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author | marha <marha@users.sourceforge.net> | 2012-02-01 08:27:16 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-02-01 08:27:16 +0100 |
commit | 58ff764d4111bfaa7360c57bc62dd620fbdce06f (patch) | |
tree | adc5c52beb88c10ecb1df7b33983e901afc7dea0 /mesalib/src/mesa/state_tracker/st_atom_rasterizer.c | |
parent | c7a181e449c6a2ea5f0ad0514865e7c559dbe6dc (diff) | |
download | vcxsrv-58ff764d4111bfaa7360c57bc62dd620fbdce06f.tar.gz vcxsrv-58ff764d4111bfaa7360c57bc62dd620fbdce06f.tar.bz2 vcxsrv-58ff764d4111bfaa7360c57bc62dd620fbdce06f.zip |
xserver mesa pixman xkbcomp xkeyboard-config git update 1 feb 2012
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_atom_rasterizer.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_rasterizer.c | 24 |
1 files changed, 3 insertions, 21 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c index 25799bf2b..204f505a6 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c @@ -90,28 +90,10 @@ static void update_raster_state( struct st_context *st ) if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT) raster->flatshade_first = 1; - /* _NEW_LIGHT | _NEW_PROGRAM - * - * Back-face colors can come from traditional lighting (when - * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when - * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. - */ - if (ctx->VertexProgram._Current) { - if (ctx->VertexProgram._Enabled || - (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus)) { - /* user-defined vertex program or shader */ - raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; - } - else { - /* TNL-generated program */ - raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide; - } - } - else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { - raster->light_twoside = 1; - } + /* _NEW_LIGHT | _NEW_PROGRAM */ + raster->light_twoside = ctx->VertexProgram._TwoSideEnabled; + /*_NEW_LIGHT | _NEW_BUFFERS */ raster->clamp_vertex_color = !st->clamp_vert_color_in_shader && ctx->Light._ClampVertexColor; |