{ - __retVal = v / ivec3(b); -} - - -//// Basic ivec4/int operators - -ivec4 __operator + (const int a, const ivec4 u) -{ - __retVal = ivec4(a) + u; -} - -ivec4 __operator + (const ivec4 v, const int b) -{ - __retVal = v + ivec4(b); -} - -ivec4 __operator - (const int a, const ivec4 u) -{ - __retVal = ivec4(a) - u; -} - -ivec4 __operator - (const ivec4 v, const int b) -{ - __retVal = v - ivec4(b); -} - -ivec4 __operator * (const int a, const ivec4 u) -{ - __retVal = ivec4(a) * u; -} - -ivec4 __operator * (const ivec4 v, const int b) -{ - __retVal = v * ivec4(b); -} - -ivec4 __operator / (const int a, const ivec4 u) -{ - __retVal = ivec4(a) / u; -} - -ivec4 __operator / (const ivec4 v, const int b) -{ - __retVal = v / ivec4(b); -} - - - - -//// Unary negation operator - -int __operator - (const int a) -{ - __asm vec4_negate __retVal.x, a; -} - -ivec2 __operator - (const ivec2 v) -{ - __asm vec4_negate __retVal, v; -} - -ivec3 __operator - (const ivec3 v) -{ - __asm vec4_negate __retVal, v; -} - -ivec4 __operator - (const ivec4 v) -{ - __asm vec4_negate __retVal, v; -} - -float __operator - (const float a) -{ - __asm vec4_negate __retVal.x, a; -} - -vec2 __operator - (const vec2 v) -{ - __asm vec4_negate __retVal.xy, v.xy; -} - -vec3 __operator - (const vec3 v) -{ - __asm vec4_negate __retVal.xyz, v.xyz; -} - -vec4 __operator - (const vec4 v) -{ - __asm vec4_negate __retVal, v; -} - -mat2 __operator - (const mat2 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; -} - -mat3 __operator - (const mat3 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; - __retVal[2] = -m[2]; -} - -mat4 __operator - (const mat4 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; - __retVal[2] = -m[2]; - __retVal[3] = -m[3]; -} - - - -//// dot product - -float dot(const float a, const float b) -{ - __retVal = a * b; -} - -float dot(const vec2 a, const vec2 b) -{ - __retVal = a.x * b.x + a.y * b.y; -} - -float dot(const vec3 a, const vec3 b) -{ - __asm vec3_dot __retVal, a, b; -} - -float dot(const vec4 a, const vec4 b) -{ - __asm vec4_dot __retVal, a, b; -} - - - -//// int assignment operators - -int __operator += (inout int a, const int b) -{ - a = a + b; - return a; -} - -int __operator -= (inout int a, const int b) -{ - a = a - b; - return a; -} - -int __operator *= (inout int a, const int b) -{ - a = a * b; - return a; -} - -int __operator /= (inout int a, const int b) -{ - a = a / b; - return a; -} - - -//// ivec2 assignment operators - -ivec2 __operator += (inout ivec2 v, const ivec2 u) -{ - v = v + u; - return v; -} - -ivec2 __operator -= (inout ivec2 v, const ivec2 u) -{ - v = v - u; - return v; -} - -ivec2 __operator *= (inout ivec2 v, const ivec2 u) -{ - v = v * u; - return v; -} - -ivec2 __operator /= (inout ivec2 v, const ivec2 u) -{ - v = v / u; - return v; -} - - -//// ivec3 assignment operators - -ivec3 __operator += (inout ivec3 v, const ivec3 u) -{ - v = v + u; - return v; -} - -ivec3 __operator -= (inout ivec3 v, const ivec3 u) -{ - v = v - u; - return v; -} - -ivec3 __operator *= (inout ivec3 v, const ivec3 u) -{ - v = v * u; - return v; -} - -ivec3 __operator /= (inout ivec3 v, const ivec3 u) -{ - v = v / u; - return v; -} - - -//// ivec4 assignment operators - -ivec4 __operator += (inout ivec4 v, const ivec4 u) -{ - v = v + u; - return v; -} - -ivec4 __operator -= (inout ivec4 v, const ivec4 u) -{ - v = v - u; - return v; -} - -ivec4 __operator *= (inout ivec4 v, const ivec4 u) -{ - v = v * u; - return v; -} - -ivec4 __operator /= (inout ivec4 v, const ivec4 u) -{ - v = v / u; - return v; -} - - -//// float assignment operators - -float __operator += (inout float a, const float b) -{ - a = a + b; - return a; -} - -float __operator -= (inout float a, const float b) -{ - a = a - b; - return a; -} - -float __operator *= (inout float a, const float b) -{ - a = a * b; - return a; -} - -float __operator /= (inout float a, const float b) -{ - a = a / b; - return a; -} - - -//// vec2 assignment operators - -vec2 __operator += (inout vec2 v, const vec2 u) -{ - v = v + u; - return v; -} - -vec2 __operator -= (inout vec2 v, const vec2 u) -{ - v = v - u; - return v; -} - -vec2 __operator *= (inout vec2 v, const vec2 u) -{ - v = v * u; - return v; -} - -vec2 __operator /= (inout vec2 v, const vec2 u) -{ - v = v / u; - return v; -} - - -//// vec3 assignment operators - -vec3 __operator += (inout vec3 v, const vec3 u) -{ - v = v + u; - return v; -} - -vec3 __operator -= (inout vec3 v, const vec3 u) -{ - v = v - u; - return v; -} - -vec3 __operator *= (inout vec3 v, const vec3 u) -{ - v = v * u; - return v; -} - -vec3 __operator /= (inout vec3 v, const vec3 u) -{ - v = v / u; - return v; -} - - -//// vec4 assignment operators - -vec4 __operator += (inout vec4 v, const vec4 u) -{ - v = v + u; - return v; -} - -vec4 __operator -= (inout vec4 v, const vec4 u) -{ - v = v - u; - return v; -} - -vec4 __operator *= (inout vec4 v, const vec4 u) -{ - v = v * u; - return v; -} - -vec4 __operator /= (inout vec4 v, const vec4 u) -{ - v = v / u; - return v; -} - - - -//// ivec2/int assignment operators - -ivec2 __operator += (inout ivec2 v, const int a) -{ - v = v + ivec2(a); - return v; -} - -ivec2 __operator -= (inout ivec2 v, const int a) -{ - v = v - ivec2(a); - return v; -} - -ivec2 __operator *= (inout ivec2 v, const int a) -{ - v = v * ivec2(a); - return v; -} - -ivec2 __operator /= (inout ivec2 v, const int a) -{ - v = v / ivec2(a); - return v; -} - - -//// ivec3/int assignment operators - -ivec3 __operator += (inout ivec3 v, const int a) -{ - v = v + ivec3(a); - return v; -} - -ivec3 __operator -= (inout ivec3 v, const int a) -{ - v = v - ivec3(a); - return v; -} - -ivec3 __operator *= (inout ivec3 v, const int a) -{ - v = v * ivec3(a); - return v; -} - -ivec4 __operator /= (inout ivec3 v, const int a) -{ - v = v / ivec3(a); - return v; -} - - -//// ivec4/int assignment operators - -ivec4 __operator += (inout ivec4 v, const int a) -{ - v = v + ivec4(a); - return v; -} - -ivec4 __operator -= (inout ivec4 v, const int a) -{ - v = v - ivec4(a); - return v; -} - -ivec4 __operator *= (inout ivec4 v, const int a) -{ - v = v * ivec4(a); - return v; -} - -ivec4 __operator /= (inout ivec4 v, const int a) -{ - v = v / ivec4(a); - return v; -} - - - -//// vec2/float assignment operators - -vec2 __operator += (inout vec2 v, const float a) -{ - v = v + vec2(a); - return v; -} - -vec2 __operator -= (inout vec2 v, const float a) -{ - v = v - vec2(a); - return v; -} - -vec2 __operator *= (inout vec2 v, const float a) -{ - v = v * vec2(a); - return v; -} - -vec2 __operator /= (inout vec2 v, const float a) -{ - v = v / vec2(a); - return v; -} - - -//// vec3/float assignment operators - -vec3 __operator += (inout vec3 v, const float a) -{ - v = v + vec3(a); - return v; -} - -vec3 __operator -= (inout vec3 v, const float a) -{ - v = v - vec3(a); - return v; -} - -vec3 __operator *= (inout vec3 v, const float a) -{ - v = v * vec3(a); - return v; -} - -vec3 __operator /= (inout vec3 v, const float a) -{ - v = v / vec3(a); - return v; -} - - -//// vec4/float assignment operators - -vec4 __operator += (inout vec4 v, const float a) -{ - v = v + vec4(a); - return v; -} - -vec4 __operator -= (inout vec4 v, const float a) -{ - v = v - vec4(a); - return v; -} - -vec4 __operator *= (inout vec4 v, const float a) -{ - v = v * vec4(a); - return v; -} - -vec4 __operator /= (inout vec4 v, const float a) -{ - v = v / vec4(a); - return v; -} - - - - - -//// Basic mat2 operations - -mat2 __operator + (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; -} - -mat2 __operator - (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; -} - -mat2 __operator * (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] * n[0].xx + m[1] * n[0].yy; - __retVal[1] = m[0] * n[1].xx + m[1] * n[1].yy; -} - -mat2 __operator / (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; -} - - -//// Basic mat3 operations - -mat3 __operator + (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; - __retVal[2] = m[2] + n[2]; -} - -mat3 __operator - (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; - __retVal[2] = m[2] - n[2]; -} - -mat3 __operator * (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] * n[0].xxx + m[1] * n[0].yyy + m[2] * n[0].zzz; - __retVal[1] = m[0] * n[1].xxx + m[1] * n[1].yyy + m[2] * n[1].zzz; - __retVal[2] = m[0] * n[2].xxx + m[1] * n[2].yyy + m[2] * n[2].zzz; -} - -mat3 __operator / (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; - __retVal[2] = m[2] / n[2]; -} - - -//// Basic mat4 operations - -mat4 __operator + (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; - __retVal[2] = m[2] + n[2]; - __retVal[3] = m[3] + n[3]; -} - -mat4 __operator - (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; - __retVal[2] = m[2] - n[2]; - __retVal[3] = m[3] - n[3]; -} - -mat4 __operator * (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] * n[0].xxxx + m[1] * n[0].yyyy + m[2] * n[0].zzzz + m[3] * n[0].wwww; - __retVal[1] = m[0] * n[1].xxxx + m[1] * n[1].yyyy + m[2] * n[1].zzzz + m[3] * n[1].wwww; - __retVal[2] = m[0] * n[2].xxxx + m[1] * n[2].yyyy + m[2] * n[2].zzzz + m[3] * n[2].wwww; - __retVal[3] = m[0] * n[3].xxxx + m[1] * n[3].yyyy + m[2] * n[3].zzzz + m[3] * n[3].wwww; -} - -mat4 __operator / (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; - __retVal[2] = m[2] / n[2]; - __retVal[3] = m[3] / n[3]; -} - - -//// mat2/float operations - -mat2 __operator + (const float a, const mat2 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; -} - -mat2 __operator + (const mat2 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; -} - -mat2 __operator - (const float a, const mat2 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; -} - -mat2 __operator - (const mat2 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; -} - -mat2 __operator * (const float a, const mat2 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; -} - -mat2 __operator * (const mat2 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; -} - -mat2 __operator / (const float a, const mat2 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; -} - -mat2 __operator / (const mat2 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; -} - - -//// mat3/float operations - -mat3 __operator + (const float a, const mat3 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; - __retVal[2] = a + n[2]; -} - -mat3 __operator + (const mat3 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; - __retVal[2] = m[2] + b; -} - -mat3 __operator - (const float a, const mat3 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; - __retVal[2] = a - n[2]; -} - -mat3 __operator - (const mat3 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; - __retVal[2] = m[2] - b; -} - -mat3 __operator * (const float a, const mat3 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; -} - -mat3 __operator * (const mat3 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; -} - -mat3 __operator / (const float a, const mat3 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; - __retVal[2] = a / n[2]; -} - -mat3 __operator / (const mat3 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; - __retVal[2] = m[2] / b; -} - - -//// mat4/float operations - -mat4 __operator + (const float a, const mat4 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; - __retVal[2] = a + n[2]; - __retVal[3] = a + n[3]; -} - -mat4 __operator + (const mat4 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; - __retVal[2] = m[2] + b; - __retVal[3] = m[3] + b; -} - -mat4 __operator - (const float a, const mat4 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; - __retVal[2] = a - n[2]; - __retVal[3] = a - n[3]; -} - -mat4 __operator - (const mat4 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; - __retVal[2] = m[2] - b; - __retVal[3] = m[3] - b; -} - -mat4 __operator * (const float a, const mat4 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; - __retVal[3] = a * n[3]; -} - -mat4 __operator * (const mat4 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; - __retVal[3] = m[3] * b; -} - -mat4 __operator / (const float a, const mat4 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; - __retVal[2] = a / n[2]; - __retVal[3] = a / n[3]; -} - -mat4 __operator / (const mat4 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; - __retVal[2] = m[2] / b; - __retVal[3] = m[3] / b; -} - - - -//// matrix / vector products - -vec2 __operator * (const mat2 m, const vec2 v) -{ - __retVal = m[0] * v.xx - + m[1] * v.yy; -} - -vec2 __operator * (const vec2 v, const mat2 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); -} - -vec3 __operator * (const mat3 m, const vec3 v) -{ - __retVal = m[0] * v.xxx - + m[1] * v.yyy - + m[2] * v.zzz; -} - -vec3 __operator * (const vec3 v, const mat3 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); -} - -vec4 __operator * (const mat4 m, const vec4 v) -{ - __retVal = m[0] * v.xxxx - + m[1] * v.yyyy - + m[2] * v.zzzz - + m[3] * v.wwww; -} - -vec4 __operator * (const vec4 v, const mat4 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); - __retVal.w = dot(v, m[3]); -} - - - -//// mat2 assignment operators - -mat2 __operator += (inout mat2 m, const mat2 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - return m; -} - -mat2 __operator -= (inout mat2 m, const mat2 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - return m; -} - -mat2 __operator *= (inout mat2 m, const mat2 n) -{ - m = m * n; - return m; -} - -mat2 __operator /= (inout mat2 m, const mat2 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - return m; -} - - -//// mat3 assignment operators - -mat3 __operator += (inout mat3 m, const mat3 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - m[2] = m[2] + n[2]; - return m; -} - -mat3 __operator -= (inout mat3 m, const mat3 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - m[2] = m[2] - n[2]; - return m; -} - -mat3 __operator *= (inout mat3 m, const mat3 n) -{ - m = m * n; - return m; -} - -mat3 __operator /= (inout mat3 m, const mat3 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - m[2] = m[2] / n[2]; - return m; -} - - -// mat4 assignment operators - -mat4 __operator += (inout mat4 m, const mat4 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - m[2] = m[2] + n[2]; - m[3] = m[3] + n[3]; - return m; -} - -mat4 __operator -= (inout mat4 m, const mat4 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - m[2] = m[2] - n[2]; - m[3] = m[3] - n[3]; - return m; -} - -mat4 __operator *= (inout mat4 m, const mat4 n) -{ - m = m * n; - return m; -} - -mat4 __operator /= (inout mat4 m, const mat4 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - m[2] = m[2] / n[2]; - m[3] = m[3] / n[3]; - return m; -} - - -//// mat2/float assignment operators - -mat2 __operator += (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - return m; -} - -mat2 __operator -= (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - return m; -} - -mat2 __operator *= (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - return m; -} - -mat2 __operator /= (inout mat2 m, const float a) -{ - vec2 v = vec2(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - return m; -} - - -//// mat3/float assignment operators - -mat3 __operator += (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - m[2] = m[2] + v; - return m; -} - -mat3 __operator -= (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - m[2] = m[2] - v; - return m; -} - -mat3 __operator *= (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - return m; -} - -mat3 __operator /= (inout mat3 m, const float a) -{ - vec3 v = vec3(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - return m; -} - - -//// mat4/float assignment operators - -mat4 __operator += (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - m[2] = m[2] + v; - m[3] = m[3] + v; - return m; -} - -mat4 __operator -= (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - m[2] = m[2] - v; - m[3] = m[3] - v; - return m; -} - -mat4 __operator *= (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - m[3] = m[3] * v; - return m; -} - -mat4 __operator /= (inout mat4 m, const float a) -{ - vec4 v = vec4(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - m[3] = m[3] * v; - return m; -} - - - -//// vec/mat assignment operators - -vec2 __operator *= (inout vec2 v, const mat2 m) -{ - v = v * m; - return v; -} - -vec3 __operator *= (inout vec3 v, const mat3 m) -{ - v = v * m; - return v; -} - -vec4 __operator *= (inout vec4 v, const mat4 m) -{ - v = v * m; - return v; -} - - - -//// pre-decrement operators - -int __operator --(inout int a) -{ - a = a - 1; - __retVal = a; -} - -ivec2 __operator --(inout ivec2 v) -{ - v = v - ivec2(1); - __retVal = v; -} - -ivec3 __operator --(inout ivec3 v) -{ - v = v - ivec3(1); - __retVal = v; -} - -ivec4 __operator --(inout ivec4 v) -{ - v = v - ivec4(1); - __retVal = v; -} - - -float __operator --(inout float a) -{ - a = a - 1.0; - __retVal = a; -} - -vec2 __operator --(inout vec2 v) -{ - v = v - vec2(1.0); - __retVal = v; -} - -vec3 __operator --(inout vec3 v) -{ - v = v - vec3(1.0); - __retVal = v; -} - -vec4 __operator --(inout vec4 v) -{ - v = v - vec4(1.0); - __retVal = v; -} - - -mat2 __operator --(inout mat2 m) -{ - m[0] = m[0] - vec2(1.0); - m[1] = m[1] - vec2(1.0); - __retVal = m; -} - -mat3 __operator --(inout mat3 m) -{ - m[0] = m[0] - vec3(1.0); - m[1] = m[1] - vec3(1.0); - m[2] = m[2] - vec3(1.0); - __retVal = m; -} - -mat4 __operator --(inout mat4 m) -{ - m[0] = m[0] - vec4(1.0); - m[1] = m[1] - vec4(1.0); - m[2] = m[2] - vec4(1.0); - m[3] = m[3] - vec4(1.0); - __retVal = m; -} - - -//// pre-increment operators - -int __operator ++(inout int a) -{ - a = a + 1; - __retVal = a; -} - -ivec2 __operator ++(inout ivec2 v) -{ - v = v + ivec2(1); - __retVal = v; -} - -ivec3 __operator ++(inout ivec3 v) -{ - v = v + ivec3(1); - __retVal = v; -} - -ivec4 __operator ++(inout ivec4 v) -{ - v = v + ivec4(1); - __retVal = v; -} - - -float __operator ++(inout float a) -{ - a = a + 1.0; - __retVal = a; -} - -vec2 __operator ++(inout vec2 v) -{ - v = v + vec2(1.0); - __retVal = v; -} - -vec3 __operator ++(inout vec3 v) -{ - v = v + vec3(1.0); - __retVal = v; -} - -vec4 __operator ++(inout vec4 v) -{ - v = v + vec4(1.0); - __retVal = v; -} - - -mat2 __operator ++(inout mat2 m) -{ - m[0] = m[0] + vec2(1.0); - m[1] = m[1] + vec2(1.0); - __retVal = m; -} - -mat3 __operator ++(inout mat3 m) -{ - m[0] = m[0] + vec3(1.0); - m[1] = m[1] + vec3(1.0); - m[2] = m[2] + vec3(1.0); - __retVal = m; -} - -mat4 __operator ++(inout mat4 m) -{ - m[0] = m[0] + vec4(1.0); - m[1] = m[1] + vec4(1.0); - m[2] = m[2] + vec4(1.0); - m[3] = m[3] + vec4(1.0); - __retVal = m; -} - - - -//// post-decrement - -int __postDecr(inout int a) -{ - __retVal = a; - a = a - 1; -} - -ivec2 __postDecr(inout ivec2 v) -{ - __retVal = v; - v = v - ivec2(1); -} - -ivec3 __postDecr(inout ivec3 v) -{ - __retVal = v; - v = v - ivec3(1); -} - -ivec4 __postDecr(inout ivec4 v) -{ - __retVal = v; - v = v - ivec4(1); -} - - -float __postDecr(inout float a) -{ - __retVal = a; - a = a - 1.0; -} - -vec2 __postDecr(inout vec2 v) -{ - __retVal = v; - v = v - vec2(1.0); -} - -vec3 __postDecr(inout vec3 v) -{ - __retVal = v; - v = v - vec3(1.0); -} - -vec4 __postDecr(inout vec4 v) -{ - __retVal = v; - v = v - vec4(1.0); -} - - -mat2 __postDecr(inout mat2 m) -{ - __retVal = m; - m[0] = m[0] - vec2(1.0); - m[1] = m[1] - vec2(1.0); -} - -mat3 __postDecr(inout mat3 m) -{ - __retVal = m; - m[0] = m[0] - vec3(1.0); - m[1] = m[1] - vec3(1.0); - m[2] = m[2] - vec3(1.0); -} - -mat4 __postDecr(inout mat4 m) -{ - __retVal = m; - m[0] = m[0] - vec4(1.0); - m[1] = m[1] - vec4(1.0); - m[2] = m[2] - vec4(1.0); - m[3] = m[3] - vec4(1.0); -} - - -//// post-increment - -float __postIncr(inout float a) -{ - __retVal = a; - a = a + 1; -} - -vec2 __postIncr(inout vec2 v) -{ - __retVal = v; - v = v + vec2(1.0); -} - -vec3 __postIncr(inout vec3 v) -{ - __retVal = v; - v = v + vec3(1.0); -} - -vec4 __postIncr(inout vec4 v) -{ - __retVal = v; - v = v + vec4(1.0); -} - - -int __postIncr(inout int a) -{ - __retVal = a; - a = a + 1; -} - -ivec2 __postIncr(inout ivec2 v) -{ - __retVal = v; - v = v + ivec2(1); -} - -ivec3 __postIncr(inout ivec3 v) -{ - __retVal = v; - v = v + ivec3(1); -} - -ivec4 __postIncr(inout ivec4 v) -{ - __retVal = v; - v = v + ivec3(1); -} - - -mat2 __postIncr(inout mat2 m) -{ - mat2 n = m; - m[0] = m[0] + vec2(1.0); - m[1] = m[1] + vec2(1.0); - return n; -} - -mat3 __postIncr(inout mat3 m) -{ - mat3 n = m; - m[0] = m[0] + vec3(1.0); - m[1] = m[1] + vec3(1.0); - m[2] = m[2] + vec3(1.0); - return n; -} - -mat4 __postIncr(inout mat4 m) -{ - mat4 n = m; - m[0] = m[0] + vec4(1.0); - m[1] = m[1] + vec4(1.0); - m[2] = m[2] + vec4(1.0); - m[3] = m[3] + vec4(1.0); - return n; -} - - - -//// inequality operators - - -// XXX are the inequality operators for floats/ints really needed???? -bool __operator < (const float a, const float b) -{ - __asm vec4_sgt __retVal.x, b, a; -} - - -bool __operator < (const int a, const int b) { - return float (a) < float (b); -} - -bool __operator > (const float a, const float b) { - bool c; - __asm float_less c, b, a; - return c; -} - -bool __operator > (const int a, const int b) { - return float (a) > float (b); -} - -bool __operator >= (const float a, const float b) { - bool g, e; - __asm float_less g, b, a; - __asm float_equal e, a, b; - return g || e; -} - -bool __operator >= (const int a, const int b) { - return float (a) >= float (b); -} - -bool __operator <= (const float a, const float b) { - bool g, e; - __asm float_less g, a, b; - __asm float_equal e, a, b; - return g || e; -} - -bool __operator <= (const int a, const int b) { - return float (a) <= float (b); -} - - - -// -// MESA-specific extension functions. -// - -void printMESA (const float f) { - __asm float_print f; -} - -void printMESA (const int i) { - __asm int_print i; -} - -void printMESA (const bool b) { - __asm bool_print b; -} - -void printMESA (const vec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const vec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const vec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const ivec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const ivec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const ivec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const bvec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const bvec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const bvec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const mat2 m) { - printMESA (m[0]); - printMESA (m[1]); -} - -void printMESA (const mat3 m) { - printMESA (m[0]); - printMESA (m[1]); - printMESA (m[2]); -} - -void printMESA (const mat4 m) { - printMESA (m[0]); - printMESA (m[1]); - printMESA (m[2]); - printMESA (m[3]); -} - -void printMESA (const sampler1D e) { - __asm int_print e; -} - -void printMESA (const sampler2D e) { - __asm int_print e; -} - -void printMESA (const sampler3D e) { - __asm int_print e; -} - -void printMESA (const samplerCube e) { - __asm int_print e; -} - -void printMESA (const sampler1DShadow e) { - __asm int_print e; -} - -void printMESA (const sampler2DShadow e) { - __asm int_print e; -} - |