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author | marha <marha@users.sourceforge.net> | 2010-04-12 09:53:17 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-04-12 09:53:17 +0000 |
commit | 29b86f9852b2b7ecc31cdfee56679537e40bc6e2 (patch) | |
tree | 1e6ec8ccf2dbf773260a1953b8e13c49f9b7c5f5 /mesalib/src/mesa/shader/slang/slang_link.c | |
parent | 529236591df7366479a6fac30b387667678fd1ba (diff) | |
download | vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.tar.gz vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.tar.bz2 vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.zip |
svn merge -r524:HEAD "^/branches/released" .
Diffstat (limited to 'mesalib/src/mesa/shader/slang/slang_link.c')
-rw-r--r-- | mesalib/src/mesa/shader/slang/slang_link.c | 88 |
1 files changed, 55 insertions, 33 deletions
diff --git a/mesalib/src/mesa/shader/slang/slang_link.c b/mesalib/src/mesa/shader/slang/slang_link.c index 0a2bc4978..7c7bfbdbc 100644 --- a/mesalib/src/mesa/shader/slang/slang_link.c +++ b/mesalib/src/mesa/shader/slang/slang_link.c @@ -31,7 +31,6 @@ #include "main/imports.h" #include "main/context.h" -#include "main/hash.h" #include "main/macros.h" #include "shader/program.h" #include "shader/prog_instruction.h" @@ -69,7 +68,7 @@ static void link_error(struct gl_shader_program *shProg, const char *msg) { if (shProg->InfoLog) { - _mesa_free(shProg->InfoLog); + free(shProg->InfoLog); } shProg->InfoLog = _mesa_strdup(msg); shProg->LinkStatus = GL_FALSE; @@ -104,7 +103,7 @@ link_varying_vars(GLcontext *ctx, GLuint *map, i, firstVarying, newFile; GLbitfield *inOutFlags; - map = (GLuint *) _mesa_malloc(prog->Varying->NumParameters * sizeof(GLuint)); + map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); if (!map) return GL_FALSE; @@ -135,23 +134,23 @@ link_varying_vars(GLcontext *ctx, &shProg->Varying->Parameters[j]; if (var->Size != v->Size) { link_error(shProg, "mismatched varying variable types"); - _mesa_free(map); + free(map); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { char msg[100]; _mesa_snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); + "centroid modifier mismatch for '%s'", var->Name); link_error(shProg, msg); - _mesa_free(map); + free(map); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { char msg[100]; _mesa_snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); + "invariant modifier mismatch for '%s'", var->Name); link_error(shProg, msg); - _mesa_free(map); + free(map); return GL_FALSE; } } @@ -163,7 +162,7 @@ link_varying_vars(GLcontext *ctx, if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { link_error(shProg, "Too many varying variables"); - _mesa_free(map); + free(map); return GL_FALSE; } @@ -203,7 +202,7 @@ link_varying_vars(GLcontext *ctx, } } - _mesa_free(map); + free(map); /* these will get recomputed before linking is completed */ prog->InputsRead = 0x0; @@ -270,8 +269,8 @@ link_uniform_vars(GLcontext *ctx, GLuint newSampNum = *numSamplers; if (newSampNum >= ctx->Const.MaxTextureImageUnits) { char s[100]; - _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)", - newSampNum, ctx->Const.MaxTextureImageUnits); + sprintf(s, "Too many texture samplers (%u, max is %u)", + newSampNum, ctx->Const.MaxTextureImageUnits); link_error(shProg, s); return GL_FALSE; } @@ -564,7 +563,7 @@ remove_extra_version_directives(GLchar *source) { GLuint verCount = 0; while (1) { - char *ver = _mesa_strstr(source, "#version"); + char *ver = strstr(source, "#version"); if (ver) { verCount++; if (verCount > 1) { @@ -590,45 +589,61 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) { struct gl_shader *newShader; const struct gl_shader *firstShader = NULL; - GLuint shaderLengths[100]; + GLuint *shaderLengths; GLchar *source; GLuint totalLen = 0, len = 0; GLuint i; + shaderLengths = (GLuint *)malloc(shProg->NumShaders * sizeof(GLuint)); + if (!shaderLengths) { + return NULL; + } + /* compute total size of new shader source code */ for (i = 0; i < shProg->NumShaders; i++) { const struct gl_shader *shader = shProg->Shaders[i]; if (shader->Type == shaderType) { - shaderLengths[i] = _mesa_strlen(shader->Source); + shaderLengths[i] = strlen(shader->Source); totalLen += shaderLengths[i]; if (!firstShader) firstShader = shader; } } - if (totalLen == 0) + if (totalLen == 0) { + free(shaderLengths); return NULL; + } - source = (GLchar *) _mesa_malloc(totalLen + 1); - if (!source) + source = (GLchar *) malloc(totalLen + 1); + if (!source) { + free(shaderLengths); return NULL; + } /* concatenate shaders */ for (i = 0; i < shProg->NumShaders; i++) { const struct gl_shader *shader = shProg->Shaders[i]; if (shader->Type == shaderType) { - _mesa_memcpy(source + len, shader->Source, shaderLengths[i]); + memcpy(source + len, shader->Source, shaderLengths[i]); len += shaderLengths[i]; } } source[len] = '\0'; /* - _mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); + printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); */ + free(shaderLengths); + remove_extra_version_directives(source); newShader = CALLOC_STRUCT(gl_shader); + if (!newShader) { + free(source); + return NULL; + } + newShader->Type = shaderType; newShader->Source = source; newShader->Pragmas = firstShader->Pragmas; @@ -704,6 +719,7 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg = NULL; const struct gl_fragment_program *fragProg = NULL; + GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; GLuint numSamplers = 0; GLuint i; @@ -757,7 +773,7 @@ _slang_link(GLcontext *ctx, _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); if (vertProg) { struct gl_vertex_program *linked_vprog = - vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); + _mesa_clone_vertex_program(ctx, vertProg); shProg->VertexProgram = linked_vprog; /* refcount OK */ /* vertex program ID not significant; just set Id for debugging purposes */ shProg->VertexProgram->Base.Id = shProg->Name; @@ -767,7 +783,7 @@ _slang_link(GLcontext *ctx, _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); if (fragProg) { struct gl_fragment_program *linked_fprog = - fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); + _mesa_clone_fragment_program(ctx, fragProg); shProg->FragmentProgram = linked_fprog; /* refcount OK */ /* vertex program ID not significant; just set Id for debugging purposes */ shProg->FragmentProgram->Base.Id = shProg->Name; @@ -856,14 +872,14 @@ _slang_link(GLcontext *ctx, _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); /* notify driver that a new fragment program has been compiled/linked */ - ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - &shProg->FragmentProgram->Base); + vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + &shProg->FragmentProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Mesa pre-link fragment program:\n"); + printf("Mesa pre-link fragment program:\n"); _mesa_print_program(&fragProg->Base); _mesa_print_program_parameters(ctx, &fragProg->Base); - _mesa_printf("Mesa post-link fragment program:\n"); + printf("Mesa post-link fragment program:\n"); _mesa_print_program(&shProg->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); } @@ -874,14 +890,14 @@ _slang_link(GLcontext *ctx, _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); /* notify driver that a new vertex program has been compiled/linked */ - ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - &shProg->VertexProgram->Base); + fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + &shProg->VertexProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Mesa pre-link vertex program:\n"); + printf("Mesa pre-link vertex program:\n"); _mesa_print_program(&vertProg->Base); _mesa_print_program_parameters(ctx, &vertProg->Base); - _mesa_printf("Mesa post-link vertex program:\n"); + printf("Mesa post-link vertex program:\n"); _mesa_print_program(&shProg->VertexProgram->Base); _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); } @@ -896,13 +912,19 @@ _slang_link(GLcontext *ctx, } if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Varying vars:\n"); + printf("Varying vars:\n"); _mesa_print_parameter_list(shProg->Varying); if (shProg->InfoLog) { - _mesa_printf("Info Log: %s\n", shProg->InfoLog); + printf("Info Log: %s\n", shProg->InfoLog); } } - shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + if (!vertNotify || !fragNotify) { + /* driver rejected one/both of the vertex/fragment programs */ + link_error(shProg, "Vertex and/or fragment program rejected by driver\n"); + } + else { + shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + } } |